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// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_BLITTER_RENDER_TARGET_H_
#define COBALT_RENDERER_BACKEND_BLITTER_RENDER_TARGET_H_
#include "cobalt/renderer/backend/render_target.h"
#include "starboard/blitter.h"
#if SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace backend {
class RenderTargetBlitter : public RenderTarget {
public:
virtual SbBlitterRenderTarget GetSbRenderTarget() const = 0;
intptr_t GetPlatformHandle() const override {
return reinterpret_cast<intptr_t>(SbBlitterRenderTarget());
}
virtual void Flip() = 0;
protected:
virtual ~RenderTargetBlitter() {}
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // #if SB_HAS(BLITTER)
#endif // COBALT_RENDERER_BACKEND_BLITTER_RENDER_TARGET_H_