blob: f738475a945dd1f47474d0da70e7eea1a8f3a496 [file] [log] [blame]
// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/base/compiler-specific.h"
#include "src/codegen/machine-type.h"
#include "src/common/globals.h"
#include "src/compiler/graph-reducer.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/node-aux-data.h"
#include "src/compiler/persistent-map.h"
#include "src/handles/maybe-handles.h"
#include "src/zone/zone-handle-set.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class CommonOperatorBuilder;
struct ObjectAccess;
class Graph;
class JSGraph;
class V8_EXPORT_PRIVATE CsaLoadElimination final
: public NON_EXPORTED_BASE(AdvancedReducer) {
CsaLoadElimination(Editor* editor, JSGraph* jsgraph, Zone* zone)
: AdvancedReducer(editor),
node_states_(jsgraph->graph()->NodeCount(), zone),
zone_(zone) {}
~CsaLoadElimination() final = default;
CsaLoadElimination(const CsaLoadElimination&) = delete;
CsaLoadElimination& operator=(const CsaLoadElimination&) = delete;
const char* reducer_name() const override { return "CsaLoadElimination"; }
Reduction Reduce(Node* node) final;
struct FieldInfo {
FieldInfo() = default;
FieldInfo(Node* value, MachineRepresentation representation)
: value(value), representation(representation) {}
bool operator==(const FieldInfo& other) const {
return value == other.value && representation == other.representation;
bool operator!=(const FieldInfo& other) const { return !(*this == other); }
bool IsEmpty() const { return value == nullptr; }
Node* value = nullptr;
MachineRepresentation representation = MachineRepresentation::kNone;
class AbstractState final : public ZoneObject {
explicit AbstractState(Zone* zone) : field_infos_(zone) {}
bool Equals(AbstractState const* that) const {
return field_infos_ == that->field_infos_;
void Merge(AbstractState const* that, Zone* zone);
AbstractState const* KillField(Node* object, Node* offset,
MachineRepresentation repr,
Zone* zone) const;
AbstractState const* AddField(Node* object, Node* offset, FieldInfo info,
Zone* zone) const;
FieldInfo Lookup(Node* object, Node* offset) const;
void Print() const;
using Field = std::pair<Node*, Node*>;
using FieldInfos = PersistentMap<Field, FieldInfo>;
FieldInfos field_infos_;
Reduction ReduceLoadFromObject(Node* node, ObjectAccess const& access);
Reduction ReduceStoreToObject(Node* node, ObjectAccess const& access);
Reduction ReduceEffectPhi(Node* node);
Reduction ReduceStart(Node* node);
Reduction ReduceCall(Node* node);
Reduction ReduceOtherNode(Node* node);
Reduction UpdateState(Node* node, AbstractState const* state);
Reduction PropagateInputState(Node* node);
AbstractState const* ComputeLoopState(Node* node,
AbstractState const* state) const;
CommonOperatorBuilder* common() const;
Isolate* isolate() const;
Graph* graph() const;
JSGraph* jsgraph() const { return jsgraph_; }
Zone* zone() const { return zone_; }
AbstractState const* empty_state() const { return &empty_state_; }
AbstractState const empty_state_;
NodeAuxData<AbstractState const*> node_states_;
JSGraph* const jsgraph_;
Zone* zone_;
} // namespace compiler
} // namespace internal
} // namespace v8