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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_LIBPLATFORM_DEFAULT_JOB_H_
#define V8_LIBPLATFORM_DEFAULT_JOB_H_
#include <atomic>
#include <memory>
#include "include/libplatform/libplatform-export.h"
#include "include/v8-platform.h"
#include "src/base/platform/condition-variable.h"
#include "src/base/platform/mutex.h"
namespace v8 {
namespace platform {
class V8_PLATFORM_EXPORT DefaultJobState
: public std::enable_shared_from_this<DefaultJobState> {
public:
class JobDelegate : public v8::JobDelegate {
public:
explicit JobDelegate(DefaultJobState* outer, bool is_joining_thread = false)
: outer_(outer), is_joining_thread_(is_joining_thread) {}
~JobDelegate();
void NotifyConcurrencyIncrease() override {
outer_->NotifyConcurrencyIncrease();
}
bool ShouldYield() override {
// Thread-safe but may return an outdated result.
return outer_->is_canceled_.load(std::memory_order_relaxed);
}
uint8_t GetTaskId() override;
bool IsJoiningThread() const override { return is_joining_thread_; }
private:
static constexpr uint8_t kInvalidTaskId =
std::numeric_limits<uint8_t>::max();
DefaultJobState* outer_;
uint8_t task_id_ = kInvalidTaskId;
bool is_joining_thread_;
};
DefaultJobState(Platform* platform, std::unique_ptr<JobTask> job_task,
TaskPriority priority, size_t num_worker_threads);
virtual ~DefaultJobState();
void NotifyConcurrencyIncrease();
uint8_t AcquireTaskId();
void ReleaseTaskId(uint8_t task_id);
void Join();
void CancelAndWait();
void CancelAndDetach();
bool IsActive();
// Must be called before running |job_task_| for the first time. If it returns
// true, then the worker thread must contribute and must call DidRunTask(), or
// false if it should return.
bool CanRunFirstTask();
// Must be called after running |job_task_|. Returns true if the worker thread
// must contribute again, or false if it should return.
bool DidRunTask();
void UpdatePriority(TaskPriority);
private:
// Called from the joining thread. Waits for the worker count to be below or
// equal to max concurrency (will happen when a worker calls
// DidRunTask()). Returns true if the joining thread should run a task, or
// false if joining was completed and all other workers returned because
// there's no work remaining.
bool WaitForParticipationOpportunityLockRequired();
// Returns GetMaxConcurrency() capped by the number of threads used by this
// job.
size_t CappedMaxConcurrency(size_t worker_count) const;
void CallOnWorkerThread(TaskPriority priority, std::unique_ptr<Task> task);
Platform* const platform_;
std::unique_ptr<JobTask> job_task_;
// All members below are protected by |mutex_|.
base::Mutex mutex_;
TaskPriority priority_;
// Number of workers running this job.
size_t active_workers_ = 0;
// Number of posted tasks that aren't running this job yet.
size_t pending_tasks_ = 0;
// Indicates if the job is canceled.
std::atomic_bool is_canceled_{false};
// Number of worker threads available to schedule the worker task.
size_t num_worker_threads_;
// Signaled when a worker returns.
base::ConditionVariable worker_released_condition_;
std::atomic<uint32_t> assigned_task_ids_{0};
};
class V8_PLATFORM_EXPORT DefaultJobHandle : public JobHandle {
public:
explicit DefaultJobHandle(std::shared_ptr<DefaultJobState> state);
~DefaultJobHandle() override;
void NotifyConcurrencyIncrease() override {
state_->NotifyConcurrencyIncrease();
}
void Join() override;
void Cancel() override;
void CancelAndDetach() override;
bool IsCompleted() override { return !IsActive(); }
bool IsActive() override;
bool IsRunning() override { return IsValid(); }
bool IsValid() override { return state_ != nullptr; }
bool UpdatePriorityEnabled() const override { return true; }
void UpdatePriority(TaskPriority) override;
private:
std::shared_ptr<DefaultJobState> state_;
DISALLOW_COPY_AND_ASSIGN(DefaultJobHandle);
};
class DefaultJobWorker : public Task {
public:
DefaultJobWorker(std::weak_ptr<DefaultJobState> state, JobTask* job_task)
: state_(std::move(state)), job_task_(job_task) {}
~DefaultJobWorker() override = default;
void Run() override {
auto shared_state = state_.lock();
if (!shared_state) return;
if (!shared_state->CanRunFirstTask()) return;
do {
// Scope of |delegate| must not outlive DidRunTask() so that associated
// state is freed before the worker becomes inactive.
DefaultJobState::JobDelegate delegate(shared_state.get());
job_task_->Run(&delegate);
} while (shared_state->DidRunTask());
}
private:
friend class DefaultJob;
std::weak_ptr<DefaultJobState> state_;
JobTask* job_task_;
DISALLOW_COPY_AND_ASSIGN(DefaultJobWorker);
};
} // namespace platform
} // namespace v8
#endif // V8_LIBPLATFORM_DEFAULT_JOB_H_