| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_ |
| #define MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_ |
| |
| #include <limits> |
| #include <memory> |
| |
| #include "base/files/file_path.h" |
| #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| #include "media/gpu/test/video_frame_file_writer.h" |
| #include "media/gpu/test/video_player/video_decoder_client.h" |
| #include "media/gpu/test/video_test_environment.h" |
| |
| namespace media { |
| namespace test { |
| |
| class Video; |
| |
| // Test environment for video decode tests. Performs setup and teardown once for |
| // the entire test run. |
| class VideoPlayerTestEnvironment : public VideoTestEnvironment { |
| public: |
| enum class ValidatorType { |
| kNone, |
| kMD5, |
| kSSIM, |
| }; |
| |
| static VideoPlayerTestEnvironment* Create( |
| const base::FilePath& video_path, |
| const base::FilePath& video_metadata_path, |
| ValidatorType validator_type, |
| const DecoderImplementation implementation, |
| const base::FilePath& output_folder = base::FilePath(), |
| const FrameOutputConfig& frame_output_config = FrameOutputConfig()); |
| ~VideoPlayerTestEnvironment() override; |
| |
| // Get the video the tests will be ran on. |
| const media::test::Video* Video() const; |
| // Check whether frame validation is enabled. |
| bool IsValidatorEnabled() const; |
| // Get the validator type. |
| ValidatorType GetValidatorType() const; |
| // Return which implementation is used. |
| DecoderImplementation GetDecoderImplementation() const; |
| |
| // Get the frame output mode. |
| FrameOutputMode GetFrameOutputMode() const; |
| // Get the file format used when outputting frames. |
| VideoFrameFileWriter::OutputFormat GetFrameOutputFormat() const; |
| // Get the maximum number of frames that will be output. |
| uint64_t GetFrameOutputLimit() const; |
| // Get the output folder. |
| const base::FilePath& OutputFolder() const; |
| |
| // Get the GpuMemoryBufferFactory for doing buffer allocations. This needs to |
| // survive as long as the process is alive just like in production which is |
| // why it's in here as there are threads that won't immediately die when an |
| // individual test is completed. |
| gpu::GpuMemoryBufferFactory* GetGpuMemoryBufferFactory() const; |
| |
| private: |
| VideoPlayerTestEnvironment(std::unique_ptr<media::test::Video> video, |
| ValidatorType validator_type, |
| const DecoderImplementation implementation, |
| const base::FilePath& output_folder, |
| const FrameOutputConfig& frame_output_config); |
| |
| const std::unique_ptr<media::test::Video> video_; |
| const ValidatorType validator_type_; |
| const DecoderImplementation implementation_; |
| |
| const FrameOutputConfig frame_output_config_; |
| const base::FilePath output_folder_; |
| |
| std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_; |
| }; |
| } // namespace test |
| } // namespace media |
| |
| #endif // MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_ |