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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_BLITTERGLES_SHADER_PROGRAM_H_
#define STARBOARD_SHARED_BLITTERGLES_SHADER_PROGRAM_H_
#include <GLES2/gl2.h>
#include "starboard/blitter.h"
#include "starboard/shared/internal_only.h"
namespace starboard {
namespace shared {
namespace blittergles {
class ShaderProgram {
protected:
~ShaderProgram();
void InitializeShaders(const char* vertex_shader_source,
const char* fragment_shader_source);
GLuint GetProgramHandle() const { return program_handle_; }
// Fills the given vertices array with the blitter-space rect coordinates
// translated into normalized device coordinates (NDC).
static const void SetNDC(SbBlitterRect rect,
int width,
int height,
float (&vertex_data)[8]);
// Fills the given vertices array with the blitter-space rect coordinates
// translated into texture uv coordinates.
static const void SetTexCoords(SbBlitterRect rect,
int width,
int height,
float (&vertex_data)[8]);
private:
// Represents the connection to the shader program.
GLuint program_handle_;
GLuint vertex_shader_;
GLuint fragment_shader_;
void InitializeShader(GLuint shader_handle, const char* shader_source);
};
} // namespace blittergles
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_BLITTERGLES_SHADER_PROGRAM_H_