blob: b6741f4ca457254f78a329391b8188bc2313bcea [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_5_autogen.cpp:
// Defines the GL 4.5 entry points.
#include "libGL/entry_points_gl_4_5_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL45_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY BindTextureUnit(GLuint unit, GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT("glBindTextureUnit", "context = %d, GLuint unit = %u, GLuint texture = %u", CID(context),
unit, texture);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBindTextureUnit(context, unit, texturePacked));
if (isCallValid)
{
context->bindTextureUnit(unit, texturePacked);
}
ANGLE_CAPTURE(BindTextureUnit, isCallValid, context, unit, texturePacked);
}
}
void GL_APIENTRY BlitNamedFramebuffer(GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
Context *context = GetValidGlobalContext();
EVENT("glBlitNamedFramebuffer",
"context = %d, GLuint readFramebuffer = %u, GLuint drawFramebuffer = %u, GLint srcX0 = "
"%d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, GLint dstY0 "
"= %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = %s, GLenum filter = %s",
CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(),
GLenumToString(GLenumGroup::BlitFramebufferFilter, filter));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateBlitNamedFramebuffer(context, readFramebuffer, drawFramebuffer, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
if (isCallValid)
{
context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
ANGLE_CAPTURE(BlitNamedFramebuffer, isCallValid, context, readFramebuffer, drawFramebuffer,
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
}
GLenum GL_APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT("glCheckNamedFramebufferStatus",
"context = %d, GLuint framebuffer = %u, GLenum target = %s", CID(context), framebuffer,
GLenumToString(GLenumGroup::FramebufferTarget, target));
GLenum returnValue;
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCheckNamedFramebufferStatus(
context, framebufferPacked, target));
if (isCallValid)
{
returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CheckNamedFramebufferStatus, GLenum>();
}
ANGLE_CAPTURE(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked, target,
returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CheckNamedFramebufferStatus, GLenum>();
}
return returnValue;
}
void GL_APIENTRY ClearNamedBufferData(GLuint buffer,
GLenum internalformat,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedBufferData",
"context = %d, GLuint buffer = %u, GLenum internalformat = %s, GLenum format = %s, "
"GLenum type = %s, const void *data = 0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat),
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedBufferData(context, bufferPacked, internalformat,
format, type, data));
if (isCallValid)
{
context->clearNamedBufferData(bufferPacked, internalformat, format, type, data);
}
ANGLE_CAPTURE(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat,
format, type, data);
}
}
void GL_APIENTRY ClearNamedBufferSubData(GLuint buffer,
GLenum internalformat,
GLintptr offset,
GLsizeiptr size,
GLenum format,
GLenum type,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedBufferSubData",
"context = %d, GLuint buffer = %u, GLenum internalformat = %s, GLintptr offset = %llu, "
"GLsizeiptr size = %llu, GLenum format = %s, GLenum type = %s, const void *data = "
"0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedBufferSubData(context, bufferPacked, internalformat,
offset, size, format, type, data));
if (isCallValid)
{
context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format,
type, data);
}
ANGLE_CAPTURE(ClearNamedBufferSubData, isCallValid, context, bufferPacked, internalformat,
offset, size, format, type, data);
}
}
void GL_APIENTRY ClearNamedFramebufferfi(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedFramebufferfi",
"context = %d, GLuint framebuffer = %u, GLenum buffer = %s, GLint drawbuffer = %d, "
"GLfloat depth = %f, GLint stencil = %d",
CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth,
stencil);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedFramebufferfi(context, framebufferPacked, buffer,
drawbuffer, depth, stencil));
if (isCallValid)
{
context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil);
}
ANGLE_CAPTURE(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer,
drawbuffer, depth, stencil);
}
}
void GL_APIENTRY ClearNamedFramebufferfv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedFramebufferfv",
"context = %d, GLuint framebuffer = %u, GLenum buffer = %s, GLint drawbuffer = %d, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedFramebufferfv(context, framebufferPacked, buffer,
drawbuffer, value));
if (isCallValid)
{
context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
}
void GL_APIENTRY ClearNamedFramebufferiv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedFramebufferiv",
"context = %d, GLuint framebuffer = %u, GLenum buffer = %s, GLint drawbuffer = %d, const "
"GLint *value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedFramebufferiv(context, framebufferPacked, buffer,
drawbuffer, value));
if (isCallValid)
{
context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
}
void GL_APIENTRY ClearNamedFramebufferuiv(GLuint framebuffer,
GLenum buffer,
GLint drawbuffer,
const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearNamedFramebufferuiv",
"context = %d, GLuint framebuffer = %u, GLenum buffer = %s, GLint drawbuffer = %d, const "
"GLuint *value = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer,
(uintptr_t)value);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearNamedFramebufferuiv(context, framebufferPacked, buffer,
drawbuffer, value));
if (isCallValid)
{
context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer,
drawbuffer, value);
}
}
void GL_APIENTRY ClipControl(GLenum origin, GLenum depth)
{
Context *context = GetValidGlobalContext();
EVENT("glClipControl", "context = %d, GLenum origin = %s, GLenum depth = %s", CID(context),
GLenumToString(GLenumGroup::ClipControlOrigin, origin),
GLenumToString(GLenumGroup::ClipControlDepth, depth));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateClipControl(context, origin, depth));
if (isCallValid)
{
context->clipControl(origin, depth);
}
ANGLE_CAPTURE(ClipControl, isCallValid, context, origin, depth);
}
}
void GL_APIENTRY CompressedTextureSubImage1D(GLuint texture,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTextureSubImage1D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLsizei width "
"= %d, GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, width,
GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCompressedTextureSubImage1D(
context, texturePacked, level, xoffset,
width, format, imageSize, data));
if (isCallValid)
{
context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format,
imageSize, data);
}
ANGLE_CAPTURE(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level,
xoffset, width, format, imageSize, data);
}
}
void GL_APIENTRY CompressedTextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTextureSubImage2D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLsizei imageSize = "
"%d, const void *data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, width, height,
GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCompressedTextureSubImage2D(context, texturePacked, level, xoffset, yoffset,
width, height, format, imageSize, data));
if (isCallValid)
{
context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
ANGLE_CAPTURE(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level,
xoffset, yoffset, width, height, format, imageSize, data);
}
}
void GL_APIENTRY CompressedTextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTextureSubImage3D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCompressedTextureSubImage3D(
context, texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data));
if (isCallValid)
{
context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data);
}
ANGLE_CAPTURE(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
}
void GL_APIENTRY CopyNamedBufferSubData(GLuint readBuffer,
GLuint writeBuffer,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyNamedBufferSubData",
"context = %d, GLuint readBuffer = %u, GLuint writeBuffer = %u, GLintptr readOffset = "
"%llu, GLintptr writeOffset = %llu, GLsizeiptr size = %llu",
CID(context), readBuffer, writeBuffer, static_cast<unsigned long long>(readOffset),
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyNamedBufferSubData(context, readBuffer, writeBuffer,
readOffset, writeOffset, size));
if (isCallValid)
{
context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
ANGLE_CAPTURE(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer,
readOffset, writeOffset, size);
}
}
void GL_APIENTRY
CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTextureSubImage1D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint x = %d, "
"GLint y = %d, GLsizei width = %d",
CID(context), texture, level, xoffset, x, y, width);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCopyTextureSubImage1D(context, texturePacked, level, xoffset, x, y, width));
if (isCallValid)
{
context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width);
}
ANGLE_CAPTURE(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, x,
y, width);
}
}
void GL_APIENTRY CopyTextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTextureSubImage2D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
CID(context), texture, level, xoffset, yoffset, x, y, width, height);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTextureSubImage2D(context, texturePacked, level, xoffset,
yoffset, x, y, width, height));
if (isCallValid)
{
context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width,
height);
}
ANGLE_CAPTURE(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset,
yoffset, x, y, width, height);
}
}
void GL_APIENTRY CopyTextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTextureSubImage3D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei "
"height = %d",
CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTextureSubImage3D(context, texturePacked, level, xoffset,
yoffset, zoffset, x, y, width, height));
if (isCallValid)
{
context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y,
width, height);
}
ANGLE_CAPTURE(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
}
}
void GL_APIENTRY CreateBuffers(GLsizei n, GLuint *buffers)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateBuffers", "context = %d, GLsizei n = %d, GLuint *buffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)buffers);
if (context)
{
BufferID *buffersPacked = FromGL<BufferID *>(buffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateBuffers(context, n, buffersPacked));
if (isCallValid)
{
context->createBuffers(n, buffersPacked);
}
ANGLE_CAPTURE(CreateBuffers, isCallValid, context, n, buffersPacked);
}
}
void GL_APIENTRY CreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateFramebuffers",
"context = %d, GLsizei n = %d, GLuint *framebuffers = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)framebuffers);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateFramebuffers(context, n, framebuffers));
if (isCallValid)
{
context->createFramebuffers(n, framebuffers);
}
ANGLE_CAPTURE(CreateFramebuffers, isCallValid, context, n, framebuffers);
}
}
void GL_APIENTRY CreateProgramPipelines(GLsizei n, GLuint *pipelines)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateProgramPipelines",
"context = %d, GLsizei n = %d, GLuint *pipelines = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)pipelines);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateProgramPipelines(context, n, pipelines));
if (isCallValid)
{
context->createProgramPipelines(n, pipelines);
}
ANGLE_CAPTURE(CreateProgramPipelines, isCallValid, context, n, pipelines);
}
}
void GL_APIENTRY CreateQueries(GLenum target, GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateQueries",
"context = %d, GLenum target = %s, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::QueryTarget, target), n, (uintptr_t)ids);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateQueries(context, target, n, ids));
if (isCallValid)
{
context->createQueries(target, n, ids);
}
ANGLE_CAPTURE(CreateQueries, isCallValid, context, target, n, ids);
}
}
void GL_APIENTRY CreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateRenderbuffers",
"context = %d, GLsizei n = %d, GLuint *renderbuffers = 0x%016" PRIxPTR "", CID(context),
n, (uintptr_t)renderbuffers);
if (context)
{
RenderbufferID *renderbuffersPacked = FromGL<RenderbufferID *>(renderbuffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCreateRenderbuffers(context, n, renderbuffersPacked));
if (isCallValid)
{
context->createRenderbuffers(n, renderbuffersPacked);
}
ANGLE_CAPTURE(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked);
}
}
void GL_APIENTRY CreateSamplers(GLsizei n, GLuint *samplers)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateSamplers", "context = %d, GLsizei n = %d, GLuint *samplers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)samplers);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateSamplers(context, n, samplers));
if (isCallValid)
{
context->createSamplers(n, samplers);
}
ANGLE_CAPTURE(CreateSamplers, isCallValid, context, n, samplers);
}
}
void GL_APIENTRY CreateTextures(GLenum target, GLsizei n, GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateTextures",
"context = %d, GLenum target = %s, GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), n, (uintptr_t)textures);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateTextures(context, target, n, textures));
if (isCallValid)
{
context->createTextures(target, n, textures);
}
ANGLE_CAPTURE(CreateTextures, isCallValid, context, target, n, textures);
}
}
void GL_APIENTRY CreateTransformFeedbacks(GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateTransformFeedbacks",
"context = %d, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateTransformFeedbacks(context, n, ids));
if (isCallValid)
{
context->createTransformFeedbacks(n, ids);
}
ANGLE_CAPTURE(CreateTransformFeedbacks, isCallValid, context, n, ids);
}
}
void GL_APIENTRY CreateVertexArrays(GLsizei n, GLuint *arrays)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateVertexArrays",
"context = %d, GLsizei n = %d, GLuint *arrays = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)arrays);
if (context)
{
VertexArrayID *arraysPacked = FromGL<VertexArrayID *>(arrays);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCreateVertexArrays(context, n, arraysPacked));
if (isCallValid)
{
context->createVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE(CreateVertexArrays, isCallValid, context, n, arraysPacked);
}
}
void GL_APIENTRY DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glDisableVertexArrayAttrib", "context = %d, GLuint vaobj = %u, GLuint index = %u",
CID(context), vaobj, index);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDisableVertexArrayAttrib(context, vaobjPacked, index));
if (isCallValid)
{
context->disableVertexArrayAttrib(vaobjPacked, index);
}
ANGLE_CAPTURE(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index);
}
}
void GL_APIENTRY EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glEnableVertexArrayAttrib", "context = %d, GLuint vaobj = %u, GLuint index = %u",
CID(context), vaobj, index);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateEnableVertexArrayAttrib(context, vaobjPacked, index));
if (isCallValid)
{
context->enableVertexArrayAttrib(vaobjPacked, index);
}
ANGLE_CAPTURE(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index);
}
}
void GL_APIENTRY FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
Context *context = GetValidGlobalContext();
EVENT("glFlushMappedNamedBufferRange",
"context = %d, GLuint buffer = %u, GLintptr offset = %llu, GLsizeiptr length = %llu",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(length));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateFlushMappedNamedBufferRange(context, bufferPacked, offset, length));
if (isCallValid)
{
context->flushMappedNamedBufferRange(bufferPacked, offset, length);
}
ANGLE_CAPTURE(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset,
length);
}
}
void GL_APIENTRY GenerateTextureMipmap(GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT("glGenerateTextureMipmap", "context = %d, GLuint texture = %u", CID(context), texture);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenerateTextureMipmap(context, texturePacked));
if (isCallValid)
{
context->generateTextureMipmap(texturePacked);
}
ANGLE_CAPTURE(GenerateTextureMipmap, isCallValid, context, texturePacked);
}
}
void GL_APIENTRY GetCompressedTextureImage(GLuint texture,
GLint level,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glGetCompressedTextureImage",
"context = %d, GLuint texture = %u, GLint level = %d, GLsizei bufSize = %d, void *pixels "
"= 0x%016" PRIxPTR "",
CID(context), texture, level, bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetCompressedTextureImage(context, texturePacked, level, bufSize, pixels));
if (isCallValid)
{
context->getCompressedTextureImage(texturePacked, level, bufSize, pixels);
}
ANGLE_CAPTURE(GetCompressedTextureImage, isCallValid, context, texturePacked, level,
bufSize, pixels);
}
}
void GL_APIENTRY GetCompressedTextureSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glGetCompressedTextureSubImage",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLsizei bufSize = %d, void *pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize,
(uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetCompressedTextureSubImage(context, texturePacked, level, xoffset, yoffset,
zoffset, width, height, depth, bufSize, pixels));
if (isCallValid)
{
context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, bufSize, pixels);
}
ANGLE_CAPTURE(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level,
xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
}
GLenum GL_APIENTRY GetGraphicsResetStatus()
{
Context *context = GetGlobalContext();
EVENT("glGetGraphicsResetStatus", "context = %d", CID(context));
GLenum returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetGraphicsResetStatus(context));
if (isCallValid)
{
returnValue = context->getGraphicsResetStatus();
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetGraphicsResetStatus, GLenum>();
}
ANGLE_CAPTURE(GetGraphicsResetStatus, isCallValid, context, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetGraphicsResetStatus, GLenum>();
}
return returnValue;
}
void GL_APIENTRY GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedBufferParameteri64v",
"context = %d, GLuint buffer = %u, GLenum pname = %s, GLint64 *params = 0x%016" PRIxPTR
"",
CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname),
(uintptr_t)params);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteri64v(
context, bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferParameteri64v(bufferPacked, pname, params);
}
ANGLE_CAPTURE(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname,
params);
}
}
void GL_APIENTRY GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedBufferParameteriv",
"context = %d, GLuint buffer = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname),
(uintptr_t)params);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteriv(
context, bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferParameteriv(bufferPacked, pname, params);
}
ANGLE_CAPTURE(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname, params);
}
}
void GL_APIENTRY GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedBufferPointerv",
"context = %d, GLuint buffer = %u, GLenum pname = %s, void **params = 0x%016" PRIxPTR "",
CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname),
(uintptr_t)params);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedBufferPointerv(context, bufferPacked, pname, params));
if (isCallValid)
{
context->getNamedBufferPointerv(bufferPacked, pname, params);
}
ANGLE_CAPTURE(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params);
}
}
void GL_APIENTRY GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedBufferSubData",
"context = %d, GLuint buffer = %u, GLintptr offset = %llu, GLsizeiptr size = %llu, void "
"*data = 0x%016" PRIxPTR "",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedBufferSubData(context, bufferPacked, offset, size, data));
if (isCallValid)
{
context->getNamedBufferSubData(bufferPacked, offset, size, data);
}
ANGLE_CAPTURE(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size,
data);
}
}
void GL_APIENTRY GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedFramebufferAttachmentParameteriv",
"context = %d, GLuint framebuffer = %u, GLenum attachment = %s, GLenum pname = %s, GLint "
"*params = 0x%016" PRIxPTR "",
CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname),
(uintptr_t)params);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetNamedFramebufferAttachmentParameteriv(
context, framebufferPacked, attachment, pname, params));
if (isCallValid)
{
context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname,
params);
}
ANGLE_CAPTURE(GetNamedFramebufferAttachmentParameteriv, isCallValid, context,
framebufferPacked, attachment, pname, params);
}
}
void GL_APIENTRY GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetNamedFramebufferParameteriv",
"context = %d, GLuint framebuffer = %u, GLenum pname = %s, GLint *param = 0x%016" PRIxPTR
"",
CID(context), framebuffer, GLenumToString(GLenumGroup::GetFramebufferParameter, pname),
(uintptr_t)param);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedFramebufferParameteriv(context, framebufferPacked, pname, param));
if (isCallValid)
{
context->getNamedFramebufferParameteriv(framebufferPacked, pname, param);
}
ANGLE_CAPTURE(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked,
pname, param);
}
}
void GL_APIENTRY GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetNamedRenderbufferParameteriv",
"context = %d, GLuint renderbuffer = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR
"",
CID(context), renderbuffer, GLenumToString(GLenumGroup::RenderbufferParameterName, pname),
(uintptr_t)params);
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetNamedRenderbufferParameteriv(context, renderbufferPacked, pname, params));
if (isCallValid)
{
context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params);
}
ANGLE_CAPTURE(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked,
pname, params);
}
}
void GL_APIENTRY GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryBufferObjecti64v",
"context = %d, GLuint id = %u, GLuint buffer = %u, GLenum pname = %s, GLintptr offset = "
"%llu",
CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjecti64v(context, id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname,
offset);
}
}
void GL_APIENTRY GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryBufferObjectiv",
"context = %d, GLuint id = %u, GLuint buffer = %u, GLenum pname = %s, GLintptr offset = "
"%llu",
CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjectiv(context, id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectiv(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname,
offset);
}
}
void GL_APIENTRY GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryBufferObjectui64v",
"context = %d, GLuint id = %u, GLuint buffer = %u, GLenum pname = %s, GLintptr offset = "
"%llu",
CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjectui64v(context, id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname,
offset);
}
}
void GL_APIENTRY GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryBufferObjectuiv",
"context = %d, GLuint id = %u, GLuint buffer = %u, GLenum pname = %s, GLintptr offset = "
"%llu",
CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
static_cast<unsigned long long>(offset));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetQueryBufferObjectuiv(context, id, bufferPacked, pname, offset));
if (isCallValid)
{
context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset);
}
ANGLE_CAPTURE(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname,
offset);
}
}
void GL_APIENTRY GetTextureImage(GLuint texture,
GLint level,
GLenum format,
GLenum type,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureImage",
"context = %d, GLuint texture = %u, GLint level = %d, GLenum format = %s, GLenum type = "
"%s, GLsizei bufSize = %d, void *pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureImage(context, texturePacked, level, format, type, bufSize, pixels));
if (isCallValid)
{
context->getTextureImage(texturePacked, level, format, type, bufSize, pixels);
}
ANGLE_CAPTURE(GetTextureImage, isCallValid, context, texturePacked, level, format, type,
bufSize, pixels);
}
}
void GL_APIENTRY GetTextureLevelParameterfv(GLuint texture,
GLint level,
GLenum pname,
GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureLevelParameterfv",
"context = %d, GLuint texture = %u, GLint level = %d, GLenum pname = %s, GLfloat *params "
"= 0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureLevelParameterfv(context, texturePacked, level, pname, params));
if (isCallValid)
{
context->getTextureLevelParameterfv(texturePacked, level, pname, params);
}
ANGLE_CAPTURE(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level, pname,
params);
}
}
void GL_APIENTRY GetTextureLevelParameteriv(GLuint texture,
GLint level,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureLevelParameteriv",
"context = %d, GLuint texture = %u, GLint level = %d, GLenum pname = %s, GLint *params = "
"0x%016" PRIxPTR "",
CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureLevelParameteriv(context, texturePacked, level, pname, params));
if (isCallValid)
{
context->getTextureLevelParameteriv(texturePacked, level, pname, params);
}
ANGLE_CAPTURE(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level, pname,
params);
}
}
void GL_APIENTRY GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureParameterIiv",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureParameterIiv(context, texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterIiv(texturePacked, pname, params);
}
ANGLE_CAPTURE(GetTextureParameterIiv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureParameterIuiv",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLuint *params = 0x%016" PRIxPTR
"",
CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureParameterIuiv(context, texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterIuiv(texturePacked, pname, params);
}
ANGLE_CAPTURE(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureParameterfv",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR
"",
CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureParameterfv(context, texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameterfv(texturePacked, pname, params);
}
ANGLE_CAPTURE(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTextureParameteriv",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTextureParameteriv(context, texturePacked, pname, params));
if (isCallValid)
{
context->getTextureParameteriv(texturePacked, pname, params);
}
ANGLE_CAPTURE(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY GetTextureSubImage(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetTextureSubImage",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = %s, GLenum type = %s, GLsizei bufSize = %d, void *pixels = 0x%016" PRIxPTR
"",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetTextureSubImage(context, texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, bufSize, pixels));
if (isCallValid)
{
context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, bufSize, pixels);
}
ANGLE_CAPTURE(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
}
void GL_APIENTRY GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTransformFeedbacki64_v",
"context = %d, GLuint xfb = %u, GLenum pname = %s, GLuint index = %u, GLint64 *param = "
"0x%016" PRIxPTR "",
CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index,
(uintptr_t)param);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTransformFeedbacki64_v(context, xfb, pname, index, param));
if (isCallValid)
{
context->getTransformFeedbacki64_v(xfb, pname, index, param);
}
ANGLE_CAPTURE(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param);
}
}
void GL_APIENTRY GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTransformFeedbacki_v",
"context = %d, GLuint xfb = %u, GLenum pname = %s, GLuint index = %u, GLint *param = "
"0x%016" PRIxPTR "",
CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index,
(uintptr_t)param);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTransformFeedbacki_v(context, xfb, pname, index, param));
if (isCallValid)
{
context->getTransformFeedbacki_v(xfb, pname, index, param);
}
ANGLE_CAPTURE(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param);
}
}
void GL_APIENTRY GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTransformFeedbackiv",
"context = %d, GLuint xfb = %u, GLenum pname = %s, GLint *param = 0x%016" PRIxPTR "",
CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname),
(uintptr_t)param);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTransformFeedbackiv(context, xfb, pname, param));
if (isCallValid)
{
context->getTransformFeedbackiv(xfb, pname, param);
}
ANGLE_CAPTURE(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param);
}
}
void GL_APIENTRY GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexArrayIndexed64iv",
"context = %d, GLuint vaobj = %u, GLuint index = %u, GLenum pname = %s, GLint64 *param = "
"0x%016" PRIxPTR "",
CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname),
(uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetVertexArrayIndexed64iv(context, vaobjPacked, index, pname, param));
if (isCallValid)
{
context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param);
}
ANGLE_CAPTURE(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname,
param);
}
}
void GL_APIENTRY GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexArrayIndexediv",
"context = %d, GLuint vaobj = %u, GLuint index = %u, GLenum pname = %s, GLint *param = "
"0x%016" PRIxPTR "",
CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname),
(uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetVertexArrayIndexediv(context, vaobjPacked, index, pname, param));
if (isCallValid)
{
context->getVertexArrayIndexediv(vaobjPacked, index, pname, param);
}
ANGLE_CAPTURE(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname,
param);
}
}
void GL_APIENTRY GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexArrayiv",
"context = %d, GLuint vaobj = %u, GLenum pname = %s, GLint *param = 0x%016" PRIxPTR "",
CID(context), vaobj, GLenumToString(GLenumGroup::VertexArrayPName, pname),
(uintptr_t)param);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexArrayiv(context, vaobjPacked, pname, param));
if (isCallValid)
{
context->getVertexArrayiv(vaobjPacked, pname, param);
}
ANGLE_CAPTURE(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param);
}
}
void GL_APIENTRY
GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnColorTable",
"context = %d, GLenum target = %s, GLenum format = %s, GLenum type = %s, GLsizei bufSize "
"= %d, void *table = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::ColorTableTarget, target),
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)table);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnColorTable(context, target, format, type, bufSize, table));
if (isCallValid)
{
context->getnColorTable(target, format, type, bufSize, table);
}
ANGLE_CAPTURE(GetnColorTable, isCallValid, context, target, format, type, bufSize, table);
}
}
void GL_APIENTRY GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnCompressedTexImage",
"context = %d, GLenum target = %s, GLint lod = %d, GLsizei bufSize = %d, void *pixels = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), lod, bufSize,
(uintptr_t)pixels);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnCompressedTexImage(context, target, lod, bufSize, pixels));
if (isCallValid)
{
context->getnCompressedTexImage(target, lod, bufSize, pixels);
}
ANGLE_CAPTURE(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize, pixels);
}
}
void GL_APIENTRY
GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnConvolutionFilter",
"context = %d, GLenum target = %s, GLenum format = %s, GLenum type = %s, GLsizei bufSize "
"= %d, void *image = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::ConvolutionTarget, target),
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)image);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnConvolutionFilter(context, target, format, type, bufSize, image));
if (isCallValid)
{
context->getnConvolutionFilter(target, format, type, bufSize, image);
}
ANGLE_CAPTURE(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize,
image);
}
}
void GL_APIENTRY GetnHistogram(GLenum target,
GLboolean reset,
GLenum format,
GLenum type,
GLsizei bufSize,
void *values)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnHistogram",
"context = %d, GLenum target = %s, GLboolean reset = %s, GLenum format = %s, GLenum type "
"= %s, GLsizei bufSize = %d, void *values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::HistogramTargetEXT, target),
GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnHistogram(context, target, reset, format, type, bufSize, values));
if (isCallValid)
{
context->getnHistogram(target, reset, format, type, bufSize, values);
}
ANGLE_CAPTURE(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize,
values);
}
}
void GL_APIENTRY GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnMapdv",
"context = %d, GLenum target = %s, GLenum query = %s, GLsizei bufSize = %d, GLdouble *v "
"= 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::MapTarget, target),
GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnMapdv(context, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapdv(target, query, bufSize, v);
}
ANGLE_CAPTURE(GetnMapdv, isCallValid, context, target, query, bufSize, v);
}
}
void GL_APIENTRY GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnMapfv",
"context = %d, GLenum target = %s, GLenum query = %s, GLsizei bufSize = %d, GLfloat *v = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::MapTarget, target),
GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnMapfv(context, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapfv(target, query, bufSize, v);
}
ANGLE_CAPTURE(GetnMapfv, isCallValid, context, target, query, bufSize, v);
}
}
void GL_APIENTRY GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnMapiv",
"context = %d, GLenum target = %s, GLenum query = %s, GLsizei bufSize = %d, GLint *v = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::MapTarget, target),
GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnMapiv(context, target, query, bufSize, v));
if (isCallValid)
{
context->getnMapiv(target, query, bufSize, v);
}
ANGLE_CAPTURE(GetnMapiv, isCallValid, context, target, query, bufSize, v);
}
}
void GL_APIENTRY GetnMinmax(GLenum target,
GLboolean reset,
GLenum format,
GLenum type,
GLsizei bufSize,
void *values)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnMinmax",
"context = %d, GLenum target = %s, GLboolean reset = %s, GLenum format = %s, GLenum type "
"= %s, GLsizei bufSize = %d, void *values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::MinmaxTargetEXT, target),
GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnMinmax(context, target, reset, format, type, bufSize, values));
if (isCallValid)
{
context->getnMinmax(target, reset, format, type, bufSize, values);
}
ANGLE_CAPTURE(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize,
values);
}
}
void GL_APIENTRY GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnPixelMapfv",
"context = %d, GLenum map = %s, GLsizei bufSize = %d, GLfloat *values = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnPixelMapfv(context, map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapfv(map, bufSize, values);
}
ANGLE_CAPTURE(GetnPixelMapfv, isCallValid, context, map, bufSize, values);
}
}
void GL_APIENTRY GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnPixelMapuiv",
"context = %d, GLenum map = %s, GLsizei bufSize = %d, GLuint *values = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnPixelMapuiv(context, map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapuiv(map, bufSize, values);
}
ANGLE_CAPTURE(GetnPixelMapuiv, isCallValid, context, map, bufSize, values);
}
}
void GL_APIENTRY GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnPixelMapusv",
"context = %d, GLenum map = %s, GLsizei bufSize = %d, GLushort *values = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnPixelMapusv(context, map, bufSize, values));
if (isCallValid)
{
context->getnPixelMapusv(map, bufSize, values);
}
ANGLE_CAPTURE(GetnPixelMapusv, isCallValid, context, map, bufSize, values);
}
}
void GL_APIENTRY GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnPolygonStipple",
"context = %d, GLsizei bufSize = %d, GLubyte *pattern = 0x%016" PRIxPTR "", CID(context),
bufSize, (uintptr_t)pattern);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetnPolygonStipple(context, bufSize, pattern));
if (isCallValid)
{
context->getnPolygonStipple(bufSize, pattern);
}
ANGLE_CAPTURE(GetnPolygonStipple, isCallValid, context, bufSize, pattern);
}
}
void GL_APIENTRY GetnSeparableFilter(GLenum target,
GLenum format,
GLenum type,
GLsizei rowBufSize,
void *row,
GLsizei columnBufSize,
void *column,
void *span)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnSeparableFilter",
"context = %d, GLenum target = %s, GLenum format = %s, GLenum type = %s, GLsizei "
"rowBufSize = %d, void *row = 0x%016" PRIxPTR
", GLsizei columnBufSize = %d, void *column = 0x%016" PRIxPTR
", void *span = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::SeparableTargetEXT, target),
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize,
(uintptr_t)column, (uintptr_t)span);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetnSeparableFilter(context, target, format, type, rowBufSize,
row, columnBufSize, column, span));
if (isCallValid)
{
context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize,
column, span);
}
ANGLE_CAPTURE(GetnSeparableFilter, isCallValid, context, target, format, type, rowBufSize,
row, columnBufSize, column, span);
}
}
void GL_APIENTRY
GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnTexImage",
"context = %d, GLenum target = %s, GLint level = %d, GLenum format = %s, GLenum type = "
"%s, GLsizei bufSize = %d, void *pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnTexImage(context, target, level, format, type, bufSize, pixels));
if (isCallValid)
{
context->getnTexImage(target, level, format, type, bufSize, pixels);
}
ANGLE_CAPTURE(GetnTexImage, isCallValid, context, target, level, format, type, bufSize,
pixels);
}
}
void GL_APIENTRY GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnUniformdv",
"context = %d, GLuint program = %u, GLint location = %d, GLsizei bufSize = %d, GLdouble "
"*params = 0x%016" PRIxPTR "",
CID(context), program, location, bufSize, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnUniformdv(context, programPacked, location, bufSize, params));
if (isCallValid)
{
context->getnUniformdv(programPacked, location, bufSize, params);
}
ANGLE_CAPTURE(GetnUniformdv, isCallValid, context, programPacked, location, bufSize,
params);
}
}
void GL_APIENTRY GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnUniformfv",
"context = %d, GLuint program = %u, GLint location = %d, GLsizei bufSize = %d, GLfloat "
"*params = 0x%016" PRIxPTR "",
CID(context), program, location, bufSize, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnUniformfv(context, programPacked, location, bufSize, params));
if (isCallValid)
{
context->getnUniformfv(programPacked, location, bufSize, params);
}
ANGLE_CAPTURE(GetnUniformfv, isCallValid, context, programPacked, location, bufSize,
params);
}
}
void GL_APIENTRY GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnUniformiv",
"context = %d, GLuint program = %u, GLint location = %d, GLsizei bufSize = %d, GLint "
"*params = 0x%016" PRIxPTR "",
CID(context), program, location, bufSize, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnUniformiv(context, programPacked, location, bufSize, params));
if (isCallValid)
{
context->getnUniformiv(programPacked, location, bufSize, params);
}
ANGLE_CAPTURE(GetnUniformiv, isCallValid, context, programPacked, location, bufSize,
params);
}
}
void GL_APIENTRY GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetnUniformuiv",
"context = %d, GLuint program = %u, GLint location = %d, GLsizei bufSize = %d, GLuint "
"*params = 0x%016" PRIxPTR "",
CID(context), program, location, bufSize, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetnUniformuiv(context, programPacked, location, bufSize, params));
if (isCallValid)
{
context->getnUniformuiv(programPacked, location, bufSize, params);
}
ANGLE_CAPTURE(GetnUniformuiv, isCallValid, context, programPacked, location, bufSize,
params);
}
}
void GL_APIENTRY InvalidateNamedFramebufferData(GLuint framebuffer,
GLsizei numAttachments,
const GLenum *attachments)
{
Context *context = GetValidGlobalContext();
EVENT("glInvalidateNamedFramebufferData",
"context = %d, GLuint framebuffer = %u, GLsizei numAttachments = %d, const GLenum "
"*attachments = 0x%016" PRIxPTR "",
CID(context), framebuffer, numAttachments, (uintptr_t)attachments);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateInvalidateNamedFramebufferData(context, framebufferPacked,
numAttachments, attachments));
if (isCallValid)
{
context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments);
}
ANGLE_CAPTURE(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked,
numAttachments, attachments);
}
}
void GL_APIENTRY InvalidateNamedFramebufferSubData(GLuint framebuffer,
GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glInvalidateNamedFramebufferSubData",
"context = %d, GLuint framebuffer = %u, GLsizei numAttachments = %d, const GLenum "
"*attachments = 0x%016" PRIxPTR
", GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateInvalidateNamedFramebufferSubData(context, framebufferPacked, numAttachments,
attachments, x, y, width, height));
if (isCallValid)
{
context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments,
attachments, x, y, width, height);
}
ANGLE_CAPTURE(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked,
numAttachments, attachments, x, y, width, height);
}
}
void *GL_APIENTRY MapNamedBuffer(GLuint buffer, GLenum access)
{
Context *context = GetValidGlobalContext();
EVENT("glMapNamedBuffer", "context = %d, GLuint buffer = %u, GLenum access = %s", CID(context),
buffer, GLenumToString(GLenumGroup::BufferAccessARB, access));
void *returnValue;
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateMapNamedBuffer(context, bufferPacked, access));
if (isCallValid)
{
returnValue = context->mapNamedBuffer(bufferPacked, access);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapNamedBuffer, void *>();
}
ANGLE_CAPTURE(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapNamedBuffer, void *>();
}
return returnValue;
}
void *GL_APIENTRY MapNamedBufferRange(GLuint buffer,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
Context *context = GetValidGlobalContext();
EVENT("glMapNamedBufferRange",
"context = %d, GLuint buffer = %u, GLintptr offset = %llu, GLsizeiptr length = %llu, "
"GLbitfield access = %s",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(length),
GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str());
void *returnValue;
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateMapNamedBufferRange(context, bufferPacked, offset, length, access));
if (isCallValid)
{
returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapNamedBufferRange, void *>();
}
ANGLE_CAPTURE(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length,
access, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapNamedBufferRange, void *>();
}
return returnValue;
}
void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
{
Context *context = GetValidGlobalContext();
EVENT("glMemoryBarrierByRegion", "context = %d, GLbitfield barriers = %s", CID(context),
GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str());
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers));
if (isCallValid)
{
context->memoryBarrierByRegion(barriers);
}
ANGLE_CAPTURE(MemoryBarrierByRegion, isCallValid, context, barriers);
}
}
void GL_APIENTRY NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedBufferData",
"context = %d, GLuint buffer = %u, GLsizeiptr size = %llu, const void *data = "
"0x%016" PRIxPTR ", GLenum usage = %s",
CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data,
GLenumToString(GLenumGroup::VertexBufferObjectUsage, usage));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedBufferData(context, bufferPacked, size, data, usage));
if (isCallValid)
{
context->namedBufferData(bufferPacked, size, data, usage);
}
ANGLE_CAPTURE(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage);
}
}
void GL_APIENTRY NamedBufferStorage(GLuint buffer,
GLsizeiptr size,
const void *data,
GLbitfield flags)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedBufferStorage",
"context = %d, GLuint buffer = %u, GLsizeiptr size = %llu, const void *data = "
"0x%016" PRIxPTR ", GLbitfield flags = %s",
CID(context), buffer, static_cast<unsigned long long>(size), (uintptr_t)data,
GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str());
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedBufferStorage(context, bufferPacked, size, data, flags));
if (isCallValid)
{
context->namedBufferStorage(bufferPacked, size, data, flags);
}
ANGLE_CAPTURE(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags);
}
}
void GL_APIENTRY NamedBufferSubData(GLuint buffer,
GLintptr offset,
GLsizeiptr size,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedBufferSubData",
"context = %d, GLuint buffer = %u, GLintptr offset = %llu, GLsizeiptr size = %llu, const "
"void *data = 0x%016" PRIxPTR "",
CID(context), buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size), (uintptr_t)data);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedBufferSubData(context, bufferPacked, offset, size, data));
if (isCallValid)
{
context->namedBufferSubData(bufferPacked, offset, size, data);
}
ANGLE_CAPTURE(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size, data);
}
}
void GL_APIENTRY NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferDrawBuffer", "context = %d, GLuint framebuffer = %u, GLenum buf = %s",
CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, buf));
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedFramebufferDrawBuffer(context, framebufferPacked, buf));
if (isCallValid)
{
context->namedFramebufferDrawBuffer(framebufferPacked, buf);
}
ANGLE_CAPTURE(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf);
}
}
void GL_APIENTRY NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
Context *context = GetValidGlobalContext();
EVENT(
"glNamedFramebufferDrawBuffers",
"context = %d, GLuint framebuffer = %u, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR
"",
CID(context), framebuffer, n, (uintptr_t)bufs);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferDrawBuffers(
context, framebufferPacked, n, bufs));
if (isCallValid)
{
context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs);
}
ANGLE_CAPTURE(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n,
bufs);
}
}
void GL_APIENTRY NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferParameteri",
"context = %d, GLuint framebuffer = %u, GLenum pname = %s, GLint param = %d",
CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferParameterName, pname),
param);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateNamedFramebufferParameteri(context, framebufferPacked, pname, param));
if (isCallValid)
{
context->namedFramebufferParameteri(framebufferPacked, pname, param);
}
ANGLE_CAPTURE(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname,
param);
}
}
void GL_APIENTRY NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferReadBuffer", "context = %d, GLuint framebuffer = %u, GLenum src = %s",
CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, src));
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedFramebufferReadBuffer(context, framebufferPacked, src));
if (isCallValid)
{
context->namedFramebufferReadBuffer(framebufferPacked, src);
}
ANGLE_CAPTURE(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src);
}
}
void GL_APIENTRY NamedFramebufferRenderbuffer(GLuint framebuffer,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferRenderbuffer",
"context = %d, GLuint framebuffer = %u, GLenum attachment = %s, GLenum "
"renderbuffertarget = %s, GLuint renderbuffer = %u",
CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateNamedFramebufferRenderbuffer(context, framebufferPacked, attachment,
renderbuffertarget, renderbufferPacked));
if (isCallValid)
{
context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget,
renderbufferPacked);
}
ANGLE_CAPTURE(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked,
attachment, renderbuffertarget, renderbufferPacked);
}
}
void GL_APIENTRY NamedFramebufferTexture(GLuint framebuffer,
GLenum attachment,
GLuint texture,
GLint level)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferTexture",
"context = %d, GLuint framebuffer = %u, GLenum attachment = %s, GLuint texture = %u, "
"GLint level = %d",
CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
texture, level);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedFramebufferTexture(context, framebufferPacked, attachment,
texturePacked, level));
if (isCallValid)
{
context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level);
}
ANGLE_CAPTURE(NamedFramebufferTexture, isCallValid, context, framebufferPacked, attachment,
texturePacked, level);
}
}
void GL_APIENTRY NamedFramebufferTextureLayer(GLuint framebuffer,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedFramebufferTextureLayer",
"context = %d, GLuint framebuffer = %u, GLenum attachment = %s, GLuint texture = %u, "
"GLint level = %d, GLint layer = %d",
CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
texture, level, layer);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferTextureLayer(
context, framebufferPacked, attachment,
texturePacked, level, layer));
if (isCallValid)
{
context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked,
level, layer);
}
ANGLE_CAPTURE(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked,
attachment, texturePacked, level, layer);
}
}
void GL_APIENTRY NamedRenderbufferStorage(GLuint renderbuffer,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedRenderbufferStorage",
"context = %d, GLuint renderbuffer = %u, GLenum internalformat = %s, GLsizei width = %d, "
"GLsizei height = %d",
CID(context), renderbuffer, GLenumToString(GLenumGroup::InternalFormat, internalformat),
width, height);
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateNamedRenderbufferStorage(context, renderbufferPacked,
internalformat, width, height));
if (isCallValid)
{
context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height);
}
ANGLE_CAPTURE(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked,
internalformat, width, height);
}
}
void GL_APIENTRY NamedRenderbufferStorageMultisample(GLuint renderbuffer,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glNamedRenderbufferStorageMultisample",
"context = %d, GLuint renderbuffer = %u, GLsizei samples = %d, GLenum internalformat = "
"%s, GLsizei width = %d, GLsizei height = %d",
CID(context), renderbuffer, samples,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateNamedRenderbufferStorageMultisample(context, renderbufferPacked, samples,
internalformat, width, height));
if (isCallValid)
{
context->namedRenderbufferStorageMultisample(renderbufferPacked, samples,
internalformat, width, height);
}
ANGLE_CAPTURE(NamedRenderbufferStorageMultisample, isCallValid, context, renderbufferPacked,
samples, internalformat, width, height);
}
}
void GL_APIENTRY ReadnPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLsizei bufSize,
void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glReadnPixels",
"context = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = %s, GLenum type = %s, GLsizei bufSize = %d, void *data = 0x%016" PRIxPTR
"",
CID(context), x, y, width, height, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateReadnPixels(context, x, y, width, height, format, type, bufSize, data));
if (isCallValid)
{
context->readnPixels(x, y, width, height, format, type, bufSize, data);
}
ANGLE_CAPTURE(ReadnPixels, isCallValid, context, x, y, width, height, format, type, bufSize,
data);
}
}
void GL_APIENTRY TextureBarrier()
{
Context *context = GetValidGlobalContext();
EVENT("glTextureBarrier", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateTextureBarrier(context));
if (isCallValid)
{
context->textureBarrier();
}
ANGLE_CAPTURE(TextureBarrier, isCallValid, context);
}
}
void GL_APIENTRY TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureBuffer",
"context = %d, GLuint texture = %u, GLenum internalformat = %s, GLuint buffer = %u",
CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat),
buffer);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureBuffer(context, texturePacked, internalformat, bufferPacked));
if (isCallValid)
{
context->textureBuffer(texturePacked, internalformat, bufferPacked);
}
ANGLE_CAPTURE(TextureBuffer, isCallValid, context, texturePacked, internalformat,
bufferPacked);
}
}
void GL_APIENTRY TextureBufferRange(GLuint texture,
GLenum internalformat,
GLuint buffer,
GLintptr offset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureBufferRange",
"context = %d, GLuint texture = %u, GLenum internalformat = %s, GLuint buffer = %u, "
"GLintptr offset = %llu, GLsizeiptr size = %llu",
CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat),
buffer, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureBufferRange(context, texturePacked, internalformat,
bufferPacked, offset, size));
if (isCallValid)
{
context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size);
}
ANGLE_CAPTURE(TextureBufferRange, isCallValid, context, texturePacked, internalformat,
bufferPacked, offset, size);
}
}
void GL_APIENTRY TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(
"glTextureParameterIiv",
"context = %d, GLuint texture = %u, GLenum pname = %s, const GLint *params = 0x%016" PRIxPTR
"",
CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameterIiv(context, texturePacked, pname, params));
if (isCallValid)
{
context->textureParameterIiv(texturePacked, pname, params);
}
ANGLE_CAPTURE(TextureParameterIiv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureParameterIuiv",
"context = %d, GLuint texture = %u, GLenum pname = %s, const GLuint *params = "
"0x%016" PRIxPTR "",
CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname),
(uintptr_t)params);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameterIuiv(context, texturePacked, pname, params));
if (isCallValid)
{
context->textureParameterIuiv(texturePacked, pname, params);
}
ANGLE_CAPTURE(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params);
}
}
void GL_APIENTRY TextureParameterf(GLuint texture, GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureParameterf",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLfloat param = %f", CID(context),
texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameterf(context, texturePacked, pname, param));
if (isCallValid)
{
context->textureParameterf(texturePacked, pname, param);
}
ANGLE_CAPTURE(TextureParameterf, isCallValid, context, texturePacked, pname, param);
}
}
void GL_APIENTRY TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureParameterfv",
"context = %d, GLuint texture = %u, GLenum pname = %s, const GLfloat *param = "
"0x%016" PRIxPTR "",
CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname),
(uintptr_t)param);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameterfv(context, texturePacked, pname, param));
if (isCallValid)
{
context->textureParameterfv(texturePacked, pname, param);
}
ANGLE_CAPTURE(TextureParameterfv, isCallValid, context, texturePacked, pname, param);
}
}
void GL_APIENTRY TextureParameteri(GLuint texture, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureParameteri",
"context = %d, GLuint texture = %u, GLenum pname = %s, GLint param = %d", CID(context),
texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameteri(context, texturePacked, pname, param));
if (isCallValid)
{
context->textureParameteri(texturePacked, pname, param);
}
ANGLE_CAPTURE(TextureParameteri, isCallValid, context, texturePacked, pname, param);
}
}
void GL_APIENTRY TextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(
"glTextureParameteriv",
"context = %d, GLuint texture = %u, GLenum pname = %s, const GLint *param = 0x%016" PRIxPTR
"",
CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname),
(uintptr_t)param);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureParameteriv(context, texturePacked, pname, param));
if (isCallValid)
{
context->textureParameteriv(texturePacked, pname, param);
}
ANGLE_CAPTURE(TextureParameteriv, isCallValid, context, texturePacked, pname, param);
}
}
void GL_APIENTRY TextureStorage1D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureStorage1D",
"context = %d, GLuint texture = %u, GLsizei levels = %d, GLenum internalformat = %s, "
"GLsizei width = %d",
CID(context), texture, levels,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureStorage1D(context, texturePacked, levels, internalformat, width));
if (isCallValid)
{
context->textureStorage1D(texturePacked, levels, internalformat, width);
}
ANGLE_CAPTURE(TextureStorage1D, isCallValid, context, texturePacked, levels, internalformat,
width);
}
}
void GL_APIENTRY TextureStorage2D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureStorage2D",
"context = %d, GLuint texture = %u, GLsizei levels = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d",
CID(context), texture, levels,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateTextureStorage2D(context, texturePacked, levels,
internalformat, width, height));
if (isCallValid)
{
context->textureStorage2D(texturePacked, levels, internalformat, width, height);
}
ANGLE_CAPTURE(TextureStorage2D, isCallValid, context, texturePacked, levels, internalformat,
width, height);
}
}
void GL_APIENTRY TextureStorage2DMultisample(GLuint texture,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureStorage2DMultisample",
"context = %d, GLuint texture = %u, GLsizei samples = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d, GLboolean fixedsamplelocations = %s",
CID(context), texture, samples,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height,
GLbooleanToString(fixedsamplelocations));
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureStorage2DMultisample(context, texturePacked, samples, internalformat,
width, height, fixedsamplelocations));
if (isCallValid)
{
context->textureStorage2DMultisample(texturePacked, samples, internalformat, width,
height, fixedsamplelocations);
}
ANGLE_CAPTURE(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples,
internalformat, width, height, fixedsamplelocations);
}
}
void GL_APIENTRY TextureStorage3D(GLuint texture,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureStorage3D",
"context = %d, GLuint texture = %u, GLsizei levels = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d",
CID(context), texture, levels,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureStorage3D(context, texturePacked, levels, internalformat,
width, height, depth));
if (isCallValid)
{
context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth);
}
ANGLE_CAPTURE(TextureStorage3D, isCallValid, context, texturePacked, levels, internalformat,
width, height, depth);
}
}
void GL_APIENTRY TextureStorage3DMultisample(GLuint texture,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureStorage3DMultisample",
"context = %d, GLuint texture = %u, GLsizei samples = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLboolean "
"fixedsamplelocations = %s",
CID(context), texture, samples,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth,
GLbooleanToString(fixedsamplelocations));
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureStorage3DMultisample(context, texturePacked, samples, internalformat,
width, height, depth, fixedsamplelocations));
if (isCallValid)
{
context->textureStorage3DMultisample(texturePacked, samples, internalformat, width,
height, depth, fixedsamplelocations);
}
ANGLE_CAPTURE(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples,
internalformat, width, height, depth, fixedsamplelocations);
}
}
void GL_APIENTRY TextureSubImage1D(GLuint texture,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureSubImage1D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLsizei width "
"= %d, GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, width,
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTextureSubImage1D(context, texturePacked, level, xoffset, width,
format, type, pixels));
if (isCallValid)
{
context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels);
}
ANGLE_CAPTURE(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, width,
format, type, pixels);
}
}
void GL_APIENTRY TextureSubImage2D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureSubImage2D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLenum type = %s, "
"const void *pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, width, height,
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureSubImage2D(context, texturePacked, level, xoffset, yoffset, width,
height, format, type, pixels));
if (isCallValid)
{
context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height,
format, type, pixels);
}
ANGLE_CAPTURE(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset,
yoffset, width, height, format, type, pixels);
}
}
void GL_APIENTRY TextureSubImage3D(GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTextureSubImage3D",
"context = %d, GLuint texture = %u, GLint level = %d, GLint xoffset = %d, GLint yoffset "
"= %d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth,
GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTextureSubImage3D(context, texturePacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels));
if (isCallValid)
{
context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
ANGLE_CAPTURE(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, type, pixels);
}
}
void GL_APIENTRY TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glTransformFeedbackBufferBase",
"context = %d, GLuint xfb = %u, GLuint index = %u, GLuint buffer = %u", CID(context), xfb,
index, buffer);
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTransformFeedbackBufferBase(context, xfb, index, bufferPacked));
if (isCallValid)
{
context->transformFeedbackBufferBase(xfb, index, bufferPacked);
}
ANGLE_CAPTURE(TransformFeedbackBufferBase, isCallValid, context, xfb, index, bufferPacked);
}
}
void GL_APIENTRY TransformFeedbackBufferRange(GLuint xfb,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT("glTransformFeedbackBufferRange",
"context = %d, GLuint xfb = %u, GLuint index = %u, GLuint buffer = %u, GLintptr offset = "
"%llu, GLsizeiptr size = %llu",
CID(context), xfb, index, buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size));
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTransformFeedbackBufferRange(context, xfb, index, bufferPacked, offset, size));
if (isCallValid)
{
context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size);
}
ANGLE_CAPTURE(TransformFeedbackBufferRange, isCallValid, context, xfb, index, bufferPacked,
offset, size);
}
}
GLboolean GL_APIENTRY UnmapNamedBuffer(GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glUnmapNamedBuffer", "context = %d, GLuint buffer = %u", CID(context), buffer);
GLboolean returnValue;
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUnmapNamedBuffer(context, bufferPacked));
if (isCallValid)
{
returnValue = context->unmapNamedBuffer(bufferPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::UnmapNamedBuffer, GLboolean>();
}
ANGLE_CAPTURE(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::UnmapNamedBuffer, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayAttribBinding",
"context = %d, GLuint vaobj = %u, GLuint attribindex = %u, GLuint bindingindex = %u",
CID(context), vaobj, attribindex, bindingindex);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexArrayAttribBinding(context, vaobjPacked, attribindex, bindingindex));
if (isCallValid)
{
context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex);
}
ANGLE_CAPTURE(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex,
bindingindex);
}
}
void GL_APIENTRY VertexArrayAttribFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayAttribFormat",
"context = %d, GLuint vaobj = %u, GLuint attribindex = %u, GLint size = %d, GLenum type "
"= %s, GLboolean normalized = %s, GLuint relativeoffset = %u",
CID(context), vaobj, attribindex, size,
GLenumToString(GLenumGroup::VertexAttribType, type), GLbooleanToString(normalized),
relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayAttribFormat(context, vaobjPacked, attribindex, size,
type, normalized, relativeoffset));
if (isCallValid)
{
context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized,
relativeoffset);
}
ANGLE_CAPTURE(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex, size,
type, normalized, relativeoffset);
}
}
void GL_APIENTRY VertexArrayAttribIFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayAttribIFormat",
"context = %d, GLuint vaobj = %u, GLuint attribindex = %u, GLint size = %d, GLenum type "
"= %s, GLuint relativeoffset = %u",
CID(context), vaobj, attribindex, size,
GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayAttribIFormat(context, vaobjPacked, attribindex,
size, type, relativeoffset));
if (isCallValid)
{
context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset);
}
ANGLE_CAPTURE(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex,
size, type, relativeoffset);
}
}
void GL_APIENTRY VertexArrayAttribLFormat(GLuint vaobj,
GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayAttribLFormat",
"context = %d, GLuint vaobj = %u, GLuint attribindex = %u, GLint size = %d, GLenum type "
"= %s, GLuint relativeoffset = %u",
CID(context), vaobj, attribindex, size,
GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayAttribLFormat(context, vaobjPacked, attribindex,
size, type, relativeoffset));
if (isCallValid)
{
context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset);
}
ANGLE_CAPTURE(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex,
size, type, relativeoffset);
}
}
void GL_APIENTRY VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayBindingDivisor",
"context = %d, GLuint vaobj = %u, GLuint bindingindex = %u, GLuint divisor = %u",
CID(context), vaobj, bindingindex, divisor);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexArrayBindingDivisor(context, vaobjPacked, bindingindex, divisor));
if (isCallValid)
{
context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor);
}
ANGLE_CAPTURE(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex,
divisor);
}
}
void GL_APIENTRY VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayElementBuffer", "context = %d, GLuint vaobj = %u, GLuint buffer = %u",
CID(context), vaobj, buffer);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayElementBuffer(context, vaobjPacked, bufferPacked));
if (isCallValid)
{
context->vertexArrayElementBuffer(vaobjPacked, bufferPacked);
}
ANGLE_CAPTURE(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked);
}
}
void GL_APIENTRY VertexArrayVertexBuffer(GLuint vaobj,
GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayVertexBuffer",
"context = %d, GLuint vaobj = %u, GLuint bindingindex = %u, GLuint buffer = %u, GLintptr "
"offset = %llu, GLsizei stride = %d",
CID(context), vaobj, bindingindex, buffer, static_cast<unsigned long long>(offset),
stride);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayVertexBuffer(context, vaobjPacked, bindingindex,
bufferPacked, offset, stride));
if (isCallValid)
{
context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset,
stride);
}
ANGLE_CAPTURE(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex,
bufferPacked, offset, stride);
}
}
void GL_APIENTRY VertexArrayVertexBuffers(GLuint vaobj,
GLuint first,
GLsizei count,
const GLuint *buffers,
const GLintptr *offsets,
const GLsizei *strides)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexArrayVertexBuffers",
"context = %d, GLuint vaobj = %u, GLuint first = %u, GLsizei count = %d, const GLuint "
"*buffers = 0x%016" PRIxPTR ", const GLintptr *offsets = 0x%016" PRIxPTR
", const GLsizei *strides = 0x%016" PRIxPTR "",
CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets,
(uintptr_t)strides);
if (context)
{
VertexArrayID vaobjPacked = FromGL<VertexArrayID>(vaobj);
const BufferID *buffersPacked = FromGL<const BufferID *>(buffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateVertexArrayVertexBuffers(context, vaobjPacked, first, count,
buffersPacked, offsets, strides));
if (isCallValid)
{
context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets,
strides);
}
ANGLE_CAPTURE(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count,
buffersPacked, offsets, strides);
}
}
} // namespace gl