blob: f4226f1a5b4c1c60959db3596068a25d698e30ad [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters
#include "libANGLE/validationGL11_autogen.h"
namespace gl
{
bool ValidateAreTexturesResident(Context *context,
GLsizei n,
const GLuint *textures,
GLboolean *residences)
{
return true;
}
bool ValidateArrayElement(Context *context, GLint i)
{
return true;
}
bool ValidateCopyTexImage1D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border)
{
return true;
}
bool ValidateCopyTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
{
return true;
}
bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexub(Context *context, GLubyte c)
{
return true;
}
bool ValidateIndexubv(Context *context, const GLubyte *c)
{
return true;
}
bool ValidateInterleavedArrays(Context *context, GLenum format, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidatePopClientAttrib(Context *context)
{
return true;
}
bool ValidatePrioritizeTextures(Context *context,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities)
{
return true;
}
bool ValidatePushClientAttrib(Context *context, GLbitfield mask)
{
return true;
}
bool ValidateTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
return true;
}
} // namespace gl