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/*
* Copyright 2014 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDERER_BACKEND_DISPLAY_STUB_H_
#define COBALT_RENDERER_BACKEND_DISPLAY_STUB_H_
#include "cobalt/renderer/backend/display.h"
#include "cobalt/renderer/backend/render_target_stub.h"
namespace cobalt {
namespace renderer {
namespace backend {
// The display object part of the stub graphics framework. This display does
// not initialize any hardware, and will create and own a stub render target
// that it returns if queried for a render target.
class DisplayStub : public Display {
public:
DisplayStub()
: render_target_(new RenderTargetStub(math::Size(1920, 1080))) {}
// Return the stub render target.
scoped_refptr<RenderTarget> GetRenderTarget() OVERRIDE {
return render_target_;
}
private:
// Own a stub render target that we can return on request to permit
// pretend rendering to anyone who desires it.
scoped_refptr<RenderTargetStub> render_target_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_DISPLAY_STUB_H_