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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_CHROMEOS_PLATFORM_VIDEO_FRAME_POOL_H_
#define MEDIA_GPU_CHROMEOS_PLATFORM_VIDEO_FRAME_POOL_H_
#include <stddef.h>
#include <vector>
#include "base/bind.h"
#include "base/containers/circular_deque.h"
#include "base/files/scoped_file.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/sequenced_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/thread_annotations.h"
#include "media/base/video_frame.h"
#include "media/base/video_types.h"
#include "media/gpu/chromeos/dmabuf_video_frame_pool.h"
#include "media/gpu/media_gpu_export.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace gpu {
class GpuMemoryBufferFactory;
} // namespace gpu
namespace media {
// Simple VideoFrame pool used to avoid unnecessarily allocating and destroying
// VideoFrame objects. The pool manages the memory for the VideoFrame
// returned by GetFrame(). When one of these VideoFrames is destroyed,
// the memory is returned to the pool for use by a subsequent GetFrame()
// call. The memory in the pool is retained for the life of the
// PlatformVideoFramePool object. Before calling GetFrame(), the client should
// call NegotiateFrameFormat(). If the parameters passed to
// NegotiateFrameFormat() are changed, then the memory used by frames with the
// old parameter values will be purged from the pool.
class MEDIA_GPU_EXPORT PlatformVideoFramePool : public DmabufVideoFramePool {
public:
explicit PlatformVideoFramePool(
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory);
PlatformVideoFramePool(const PlatformVideoFramePool&) = delete;
PlatformVideoFramePool& operator=(const PlatformVideoFramePool&) = delete;
~PlatformVideoFramePool() override;
// Returns the ID of the GpuMemoryBuffer wrapped by |frame|.
static gfx::GpuMemoryBufferId GetGpuMemoryBufferId(const VideoFrame& frame);
// DmabufVideoFramePool implementation.
StatusOr<GpuBufferLayout> Initialize(const Fourcc& fourcc,
const gfx::Size& coded_size,
const gfx::Rect& visible_rect,
const gfx::Size& natural_size,
size_t max_num_frames,
bool use_protected) override;
scoped_refptr<VideoFrame> GetFrame() override;
bool IsExhausted() override;
void NotifyWhenFrameAvailable(base::OnceClosure cb) override;
void ReleaseAllFrames() override;
// Returns the original frame of a wrapped frame. We need this method to
// determine whether the frame returned by GetFrame() is the same one after
// recycling, and bind destruction callback at original frames.
VideoFrame* UnwrapFrame(const VideoFrame& wrapped_frame);
// Returns the number of frames in the pool for testing purposes.
size_t GetPoolSizeForTesting();
private:
friend class PlatformVideoFramePoolTest;
// Thunk to post OnFrameReleased() to |task_runner|.
// Because this thunk may be called in any thread, We don't want to
// dereference WeakPtr. Therefore we wrap the WeakPtr by absl::optional to
// avoid the task runner defererencing the WeakPtr.
static void OnFrameReleasedThunk(
absl::optional<base::WeakPtr<PlatformVideoFramePool>> pool,
scoped_refptr<base::SequencedTaskRunner> task_runner,
scoped_refptr<VideoFrame> origin_frame);
// Called when a wrapped frame gets destroyed.
// When returning a frame to the pool, the pool might have already been
// destroyed. In this case, the WeakPtr of the pool will have been invalidated
// at |parent_task_runner_|, and OnFrameReleased() will not get executed.
void OnFrameReleased(scoped_refptr<VideoFrame> origin_frame);
void InsertFreeFrame_Locked(scoped_refptr<VideoFrame> frame)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
size_t GetTotalNumFrames_Locked() const EXCLUSIVE_LOCKS_REQUIRED(lock_);
bool IsSameFormat_Locked(VideoPixelFormat format,
const gfx::Size& coded_size,
const gfx::Rect& visible_rect,
bool use_protected) const
EXCLUSIVE_LOCKS_REQUIRED(lock_);
bool IsExhausted_Locked() EXCLUSIVE_LOCKS_REQUIRED(lock_);
// The function used to allocate new frames.
using CreateFrameCB = base::RepeatingCallback<scoped_refptr<VideoFrame>(
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory,
VideoPixelFormat format,
const gfx::Size& coded_size,
const gfx::Rect& visible_rect,
const gfx::Size& natural_size,
bool use_protected,
base::TimeDelta timestamp)>;
CreateFrameCB create_frame_cb_;
// Lock to protect all data members.
// Every public method and OnFrameReleased() acquire this lock.
base::Lock lock_;
// Used to allocate the video frame GpuMemoryBuffers, passed directly to
// the callback that creates video frames. Indirectly owned by GpuChildThread;
// therefore alive as long as the GPU process is.
gpu::GpuMemoryBufferFactory* const gpu_memory_buffer_factory_ = nullptr;
// The arguments of current frame. We allocate new frames only if a pixel
// format or size in |frame_layout_| is changed. When GetFrame() is
// called, we update |visible_rect_| and |natural_size_| of wrapped frames.
absl::optional<GpuBufferLayout> frame_layout_ GUARDED_BY(lock_);
gfx::Rect visible_rect_ GUARDED_BY(lock_);
gfx::Size natural_size_ GUARDED_BY(lock_);
// The pool of free frames. The layout of all the frames in |free_frames_|
// should be the same as |format_| and |coded_size_|.
base::circular_deque<scoped_refptr<VideoFrame>> free_frames_
GUARDED_BY(lock_);
// Mapping from the frame's GpuMemoryBuffer's ID to the original frame.
std::map<gfx::GpuMemoryBufferId, VideoFrame*> frames_in_use_
GUARDED_BY(lock_);
// The maximum number of frames created by the pool.
size_t max_num_frames_ GUARDED_BY(lock_) = 0;
// If we are using HW protected buffers.
bool use_protected_ GUARDED_BY(lock_) = false;
// Callback which is called when the pool is not exhausted.
base::OnceClosure frame_available_cb_ GUARDED_BY(lock_);
// The weak pointer of this, bound at |parent_task_runner_|.
// Used at the VideoFrame destruction callback.
base::WeakPtr<PlatformVideoFramePool> weak_this_;
base::WeakPtrFactory<PlatformVideoFramePool> weak_this_factory_{this};
};
} // namespace media
#endif // MEDIA_GPU_CHROMEOS_PLATFORM_VIDEO_FRAME_POOL_H_