blob: 9db1d364427692a4ba61d59eff0f2c3463860eb5 [file] [log] [blame]
// Copyright 2015 Google Inc. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
// SendTo is largely tested with ReceiveFrom, so look there for more invovled
// tests.
#include "starboard/memory.h"
#include "starboard/nplb/socket_helpers.h"
#include "starboard/socket.h"
#include "starboard/thread.h"
#include "starboard/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace nplb {
namespace {
// Thread entry point to continuously write to a socket that is expected to
// be closed on another thread.
void* SendToServerSocketEntryPoint(void* trio_as_void_ptr) {
ConnectedTrio* trio = static_cast<ConnectedTrio*>(trio_as_void_ptr);
// The contents of this buffer are inconsequential.
const size_t kBufSize = 1024;
char* send_buf = new char[kBufSize];
SbMemorySet(send_buf, 0, kBufSize);
// Continue sending to the socket until it fails to send. It's expected that
// SbSocketSendTo will fail when the server socket closes, but the application
// should
// not terminate.
SbTime start = SbTimeGetNow();
SbTime now = start;
SbTime kTimeout = kSbTimeSecond;
int result = 0;
while (result >= 0 && (now - start < kTimeout)) {
result = SbSocketSendTo(trio->server_socket, send_buf, kBufSize, NULL);
now = SbTimeGetNow();
delete[] send_buf;
return NULL;
TEST(SbSocketSendToTest, RainyDayInvalidSocket) {
char buf[16];
int result = SbSocketSendTo(NULL, buf, sizeof(buf), NULL);
EXPECT_EQ(-1, result);
TEST(SbSocketSendToTest, RainyDaySendToClosedSocket) {
ConnectedTrio trio =
CreateAndConnect(GetPortNumberForTests(), kSocketTimeout);
EXPECT_NE(trio.client_socket, kSbSocketInvalid);
EXPECT_NE(trio.server_socket, kSbSocketInvalid);
EXPECT_NE(trio.listen_socket, kSbSocketInvalid);
// We don't need the listen socket, so close it.
// Start a thread to write to the client socket.
const bool kJoinable = true;
SbThread send_thread = SbThreadCreate(
0, kSbThreadNoPriority, kSbThreadNoAffinity, kJoinable, "SendToTest",
SendToServerSocketEntryPoint, static_cast<void*>(&trio));
// Close the client, which should cause writes to the server socket to fail.
// Wait for the thread to exit and check the last socket error.
void* thread_result;
EXPECT_TRUE(SbThreadJoin(send_thread, &thread_result));
// Check that the server_socket failed, as expected.
EXPECT_EQ(SbSocketGetLastError(trio.server_socket), kSbSocketErrorFailed);
// Clean up the server socket.
} // namespace
} // namespace nplb
} // namespace starboard