blob: 8e008b1fc321a0ff5a4f3a744672348e53cd82e1 [file] [log] [blame]
#version 100
precision highp float;
uniform highp vec4 urtAdjustment_Stage0;
uniform highp mat3 uViewM_Stage0;
attribute highp vec2 inPosition;
attribute mediump vec4 inColor;
attribute highp vec2 inTextureCoords;
varying mediump vec4 vinColor_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
void main() {
vinColor_Stage0 = inColor;
vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
vTextureCoords_Stage0 = inTextureCoords;
vIntTextureCoords_Stage0 = vec2(2048.0, 2048.0) * inTextureCoords;
gl_Position = vec4(pos2.x * urtAdjustment_Stage0.x + urtAdjustment_Stage0.y, pos2.y * urtAdjustment_Stage0.z + urtAdjustment_Stage0.w, 0.0, 1.0);
}