| // Copyright 2011 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_HANDLES_HANDLES_H_ |
| #define V8_HANDLES_HANDLES_H_ |
| |
| #include <type_traits> |
| |
| #include "include/v8.h" |
| #include "src/base/functional.h" |
| #include "src/base/macros.h" |
| #include "src/common/checks.h" |
| #include "src/common/globals.h" |
| #include "src/zone/zone.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Forward declarations. |
| class HandleScopeImplementer; |
| class Isolate; |
| class LocalHeap; |
| class LocalIsolate; |
| template <typename T> |
| class MaybeHandle; |
| class Object; |
| class OrderedHashMap; |
| class OrderedHashSet; |
| class OrderedNameDictionary; |
| class RootVisitor; |
| class SmallOrderedHashMap; |
| class SmallOrderedHashSet; |
| class SmallOrderedNameDictionary; |
| class WasmExportedFunctionData; |
| |
| // ---------------------------------------------------------------------------- |
| // Base class for Handle instantiations. Don't use directly. |
| class HandleBase { |
| public: |
| V8_INLINE explicit HandleBase(Address* location) : location_(location) {} |
| V8_INLINE explicit HandleBase(Address object, Isolate* isolate); |
| V8_INLINE explicit HandleBase(Address object, LocalIsolate* isolate); |
| V8_INLINE explicit HandleBase(Address object, LocalHeap* local_heap); |
| |
| // Check if this handle refers to the exact same object as the other handle. |
| V8_INLINE bool is_identical_to(const HandleBase that) const; |
| V8_INLINE bool is_null() const { return location_ == nullptr; } |
| |
| // Returns the raw address where this handle is stored. This should only be |
| // used for hashing handles; do not ever try to dereference it. |
| V8_INLINE Address address() const { return bit_cast<Address>(location_); } |
| |
| // Returns the address to where the raw pointer is stored. |
| // TODO(leszeks): This should probably be a const Address*, to encourage using |
| // PatchValue for modifying the handle's value. |
| V8_INLINE Address* location() const { |
| SLOW_DCHECK(location_ == nullptr || IsDereferenceAllowed()); |
| return location_; |
| } |
| |
| protected: |
| #ifdef DEBUG |
| bool V8_EXPORT_PRIVATE IsDereferenceAllowed() const; |
| #else |
| V8_INLINE |
| bool V8_EXPORT_PRIVATE IsDereferenceAllowed() const { return true; } |
| #endif // DEBUG |
| |
| // This uses type Address* as opposed to a pointer type to a typed |
| // wrapper class, because it doesn't point to instances of such a |
| // wrapper class. Design overview: https://goo.gl/Ph4CGz |
| Address* location_; |
| }; |
| |
| // ---------------------------------------------------------------------------- |
| // A Handle provides a reference to an object that survives relocation by |
| // the garbage collector. |
| // |
| // Handles are only valid within a HandleScope. When a handle is created |
| // for an object a cell is allocated in the current HandleScope. |
| // |
| // Also note that Handles do not provide default equality comparison or hashing |
| // operators on purpose. Such operators would be misleading, because intended |
| // semantics is ambiguous between Handle location and object identity. Instead |
| // use either {is_identical_to} or {location} explicitly. |
| template <typename T> |
| class Handle final : public HandleBase { |
| public: |
| // {ObjectRef} is returned by {Handle::operator->}. It should never be stored |
| // anywhere or used in any other code; no one should ever have to spell out |
| // {ObjectRef} in code. Its only purpose is to be dereferenced immediately by |
| // "operator-> chaining". Returning the address of the field is valid because |
| // this objects lifetime only ends at the end of the full statement. |
| class ObjectRef { |
| public: |
| T* operator->() { return &object_; } |
| |
| private: |
| friend class Handle<T>; |
| explicit ObjectRef(T object) : object_(object) {} |
| |
| T object_; |
| }; |
| |
| V8_INLINE explicit Handle() : HandleBase(nullptr) { |
| // Skip static type check in order to allow Handle<XXX>::null() as default |
| // parameter values in non-inl header files without requiring full |
| // definition of type XXX. |
| } |
| |
| V8_INLINE explicit Handle(Address* location) : HandleBase(location) { |
| // This static type check also fails for forward class declarations. |
| static_assert(std::is_convertible<T*, Object*>::value, |
| "static type violation"); |
| // TODO(jkummerow): Runtime type check here as a SLOW_DCHECK? |
| } |
| |
| V8_INLINE Handle(T object, Isolate* isolate); |
| V8_INLINE Handle(T object, LocalIsolate* isolate); |
| V8_INLINE Handle(T object, LocalHeap* local_heap); |
| |
| // Allocate a new handle for the object, do not canonicalize. |
| V8_INLINE static Handle<T> New(T object, Isolate* isolate); |
| |
| // Constructor for handling automatic up casting. |
| // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected. |
| template <typename S, typename = typename std::enable_if< |
| std::is_convertible<S*, T*>::value>::type> |
| // NOLINTNEXTLINE |
| V8_INLINE Handle(Handle<S> handle) : HandleBase(handle) {} |
| |
| V8_INLINE ObjectRef operator->() const { return ObjectRef{**this}; } |
| |
| V8_INLINE T operator*() const { |
| // unchecked_cast because we rather trust Handle<T> to contain a T than |
| // include all the respective -inl.h headers for SLOW_DCHECKs. |
| SLOW_DCHECK(IsDereferenceAllowed()); |
| return T::unchecked_cast(Object(*location())); |
| } |
| |
| template <typename S> |
| inline static const Handle<T> cast(Handle<S> that); |
| |
| // Consider declaring values that contain empty handles as |
| // MaybeHandle to force validation before being used as handles. |
| static const Handle<T> null() { return Handle<T>(); } |
| |
| // Location equality. |
| bool equals(Handle<T> other) const { return address() == other.address(); } |
| |
| // Patches this Handle's value, in-place, with a new value. All handles with |
| // the same location will see this update. |
| void PatchValue(T new_value) { |
| SLOW_DCHECK(location_ != nullptr && IsDereferenceAllowed()); |
| *location_ = new_value.ptr(); |
| } |
| |
| // Provide function object for location equality comparison. |
| struct equal_to { |
| V8_INLINE bool operator()(Handle<T> lhs, Handle<T> rhs) const { |
| return lhs.equals(rhs); |
| } |
| }; |
| |
| // Provide function object for location hashing. |
| struct hash { |
| V8_INLINE size_t operator()(Handle<T> const& handle) const { |
| return base::hash<Address>()(handle.address()); |
| } |
| }; |
| |
| private: |
| // Handles of different classes are allowed to access each other's location_. |
| template <typename> |
| friend class Handle; |
| // MaybeHandle is allowed to access location_. |
| template <typename> |
| friend class MaybeHandle; |
| }; |
| |
| template <typename T> |
| inline std::ostream& operator<<(std::ostream& os, Handle<T> handle); |
| |
| // ---------------------------------------------------------------------------- |
| // A stack-allocated class that governs a number of local handles. |
| // After a handle scope has been created, all local handles will be |
| // allocated within that handle scope until either the handle scope is |
| // deleted or another handle scope is created. If there is already a |
| // handle scope and a new one is created, all allocations will take |
| // place in the new handle scope until it is deleted. After that, |
| // new handles will again be allocated in the original handle scope. |
| // |
| // After the handle scope of a local handle has been deleted the |
| // garbage collector will no longer track the object stored in the |
| // handle and may deallocate it. The behavior of accessing a handle |
| // for which the handle scope has been deleted is undefined. |
| class HandleScope { |
| public: |
| explicit inline HandleScope(Isolate* isolate); |
| inline HandleScope(HandleScope&& other) V8_NOEXCEPT; |
| |
| // Allow placement new. |
| void* operator new(size_t size, void* storage) { |
| return ::operator new(size, storage); |
| } |
| |
| // Prevent heap allocation or illegal handle scopes. |
| void* operator new(size_t size) = delete; |
| void operator delete(void* size_t) = delete; |
| |
| inline ~HandleScope(); |
| |
| inline HandleScope& operator=(HandleScope&& other) V8_NOEXCEPT; |
| |
| // Counts the number of allocated handles. |
| V8_EXPORT_PRIVATE static int NumberOfHandles(Isolate* isolate); |
| |
| // Create a new handle or lookup a canonical handle. |
| V8_INLINE static Address* GetHandle(Isolate* isolate, Address value); |
| |
| // Creates a new handle with the given value. |
| V8_INLINE static Address* CreateHandle(Isolate* isolate, Address value); |
| |
| // Deallocates any extensions used by the current scope. |
| V8_EXPORT_PRIVATE static void DeleteExtensions(Isolate* isolate); |
| |
| static Address current_next_address(Isolate* isolate); |
| static Address current_limit_address(Isolate* isolate); |
| static Address current_level_address(Isolate* isolate); |
| |
| // Closes the HandleScope (invalidating all handles |
| // created in the scope of the HandleScope) and returns |
| // a Handle backed by the parent scope holding the |
| // value of the argument handle. |
| template <typename T> |
| Handle<T> CloseAndEscape(Handle<T> handle_value); |
| |
| Isolate* isolate() { return isolate_; } |
| |
| // Limit for number of handles with --check-handle-count. This is |
| // large enough to compile natives and pass unit tests with some |
| // slack for future changes to natives. |
| static const int kCheckHandleThreshold = 30 * 1024; |
| |
| private: |
| Isolate* isolate_; |
| Address* prev_next_; |
| Address* prev_limit_; |
| |
| // Close the handle scope resetting limits to a previous state. |
| static inline void CloseScope(Isolate* isolate, Address* prev_next, |
| Address* prev_limit); |
| |
| // Extend the handle scope making room for more handles. |
| V8_EXPORT_PRIVATE static Address* Extend(Isolate* isolate); |
| |
| #ifdef ENABLE_HANDLE_ZAPPING |
| // Zaps the handles in the half-open interval [start, end). |
| V8_EXPORT_PRIVATE static void ZapRange(Address* start, Address* end); |
| #endif |
| |
| friend class v8::HandleScope; |
| friend class HandleScopeImplementer; |
| friend class Isolate; |
| friend class LocalHandles; |
| friend class PersistentHandles; |
| |
| DISALLOW_COPY_AND_ASSIGN(HandleScope); |
| }; |
| |
| // Forward declarations for CanonicalHandleScope. |
| template <typename V, class AllocationPolicy> |
| class IdentityMap; |
| class RootIndexMap; |
| class OptimizedCompilationInfo; |
| |
| using CanonicalHandlesMap = IdentityMap<Address*, ZoneAllocationPolicy>; |
| |
| // A CanonicalHandleScope does not open a new HandleScope. It changes the |
| // existing HandleScope so that Handles created within are canonicalized. |
| // This does not apply to nested inner HandleScopes unless a nested |
| // CanonicalHandleScope is introduced. Handles are only canonicalized within |
| // the same CanonicalHandleScope, but not across nested ones. |
| class V8_EXPORT_PRIVATE CanonicalHandleScope final { |
| public: |
| // If we passed a compilation info as parameter, we created the |
| // CanonicalHandlesMap on said compilation info's zone(). If so, in the |
| // CanonicalHandleScope destructor we hand off the canonical handle map to the |
| // compilation info. The compilation info is responsible for the disposal. If |
| // we don't have a compilation info, we create a zone in this constructor. To |
| // properly dispose of said zone, we need to first free the identity_map_ |
| // which is done manually even though identity_map_ is a unique_ptr. |
| explicit CanonicalHandleScope(Isolate* isolate, |
| OptimizedCompilationInfo* info = nullptr); |
| ~CanonicalHandleScope(); |
| |
| private: |
| Address* Lookup(Address object); |
| |
| std::unique_ptr<CanonicalHandlesMap> DetachCanonicalHandles(); |
| |
| Isolate* isolate_; |
| OptimizedCompilationInfo* info_; |
| Zone* zone_; |
| RootIndexMap* root_index_map_; |
| std::unique_ptr<CanonicalHandlesMap> identity_map_; |
| // Ordinary nested handle scopes within the current one are not canonical. |
| int canonical_level_; |
| // We may have nested canonical scopes. Handles are canonical within each one. |
| CanonicalHandleScope* prev_canonical_scope_; |
| |
| friend class HandleScope; |
| }; |
| |
| // Seal off the current HandleScope so that new handles can only be created |
| // if a new HandleScope is entered. |
| class SealHandleScope final { |
| public: |
| #ifndef DEBUG |
| explicit SealHandleScope(Isolate* isolate) {} |
| ~SealHandleScope() = default; |
| #else |
| explicit inline SealHandleScope(Isolate* isolate); |
| inline ~SealHandleScope(); |
| |
| private: |
| Isolate* isolate_; |
| Address* prev_limit_; |
| int prev_sealed_level_; |
| #endif |
| }; |
| |
| struct HandleScopeData final { |
| Address* next; |
| Address* limit; |
| int level; |
| int sealed_level; |
| CanonicalHandleScope* canonical_scope; |
| |
| void Initialize() { |
| next = limit = nullptr; |
| sealed_level = level = 0; |
| canonical_scope = nullptr; |
| } |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_HANDLES_HANDLES_H_ |