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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_1_4_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
#define ANGLE_GL_1_4_CONTEXT_API \
void fogCoordPointer(GLenum type, GLsizei stride, const void *pointer); \
void fogCoordd(GLdouble coord); \
void fogCoorddv(const GLdouble *coord); \
void fogCoordf(GLfloat coord); \
void fogCoordfv(const GLfloat *coord); \
void pointParameteri(GLenum pname, GLint param); \
void pointParameteriv(GLenum pname, const GLint *params); \
void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \
void secondaryColor3bv(const GLbyte *v); \
void secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); \
void secondaryColor3dv(const GLdouble *v); \
void secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); \
void secondaryColor3fv(const GLfloat *v); \
void secondaryColor3i(GLint red, GLint green, GLint blue); \
void secondaryColor3iv(const GLint *v); \
void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \
void secondaryColor3sv(const GLshort *v); \
void secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); \
void secondaryColor3ubv(const GLubyte *v); \
void secondaryColor3ui(GLuint red, GLuint green, GLuint blue); \
void secondaryColor3uiv(const GLuint *v); \
void secondaryColor3us(GLushort red, GLushort green, GLushort blue); \
void secondaryColor3usv(const GLushort *v); \
void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \
void windowPos2d(GLdouble x, GLdouble y); \
void windowPos2dv(const GLdouble *v); \
void windowPos2f(GLfloat x, GLfloat y); \
void windowPos2fv(const GLfloat *v); \
void windowPos2i(GLint x, GLint y); \
void windowPos2iv(const GLint *v); \
void windowPos2s(GLshort x, GLshort y); \
void windowPos2sv(const GLshort *v); \
void windowPos3d(GLdouble x, GLdouble y, GLdouble z); \
void windowPos3dv(const GLdouble *v); \
void windowPos3f(GLfloat x, GLfloat y, GLfloat z); \
void windowPos3fv(const GLfloat *v); \
void windowPos3i(GLint x, GLint y, GLint z); \
void windowPos3iv(const GLint *v); \
void windowPos3s(GLshort x, GLshort y, GLshort z); \
void windowPos3sv(const GLshort *v);
#endif // ANGLE_CONTEXT_API_1_4_AUTOGEN_H_