blob: 3f2da984583b3c2fa7d1f53c4d3785c8c9916bd0 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform float uGradientYCoordFS_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main()
{
vec4 output_Stage0;
{
// Stage 0: Linear Gradient
vec2 coord = vec2(vMatrixCoord_Stage0.x, uGradientYCoordFS_Stage0);
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, coord));
}
gl_FragColor = output_Stage0;
}