blob: 086e5fc573de174e441ee7a7e6b26edddb297f89 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_autogen.cpp:
// Defines the GLES 3.0 entry points.
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture_gles_3_0_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationES3.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT("glBeginQuery", "context = %d, GLenum target = %s, GLuint id = %u", CID(context),
GLenumToString(GLenumGroup::QueryTarget, target), id);
if (context)
{
QueryType targetPacked = FromGL<QueryType>(target);
QueryID idPacked = FromGL<QueryID>(id);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBeginQuery(context, targetPacked, idPacked));
if (isCallValid)
{
context->beginQuery(targetPacked, idPacked);
}
ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked);
}
}
void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
{
Context *context = GetValidGlobalContext();
EVENT("glBeginTransformFeedback", "context = %d, GLenum primitiveMode = %s", CID(context),
GLenumToString(GLenumGroup::PrimitiveType, primitiveMode));
if (context)
{
PrimitiveMode primitiveModePacked = FromGL<PrimitiveMode>(primitiveMode);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBeginTransformFeedback(context, primitiveModePacked));
if (isCallValid)
{
context->beginTransformFeedback(primitiveModePacked);
}
ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked);
}
}
void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glBindBufferBase",
"context = %d, GLenum target = %s, GLuint index = %u, GLuint buffer = %u", CID(context),
GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindBufferBase(context, targetPacked, index, bufferPacked));
if (isCallValid)
{
context->bindBufferBase(targetPacked, index, bufferPacked);
}
ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked);
}
}
void GL_APIENTRY
BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT("glBindBufferRange",
"context = %d, GLenum target = %s, GLuint index = %u, GLuint buffer = %u, GLintptr "
"offset = %llu, GLsizeiptr size = %llu",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size));
if (isCallValid)
{
context->bindBufferRange(targetPacked, index, bufferPacked, offset, size);
}
ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked,
offset, size);
}
}
void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
{
Context *context = GetValidGlobalContext();
EVENT("glBindSampler", "context = %d, GLuint unit = %u, GLuint sampler = %u", CID(context),
unit, sampler);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked));
if (isCallValid)
{
context->bindSampler(unit, samplerPacked);
}
ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked);
}
}
void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT("glBindTransformFeedback", "context = %d, GLenum target = %s, GLuint id = %u",
CID(context), GLenumToString(GLenumGroup::BindTransformFeedbackTarget, target), id);
if (context)
{
TransformFeedbackID idPacked = FromGL<TransformFeedbackID>(id);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBindTransformFeedback(context, target, idPacked));
if (isCallValid)
{
context->bindTransformFeedback(target, idPacked);
}
ANGLE_CAPTURE(BindTransformFeedback, isCallValid, context, target, idPacked);
}
}
void GL_APIENTRY BindVertexArray(GLuint array)
{
Context *context = GetValidGlobalContext();
EVENT("glBindVertexArray", "context = %d, GLuint array = %u", CID(context), array);
if (context)
{
VertexArrayID arrayPacked = FromGL<VertexArrayID>(array);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBindVertexArray(context, arrayPacked));
if (isCallValid)
{
context->bindVertexArray(arrayPacked);
}
ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked);
}
}
void GL_APIENTRY BlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
Context *context = GetValidGlobalContext();
EVENT("glBlitFramebuffer",
"context = %d, GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask "
"= %s, GLenum filter = %s",
CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(),
GLenumToString(GLenumGroup::BlitFramebufferFilter, filter));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter));
if (isCallValid)
{
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
filter);
}
ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0,
dstY0, dstX1, dstY1, mask, filter);
}
}
void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
Context *context = GetValidGlobalContext();
EVENT("glClearBufferfi",
"context = %d, GLenum buffer = %s, GLint drawbuffer = %d, GLfloat depth = %f, GLint "
"stencil = %d",
CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil));
if (isCallValid)
{
context->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil);
}
}
void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearBufferfv",
"context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearBufferfv(context, buffer, drawbuffer, value));
if (isCallValid)
{
context->clearBufferfv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value);
}
}
void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearBufferiv",
"context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLint *value = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearBufferiv(context, buffer, drawbuffer, value));
if (isCallValid)
{
context->clearBufferiv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value);
}
}
void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glClearBufferuiv",
"context = %d, GLenum buffer = %s, GLint drawbuffer = %d, const GLuint *value = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateClearBufferuiv(context, buffer, drawbuffer, value));
if (isCallValid)
{
context->clearBufferuiv(buffer, drawbuffer, value);
}
ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value);
}
}
GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
Context *context = GetValidGlobalContext();
EVENT("glClientWaitSync",
"context = %d, GLsync sync = 0x%016" PRIxPTR
", GLbitfield flags = %s, GLuint64 timeout = %llu",
CID(context), (uintptr_t)sync,
GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(),
static_cast<unsigned long long>(timeout));
GLenum returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout));
if (isCallValid)
{
returnValue = context->clientWaitSync(sync, flags, timeout);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
}
ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
}
return returnValue;
}
void GL_APIENTRY CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTexImage3D",
"context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei "
"width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei "
"imageSize = %d, const void *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, border,
imageSize, (uintptr_t)data);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
height, depth, border, imageSize, data));
if (isCallValid)
{
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
border, imageSize, data);
}
ANGLE_CAPTURE(CompressedTexImage3D, isCallValid, context, targetPacked, level,
internalformat, width, height, depth, border, imageSize, data);
}
}
void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTexSubImage3D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = %s, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format),
imageSize, (uintptr_t)data);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset,
yoffset, zoffset, width, height, depth,
format, imageSize, data));
if (isCallValid)
{
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data);
}
ANGLE_CAPTURE(CompressedTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
yoffset, zoffset, width, height, depth, format, imageSize, data);
}
}
void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyBufferSubData",
"context = %d, GLenum readTarget = %s, GLenum writeTarget = %s, GLintptr readOffset = "
"%llu, GLintptr writeOffset = %llu, GLsizeiptr size = %llu",
CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget),
GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget),
static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
static_cast<unsigned long long>(size));
if (context)
{
BufferBinding readTargetPacked = FromGL<BufferBinding>(readTarget);
BufferBinding writeTargetPacked = FromGL<BufferBinding>(writeTarget);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked,
readOffset, writeOffset, size));
if (isCallValid)
{
context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
size);
}
ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked,
readOffset, writeOffset, size);
}
}
void GL_APIENTRY CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTexSubImage3D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height "
"= %d",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
zoffset, x, y, width, height);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height));
if (isCallValid)
{
context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
height);
}
ANGLE_CAPTURE(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
yoffset, zoffset, x, y, width, height);
}
}
void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteQueries", "context = %d, GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)ids);
if (context)
{
const QueryID *idsPacked = FromGL<const QueryID *>(ids);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteQueries(context, n, idsPacked));
if (isCallValid)
{
context->deleteQueries(n, idsPacked);
}
ANGLE_CAPTURE(DeleteQueries, isCallValid, context, n, idsPacked);
}
}
void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteSamplers",
"context = %d, GLsizei count = %d, const GLuint *samplers = 0x%016" PRIxPTR "",
CID(context), count, (uintptr_t)samplers);
if (context)
{
const SamplerID *samplersPacked = FromGL<const SamplerID *>(samplers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked));
if (isCallValid)
{
context->deleteSamplers(count, samplersPacked);
}
ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked);
}
}
void GL_APIENTRY DeleteSync(GLsync sync)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteSync", "context = %d, GLsync sync = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)sync);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync));
if (isCallValid)
{
context->deleteSync(sync);
}
ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync);
}
}
void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteTransformFeedbacks",
"context = %d, GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids);
if (context)
{
const TransformFeedbackID *idsPacked = FromGL<const TransformFeedbackID *>(ids);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, idsPacked));
if (isCallValid)
{
context->deleteTransformFeedbacks(n, idsPacked);
}
ANGLE_CAPTURE(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked);
}
}
void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteVertexArrays",
"context = %d, GLsizei n = %d, const GLuint *arrays = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)arrays);
if (context)
{
const VertexArrayID *arraysPacked = FromGL<const VertexArrayID *>(arrays);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked));
if (isCallValid)
{
context->deleteVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked);
}
}
void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawArraysInstanced",
"context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d, GLsizei "
"instancecount = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count,
instancecount);
if (context)
{
PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount));
if (isCallValid)
{
context->drawArraysInstanced(modePacked, first, count, instancecount);
}
ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
instancecount);
}
}
void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawBuffers", "context = %d, GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)bufs);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDrawBuffers(context, n, bufs));
if (isCallValid)
{
context->drawBuffers(n, bufs);
}
ANGLE_CAPTURE(DrawBuffers, isCallValid, context, n, bufs);
}
}
void GL_APIENTRY DrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawElementsInstanced",
"context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
"*indices = 0x%016" PRIxPTR ", GLsizei instancecount = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount);
if (context)
{
PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGL<DrawElementsType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDrawElementsInstanced(context, modePacked, count, typePacked,
indices, instancecount));
if (isCallValid)
{
context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
}
ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
indices, instancecount);
}
}
void GL_APIENTRY DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawRangeElements",
"context = %d, GLenum mode = %s, GLuint start = %u, GLuint end = %u, GLsizei count = %d, "
"GLenum type = %s, const void *indices = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count,
GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
if (context)
{
PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGL<DrawElementsType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDrawRangeElements(context, modePacked, start, end,
count, typePacked, indices));
if (isCallValid)
{
context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
}
ANGLE_CAPTURE(DrawRangeElements, isCallValid, context, modePacked, start, end, count,
typePacked, indices);
}
}
void GL_APIENTRY EndQuery(GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT("glEndQuery", "context = %d, GLenum target = %s", CID(context),
GLenumToString(GLenumGroup::QueryTarget, target));
if (context)
{
QueryType targetPacked = FromGL<QueryType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateEndQuery(context, targetPacked));
if (isCallValid)
{
context->endQuery(targetPacked);
}
ANGLE_CAPTURE(EndQuery, isCallValid, context, targetPacked);
}
}
void GL_APIENTRY EndTransformFeedback()
{
Context *context = GetValidGlobalContext();
EVENT("glEndTransformFeedback", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context));
if (isCallValid)
{
context->endTransformFeedback();
}
ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context);
}
}
GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
{
Context *context = GetValidGlobalContext();
EVENT("glFenceSync", "context = %d, GLenum condition = %s, GLbitfield flags = %s", CID(context),
GLenumToString(GLenumGroup::SyncCondition, condition),
GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str());
GLsync returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateFenceSync(context, condition, flags));
if (isCallValid)
{
returnValue = context->fenceSync(condition, flags);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
}
ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
}
return returnValue;
}
void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
Context *context = GetValidGlobalContext();
EVENT("glFlushMappedBufferRange",
"context = %d, GLenum target = %s, GLintptr offset = %llu, GLsizeiptr length = %llu",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateFlushMappedBufferRange(context, targetPacked, offset, length));
if (isCallValid)
{
context->flushMappedBufferRange(targetPacked, offset, length);
}
ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length);
}
}
void GL_APIENTRY
FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
Context *context = GetValidGlobalContext();
EVENT("glFramebufferTextureLayer",
"context = %d, GLenum target = %s, GLenum attachment = %s, GLuint texture = %u, GLint "
"level = %d, GLint layer = %d",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer);
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateFramebufferTextureLayer(context, target, attachment,
texturePacked, level, layer));
if (isCallValid)
{
context->framebufferTextureLayer(target, attachment, texturePacked, level, layer);
}
ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment,
texturePacked, level, layer);
}
}
void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glGenQueries", "context = %d, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)ids);
if (context)
{
QueryID *idsPacked = FromGL<QueryID *>(ids);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGenQueries(context, n, idsPacked));
if (isCallValid)
{
context->genQueries(n, idsPacked);
}
ANGLE_CAPTURE(GenQueries, isCallValid, context, n, idsPacked);
}
}
void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
{
Context *context = GetValidGlobalContext();
EVENT("glGenSamplers", "context = %d, GLsizei count = %d, GLuint *samplers = 0x%016" PRIxPTR "",
CID(context), count, (uintptr_t)samplers);
if (context)
{
SamplerID *samplersPacked = FromGL<SamplerID *>(samplers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked));
if (isCallValid)
{
context->genSamplers(count, samplersPacked);
}
ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked);
}
}
void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
{
Context *context = GetValidGlobalContext();
EVENT("glGenTransformFeedbacks",
"context = %d, GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)ids);
if (context)
{
TransformFeedbackID *idsPacked = FromGL<TransformFeedbackID *>(ids);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenTransformFeedbacks(context, n, idsPacked));
if (isCallValid)
{
context->genTransformFeedbacks(n, idsPacked);
}
ANGLE_CAPTURE(GenTransformFeedbacks, isCallValid, context, n, idsPacked);
}
}
void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
{
Context *context = GetValidGlobalContext();
EVENT("glGenVertexArrays", "context = %d, GLsizei n = %d, GLuint *arrays = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)arrays);
if (context)
{
VertexArrayID *arraysPacked = FromGL<VertexArrayID *>(arrays);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked));
if (isCallValid)
{
context->genVertexArrays(n, arraysPacked);
}
ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked);
}
}
void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformBlockName)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveUniformBlockName",
"context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, "
"GLsizei *length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR "",
CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
(uintptr_t)uniformBlockName);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndex, bufSize,
length, uniformBlockName));
if (isCallValid)
{
context->getActiveUniformBlockName(programPacked, uniformBlockIndex, bufSize, length,
uniformBlockName);
}
ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked,
uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveUniformBlockiv",
"context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = %s, "
"GLint *params = 0x%016" PRIxPTR "",
CID(context), program, uniformBlockIndex,
GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveUniformBlockiv(context, programPacked,
uniformBlockIndex, pname, params));
if (isCallValid)
{
context->getActiveUniformBlockiv(programPacked, uniformBlockIndex, pname, params);
}
ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked,
uniformBlockIndex, pname, params);
}
}
void GL_APIENTRY GetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint *uniformIndices,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveUniformsiv",
"context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLuint "
"*uniformIndices = 0x%016" PRIxPTR ", GLenum pname = %s, GLint *params = 0x%016" PRIxPTR
"",
CID(context), program, uniformCount, (uintptr_t)uniformIndices,
GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveUniformsiv(context, programPacked, uniformCount,
uniformIndices, pname, params));
if (isCallValid)
{
context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
params);
}
ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
uniformIndices, pname, params);
}
}
void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetBufferParameteri64v",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint64 *params = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetBufferParameteri64v(context, targetPacked, pname, params));
if (isCallValid)
{
context->getBufferParameteri64v(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params);
}
}
void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetBufferPointerv",
"context = %d, GLenum target = %s, GLenum pname = %s, void **params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetBufferPointerv(context, targetPacked, pname, params));
if (isCallValid)
{
context->getBufferPointerv(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetBufferPointerv, isCallValid, context, targetPacked, pname, params);
}
}
GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetFragDataLocation",
"context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetFragDataLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getFragDataLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
}
ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetInteger64i_v",
"context = %d, GLenum target = %s, GLuint index = %u, GLint64 *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data));
if (isCallValid)
{
context->getInteger64i_v(target, index, data);
}
ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data);
}
}
void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetInteger64v", "context = %d, GLenum pname = %s, GLint64 *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetInteger64v(context, pname, data));
if (isCallValid)
{
context->getInteger64v(pname, data);
}
ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data);
}
}
void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetIntegeri_v",
"context = %d, GLenum target = %s, GLuint index = %u, GLint *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data));
if (isCallValid)
{
context->getIntegeri_v(target, index, data);
}
ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data);
}
}
void GL_APIENTRY GetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetInternalformativ",
"context = %d, GLenum target = %s, GLenum internalformat = %s, GLenum pname = %s, "
"GLsizei bufSize = %d, GLint *params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::InternalFormat, internalformat),
GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params));
if (isCallValid)
{
context->getInternalformativ(target, internalformat, pname, bufSize, params);
}
ANGLE_CAPTURE(GetInternalformativ, isCallValid, context, target, internalformat, pname,
bufSize, params);
}
}
void GL_APIENTRY GetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetProgramBinary",
"context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLenum *binaryFormat = 0x%016" PRIxPTR ", void *binary = 0x%016" PRIxPTR "",
CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat,
(uintptr_t)binary);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize,
length, binaryFormat, binary));
if (isCallValid)
{
context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary);
}
ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length,
binaryFormat, binary);
}
}
void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryObjectuiv",
"context = %d, GLuint id = %u, GLenum pname = %s, GLuint *params = 0x%016" PRIxPTR "",
CID(context), id, GLenumToString(GLenumGroup::QueryObjectParameterName, pname),
(uintptr_t)params);
if (context)
{
QueryID idPacked = FromGL<QueryID>(id);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetQueryObjectuiv(context, idPacked, pname, params));
if (isCallValid)
{
context->getQueryObjectuiv(idPacked, pname, params);
}
ANGLE_CAPTURE(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params);
}
}
void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetQueryiv",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::QueryTarget, target),
GLenumToString(GLenumGroup::QueryParameterName, pname), (uintptr_t)params);
if (context)
{
QueryType targetPacked = FromGL<QueryType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params));
if (isCallValid)
{
context->getQueryiv(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetQueryiv, isCallValid, context, targetPacked, pname, params);
}
}
void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetSamplerParameterfv",
"context = %d, GLuint sampler = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR
"",
CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
(uintptr_t)params);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetSamplerParameterfv(context, samplerPacked, pname, params));
if (isCallValid)
{
context->getSamplerParameterfv(samplerPacked, pname, params);
}
ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params);
}
}
void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetSamplerParameteriv",
"context = %d, GLuint sampler = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
(uintptr_t)params);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetSamplerParameteriv(context, samplerPacked, pname, params));
if (isCallValid)
{
context->getSamplerParameteriv(samplerPacked, pname, params);
}
ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params);
}
}
const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glGetStringi", "context = %d, GLenum name = %s, GLuint index = %u", CID(context),
GLenumToString(GLenumGroup::StringName, name), index);
const GLubyte *returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index));
if (isCallValid)
{
returnValue = context->getStringi(name, index);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
}
ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
}
return returnValue;
}
void GL_APIENTRY
GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
Context *context = GetGlobalContext();
EVENT("glGetSynciv",
"context = %d, GLsync sync = 0x%016" PRIxPTR
", GLenum pname = %s, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLint *values = 0x%016" PRIxPTR "",
CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname),
bufSize, (uintptr_t)length, (uintptr_t)values);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetSynciv(context, sync, pname, bufSize, length, values));
if (isCallValid)
{
context->getSynciv(sync, pname, bufSize, length, values);
}
ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values);
}
}
void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLsizei *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTransformFeedbackVarying",
"context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLsizei *size = 0x%016" PRIxPTR
", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTransformFeedbackVarying(context, programPacked, index,
bufSize, length, size, type, name));
if (isCallValid)
{
context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type,
name);
}
ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index,
bufSize, length, size, type, name);
}
}
GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformBlockIndex",
"context = %d, GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR "",
CID(context), program, (uintptr_t)uniformBlockName);
GLuint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName));
if (isCallValid)
{
returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
}
ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName,
returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
}
return returnValue;
}
void GL_APIENTRY GetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar *const *uniformNames,
GLuint *uniformIndices)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformIndices",
"context = %d, GLuint program = %u, GLsizei uniformCount = %d, const GLchar "
"*const*uniformNames = 0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR "",
CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformIndices(context, programPacked, uniformCount,
uniformNames, uniformIndices));
if (isCallValid)
{
context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
}
ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
uniformNames, uniformIndices);
}
}
void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformuiv",
"context = %d, GLuint program = %u, GLint location = %d, GLuint *params = 0x%016" PRIxPTR
"",
CID(context), program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformuiv(context, programPacked, location, params));
if (isCallValid)
{
context->getUniformuiv(programPacked, location, params);
}
ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, location, params);
}
}
void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribIiv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname),
(uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexAttribIiv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribIiv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribIuiv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLuint *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname),
(uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexAttribIuiv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribIuiv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY InvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments)
{
Context *context = GetValidGlobalContext();
EVENT("glInvalidateFramebuffer",
"context = %d, GLenum target = %s, GLsizei numAttachments = %d, const GLenum "
"*attachments = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), numAttachments,
(uintptr_t)attachments);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateInvalidateFramebuffer(context, target, numAttachments, attachments));
if (isCallValid)
{
context->invalidateFramebuffer(target, numAttachments, attachments);
}
ANGLE_CAPTURE(InvalidateFramebuffer, isCallValid, context, target, numAttachments,
attachments);
}
}
void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glInvalidateSubFramebuffer",
"context = %d, GLenum target = %s, GLsizei numAttachments = %d, const GLenum "
"*attachments = 0x%016" PRIxPTR
", GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), numAttachments,
(uintptr_t)attachments, x, y, width, height);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateInvalidateSubFramebuffer(context, target, numAttachments,
attachments, x, y, width, height));
if (isCallValid)
{
context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
height);
}
ANGLE_CAPTURE(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments,
attachments, x, y, width, height);
}
}
GLboolean GL_APIENTRY IsQuery(GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT("glIsQuery", "context = %d, GLuint id = %u", CID(context), id);
GLboolean returnValue;
if (context)
{
QueryID idPacked = FromGL<QueryID>(id);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsQuery(context, idPacked));
if (isCallValid)
{
returnValue = context->isQuery(idPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
}
ANGLE_CAPTURE(IsQuery, isCallValid, context, idPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsSampler(GLuint sampler)
{
Context *context = GetValidGlobalContext();
EVENT("glIsSampler", "context = %d, GLuint sampler = %u", CID(context), sampler);
GLboolean returnValue;
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked));
if (isCallValid)
{
returnValue = context->isSampler(samplerPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
}
ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsSync(GLsync sync)
{
Context *context = GetValidGlobalContext();
EVENT("glIsSync", "context = %d, GLsync sync = 0x%016" PRIxPTR "", CID(context),
(uintptr_t)sync);
GLboolean returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync));
if (isCallValid)
{
returnValue = context->isSync(sync);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
}
ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
{
Context *context = GetValidGlobalContext();
EVENT("glIsTransformFeedback", "context = %d, GLuint id = %u", CID(context), id);
GLboolean returnValue;
if (context)
{
TransformFeedbackID idPacked = FromGL<TransformFeedbackID>(id);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateIsTransformFeedback(context, idPacked));
if (isCallValid)
{
returnValue = context->isTransformFeedback(idPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
}
ANGLE_CAPTURE(IsTransformFeedback, isCallValid, context, idPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsVertexArray(GLuint array)
{
Context *context = GetValidGlobalContext();
EVENT("glIsVertexArray", "context = %d, GLuint array = %u", CID(context), array);
GLboolean returnValue;
if (context)
{
VertexArrayID arrayPacked = FromGL<VertexArrayID>(array);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateIsVertexArray(context, arrayPacked));
if (isCallValid)
{
returnValue = context->isVertexArray(arrayPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
}
ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
}
return returnValue;
}
void *GL_APIENTRY MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
Context *context = GetValidGlobalContext();
EVENT("glMapBufferRange",
"context = %d, GLenum target = %s, GLintptr offset = %llu, GLsizeiptr length = %llu, "
"GLbitfield access = %s",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str());
void *returnValue;
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateMapBufferRange(context, targetPacked, offset, length, access));
if (isCallValid)
{
returnValue = context->mapBufferRange(targetPacked, offset, length, access);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
}
ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access,
returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
}
return returnValue;
}
void GL_APIENTRY PauseTransformFeedback()
{
Context *context = GetValidGlobalContext();
EVENT("glPauseTransformFeedback", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidatePauseTransformFeedback(context));
if (isCallValid)
{
context->pauseTransformFeedback();
}
ANGLE_CAPTURE(PauseTransformFeedback, isCallValid, context);
}
}
void GL_APIENTRY ProgramBinary(GLuint program,
GLenum binaryFormat,
const void *binary,
GLsizei length)
{
Context *context = GetValidGlobalContext();
EVENT("glProgramBinary",
"context = %d, GLuint program = %u, GLenum binaryFormat = %s, const void *binary = "
"0x%016" PRIxPTR ", GLsizei length = %d",
CID(context), program, GLenumToString(GLenumGroup::DefaultGroup, binaryFormat),
(uintptr_t)binary, length);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateProgramBinary(context, programPacked, binaryFormat, binary, length));
if (isCallValid)
{
context->programBinary(programPacked, binaryFormat, binary, length);
}
ANGLE_CAPTURE(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary,
length);
}
}
void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
Context *context = GetValidGlobalContext();
EVENT("glProgramParameteri",
"context = %d, GLuint program = %u, GLenum pname = %s, GLint value = %d", CID(context),
program, GLenumToString(GLenumGroup::ProgramParameterPName, pname), value);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateProgramParameteri(context, programPacked, pname, value));
if (isCallValid)
{
context->programParameteri(programPacked, pname, value);
}
ANGLE_CAPTURE(ProgramParameteri, isCallValid, context, programPacked, pname, value);
}
}
void GL_APIENTRY ReadBuffer(GLenum src)
{
Context *context = GetValidGlobalContext();
EVENT("glReadBuffer", "context = %d, GLenum src = %s", CID(context),
GLenumToString(GLenumGroup::ReadBufferMode, src));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateReadBuffer(context, src));
if (isCallValid)
{
context->readBuffer(src);
}
ANGLE_CAPTURE(ReadBuffer, isCallValid, context, src);
}
}
void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glRenderbufferStorageMultisample",
"context = %d, GLenum target = %s, GLsizei samples = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d",
CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateRenderbufferStorageMultisample(context, target, samples,
internalformat, width, height));
if (isCallValid)
{
context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
}
ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples,
internalformat, width, height);
}
}
void GL_APIENTRY ResumeTransformFeedback()
{
Context *context = GetValidGlobalContext();
EVENT("glResumeTransformFeedback", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateResumeTransformFeedback(context));
if (isCallValid)
{
context->resumeTransformFeedback();
}
ANGLE_CAPTURE(ResumeTransformFeedback, isCallValid, context);
}
}
void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT("glSamplerParameterf",
"context = %d, GLuint sampler = %u, GLenum pname = %s, GLfloat param = %f", CID(context),
sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateSamplerParameterf(context, samplerPacked, pname, param));
if (isCallValid)
{
context->samplerParameterf(samplerPacked, pname, param);
}
ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param);
}
}
void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
Context *context = GetValidGlobalContext();
EVENT("glSamplerParameterfv",
"context = %d, GLuint sampler = %u, GLenum pname = %s, const GLfloat *param = "
"0x%016" PRIxPTR "",
CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
(uintptr_t)param);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateSamplerParameterfv(context, samplerPacked, pname, param));
if (isCallValid)
{
context->samplerParameterfv(samplerPacked, pname, param);
}
ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param);
}
}
void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT("glSamplerParameteri",
"context = %d, GLuint sampler = %u, GLenum pname = %s, GLint param = %d", CID(context),
sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateSamplerParameteri(context, samplerPacked, pname, param));
if (isCallValid)
{
context->samplerParameteri(samplerPacked, pname, param);
}
ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param);
}
}
void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
Context *context = GetValidGlobalContext();
EVENT(
"glSamplerParameteriv",
"context = %d, GLuint sampler = %u, GLenum pname = %s, const GLint *param = 0x%016" PRIxPTR
"",
CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname),
(uintptr_t)param);
if (context)
{
SamplerID samplerPacked = FromGL<SamplerID>(sampler);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateSamplerParameteriv(context, samplerPacked, pname, param));
if (isCallValid)
{
context->samplerParameteriv(samplerPacked, pname, param);
}
ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param);
}
}
void GL_APIENTRY TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTexImage3D",
"context = %d, GLenum target = %s, GLint level = %d, GLint internalformat = %d, GLsizei "
"width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = "
"%s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat,
width, height, depth, border, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexImage3D(context, targetPacked, level, internalformat, width,
height, depth, border, format, type, pixels));
if (isCallValid)
{
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
format, type, pixels);
}
ANGLE_CAPTURE(TexImage3D, isCallValid, context, targetPacked, level, internalformat, width,
height, depth, border, format, type, pixels);
}
}
void GL_APIENTRY
TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glTexStorage2D",
"context = %d, GLenum target = %s, GLsizei levels = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height));
if (isCallValid)
{
context->texStorage2D(targetPacked, levels, internalformat, width, height);
}
ANGLE_CAPTURE(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat,
width, height);
}
}
void GL_APIENTRY TexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
Context *context = GetValidGlobalContext();
EVENT("glTexStorage3D",
"context = %d, GLenum target = %s, GLsizei levels = %d, GLenum internalformat = %s, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexStorage3D(context, targetPacked, levels, internalformat,
width, height, depth));
if (isCallValid)
{
context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
}
ANGLE_CAPTURE(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat,
width, height, depth);
}
}
void GL_APIENTRY TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTexSubImage3D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = %s, GLenum type = %s, const void *pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels));
if (isCallValid)
{
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, pixels);
}
ANGLE_CAPTURE(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset,
zoffset, width, height, depth, format, type, pixels);
}
}
void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
GLsizei count,
const GLchar *const *varyings,
GLenum bufferMode)
{
Context *context = GetValidGlobalContext();
EVENT("glTransformFeedbackVaryings",
"context = %d, GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = "
"0x%016" PRIxPTR ", GLenum bufferMode = %s",
CID(context), program, count, (uintptr_t)varyings,
GLenumToString(GLenumGroup::DefaultGroup, bufferMode));
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateTransformFeedbackVaryings(
context, programPacked, count, varyings, bufferMode));
if (isCallValid)
{
context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode);
}
ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count,
varyings, bufferMode);
}
}
void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1ui", "context = %d, GLint location = %d, GLuint v0 = %u", CID(context),
location, v0);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateUniform1ui(context, location, v0));
if (isCallValid)
{
context->uniform1ui(location, v0);
}
ANGLE_CAPTURE(Uniform1ui, isCallValid, context, location, v0);
}
}
void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1uiv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1uiv(context, location, count, value));
if (isCallValid)
{
context->uniform1uiv(location, count, value);
}
ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2ui", "context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u",
CID(context), location, v0, v1);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2ui(context, location, v0, v1));
if (isCallValid)
{
context->uniform2ui(location, v0, v1);
}
ANGLE_CAPTURE(Uniform2ui, isCallValid, context, location, v0, v1);
}
}
void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2uiv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2uiv(context, location, count, value));
if (isCallValid)
{
context->uniform2uiv(location, count, value);
}
ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform3ui",
"context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u",
CID(context), location, v0, v1, v2);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2));
if (isCallValid)
{
context->uniform3ui(location, v0, v1, v2);
}
ANGLE_CAPTURE(Uniform3ui, isCallValid, context, location, v0, v1, v2);
}
}
void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform3uiv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform3uiv(context, location, count, value));
if (isCallValid)
{
context->uniform3uiv(location, count, value);
}
ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform4ui",
"context = %d, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, "
"GLuint v3 = %u",
CID(context), location, v0, v1, v2, v3);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3));
if (isCallValid)
{
context->uniform4ui(location, v0, v1, v2, v3);
}
ANGLE_CAPTURE(Uniform4ui, isCallValid, context, location, v0, v1, v2, v3);
}
}
void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform4uiv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLuint *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform4uiv(context, location, count, value));
if (isCallValid)
{
context->uniform4uiv(location, count, value);
}
ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformBlockBinding",
"context = %d, GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint "
"uniformBlockBinding = %u",
CID(context), program, uniformBlockIndex, uniformBlockBinding);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformBlockBinding(context, programPacked, uniformBlockIndex,
uniformBlockBinding));
if (isCallValid)
{
context->uniformBlockBinding(programPacked, uniformBlockIndex, uniformBlockBinding);
}
ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndex,
uniformBlockBinding);
}
}
void GL_APIENTRY UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix2x3fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2x3fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x3fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix2x4fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix2x4fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix2x4fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix3x2fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3x2fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x2fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix3x4fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix3x4fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix3x4fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix4x2fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4x2fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x2fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniformMatrix4x3fv",
"context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const "
"GLfloat *value = 0x%016" PRIxPTR "",
CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateUniformMatrix4x3fv(context, location, count, transpose, value));
if (isCallValid)
{
context->uniformMatrix4x3fv(location, count, transpose, value);
}
ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, location, count, transpose, value);
}
}
GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT("glUnmapBuffer", "context = %d, GLenum target = %s", CID(context),
GLenumToString(GLenumGroup::BufferTargetARB, target));
GLboolean returnValue;
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUnmapBuffer(context, targetPacked));
if (isCallValid)
{
returnValue = context->unmapBuffer(targetPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
}
ANGLE_CAPTURE(UnmapBuffer, isCallValid, context, targetPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribDivisor", "context = %d, GLuint index = %u, GLuint divisor = %u",
CID(context), index, divisor);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor));
if (isCallValid)
{
context->vertexAttribDivisor(index, divisor);
}
ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor);
}
}
void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribI4i",
"context = %d, GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttribI4i(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribI4iv",
"context = %d, GLuint index = %u, const GLint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttribI4iv(context, index, v));
if (isCallValid)
{
context->vertexAttribI4iv(index, v);
}
ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v);
}
}
void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribI4ui",
"context = %d, GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w "
"= %u",
CID(context), index, x, y, z, w);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w));
if (isCallValid)
{
context->vertexAttribI4ui(index, x, y, z, w);
}
ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w);
}
}
void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribI4uiv",
"context = %d, GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR "", CID(context),
index, (uintptr_t)v);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v));
if (isCallValid)
{
context->vertexAttribI4uiv(index, v);
}
ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v);
}
}
void GL_APIENTRY
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
Context *context = GetValidGlobalContext();
EVENT("glVertexAttribIPointer",
"context = %d, GLuint index = %u, GLint size = %d, GLenum type = %s, GLsizei stride = "
"%d, const void *pointer = 0x%016" PRIxPTR "",
CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
stride, (uintptr_t)pointer);
if (context)
{
VertexAttribType typePacked = FromGL<VertexAttribType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer));
if (isCallValid)
{
context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
}
ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride,
pointer);
}
}
void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
Context *context = GetValidGlobalContext();
EVENT("glWaitSync",
"context = %d, GLsync sync = 0x%016" PRIxPTR
", GLbitfield flags = %s, GLuint64 timeout = %llu",
CID(context), (uintptr_t)sync,
GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(),
static_cast<unsigned long long>(timeout));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout));
if (isCallValid)
{
context->waitSync(sync, flags, timeout);
}
ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout);
}
}
} // namespace gl