blob: f585fc5f1b217c0a3162cc67af7e5c961429bd39 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gles_2_0_autogen.cpp:
// Capture functions for the OpenGL ES 2.0 entry points.
#include "libANGLE/capture_gles_2_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/FrameCapture.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationES2.h"
using namespace angle;
namespace gl
{
CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("texture", GLenumGroup::TextureUnit, ParamType::TGLenum, texture);
return CallCapture(gl::EntryPoint::ActiveTexture, std::move(paramBuffer));
}
CallCapture CaptureAttachShader(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
ShaderProgramID shaderPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
return CallCapture(gl::EntryPoint::AttachShader, std::move(paramBuffer));
}
CallCapture CaptureBindAttribLocation(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLuint index,
const GLchar *name)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture nameParam("name", ParamType::TGLcharConstPointer);
InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value);
CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
return CallCapture(gl::EntryPoint::BindAttribLocation, std::move(paramBuffer));
}
CallCapture CaptureBindBuffer(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
BufferID bufferPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked);
paramBuffer.addValueParam("bufferPacked", ParamType::TBufferID, bufferPacked);
return CallCapture(gl::EntryPoint::BindBuffer, std::move(paramBuffer));
}
CallCapture CaptureBindFramebuffer(const State &glState,
bool isCallValid,
GLenum target,
FramebufferID framebufferPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addValueParam("framebufferPacked", ParamType::TFramebufferID, framebufferPacked);
return CallCapture(gl::EntryPoint::BindFramebuffer, std::move(paramBuffer));
}
CallCapture CaptureBindRenderbuffer(const State &glState,
bool isCallValid,
GLenum target,
RenderbufferID renderbufferPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target);
paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked);
return CallCapture(gl::EntryPoint::BindRenderbuffer, std::move(paramBuffer));
}
CallCapture CaptureBindTexture(const State &glState,
bool isCallValid,
TextureType targetPacked,
TextureID texturePacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked);
return CallCapture(gl::EntryPoint::BindTexture, std::move(paramBuffer));
}
CallCapture CaptureBlendColor(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("red", ParamType::TGLfloat, red);
paramBuffer.addValueParam("green", ParamType::TGLfloat, green);
paramBuffer.addValueParam("blue", ParamType::TGLfloat, blue);
paramBuffer.addValueParam("alpha", ParamType::TGLfloat, alpha);
return CallCapture(gl::EntryPoint::BlendColor, std::move(paramBuffer));
}
CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("mode", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum, mode);
return CallCapture(gl::EntryPoint::BlendEquation, std::move(paramBuffer));
}
CallCapture CaptureBlendEquationSeparate(const State &glState,
bool isCallValid,
GLenum modeRGB,
GLenum modeAlpha)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("modeRGB", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum,
modeRGB);
paramBuffer.addEnumParam("modeAlpha", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum,
modeAlpha);
return CallCapture(gl::EntryPoint::BlendEquationSeparate, std::move(paramBuffer));
}
CallCapture CaptureBlendFunc(const State &glState, bool isCallValid, GLenum sfactor, GLenum dfactor)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("sfactor", GLenumGroup::BlendingFactor, ParamType::TGLenum, sfactor);
paramBuffer.addEnumParam("dfactor", GLenumGroup::BlendingFactor, ParamType::TGLenum, dfactor);
return CallCapture(gl::EntryPoint::BlendFunc, std::move(paramBuffer));
}
CallCapture CaptureBlendFuncSeparate(const State &glState,
bool isCallValid,
GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("sfactorRGB", GLenumGroup::BlendingFactor, ParamType::TGLenum,
sfactorRGB);
paramBuffer.addEnumParam("dfactorRGB", GLenumGroup::BlendingFactor, ParamType::TGLenum,
dfactorRGB);
paramBuffer.addEnumParam("sfactorAlpha", GLenumGroup::BlendingFactor, ParamType::TGLenum,
sfactorAlpha);
paramBuffer.addEnumParam("dfactorAlpha", GLenumGroup::BlendingFactor, ParamType::TGLenum,
dfactorAlpha);
return CallCapture(gl::EntryPoint::BlendFuncSeparate, std::move(paramBuffer));
}
CallCapture CaptureBufferData(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLsizeiptr size,
const void *data,
BufferUsage usagePacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked);
paramBuffer.addValueParam("size", ParamType::TGLsizeiptr, size);
ParamCapture dataParam("data", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value);
CaptureBufferData_data(glState, isCallValid, targetPacked, size, data, usagePacked, &dataParam);
paramBuffer.addParam(std::move(dataParam));
paramBuffer.addValueParam("usagePacked", ParamType::TBufferUsage, usagePacked);
return CallCapture(gl::EntryPoint::BufferData, std::move(paramBuffer));
}
CallCapture CaptureBufferSubData(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLintptr offset,
GLsizeiptr size,
const void *data)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked);
paramBuffer.addValueParam("offset", ParamType::TGLintptr, offset);
paramBuffer.addValueParam("size", ParamType::TGLsizeiptr, size);
ParamCapture dataParam("data", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value);
CaptureBufferSubData_data(glState, isCallValid, targetPacked, offset, size, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::BufferSubData, std::move(paramBuffer));
}
CallCapture CaptureCheckFramebufferStatus(const State &glState,
bool isCallValid,
GLenum target,
GLenum returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
ParamCapture returnValueCapture("returnValue", ParamType::TGLenum);
InitParamValue(ParamType::TGLenum, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::CheckFramebufferStatus, std::move(paramBuffer));
}
CallCapture CaptureClear(const State &glState, bool isCallValid, GLbitfield mask)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("mask", GLenumGroup::ClearBufferMask, ParamType::TGLbitfield, mask);
return CallCapture(gl::EntryPoint::Clear, std::move(paramBuffer));
}
CallCapture CaptureClearColor(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("red", ParamType::TGLfloat, red);
paramBuffer.addValueParam("green", ParamType::TGLfloat, green);
paramBuffer.addValueParam("blue", ParamType::TGLfloat, blue);
paramBuffer.addValueParam("alpha", ParamType::TGLfloat, alpha);
return CallCapture(gl::EntryPoint::ClearColor, std::move(paramBuffer));
}
CallCapture CaptureClearDepthf(const State &glState, bool isCallValid, GLfloat d)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("d", ParamType::TGLfloat, d);
return CallCapture(gl::EntryPoint::ClearDepthf, std::move(paramBuffer));
}
CallCapture CaptureClearStencil(const State &glState, bool isCallValid, GLint s)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("s", ParamType::TGLint, s);
return CallCapture(gl::EntryPoint::ClearStencil, std::move(paramBuffer));
}
CallCapture CaptureColorMask(const State &glState,
bool isCallValid,
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("red", ParamType::TGLboolean, red);
paramBuffer.addValueParam("green", ParamType::TGLboolean, green);
paramBuffer.addValueParam("blue", ParamType::TGLboolean, blue);
paramBuffer.addValueParam("alpha", ParamType::TGLboolean, alpha);
return CallCapture(gl::EntryPoint::ColorMask, std::move(paramBuffer));
}
CallCapture CaptureCompileShader(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
return CallCapture(gl::EntryPoint::CompileShader, std::move(paramBuffer));
}
CallCapture CaptureCompressedTexImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void *data)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum,
internalformat);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addValueParam("border", ParamType::TGLint, border);
paramBuffer.addValueParam("imageSize", ParamType::TGLsizei, imageSize);
ParamCapture dataParam("data", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value);
CaptureCompressedTexImage2D_data(glState, isCallValid, targetPacked, level, internalformat,
width, height, border, imageSize, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::CompressedTexImage2D, std::move(paramBuffer));
}
CallCapture CaptureCompressedTexSubImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void *data)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset);
paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format);
paramBuffer.addValueParam("imageSize", ParamType::TGLsizei, imageSize);
ParamCapture dataParam("data", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value);
CaptureCompressedTexSubImage2D_data(glState, isCallValid, targetPacked, level, xoffset, yoffset,
width, height, format, imageSize, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::CompressedTexSubImage2D, std::move(paramBuffer));
}
CallCapture CaptureCopyTexImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum,
internalformat);
paramBuffer.addValueParam("x", ParamType::TGLint, x);
paramBuffer.addValueParam("y", ParamType::TGLint, y);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addValueParam("border", ParamType::TGLint, border);
return CallCapture(gl::EntryPoint::CopyTexImage2D, std::move(paramBuffer));
}
CallCapture CaptureCopyTexSubImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset);
paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset);
paramBuffer.addValueParam("x", ParamType::TGLint, x);
paramBuffer.addValueParam("y", ParamType::TGLint, y);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
return CallCapture(gl::EntryPoint::CopyTexSubImage2D, std::move(paramBuffer));
}
CallCapture CaptureCreateProgram(const State &glState, bool isCallValid, GLuint returnValue)
{
ParamBuffer paramBuffer;
ParamCapture returnValueCapture("returnValue", ParamType::TGLuint);
InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::CreateProgram, std::move(paramBuffer));
}
CallCapture CaptureCreateShader(const State &glState,
bool isCallValid,
ShaderType typePacked,
GLuint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("typePacked", ParamType::TShaderType, typePacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLuint);
InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::CreateShader, std::move(paramBuffer));
}
CallCapture CaptureCullFace(const State &glState, bool isCallValid, CullFaceMode modePacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("modePacked", ParamType::TCullFaceMode, modePacked);
return CallCapture(gl::EntryPoint::CullFace, std::move(paramBuffer));
}
CallCapture CaptureDeleteBuffers(const State &glState,
bool isCallValid,
GLsizei n,
const BufferID *buffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture buffersPackedParam("buffersPacked", ParamType::TBufferIDConstPointer);
InitParamValue(ParamType::TBufferIDConstPointer, buffersPacked, &buffersPackedParam.value);
CaptureDeleteBuffers_buffersPacked(glState, isCallValid, n, buffersPacked, &buffersPackedParam);
paramBuffer.addParam(std::move(buffersPackedParam));
return CallCapture(gl::EntryPoint::DeleteBuffers, std::move(paramBuffer));
}
CallCapture CaptureDeleteFramebuffers(const State &glState,
bool isCallValid,
GLsizei n,
const FramebufferID *framebuffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture framebuffersPackedParam("framebuffersPacked",
ParamType::TFramebufferIDConstPointer);
InitParamValue(ParamType::TFramebufferIDConstPointer, framebuffersPacked,
&framebuffersPackedParam.value);
CaptureDeleteFramebuffers_framebuffersPacked(glState, isCallValid, n, framebuffersPacked,
&framebuffersPackedParam);
paramBuffer.addParam(std::move(framebuffersPackedParam));
return CallCapture(gl::EntryPoint::DeleteFramebuffers, std::move(paramBuffer));
}
CallCapture CaptureDeleteProgram(const State &glState,
bool isCallValid,
ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::DeleteProgram, std::move(paramBuffer));
}
CallCapture CaptureDeleteRenderbuffers(const State &glState,
bool isCallValid,
GLsizei n,
const RenderbufferID *renderbuffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture renderbuffersPackedParam("renderbuffersPacked",
ParamType::TRenderbufferIDConstPointer);
InitParamValue(ParamType::TRenderbufferIDConstPointer, renderbuffersPacked,
&renderbuffersPackedParam.value);
CaptureDeleteRenderbuffers_renderbuffersPacked(glState, isCallValid, n, renderbuffersPacked,
&renderbuffersPackedParam);
paramBuffer.addParam(std::move(renderbuffersPackedParam));
return CallCapture(gl::EntryPoint::DeleteRenderbuffers, std::move(paramBuffer));
}
CallCapture CaptureDeleteShader(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
return CallCapture(gl::EntryPoint::DeleteShader, std::move(paramBuffer));
}
CallCapture CaptureDeleteTextures(const State &glState,
bool isCallValid,
GLsizei n,
const TextureID *texturesPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture texturesPackedParam("texturesPacked", ParamType::TTextureIDConstPointer);
InitParamValue(ParamType::TTextureIDConstPointer, texturesPacked, &texturesPackedParam.value);
CaptureDeleteTextures_texturesPacked(glState, isCallValid, n, texturesPacked,
&texturesPackedParam);
paramBuffer.addParam(std::move(texturesPackedParam));
return CallCapture(gl::EntryPoint::DeleteTextures, std::move(paramBuffer));
}
CallCapture CaptureDepthFunc(const State &glState, bool isCallValid, GLenum func)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("func", GLenumGroup::DepthFunction, ParamType::TGLenum, func);
return CallCapture(gl::EntryPoint::DepthFunc, std::move(paramBuffer));
}
CallCapture CaptureDepthMask(const State &glState, bool isCallValid, GLboolean flag)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("flag", ParamType::TGLboolean, flag);
return CallCapture(gl::EntryPoint::DepthMask, std::move(paramBuffer));
}
CallCapture CaptureDepthRangef(const State &glState, bool isCallValid, GLfloat n, GLfloat f)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLfloat, n);
paramBuffer.addValueParam("f", ParamType::TGLfloat, f);
return CallCapture(gl::EntryPoint::DepthRangef, std::move(paramBuffer));
}
CallCapture CaptureDetachShader(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
ShaderProgramID shaderPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
return CallCapture(gl::EntryPoint::DetachShader, std::move(paramBuffer));
}
CallCapture CaptureDisable(const State &glState, bool isCallValid, GLenum cap)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap);
return CallCapture(gl::EntryPoint::Disable, std::move(paramBuffer));
}
CallCapture CaptureDisableVertexAttribArray(const State &glState, bool isCallValid, GLuint index)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
return CallCapture(gl::EntryPoint::DisableVertexAttribArray, std::move(paramBuffer));
}
CallCapture CaptureDrawArrays(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLint first,
GLsizei count)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked);
paramBuffer.addValueParam("first", ParamType::TGLint, first);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
return CallCapture(gl::EntryPoint::DrawArrays, std::move(paramBuffer));
}
CallCapture CaptureDrawElements(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
GLsizei count,
DrawElementsType typePacked,
const void *indices)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("typePacked", ParamType::TDrawElementsType, typePacked);
ParamCapture indicesParam("indices", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, indices, &indicesParam.value);
CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices,
&indicesParam);
paramBuffer.addParam(std::move(indicesParam));
return CallCapture(gl::EntryPoint::DrawElements, std::move(paramBuffer));
}
CallCapture CaptureEnable(const State &glState, bool isCallValid, GLenum cap)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap);
return CallCapture(gl::EntryPoint::Enable, std::move(paramBuffer));
}
CallCapture CaptureEnableVertexAttribArray(const State &glState, bool isCallValid, GLuint index)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
return CallCapture(gl::EntryPoint::EnableVertexAttribArray, std::move(paramBuffer));
}
CallCapture CaptureFinish(const State &glState, bool isCallValid)
{
ParamBuffer paramBuffer;
return CallCapture(gl::EntryPoint::Finish, std::move(paramBuffer));
}
CallCapture CaptureFlush(const State &glState, bool isCallValid)
{
ParamBuffer paramBuffer;
return CallCapture(gl::EntryPoint::Flush, std::move(paramBuffer));
}
CallCapture CaptureFramebufferRenderbuffer(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
RenderbufferID renderbufferPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum,
attachment);
paramBuffer.addEnumParam("renderbuffertarget", GLenumGroup::RenderbufferTarget,
ParamType::TGLenum, renderbuffertarget);
paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked);
return CallCapture(gl::EntryPoint::FramebufferRenderbuffer, std::move(paramBuffer));
}
CallCapture CaptureFramebufferTexture2D(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
TextureTarget textargetPacked,
TextureID texturePacked,
GLint level)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum,
attachment);
paramBuffer.addValueParam("textargetPacked", ParamType::TTextureTarget, textargetPacked);
paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
return CallCapture(gl::EntryPoint::FramebufferTexture2D, std::move(paramBuffer));
}
CallCapture CaptureFrontFace(const State &glState, bool isCallValid, GLenum mode)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("mode", GLenumGroup::FrontFaceDirection, ParamType::TGLenum, mode);
return CallCapture(gl::EntryPoint::FrontFace, std::move(paramBuffer));
}
CallCapture CaptureGenBuffers(const State &glState,
bool isCallValid,
GLsizei n,
BufferID *buffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture buffersPackedParam("buffersPacked", ParamType::TBufferIDPointer);
InitParamValue(ParamType::TBufferIDPointer, buffersPacked, &buffersPackedParam.value);
CaptureGenBuffers_buffersPacked(glState, isCallValid, n, buffersPacked, &buffersPackedParam);
paramBuffer.addParam(std::move(buffersPackedParam));
return CallCapture(gl::EntryPoint::GenBuffers, std::move(paramBuffer));
}
CallCapture CaptureGenFramebuffers(const State &glState,
bool isCallValid,
GLsizei n,
FramebufferID *framebuffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture framebuffersPackedParam("framebuffersPacked", ParamType::TFramebufferIDPointer);
InitParamValue(ParamType::TFramebufferIDPointer, framebuffersPacked,
&framebuffersPackedParam.value);
CaptureGenFramebuffers_framebuffersPacked(glState, isCallValid, n, framebuffersPacked,
&framebuffersPackedParam);
paramBuffer.addParam(std::move(framebuffersPackedParam));
return CallCapture(gl::EntryPoint::GenFramebuffers, std::move(paramBuffer));
}
CallCapture CaptureGenRenderbuffers(const State &glState,
bool isCallValid,
GLsizei n,
RenderbufferID *renderbuffersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture renderbuffersPackedParam("renderbuffersPacked", ParamType::TRenderbufferIDPointer);
InitParamValue(ParamType::TRenderbufferIDPointer, renderbuffersPacked,
&renderbuffersPackedParam.value);
CaptureGenRenderbuffers_renderbuffersPacked(glState, isCallValid, n, renderbuffersPacked,
&renderbuffersPackedParam);
paramBuffer.addParam(std::move(renderbuffersPackedParam));
return CallCapture(gl::EntryPoint::GenRenderbuffers, std::move(paramBuffer));
}
CallCapture CaptureGenTextures(const State &glState,
bool isCallValid,
GLsizei n,
TextureID *texturesPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("n", ParamType::TGLsizei, n);
ParamCapture texturesPackedParam("texturesPacked", ParamType::TTextureIDPointer);
InitParamValue(ParamType::TTextureIDPointer, texturesPacked, &texturesPackedParam.value);
CaptureGenTextures_texturesPacked(glState, isCallValid, n, texturesPacked,
&texturesPackedParam);
paramBuffer.addParam(std::move(texturesPackedParam));
return CallCapture(gl::EntryPoint::GenTextures, std::move(paramBuffer));
}
CallCapture CaptureGenerateMipmap(const State &glState, bool isCallValid, TextureType targetPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
return CallCapture(gl::EntryPoint::GenerateMipmap, std::move(paramBuffer));
}
CallCapture CaptureGetActiveAttrib(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetActiveAttrib_length(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture sizeParam("size", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, size, &sizeParam.value);
CaptureGetActiveAttrib_size(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &sizeParam);
paramBuffer.addParam(std::move(sizeParam));
ParamCapture typeParam("type", ParamType::TGLenumPointer);
InitParamValue(ParamType::TGLenumPointer, type, &typeParam.value);
CaptureGetActiveAttrib_type(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &typeParam);
paramBuffer.addParam(std::move(typeParam));
ParamCapture nameParam("name", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, name, &nameParam.value);
CaptureGetActiveAttrib_name(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
return CallCapture(gl::EntryPoint::GetActiveAttrib, std::move(paramBuffer));
}
CallCapture CaptureGetActiveUniform(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetActiveUniform_length(glState, isCallValid, programPacked, index, bufSize, length,
size, type, name, &lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture sizeParam("size", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, size, &sizeParam.value);
CaptureGetActiveUniform_size(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &sizeParam);
paramBuffer.addParam(std::move(sizeParam));
ParamCapture typeParam("type", ParamType::TGLenumPointer);
InitParamValue(ParamType::TGLenumPointer, type, &typeParam.value);
CaptureGetActiveUniform_type(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &typeParam);
paramBuffer.addParam(std::move(typeParam));
ParamCapture nameParam("name", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, name, &nameParam.value);
CaptureGetActiveUniform_name(glState, isCallValid, programPacked, index, bufSize, length, size,
type, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
return CallCapture(gl::EntryPoint::GetActiveUniform, std::move(paramBuffer));
}
CallCapture CaptureGetAttachedShaders(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLsizei maxCount,
GLsizei *count,
ShaderProgramID *shadersPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("maxCount", ParamType::TGLsizei, maxCount);
ParamCapture countParam("count", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, count, &countParam.value);
CaptureGetAttachedShaders_count(glState, isCallValid, programPacked, maxCount, count,
shadersPacked, &countParam);
paramBuffer.addParam(std::move(countParam));
ParamCapture shadersPackedParam("shadersPacked", ParamType::TShaderProgramIDPointer);
InitParamValue(ParamType::TShaderProgramIDPointer, shadersPacked, &shadersPackedParam.value);
CaptureGetAttachedShaders_shadersPacked(glState, isCallValid, programPacked, maxCount, count,
shadersPacked, &shadersPackedParam);
paramBuffer.addParam(std::move(shadersPackedParam));
return CallCapture(gl::EntryPoint::GetAttachedShaders, std::move(paramBuffer));
}
CallCapture CaptureGetAttribLocation(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
const GLchar *name,
GLint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
ParamCapture nameParam("name", ParamType::TGLcharConstPointer);
InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value);
CaptureGetAttribLocation_name(glState, isCallValid, programPacked, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
ParamCapture returnValueCapture("returnValue", ParamType::TGLint);
InitParamValue(ParamType::TGLint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetAttribLocation, std::move(paramBuffer));
}
CallCapture CaptureGetBooleanv(const State &glState,
bool isCallValid,
GLenum pname,
GLboolean *data)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname);
ParamCapture dataParam("data", ParamType::TGLbooleanPointer);
InitParamValue(ParamType::TGLbooleanPointer, data, &dataParam.value);
CaptureGetBooleanv_data(glState, isCallValid, pname, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::GetBooleanv, std::move(paramBuffer));
}
CallCapture CaptureGetBufferParameteriv(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetBufferParameteriv_params(glState, isCallValid, targetPacked, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetBufferParameteriv, std::move(paramBuffer));
}
CallCapture CaptureGetError(const State &glState, bool isCallValid, GLenum returnValue)
{
ParamBuffer paramBuffer;
ParamCapture returnValueCapture("returnValue", ParamType::TGLenum);
InitParamValue(ParamType::TGLenum, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetError, std::move(paramBuffer));
}
CallCapture CaptureGetFloatv(const State &glState, bool isCallValid, GLenum pname, GLfloat *data)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname);
ParamCapture dataParam("data", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, data, &dataParam.value);
CaptureGetFloatv_data(glState, isCallValid, pname, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::GetFloatv, std::move(paramBuffer));
}
CallCapture CaptureGetFramebufferAttachmentParameteriv(const State &glState,
bool isCallValid,
GLenum target,
GLenum attachment,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum,
attachment);
paramBuffer.addEnumParam("pname", GLenumGroup::FramebufferAttachmentParameterName,
ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetFramebufferAttachmentParameteriv_params(glState, isCallValid, target, attachment,
pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetFramebufferAttachmentParameteriv, std::move(paramBuffer));
}
CallCapture CaptureGetIntegerv(const State &glState, bool isCallValid, GLenum pname, GLint *data)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname);
ParamCapture dataParam("data", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, data, &dataParam.value);
CaptureGetIntegerv_data(glState, isCallValid, pname, data, &dataParam);
paramBuffer.addParam(std::move(dataParam));
return CallCapture(gl::EntryPoint::GetIntegerv, std::move(paramBuffer));
}
CallCapture CaptureGetProgramInfoLog(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetProgramInfoLog_length(glState, isCallValid, programPacked, bufSize, length, infoLog,
&lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture infoLogParam("infoLog", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, infoLog, &infoLogParam.value);
CaptureGetProgramInfoLog_infoLog(glState, isCallValid, programPacked, bufSize, length, infoLog,
&infoLogParam);
paramBuffer.addParam(std::move(infoLogParam));
return CallCapture(gl::EntryPoint::GetProgramInfoLog, std::move(paramBuffer));
}
CallCapture CaptureGetProgramiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::ProgramPropertyARB, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetProgramiv_params(glState, isCallValid, programPacked, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetProgramiv, std::move(paramBuffer));
}
CallCapture CaptureGetRenderbufferParameteriv(const State &glState,
bool isCallValid,
GLenum target,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("pname", GLenumGroup::RenderbufferParameterName, ParamType::TGLenum,
pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetRenderbufferParameteriv_params(glState, isCallValid, target, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetRenderbufferParameteriv, std::move(paramBuffer));
}
CallCapture CaptureGetShaderInfoLog(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetShaderInfoLog_length(glState, isCallValid, shaderPacked, bufSize, length, infoLog,
&lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture infoLogParam("infoLog", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, infoLog, &infoLogParam.value);
CaptureGetShaderInfoLog_infoLog(glState, isCallValid, shaderPacked, bufSize, length, infoLog,
&infoLogParam);
paramBuffer.addParam(std::move(infoLogParam));
return CallCapture(gl::EntryPoint::GetShaderInfoLog, std::move(paramBuffer));
}
CallCapture CaptureGetShaderPrecisionFormat(const State &glState,
bool isCallValid,
GLenum shadertype,
GLenum precisiontype,
GLint *range,
GLint *precision)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("shadertype", GLenumGroup::ShaderType, ParamType::TGLenum, shadertype);
paramBuffer.addEnumParam("precisiontype", GLenumGroup::PrecisionType, ParamType::TGLenum,
precisiontype);
ParamCapture rangeParam("range", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, range, &rangeParam.value);
CaptureGetShaderPrecisionFormat_range(glState, isCallValid, shadertype, precisiontype, range,
precision, &rangeParam);
paramBuffer.addParam(std::move(rangeParam));
ParamCapture precisionParam("precision", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, precision, &precisionParam.value);
CaptureGetShaderPrecisionFormat_precision(glState, isCallValid, shadertype, precisiontype,
range, precision, &precisionParam);
paramBuffer.addParam(std::move(precisionParam));
return CallCapture(gl::EntryPoint::GetShaderPrecisionFormat, std::move(paramBuffer));
}
CallCapture CaptureGetShaderSource(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked,
GLsizei bufSize,
GLsizei *length,
GLchar *source)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize);
ParamCapture lengthParam("length", ParamType::TGLsizeiPointer);
InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value);
CaptureGetShaderSource_length(glState, isCallValid, shaderPacked, bufSize, length, source,
&lengthParam);
paramBuffer.addParam(std::move(lengthParam));
ParamCapture sourceParam("source", ParamType::TGLcharPointer);
InitParamValue(ParamType::TGLcharPointer, source, &sourceParam.value);
CaptureGetShaderSource_source(glState, isCallValid, shaderPacked, bufSize, length, source,
&sourceParam);
paramBuffer.addParam(std::move(sourceParam));
return CallCapture(gl::EntryPoint::GetShaderSource, std::move(paramBuffer));
}
CallCapture CaptureGetShaderiv(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::ShaderParameterName, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetShaderiv_params(glState, isCallValid, shaderPacked, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetShaderiv, std::move(paramBuffer));
}
CallCapture CaptureGetString(const State &glState,
bool isCallValid,
GLenum name,
const GLubyte *returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("name", GLenumGroup::StringName, ParamType::TGLenum, name);
ParamCapture returnValueCapture("returnValue", ParamType::TGLubyteConstPointer);
InitParamValue(ParamType::TGLubyteConstPointer, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetString, std::move(paramBuffer));
}
CallCapture CaptureGetTexParameterfv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfloat *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, params, &paramsParam.value);
CaptureGetTexParameterfv_params(glState, isCallValid, targetPacked, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetTexParameterfv, std::move(paramBuffer));
}
CallCapture CaptureGetTexParameteriv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetTexParameteriv_params(glState, isCallValid, targetPacked, pname, params,
&paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetTexParameteriv, std::move(paramBuffer));
}
CallCapture CaptureGetUniformLocation(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
const GLchar *name,
GLint returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
ParamCapture nameParam("name", ParamType::TGLcharConstPointer);
InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value);
CaptureGetUniformLocation_name(glState, isCallValid, programPacked, name, &nameParam);
paramBuffer.addParam(std::move(nameParam));
ParamCapture returnValueCapture("returnValue", ParamType::TGLint);
InitParamValue(ParamType::TGLint, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::GetUniformLocation, std::move(paramBuffer));
}
CallCapture CaptureGetUniformfv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLfloat *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
ParamCapture paramsParam("params", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, params, &paramsParam.value);
CaptureGetUniformfv_params(glState, isCallValid, programPacked, location, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetUniformfv, std::move(paramBuffer));
}
CallCapture CaptureGetUniformiv(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLint location,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
paramBuffer.addValueParam("location", ParamType::TGLint, location);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetUniformiv_params(glState, isCallValid, programPacked, location, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetUniformiv, std::move(paramBuffer));
}
CallCapture CaptureGetVertexAttribPointerv(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
void **pointer)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname);
ParamCapture pointerParam("pointer", ParamType::TvoidPointerPointer);
InitParamValue(ParamType::TvoidPointerPointer, pointer, &pointerParam.value);
CaptureGetVertexAttribPointerv_pointer(glState, isCallValid, index, pname, pointer,
&pointerParam);
paramBuffer.addParam(std::move(pointerParam));
return CallCapture(gl::EntryPoint::GetVertexAttribPointerv, std::move(paramBuffer));
}
CallCapture CaptureGetVertexAttribfv(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLfloat *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLfloatPointer);
InitParamValue(ParamType::TGLfloatPointer, params, &paramsParam.value);
CaptureGetVertexAttribfv_params(glState, isCallValid, index, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetVertexAttribfv, std::move(paramBuffer));
}
CallCapture CaptureGetVertexAttribiv(const State &glState,
bool isCallValid,
GLuint index,
GLenum pname,
GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintPointer);
InitParamValue(ParamType::TGLintPointer, params, &paramsParam.value);
CaptureGetVertexAttribiv_params(glState, isCallValid, index, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::GetVertexAttribiv, std::move(paramBuffer));
}
CallCapture CaptureHint(const State &glState, bool isCallValid, GLenum target, GLenum mode)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::HintTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("mode", GLenumGroup::HintMode, ParamType::TGLenum, mode);
return CallCapture(gl::EntryPoint::Hint, std::move(paramBuffer));
}
CallCapture CaptureIsBuffer(const State &glState,
bool isCallValid,
BufferID bufferPacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("bufferPacked", ParamType::TBufferID, bufferPacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsBuffer, std::move(paramBuffer));
}
CallCapture CaptureIsEnabled(const State &glState,
bool isCallValid,
GLenum cap,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsEnabled, std::move(paramBuffer));
}
CallCapture CaptureIsFramebuffer(const State &glState,
bool isCallValid,
FramebufferID framebufferPacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("framebufferPacked", ParamType::TFramebufferID, framebufferPacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsFramebuffer, std::move(paramBuffer));
}
CallCapture CaptureIsProgram(const State &glState,
bool isCallValid,
ShaderProgramID programPacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsProgram, std::move(paramBuffer));
}
CallCapture CaptureIsRenderbuffer(const State &glState,
bool isCallValid,
RenderbufferID renderbufferPacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsRenderbuffer, std::move(paramBuffer));
}
CallCapture CaptureIsShader(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsShader, std::move(paramBuffer));
}
CallCapture CaptureIsTexture(const State &glState,
bool isCallValid,
TextureID texturePacked,
GLboolean returnValue)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked);
ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean);
InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value);
paramBuffer.addReturnValue(std::move(returnValueCapture));
return CallCapture(gl::EntryPoint::IsTexture, std::move(paramBuffer));
}
CallCapture CaptureLineWidth(const State &glState, bool isCallValid, GLfloat width)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("width", ParamType::TGLfloat, width);
return CallCapture(gl::EntryPoint::LineWidth, std::move(paramBuffer));
}
CallCapture CaptureLinkProgram(const State &glState,
bool isCallValid,
ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::LinkProgram, std::move(paramBuffer));
}
CallCapture CapturePixelStorei(const State &glState, bool isCallValid, GLenum pname, GLint param)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("pname", GLenumGroup::PixelStoreParameter, ParamType::TGLenum, pname);
paramBuffer.addValueParam("param", ParamType::TGLint, param);
return CallCapture(gl::EntryPoint::PixelStorei, std::move(paramBuffer));
}
CallCapture CapturePolygonOffset(const State &glState,
bool isCallValid,
GLfloat factor,
GLfloat units)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("factor", ParamType::TGLfloat, factor);
paramBuffer.addValueParam("units", ParamType::TGLfloat, units);
return CallCapture(gl::EntryPoint::PolygonOffset, std::move(paramBuffer));
}
CallCapture CaptureReadPixels(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void *pixels)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("x", ParamType::TGLint, x);
paramBuffer.addValueParam("y", ParamType::TGLint, y);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format);
paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type);
ParamCapture pixelsParam("pixels", ParamType::TvoidPointer);
InitParamValue(ParamType::TvoidPointer, pixels, &pixelsParam.value);
CaptureReadPixels_pixels(glState, isCallValid, x, y, width, height, format, type, pixels,
&pixelsParam);
paramBuffer.addParam(std::move(pixelsParam));
return CallCapture(gl::EntryPoint::ReadPixels, std::move(paramBuffer));
}
CallCapture CaptureReleaseShaderCompiler(const State &glState, bool isCallValid)
{
ParamBuffer paramBuffer;
return CallCapture(gl::EntryPoint::ReleaseShaderCompiler, std::move(paramBuffer));
}
CallCapture CaptureRenderbufferStorage(const State &glState,
bool isCallValid,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target);
paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum,
internalformat);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
return CallCapture(gl::EntryPoint::RenderbufferStorage, std::move(paramBuffer));
}
CallCapture CaptureSampleCoverage(const State &glState,
bool isCallValid,
GLfloat value,
GLboolean invert)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("value", ParamType::TGLfloat, value);
paramBuffer.addValueParam("invert", ParamType::TGLboolean, invert);
return CallCapture(gl::EntryPoint::SampleCoverage, std::move(paramBuffer));
}
CallCapture CaptureScissor(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("x", ParamType::TGLint, x);
paramBuffer.addValueParam("y", ParamType::TGLint, y);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
return CallCapture(gl::EntryPoint::Scissor, std::move(paramBuffer));
}
CallCapture CaptureShaderBinary(const State &glState,
bool isCallValid,
GLsizei count,
const ShaderProgramID *shadersPacked,
GLenum binaryformat,
const void *binary,
GLsizei length)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture shadersPackedParam("shadersPacked", ParamType::TShaderProgramIDConstPointer);
InitParamValue(ParamType::TShaderProgramIDConstPointer, shadersPacked,
&shadersPackedParam.value);
CaptureShaderBinary_shadersPacked(glState, isCallValid, count, shadersPacked, binaryformat,
binary, length, &shadersPackedParam);
paramBuffer.addParam(std::move(shadersPackedParam));
paramBuffer.addEnumParam("binaryformat", GLenumGroup::DefaultGroup, ParamType::TGLenum,
binaryformat);
ParamCapture binaryParam("binary", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, binary, &binaryParam.value);
CaptureShaderBinary_binary(glState, isCallValid, count, shadersPacked, binaryformat, binary,
length, &binaryParam);
paramBuffer.addParam(std::move(binaryParam));
paramBuffer.addValueParam("length", ParamType::TGLsizei, length);
return CallCapture(gl::EntryPoint::ShaderBinary, std::move(paramBuffer));
}
CallCapture CaptureShaderSource(const State &glState,
bool isCallValid,
ShaderProgramID shaderPacked,
GLsizei count,
const GLchar *const *string,
const GLint *length)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture stringParam("string", ParamType::TGLcharConstPointerPointer);
InitParamValue(ParamType::TGLcharConstPointerPointer, string, &stringParam.value);
CaptureShaderSource_string(glState, isCallValid, shaderPacked, count, string, length,
&stringParam);
paramBuffer.addParam(std::move(stringParam));
ParamCapture lengthParam("length", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, length, &lengthParam.value);
CaptureShaderSource_length(glState, isCallValid, shaderPacked, count, string, length,
&lengthParam);
paramBuffer.addParam(std::move(lengthParam));
return CallCapture(gl::EntryPoint::ShaderSource, std::move(paramBuffer));
}
CallCapture CaptureStencilFunc(const State &glState,
bool isCallValid,
GLenum func,
GLint ref,
GLuint mask)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("func", GLenumGroup::StencilFunction, ParamType::TGLenum, func);
paramBuffer.addValueParam("ref", ParamType::TGLint, ref);
paramBuffer.addValueParam("mask", ParamType::TGLuint, mask);
return CallCapture(gl::EntryPoint::StencilFunc, std::move(paramBuffer));
}
CallCapture CaptureStencilFuncSeparate(const State &glState,
bool isCallValid,
GLenum face,
GLenum func,
GLint ref,
GLuint mask)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face);
paramBuffer.addEnumParam("func", GLenumGroup::StencilFunction, ParamType::TGLenum, func);
paramBuffer.addValueParam("ref", ParamType::TGLint, ref);
paramBuffer.addValueParam("mask", ParamType::TGLuint, mask);
return CallCapture(gl::EntryPoint::StencilFuncSeparate, std::move(paramBuffer));
}
CallCapture CaptureStencilMask(const State &glState, bool isCallValid, GLuint mask)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("mask", ParamType::TGLuint, mask);
return CallCapture(gl::EntryPoint::StencilMask, std::move(paramBuffer));
}
CallCapture CaptureStencilMaskSeparate(const State &glState,
bool isCallValid,
GLenum face,
GLuint mask)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face);
paramBuffer.addValueParam("mask", ParamType::TGLuint, mask);
return CallCapture(gl::EntryPoint::StencilMaskSeparate, std::move(paramBuffer));
}
CallCapture CaptureStencilOp(const State &glState,
bool isCallValid,
GLenum fail,
GLenum zfail,
GLenum zpass)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("fail", GLenumGroup::StencilOp, ParamType::TGLenum, fail);
paramBuffer.addEnumParam("zfail", GLenumGroup::StencilOp, ParamType::TGLenum, zfail);
paramBuffer.addEnumParam("zpass", GLenumGroup::StencilOp, ParamType::TGLenum, zpass);
return CallCapture(gl::EntryPoint::StencilOp, std::move(paramBuffer));
}
CallCapture CaptureStencilOpSeparate(const State &glState,
bool isCallValid,
GLenum face,
GLenum sfail,
GLenum dpfail,
GLenum dppass)
{
ParamBuffer paramBuffer;
paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face);
paramBuffer.addEnumParam("sfail", GLenumGroup::StencilOp, ParamType::TGLenum, sfail);
paramBuffer.addEnumParam("dpfail", GLenumGroup::StencilOp, ParamType::TGLenum, dpfail);
paramBuffer.addEnumParam("dppass", GLenumGroup::StencilOp, ParamType::TGLenum, dppass);
return CallCapture(gl::EntryPoint::StencilOpSeparate, std::move(paramBuffer));
}
CallCapture CaptureTexImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addValueParam("internalformat", ParamType::TGLint, internalformat);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addValueParam("border", ParamType::TGLint, border);
paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format);
paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type);
ParamCapture pixelsParam("pixels", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, pixels, &pixelsParam.value);
CaptureTexImage2D_pixels(glState, isCallValid, targetPacked, level, internalformat, width,
height, border, format, type, pixels, &pixelsParam);
paramBuffer.addParam(std::move(pixelsParam));
return CallCapture(gl::EntryPoint::TexImage2D, std::move(paramBuffer));
}
CallCapture CaptureTexParameterf(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLfloat param)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname);
paramBuffer.addValueParam("param", ParamType::TGLfloat, param);
return CallCapture(gl::EntryPoint::TexParameterf, std::move(paramBuffer));
}
CallCapture CaptureTexParameterfv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLfloat *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, params, &paramsParam.value);
CaptureTexParameterfv_params(glState, isCallValid, targetPacked, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::TexParameterfv, std::move(paramBuffer));
}
CallCapture CaptureTexParameteri(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
GLint param)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname);
paramBuffer.addValueParam("param", ParamType::TGLint, param);
return CallCapture(gl::EntryPoint::TexParameteri, std::move(paramBuffer));
}
CallCapture CaptureTexParameteriv(const State &glState,
bool isCallValid,
TextureType targetPacked,
GLenum pname,
const GLint *params)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked);
paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname);
ParamCapture paramsParam("params", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, params, &paramsParam.value);
CaptureTexParameteriv_params(glState, isCallValid, targetPacked, pname, params, &paramsParam);
paramBuffer.addParam(std::move(paramsParam));
return CallCapture(gl::EntryPoint::TexParameteriv, std::move(paramBuffer));
}
CallCapture CaptureTexSubImage2D(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked);
paramBuffer.addValueParam("level", ParamType::TGLint, level);
paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset);
paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format);
paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type);
ParamCapture pixelsParam("pixels", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, pixels, &pixelsParam.value);
CaptureTexSubImage2D_pixels(glState, isCallValid, targetPacked, level, xoffset, yoffset, width,
height, format, type, pixels, &pixelsParam);
paramBuffer.addParam(std::move(pixelsParam));
return CallCapture(gl::EntryPoint::TexSubImage2D, std::move(paramBuffer));
}
CallCapture CaptureUniform1f(const State &glState, bool isCallValid, GLint location, GLfloat v0)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
return CallCapture(gl::EntryPoint::Uniform1f, std::move(paramBuffer));
}
CallCapture CaptureUniform1fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniform1fv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform1fv, std::move(paramBuffer));
}
CallCapture CaptureUniform1i(const State &glState, bool isCallValid, GLint location, GLint v0)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
return CallCapture(gl::EntryPoint::Uniform1i, std::move(paramBuffer));
}
CallCapture CaptureUniform1iv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureUniform1iv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform1iv, std::move(paramBuffer));
}
CallCapture CaptureUniform2f(const State &glState,
bool isCallValid,
GLint location,
GLfloat v0,
GLfloat v1)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
return CallCapture(gl::EntryPoint::Uniform2f, std::move(paramBuffer));
}
CallCapture CaptureUniform2fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniform2fv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform2fv, std::move(paramBuffer));
}
CallCapture CaptureUniform2i(const State &glState,
bool isCallValid,
GLint location,
GLint v0,
GLint v1)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
return CallCapture(gl::EntryPoint::Uniform2i, std::move(paramBuffer));
}
CallCapture CaptureUniform2iv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureUniform2iv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform2iv, std::move(paramBuffer));
}
CallCapture CaptureUniform3f(const State &glState,
bool isCallValid,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2);
return CallCapture(gl::EntryPoint::Uniform3f, std::move(paramBuffer));
}
CallCapture CaptureUniform3fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniform3fv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform3fv, std::move(paramBuffer));
}
CallCapture CaptureUniform3i(const State &glState,
bool isCallValid,
GLint location,
GLint v0,
GLint v1,
GLint v2)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLint, v2);
return CallCapture(gl::EntryPoint::Uniform3i, std::move(paramBuffer));
}
CallCapture CaptureUniform3iv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureUniform3iv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform3iv, std::move(paramBuffer));
}
CallCapture CaptureUniform4f(const State &glState,
bool isCallValid,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0);
paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1);
paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2);
paramBuffer.addValueParam("v3", ParamType::TGLfloat, v3);
return CallCapture(gl::EntryPoint::Uniform4f, std::move(paramBuffer));
}
CallCapture CaptureUniform4fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniform4fv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform4fv, std::move(paramBuffer));
}
CallCapture CaptureUniform4i(const State &glState,
bool isCallValid,
GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("v0", ParamType::TGLint, v0);
paramBuffer.addValueParam("v1", ParamType::TGLint, v1);
paramBuffer.addValueParam("v2", ParamType::TGLint, v2);
paramBuffer.addValueParam("v3", ParamType::TGLint, v3);
return CallCapture(gl::EntryPoint::Uniform4i, std::move(paramBuffer));
}
CallCapture CaptureUniform4iv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
const GLint *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
ParamCapture valueParam("value", ParamType::TGLintConstPointer);
InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value);
CaptureUniform4iv_value(glState, isCallValid, location, count, value, &valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::Uniform4iv, std::move(paramBuffer));
}
CallCapture CaptureUniformMatrix2fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniformMatrix2fv_value(glState, isCallValid, location, count, transpose, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::UniformMatrix2fv, std::move(paramBuffer));
}
CallCapture CaptureUniformMatrix3fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniformMatrix3fv_value(glState, isCallValid, location, count, transpose, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::UniformMatrix3fv, std::move(paramBuffer));
}
CallCapture CaptureUniformMatrix4fv(const State &glState,
bool isCallValid,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("location", ParamType::TGLint, location);
paramBuffer.addValueParam("count", ParamType::TGLsizei, count);
paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose);
ParamCapture valueParam("value", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value);
CaptureUniformMatrix4fv_value(glState, isCallValid, location, count, transpose, value,
&valueParam);
paramBuffer.addParam(std::move(valueParam));
return CallCapture(gl::EntryPoint::UniformMatrix4fv, std::move(paramBuffer));
}
CallCapture CaptureUseProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::UseProgram, std::move(paramBuffer));
}
CallCapture CaptureValidateProgram(const State &glState,
bool isCallValid,
ShaderProgramID programPacked)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked);
return CallCapture(gl::EntryPoint::ValidateProgram, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib1f(const State &glState, bool isCallValid, GLuint index, GLfloat x)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("x", ParamType::TGLfloat, x);
return CallCapture(gl::EntryPoint::VertexAttrib1f, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib1fv(const State &glState,
bool isCallValid,
GLuint index,
const GLfloat *v)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture vParam("v", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value);
CaptureVertexAttrib1fv_v(glState, isCallValid, index, v, &vParam);
paramBuffer.addParam(std::move(vParam));
return CallCapture(gl::EntryPoint::VertexAttrib1fv, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib2f(const State &glState,
bool isCallValid,
GLuint index,
GLfloat x,
GLfloat y)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("x", ParamType::TGLfloat, x);
paramBuffer.addValueParam("y", ParamType::TGLfloat, y);
return CallCapture(gl::EntryPoint::VertexAttrib2f, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib2fv(const State &glState,
bool isCallValid,
GLuint index,
const GLfloat *v)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture vParam("v", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value);
CaptureVertexAttrib2fv_v(glState, isCallValid, index, v, &vParam);
paramBuffer.addParam(std::move(vParam));
return CallCapture(gl::EntryPoint::VertexAttrib2fv, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib3f(const State &glState,
bool isCallValid,
GLuint index,
GLfloat x,
GLfloat y,
GLfloat z)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("x", ParamType::TGLfloat, x);
paramBuffer.addValueParam("y", ParamType::TGLfloat, y);
paramBuffer.addValueParam("z", ParamType::TGLfloat, z);
return CallCapture(gl::EntryPoint::VertexAttrib3f, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib3fv(const State &glState,
bool isCallValid,
GLuint index,
const GLfloat *v)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture vParam("v", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value);
CaptureVertexAttrib3fv_v(glState, isCallValid, index, v, &vParam);
paramBuffer.addParam(std::move(vParam));
return CallCapture(gl::EntryPoint::VertexAttrib3fv, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib4f(const State &glState,
bool isCallValid,
GLuint index,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("x", ParamType::TGLfloat, x);
paramBuffer.addValueParam("y", ParamType::TGLfloat, y);
paramBuffer.addValueParam("z", ParamType::TGLfloat, z);
paramBuffer.addValueParam("w", ParamType::TGLfloat, w);
return CallCapture(gl::EntryPoint::VertexAttrib4f, std::move(paramBuffer));
}
CallCapture CaptureVertexAttrib4fv(const State &glState,
bool isCallValid,
GLuint index,
const GLfloat *v)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
ParamCapture vParam("v", ParamType::TGLfloatConstPointer);
InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value);
CaptureVertexAttrib4fv_v(glState, isCallValid, index, v, &vParam);
paramBuffer.addParam(std::move(vParam));
return CallCapture(gl::EntryPoint::VertexAttrib4fv, std::move(paramBuffer));
}
CallCapture CaptureVertexAttribPointer(const State &glState,
bool isCallValid,
GLuint index,
GLint size,
VertexAttribType typePacked,
GLboolean normalized,
GLsizei stride,
const void *pointer)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("index", ParamType::TGLuint, index);
paramBuffer.addValueParam("size", ParamType::TGLint, size);
paramBuffer.addValueParam("typePacked", ParamType::TVertexAttribType, typePacked);
paramBuffer.addValueParam("normalized", ParamType::TGLboolean, normalized);
paramBuffer.addValueParam("stride", ParamType::TGLsizei, stride);
ParamCapture pointerParam("pointer", ParamType::TvoidConstPointer);
InitParamValue(ParamType::TvoidConstPointer, pointer, &pointerParam.value);
CaptureVertexAttribPointer_pointer(glState, isCallValid, index, size, typePacked, normalized,
stride, pointer, &pointerParam);
paramBuffer.addParam(std::move(pointerParam));
return CallCapture(gl::EntryPoint::VertexAttribPointer, std::move(paramBuffer));
}
CallCapture CaptureViewport(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ParamBuffer paramBuffer;
paramBuffer.addValueParam("x", ParamType::TGLint, x);
paramBuffer.addValueParam("y", ParamType::TGLint, y);
paramBuffer.addValueParam("width", ParamType::TGLsizei, width);
paramBuffer.addValueParam("height", ParamType::TGLsizei, height);
return CallCapture(gl::EntryPoint::Viewport, std::move(paramBuffer));
}
} // namespace gl