| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ |
| #define MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/time/tick_clock.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "media/base/android/media_codec_bridge.h" |
| #include "media/base/decode_status.h" |
| #include "media/base/encryption_scheme.h" |
| #include "media/base/media_export.h" |
| #include "media/base/subsample_entry.h" |
| #include "media/base/waiting.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| |
| // MediaCodecLoop is based on Android's MediaCodec API. |
| // The MediaCodec API is required to play encrypted (as in EME) content on |
| // Android. It is also a way to employ hardware-accelerated decoding. |
| // One MediaCodecLoop instance owns a single MediaCodec(Bridge) instance, and |
| // drives it to perform decoding in conjunction with a MediaCodecLoop::Client. |
| // The Client provides the input data and consumes the output data. A typical |
| // example is MediaCodecAudioDecoder. |
| |
| // Implementation notes. |
| // |
| // The MediaCodec works by exchanging buffers between the client and the codec |
| // itself. On the input side, an "empty" buffer has to be dequeued from the |
| // codec, filled with data, and queued back. On the output side, a "full" |
| // buffer with data should be dequeued, the data used, and the buffer returned |
| // back to the codec. |
| // |
| // Neither input nor output dequeue operations are guaranteed to succeed: the |
| // codec might not have available input buffers yet, or not every encoded buffer |
| // has arrived to complete an output frame. In such case the client should try |
| // to dequeue a buffer again at a later time. |
| // |
| // There is also a special situation related to an encrypted stream, where the |
| // enqueuing of a filled input buffer might fail due to lack of the relevant key |
| // in the CDM module. While MediaCodecLoop does not handle the CDM directly, |
| // it does understand the codec state. |
| // |
| // Much of that logic is common to all users of MediaCodec. The MediaCodecLoop |
| // provides the main driver loop to talk to MediaCodec. Via the Client |
| // interface, MediaCodecLoop can request input data, send output buffers, etc. |
| // MediaCodecLoop does not construct a MediaCodec, but instead takes ownership |
| // of one that it provided during construction. |
| // |
| // Although one can specify a delay in the MediaCodec's dequeue operations, |
| // this implementation uses polling. We can't tell in advance if a call into |
| // MediaCodec will block indefinitely, and we don't want to block the thread |
| // waiting for it. |
| // |
| // This implementation detects that the MediaCodec is idle (no input or output |
| // buffer processing) and after being idle for a predefined time the timer |
| // stops. The client is responsible for signalling us to wake up via a call |
| // to DoPendingWork. It is okay for the client to call this even when the timer |
| // is already running. |
| // |
| // The current implementation is single threaded. Every method is supposed to |
| // run on the same thread. |
| // |
| // State diagram. |
| // |
| // -[Any state]- |
| // | |
| // (MediaCodec error) |
| // | |
| // [Error] |
| // |
| // [Ready] |
| // | |
| // (EOS enqueued) |
| // | |
| // [Draining] |
| // | |
| // (EOS dequeued on output) |
| // | |
| // [Drained] |
| // |
| // [Ready] |
| // | |
| // (MEDIA_CODEC_NO_KEY) |
| // | |
| // [WaitingForKey] |
| // | |
| // (OnKeyAdded) |
| // | |
| // [Ready] |
| // |
| // -[Any state]- |
| // | | |
| // (Flush ok) (Flush fails) |
| // | | |
| // [Ready] [Error] |
| |
| namespace media { |
| |
| class MEDIA_EXPORT MediaCodecLoop { |
| public: |
| // Data that the client wants to put into an input buffer. |
| struct InputData { |
| InputData(); |
| InputData(const InputData&); |
| ~InputData(); |
| |
| const uint8_t* memory = nullptr; |
| size_t length = 0; |
| |
| std::string key_id; |
| std::string iv; |
| std::vector<SubsampleEntry> subsamples; |
| |
| base::TimeDelta presentation_time; |
| |
| bool is_eos = false; |
| EncryptionScheme encryption_scheme = EncryptionScheme::kUnencrypted; |
| absl::optional<EncryptionPattern> encryption_pattern; |
| }; |
| |
| // Handy enum for "no buffer". |
| enum { kInvalidBufferIndex = -1 }; |
| |
| // Information about a MediaCodec output buffer. |
| struct OutputBuffer { |
| // The codec output buffers are referred to by this index. |
| int index = kInvalidBufferIndex; |
| |
| // Position in the buffer where data starts. |
| size_t offset = 0; |
| |
| // The size of the buffer (includes offset). |
| size_t size = 0; |
| |
| // Presentation timestamp. |
| base::TimeDelta pts; |
| |
| // True if this buffer is the end of stream. |
| bool is_eos = false; |
| |
| // True if this buffer is a key frame. |
| bool is_key_frame = false; |
| }; |
| |
| class Client { |
| public: |
| // Return true if and only if there is input that is pending to be |
| // queued with MediaCodec. ProvideInputData() will not be called more than |
| // once in response to this returning true once. It is not guaranteed that |
| // ProvideInputData will be called at all. If ProvideInputData is called, |
| // then OnInputDataQueued will also be called before calling again. |
| virtual bool IsAnyInputPending() const = 0; |
| |
| // Fills and returns an input buffer for MediaCodecLoop to queue. It is |
| // an error for MediaCodecLoop to call this while !IsAnyInputPending(). |
| virtual InputData ProvideInputData() = 0; |
| |
| // Called to notify the client that the previous data (or eos) provided by |
| // ProvideInputData has been queued with the codec. IsAnyInputPending and |
| // ProvideInputData will not be called again until this is called. |
| // Note that if the codec is flushed while a call back is pending, then that |
| // call back won't happen. |
| virtual void OnInputDataQueued(bool success) = 0; |
| |
| // Called when an EOS buffer is dequeued from the output. If this returns |
| // false, then we transition to STATE_ERROR. |
| virtual bool OnDecodedEos(const OutputBuffer& out) = 0; |
| |
| // Processes the output buffer after it comes from MediaCodec. The client |
| // has the responsibility to release the codec buffer, though it doesn't |
| // need to do so before this call returns. If it does not do so before |
| // returning, then the client must call DoPendingWork when it releases it. |
| // If this returns false, then we transition to STATE_ERROR. |
| virtual bool OnDecodedFrame(const OutputBuffer& out) = 0; |
| |
| // Notify the client when waiting for |reason|, e.g. STATE_WAITING_FOR_KEY. |
| virtual void OnWaiting(WaitingReason reason) = 0; |
| |
| // Processes the output format change on |media_codec|. Returns true on |
| // success, or false to transition to the error state. |
| virtual bool OnOutputFormatChanged() = 0; |
| |
| // Notify the client when our state transitions to STATE_ERROR. |
| virtual void OnCodecLoopError() = 0; |
| |
| protected: |
| virtual ~Client() {} |
| }; |
| |
| // We will take ownership of |media_codec|. We will not destroy it until we |
| // are destructed. |media_codec| may not be null. |sdk_level| is temporary. |
| // It is used only to decouple MediaCodecLoop from BuildInfo, until we get |
| // BuildInfo into a mockable state. If |timer_task_runner| is non-null, |
| // timers are redirected to it. |
| // |
| // If |disable_timer| is true, the loop must be manually pumped by calling |
| // ExpectWork() when input or output buffers are expected. |
| MediaCodecLoop(int sdk_level, |
| Client* client, |
| std::unique_ptr<MediaCodecBridge> media_codec, |
| scoped_refptr<base::SingleThreadTaskRunner> timer_task_runner, |
| bool disable_timer = false); |
| ~MediaCodecLoop(); |
| |
| // Optionally set the tick clock used for testing. It is our caller's |
| // responsibility to maintain ownership of this, since |
| // FakeSingleThreadTaskRunner maintains a raw ptr to it also. |
| void SetTestTickClock(const base::TickClock* test_tick_clock); |
| |
| // Notify us that work can be done immediately, or in the near future. This |
| // should be called by the client when more work becomes available, such as |
| // when new input data arrives. If codec output buffers are freed after |
| // OnDecodedFrame returns, then this should also be called. |
| void ExpectWork(); |
| |
| // Try to flush this media codec. Returns true on success, false on failure. |
| // Failures can result in a state change to the Error state. If this returns |
| // false but the state is still READY, then the codec may continue to be used. |
| // In that case, we may still call back into the client for decoding later. |
| // The client must handle this case if it really does want to switch codecs. |
| // If it immediately destroys us, then that's fine. |
| bool TryFlush(); |
| |
| // This should be called when a new key is added. Decoding will resume if it |
| // was stopped in the WAITING_FOR_KEY state. |
| void OnKeyAdded(); |
| |
| // Return our codec, if we have one. |
| MediaCodecBridge* GetCodec() const; |
| |
| protected: |
| enum State { |
| STATE_READY, |
| STATE_WAITING_FOR_KEY, |
| STATE_DRAINING, |
| STATE_DRAINED, |
| STATE_ERROR, |
| }; |
| |
| // Information about dequeued input buffer. |
| struct InputBuffer { |
| InputBuffer() {} |
| InputBuffer(int i, bool p) : index(i), is_pending(p) {} |
| |
| // The codec input buffers are referred to by this index. |
| int index = kInvalidBufferIndex; |
| |
| // True if we tried to enqueue this buffer before. |
| bool is_pending = false; |
| }; |
| |
| // Does the MediaCodec processing cycle: enqueues an input buffer, then |
| // dequeues output buffers. Will restart / reset the timer if any progress is |
| // made on this call. |
| void DoPendingWork(); |
| |
| // Enqueues one pending input buffer into MediaCodec if MediaCodec has room, |
| // and if the client has any input to give us. |
| // Returns true if any input was processed. |
| bool ProcessOneInputBuffer(); |
| |
| // Get data for |input_buffer| from the client and queue it. |
| void EnqueueInputBuffer(const InputBuffer& input_buffer); |
| |
| // Dequeues an empty input buffer from the codec and returns the information |
| // about it. InputBuffer.index is the index of the dequeued buffer or -1 if |
| // the codec is busy or an error occured. InputBuffer.is_pending is set to |
| // true if we tried to enqueue this buffer before. In this case the buffer is |
| // already filled with data. |
| // In the case of an error sets STATE_ERROR. |
| InputBuffer DequeueInputBuffer(); |
| |
| // Dequeues one output buffer from MediaCodec if it is immediately available, |
| // and sends it to the client. |
| // Returns true if an output buffer was received from MediaCodec. |
| bool ProcessOneOutputBuffer(); |
| |
| // Start the timer immediately if |start| is true or stop it based on elapsed |
| // idle time if |start| is false. |
| void ManageTimer(bool start); |
| |
| // Helper method to change the state. |
| void SetState(State new_state); |
| |
| // A helper function for logging. |
| static const char* AsString(State state); |
| |
| State state_; |
| |
| // The client that we notify about MediaCodec events. |
| Client* client_; |
| |
| // The MediaCodec instance that we're using. |
| std::unique_ptr<MediaCodecBridge> media_codec_; |
| |
| // Repeating timer that kicks MediaCodec operation. |
| base::RepeatingTimer io_timer_; |
| |
| // Time at which we last did useful work on |io_timer_|. |
| base::TimeTicks idle_time_begin_; |
| |
| // Index of the dequeued and filled buffer that we keep trying to enqueue. |
| // Such buffer appears in MEDIA_CODEC_NO_KEY processing. The -1 value means |
| // there is no such buffer. |
| int pending_input_buf_index_; |
| |
| // When processing a pending input buffer, this is the data that was returned |
| // to us by the client. |memory| has been cleared, since the codec has it. |
| InputData pending_input_buf_data_; |
| |
| // Optional clock for use during testing. It may be null. We do not maintain |
| // ownership of it. |
| const base::TickClock* test_tick_clock_ = nullptr; |
| |
| // Has the value of BuildInfo::sdk_int(), except in tests where it |
| // might be set to other values. Will not be needed when there is a |
| // mockable BuildInfo. |
| const int sdk_int_; |
| |
| // When true, the loop requires ExpectWork() to be called to trigger |
| // processing. Otherwise MCL will use an internal timer to pump work. |
| const bool disable_timer_; |
| |
| // NOTE: Weak pointers must be invalidated before all other member variables. |
| base::WeakPtrFactory<MediaCodecLoop> weak_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(MediaCodecLoop); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_BASE_ANDROID_MEDIA_CODEC_LOOP_H_ |