blob: 37233fffaa6871df4d3dcd14acc68f00162e0ab3 [file] [log] [blame]
#version 100
precision mediump float;
uniform vec4 uGradientStartColor_Stage0;
uniform vec4 uGradientEndColor_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main()
{
vec4 output_Stage0;
{
// Stage 0: Radial Gradient
vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(length(vMatrixCoord_Stage0), 0.0, 1.0));
output_Stage0 = (vColor * colorTemp);
}
gl_FragColor = output_Stage0;
}