blob: ea071df57529eaa2eecaf55991e650ba7ed77e86 [file] [log] [blame]
// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/wasm/graph-builder-interface.h"
#include "src/compiler/wasm-compiler.h"
#include "src/flags/flags.h"
#include "src/handles/handles.h"
#include "src/objects/objects-inl.h"
#include "src/utils/ostreams.h"
#include "src/wasm/decoder.h"
#include "src/wasm/function-body-decoder-impl.h"
#include "src/wasm/function-body-decoder.h"
#include "src/wasm/value-type.h"
#include "src/wasm/wasm-limits.h"
#include "src/wasm/wasm-linkage.h"
#include "src/wasm/wasm-module.h"
#include "src/wasm/wasm-opcodes-inl.h"
namespace v8 {
namespace internal {
namespace wasm {
namespace {
// An SsaEnv environment carries the current local variable renaming
// as well as the current effect and control dependency in the TF graph.
// It maintains a control state that tracks whether the environment
// is reachable, has reached a control end, or has been merged.
struct SsaEnv : public ZoneObject {
enum State { kControlEnd, kUnreachable, kReached, kMerged };
State state;
TFNode* control;
TFNode* effect;
compiler::WasmInstanceCacheNodes instance_cache;
ZoneVector<TFNode*> locals;
SsaEnv(Zone* zone, State state, TFNode* control, TFNode* effect,
uint32_t locals_size)
: state(state), control(control), effect(effect), locals(zone) {
if (locals_size > 0) locals.resize(locals_size);
}
SsaEnv(const SsaEnv& other) V8_NOEXCEPT = default;
SsaEnv(SsaEnv&& other) V8_NOEXCEPT : state(other.state),
control(other.control),
effect(other.effect),
instance_cache(other.instance_cache),
locals(std::move(other.locals)) {
other.Kill(kUnreachable);
}
void Kill(State new_state = kControlEnd) {
state = new_state;
locals.clear();
control = nullptr;
effect = nullptr;
instance_cache = {};
}
void SetNotMerged() {
if (state == kMerged) state = kReached;
}
};
#define BUILD(func, ...) \
([&] { \
DCHECK(decoder->ok()); \
return CheckForException(decoder, builder_->func(__VA_ARGS__)); \
})()
constexpr uint32_t kNullCatch = static_cast<uint32_t>(-1);
class WasmGraphBuildingInterface {
public:
static constexpr Decoder::ValidateFlag validate = Decoder::kFullValidation;
using FullDecoder = WasmFullDecoder<validate, WasmGraphBuildingInterface>;
using CheckForNull = compiler::WasmGraphBuilder::CheckForNull;
struct Value : public ValueBase<validate> {
TFNode* node = nullptr;
template <typename... Args>
explicit Value(Args&&... args) V8_NOEXCEPT
: ValueBase(std::forward<Args>(args)...) {}
};
struct TryInfo : public ZoneObject {
SsaEnv* catch_env;
TFNode* exception = nullptr;
bool might_throw() const { return exception != nullptr; }
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(TryInfo);
explicit TryInfo(SsaEnv* c) : catch_env(c) {}
};
struct Control : public ControlBase<Value, validate> {
SsaEnv* end_env = nullptr; // end environment for the construct.
SsaEnv* false_env = nullptr; // false environment (only for if).
TryInfo* try_info = nullptr; // information about try statements.
int32_t previous_catch = -1; // previous Control with a catch.
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Control);
template <typename... Args>
explicit Control(Args&&... args) V8_NOEXCEPT
: ControlBase(std::forward<Args>(args)...) {}
};
explicit WasmGraphBuildingInterface(compiler::WasmGraphBuilder* builder)
: builder_(builder) {}
void StartFunction(FullDecoder* decoder) {
// The first '+ 1' is needed by TF Start node, the second '+ 1' is for the
// instance parameter.
TFNode* start = builder_->Start(
static_cast<int>(decoder->sig_->parameter_count() + 1 + 1));
uint32_t num_locals = decoder->num_locals();
SsaEnv* ssa_env = decoder->zone()->New<SsaEnv>(
decoder->zone(), SsaEnv::kReached, start, start, num_locals);
// Initialize effect and control before initializing the locals default
// values (which might require instance loads) or loading the context.
builder_->SetEffectControl(start);
// Initialize the instance parameter (index 0).
builder_->set_instance_node(builder_->Param(kWasmInstanceParameterIndex));
// Initialize local variables. Parameters are shifted by 1 because of the
// the instance parameter.
uint32_t index = 0;
for (; index < decoder->sig_->parameter_count(); ++index) {
ssa_env->locals[index] = builder_->Param(index + 1);
}
while (index < num_locals) {
ValueType type = decoder->local_type(index);
TFNode* node = DefaultValue(type);
while (index < num_locals && decoder->local_type(index) == type) {
// Do a whole run of like-typed locals at a time.
ssa_env->locals[index++] = node;
}
}
SetEnv(ssa_env);
LoadContextIntoSsa(ssa_env);
if (FLAG_trace_wasm) BUILD(TraceFunctionEntry, decoder->position());
}
// Reload the instance cache entries into the Ssa Environment.
void LoadContextIntoSsa(SsaEnv* ssa_env) {
if (ssa_env) builder_->InitInstanceCache(&ssa_env->instance_cache);
}
void StartFunctionBody(FullDecoder* decoder, Control* block) {}
void FinishFunction(FullDecoder*) { builder_->PatchInStackCheckIfNeeded(); }
void OnFirstError(FullDecoder*) {}
void NextInstruction(FullDecoder*, WasmOpcode) {}
void Block(FullDecoder* decoder, Control* block) {
// The branch environment is the outer environment.
block->end_env = ssa_env_;
SetEnv(Steal(decoder->zone(), ssa_env_));
}
void Loop(FullDecoder* decoder, Control* block) {
SsaEnv* finish_try_env = Steal(decoder->zone(), ssa_env_);
block->end_env = finish_try_env;
SetEnv(finish_try_env);
// The continue environment is the inner environment.
PrepareForLoop(decoder);
ssa_env_->SetNotMerged();
if (!decoder->ok()) return;
// Wrap input merge into phis.
for (uint32_t i = 0; i < block->start_merge.arity; ++i) {
Value& val = block->start_merge[i];
TFNode* inputs[] = {val.node, block->end_env->control};
val.node = builder_->Phi(val.type, 1, inputs);
}
}
void Try(FullDecoder* decoder, Control* block) {
SsaEnv* outer_env = ssa_env_;
SsaEnv* catch_env = Split(decoder->zone(), outer_env);
// Mark catch environment as unreachable, since only accessable
// through catch unwinding (i.e. landing pads).
catch_env->state = SsaEnv::kUnreachable;
SsaEnv* try_env = Steal(decoder->zone(), outer_env);
SetEnv(try_env);
TryInfo* try_info = decoder->zone()->New<TryInfo>(catch_env);
block->end_env = outer_env;
block->try_info = try_info;
block->previous_catch = current_catch_;
current_catch_ = static_cast<int32_t>(decoder->control_depth() - 1);
}
void If(FullDecoder* decoder, const Value& cond, Control* if_block) {
TFNode* if_true = nullptr;
TFNode* if_false = nullptr;
BUILD(BranchNoHint, cond.node, &if_true, &if_false);
SsaEnv* end_env = ssa_env_;
SsaEnv* false_env = Split(decoder->zone(), ssa_env_);
false_env->control = if_false;
SsaEnv* true_env = Steal(decoder->zone(), ssa_env_);
true_env->control = if_true;
if_block->end_env = end_env;
if_block->false_env = false_env;
SetEnv(true_env);
}
void FallThruTo(FullDecoder* decoder, Control* c) {
DCHECK(!c->is_loop());
MergeValuesInto(decoder, c, &c->end_merge);
}
void PopControl(FullDecoder* decoder, Control* block) {
// A loop just continues with the end environment. There is no merge.
if (block->is_loop()) return;
// Any other block falls through to the parent block.
if (block->reachable()) FallThruTo(decoder, block);
if (block->is_onearmed_if()) {
// Merge the else branch into the end merge.
SetEnv(block->false_env);
DCHECK_EQ(block->start_merge.arity, block->end_merge.arity);
Value* values =
block->start_merge.arity > 0 ? &block->start_merge[0] : nullptr;
MergeValuesInto(decoder, block, &block->end_merge, values);
}
// Now continue with the merged environment.
SetEnv(block->end_env);
}
void EndControl(FullDecoder* decoder, Control* block) { ssa_env_->Kill(); }
void UnOp(FullDecoder* decoder, WasmOpcode opcode, const Value& value,
Value* result) {
result->node = BUILD(Unop, opcode, value.node, decoder->position());
}
void BinOp(FullDecoder* decoder, WasmOpcode opcode, const Value& lhs,
const Value& rhs, Value* result) {
TFNode* node =
BUILD(Binop, opcode, lhs.node, rhs.node, decoder->position());
if (result) result->node = node;
}
void I32Const(FullDecoder* decoder, Value* result, int32_t value) {
result->node = builder_->Int32Constant(value);
}
void I64Const(FullDecoder* decoder, Value* result, int64_t value) {
result->node = builder_->Int64Constant(value);
}
void F32Const(FullDecoder* decoder, Value* result, float value) {
result->node = builder_->Float32Constant(value);
}
void F64Const(FullDecoder* decoder, Value* result, double value) {
result->node = builder_->Float64Constant(value);
}
void S128Const(FullDecoder* decoder, const Simd128Immediate<validate>& imm,
Value* result) {
result->node = builder_->Simd128Constant(imm.value);
}
void RefNull(FullDecoder* decoder, ValueType type, Value* result) {
result->node = builder_->RefNull();
}
void RefFunc(FullDecoder* decoder, uint32_t function_index, Value* result) {
result->node = BUILD(RefFunc, function_index);
}
void RefAsNonNull(FullDecoder* decoder, const Value& arg, Value* result) {
result->node = BUILD(RefAsNonNull, arg.node, decoder->position());
}
void Drop(FullDecoder* decoder, const Value& value) {}
void DoReturn(FullDecoder* decoder, Vector<Value> values) {
base::SmallVector<TFNode*, 8> nodes(values.size());
GetNodes(nodes.begin(), values);
if (FLAG_trace_wasm) {
BUILD(TraceFunctionExit, VectorOf(nodes), decoder->position());
}
BUILD(Return, VectorOf(nodes));
}
void LocalGet(FullDecoder* decoder, Value* result,
const LocalIndexImmediate<validate>& imm) {
result->node = ssa_env_->locals[imm.index];
}
void LocalSet(FullDecoder* decoder, const Value& value,
const LocalIndexImmediate<validate>& imm) {
ssa_env_->locals[imm.index] = value.node;
}
void LocalTee(FullDecoder* decoder, const Value& value, Value* result,
const LocalIndexImmediate<validate>& imm) {
result->node = value.node;
ssa_env_->locals[imm.index] = value.node;
}
void AllocateLocals(FullDecoder* decoder, Vector<Value> local_values) {
ZoneVector<TFNode*>* locals = &ssa_env_->locals;
locals->insert(locals->begin(), local_values.size(), nullptr);
for (uint32_t i = 0; i < local_values.size(); i++) {
(*locals)[i] = local_values[i].node;
}
}
void DeallocateLocals(FullDecoder* decoder, uint32_t count) {
ZoneVector<TFNode*>* locals = &ssa_env_->locals;
locals->erase(locals->begin(), locals->begin() + count);
}
void GlobalGet(FullDecoder* decoder, Value* result,
const GlobalIndexImmediate<validate>& imm) {
result->node = BUILD(GlobalGet, imm.index);
}
void GlobalSet(FullDecoder* decoder, const Value& value,
const GlobalIndexImmediate<validate>& imm) {
BUILD(GlobalSet, imm.index, value.node);
}
void TableGet(FullDecoder* decoder, const Value& index, Value* result,
const TableIndexImmediate<validate>& imm) {
result->node = BUILD(TableGet, imm.index, index.node, decoder->position());
}
void TableSet(FullDecoder* decoder, const Value& index, const Value& value,
const TableIndexImmediate<validate>& imm) {
BUILD(TableSet, imm.index, index.node, value.node, decoder->position());
}
void Unreachable(FullDecoder* decoder) {
BUILD(Trap, wasm::TrapReason::kTrapUnreachable, decoder->position());
}
void Select(FullDecoder* decoder, const Value& cond, const Value& fval,
const Value& tval, Value* result) {
TFNode* controls[2];
BUILD(BranchNoHint, cond.node, &controls[0], &controls[1]);
TFNode* merge = BUILD(Merge, 2, controls);
TFNode* inputs[] = {tval.node, fval.node, merge};
TFNode* phi = BUILD(Phi, tval.type, 2, inputs);
result->node = phi;
builder_->SetControl(merge);
}
void BrOrRet(FullDecoder* decoder, uint32_t depth) {
if (depth == decoder->control_depth() - 1) {
uint32_t ret_count = static_cast<uint32_t>(decoder->sig_->return_count());
base::SmallVector<TFNode*, 8> values(ret_count);
if (ret_count > 0) {
GetNodes(values.begin(), decoder->stack_value(ret_count), ret_count);
}
BUILD(Return, VectorOf(values));
} else {
Br(decoder, decoder->control_at(depth));
}
}
void Br(FullDecoder* decoder, Control* target) {
MergeValuesInto(decoder, target, target->br_merge());
}
void BrIf(FullDecoder* decoder, const Value& cond, uint32_t depth) {
SsaEnv* fenv = ssa_env_;
SsaEnv* tenv = Split(decoder->zone(), fenv);
fenv->SetNotMerged();
BUILD(BranchNoHint, cond.node, &tenv->control, &fenv->control);
builder_->SetControl(fenv->control);
SetEnv(tenv);
BrOrRet(decoder, depth);
SetEnv(fenv);
}
void BrTable(FullDecoder* decoder, const BranchTableImmediate<validate>& imm,
const Value& key) {
if (imm.table_count == 0) {
// Only a default target. Do the equivalent of br.
uint32_t target = BranchTableIterator<validate>(decoder, imm).next();
BrOrRet(decoder, target);
return;
}
SsaEnv* branch_env = ssa_env_;
// Build branches to the various blocks based on the table.
TFNode* sw = BUILD(Switch, imm.table_count + 1, key.node);
SsaEnv* copy = Steal(decoder->zone(), branch_env);
SetEnv(copy);
BranchTableIterator<validate> iterator(decoder, imm);
while (iterator.has_next()) {
uint32_t i = iterator.cur_index();
uint32_t target = iterator.next();
SetEnv(Split(decoder->zone(), copy));
builder_->SetControl(i == imm.table_count ? BUILD(IfDefault, sw)
: BUILD(IfValue, i, sw));
BrOrRet(decoder, target);
}
DCHECK(decoder->ok());
SetEnv(branch_env);
}
void Else(FullDecoder* decoder, Control* if_block) {
if (if_block->reachable()) {
// Merge the if branch into the end merge.
MergeValuesInto(decoder, if_block, &if_block->end_merge);
}
SetEnv(if_block->false_env);
}
void LoadMem(FullDecoder* decoder, LoadType type,
const MemoryAccessImmediate<validate>& imm, const Value& index,
Value* result) {
result->node =
BUILD(LoadMem, type.value_type(), type.mem_type(), index.node,
imm.offset, imm.alignment, decoder->position());
}
void LoadTransform(FullDecoder* decoder, LoadType type,
LoadTransformationKind transform,
const MemoryAccessImmediate<validate>& imm,
const Value& index, Value* result) {
result->node =
BUILD(LoadTransform, type.value_type(), type.mem_type(), transform,
index.node, imm.offset, imm.alignment, decoder->position());
}
void LoadLane(FullDecoder* decoder, LoadType type, const Value& value,
const Value& index, const MemoryAccessImmediate<validate>& imm,
const uint8_t laneidx, Value* result) {
result->node = BUILD(LoadLane, type.mem_type(), value.node, index.node,
imm.offset, laneidx, decoder->position());
}
void StoreMem(FullDecoder* decoder, StoreType type,
const MemoryAccessImmediate<validate>& imm, const Value& index,
const Value& value) {
BUILD(StoreMem, type.mem_rep(), index.node, imm.offset, imm.alignment,
value.node, decoder->position(), type.value_type());
}
void StoreLane(FullDecoder* decoder, StoreType type,
const MemoryAccessImmediate<validate>& imm, const Value& index,
const Value& value, const uint8_t laneidx) {
BUILD(StoreLane, type.mem_rep(), index.node, imm.offset, imm.alignment,
value.node, laneidx, decoder->position(), type.value_type());
}
void CurrentMemoryPages(FullDecoder* decoder, Value* result) {
result->node = BUILD(CurrentMemoryPages);
}
void MemoryGrow(FullDecoder* decoder, const Value& value, Value* result) {
result->node = BUILD(MemoryGrow, value.node);
// Always reload the instance cache after growing memory.
LoadContextIntoSsa(ssa_env_);
}
enum CallMode { kDirect, kIndirect, kRef };
void CallDirect(FullDecoder* decoder,
const CallFunctionImmediate<validate>& imm,
const Value args[], Value returns[]) {
DoCall(decoder, kDirect, 0, CheckForNull::kWithoutNullCheck, nullptr,
imm.sig, imm.index, args, returns);
}
void ReturnCall(FullDecoder* decoder,
const CallFunctionImmediate<validate>& imm,
const Value args[]) {
DoReturnCall(decoder, kDirect, 0, CheckForNull::kWithoutNullCheck, nullptr,
imm.sig, imm.index, args);
}
void CallIndirect(FullDecoder* decoder, const Value& index,
const CallIndirectImmediate<validate>& imm,
const Value args[], Value returns[]) {
DoCall(decoder, kIndirect, imm.table_index, CheckForNull::kWithoutNullCheck,
index.node, imm.sig, imm.sig_index, args, returns);
}
void ReturnCallIndirect(FullDecoder* decoder, const Value& index,
const CallIndirectImmediate<validate>& imm,
const Value args[]) {
DoReturnCall(decoder, kIndirect, imm.table_index,
CheckForNull::kWithoutNullCheck, index.node, imm.sig,
imm.sig_index, args);
}
void CallRef(FullDecoder* decoder, const Value& func_ref,
const FunctionSig* sig, uint32_t sig_index, const Value args[],
Value returns[]) {
CheckForNull null_check = func_ref.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
DoCall(decoder, kRef, 0, null_check, func_ref.node, sig, sig_index, args,
returns);
}
void ReturnCallRef(FullDecoder* decoder, const Value& func_ref,
const FunctionSig* sig, uint32_t sig_index,
const Value args[]) {
CheckForNull null_check = func_ref.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
DoReturnCall(decoder, kRef, 0, null_check, func_ref.node, sig, sig_index,
args);
}
void BrOnNull(FullDecoder* decoder, const Value& ref_object, uint32_t depth) {
SsaEnv* non_null_env = ssa_env_;
SsaEnv* null_env = Split(decoder->zone(), non_null_env);
non_null_env->SetNotMerged();
BUILD(BrOnNull, ref_object.node, &null_env->control,
&non_null_env->control);
builder_->SetControl(non_null_env->control);
SetEnv(null_env);
BrOrRet(decoder, depth);
SetEnv(non_null_env);
}
void SimdOp(FullDecoder* decoder, WasmOpcode opcode, Vector<Value> args,
Value* result) {
base::SmallVector<TFNode*, 8> inputs(args.size());
GetNodes(inputs.begin(), args);
TFNode* node = BUILD(SimdOp, opcode, inputs.begin());
if (result) result->node = node;
}
void SimdLaneOp(FullDecoder* decoder, WasmOpcode opcode,
const SimdLaneImmediate<validate>& imm, Vector<Value> inputs,
Value* result) {
base::SmallVector<TFNode*, 8> nodes(inputs.size());
GetNodes(nodes.begin(), inputs);
result->node = BUILD(SimdLaneOp, opcode, imm.lane, nodes.begin());
}
void Simd8x16ShuffleOp(FullDecoder* decoder,
const Simd128Immediate<validate>& imm,
const Value& input0, const Value& input1,
Value* result) {
TFNode* input_nodes[] = {input0.node, input1.node};
result->node = BUILD(Simd8x16ShuffleOp, imm.value, input_nodes);
}
void Throw(FullDecoder* decoder, const ExceptionIndexImmediate<validate>& imm,
const Vector<Value>& value_args) {
int count = value_args.length();
ZoneVector<TFNode*> args(count, decoder->zone());
for (int i = 0; i < count; ++i) {
args[i] = value_args[i].node;
}
BUILD(Throw, imm.index, imm.exception, VectorOf(args), decoder->position());
builder_->TerminateThrow(effect(), control());
}
void Rethrow(FullDecoder* decoder, const Value& exception) {
BUILD(Rethrow, exception.node);
builder_->TerminateThrow(effect(), control());
}
void BrOnException(FullDecoder* decoder, const Value& exception,
const ExceptionIndexImmediate<validate>& imm,
uint32_t depth, Vector<Value> values) {
TFNode* if_match = nullptr;
TFNode* if_no_match = nullptr;
// Get the exception tag and see if it matches the expected one.
TFNode* caught_tag =
BUILD(GetExceptionTag, exception.node, decoder->position());
TFNode* exception_tag = BUILD(LoadExceptionTagFromTable, imm.index);
TFNode* compare = BUILD(ExceptionTagEqual, caught_tag, exception_tag);
BUILD(BranchNoHint, compare, &if_match, &if_no_match);
SsaEnv* if_no_match_env = Split(decoder->zone(), ssa_env_);
SsaEnv* if_match_env = Steal(decoder->zone(), ssa_env_);
if_no_match_env->control = if_no_match;
if_match_env->control = if_match;
// If the tags match we extract the values from the exception object and
// push them onto the operand stack using the passed {values} vector.
SetEnv(if_match_env);
base::SmallVector<TFNode*, 8> caught_values(values.size());
Vector<TFNode*> caught_vector = VectorOf(caught_values);
BUILD(GetExceptionValues, exception.node, imm.exception, caught_vector);
for (size_t i = 0, e = values.size(); i < e; ++i) {
values[i].node = caught_vector[i];
}
BrOrRet(decoder, depth);
// If the tags don't match we fall-through here.
SetEnv(if_no_match_env);
}
void Catch(FullDecoder* decoder, Control* block, Value* exception) {
DCHECK(block->is_try_catch());
DCHECK_EQ(decoder->control_at(0), block);
current_catch_ = block->previous_catch; // Pop try scope.
// The catch block is unreachable if no possible throws in the try block
// exist. We only build a landing pad if some node in the try block can
// (possibly) throw. Otherwise the catch environments remain empty.
if (!block->try_info->might_throw()) {
decoder->SetSucceedingCodeDynamicallyUnreachable();
return;
}
SetEnv(block->try_info->catch_env);
DCHECK_NOT_NULL(block->try_info->exception);
exception->node = block->try_info->exception;
}
void AtomicOp(FullDecoder* decoder, WasmOpcode opcode, Vector<Value> args,
const MemoryAccessImmediate<validate>& imm, Value* result) {
base::SmallVector<TFNode*, 8> inputs(args.size());
GetNodes(inputs.begin(), args);
TFNode* node = BUILD(AtomicOp, opcode, inputs.begin(), imm.alignment,
imm.offset, decoder->position());
if (result) result->node = node;
}
void AtomicFence(FullDecoder* decoder) { BUILD(AtomicFence); }
void MemoryInit(FullDecoder* decoder,
const MemoryInitImmediate<validate>& imm, const Value& dst,
const Value& src, const Value& size) {
BUILD(MemoryInit, imm.data_segment_index, dst.node, src.node, size.node,
decoder->position());
}
void DataDrop(FullDecoder* decoder, const DataDropImmediate<validate>& imm) {
BUILD(DataDrop, imm.index, decoder->position());
}
void MemoryCopy(FullDecoder* decoder,
const MemoryCopyImmediate<validate>& imm, const Value& dst,
const Value& src, const Value& size) {
BUILD(MemoryCopy, dst.node, src.node, size.node, decoder->position());
}
void MemoryFill(FullDecoder* decoder,
const MemoryIndexImmediate<validate>& imm, const Value& dst,
const Value& value, const Value& size) {
BUILD(MemoryFill, dst.node, value.node, size.node, decoder->position());
}
void TableInit(FullDecoder* decoder, const TableInitImmediate<validate>& imm,
Vector<Value> args) {
BUILD(TableInit, imm.table.index, imm.elem_segment_index, args[0].node,
args[1].node, args[2].node, decoder->position());
}
void ElemDrop(FullDecoder* decoder, const ElemDropImmediate<validate>& imm) {
BUILD(ElemDrop, imm.index, decoder->position());
}
void TableCopy(FullDecoder* decoder, const TableCopyImmediate<validate>& imm,
Vector<Value> args) {
BUILD(TableCopy, imm.table_dst.index, imm.table_src.index, args[0].node,
args[1].node, args[2].node, decoder->position());
}
void TableGrow(FullDecoder* decoder, const TableIndexImmediate<validate>& imm,
const Value& value, const Value& delta, Value* result) {
result->node = BUILD(TableGrow, imm.index, value.node, delta.node);
}
void TableSize(FullDecoder* decoder, const TableIndexImmediate<validate>& imm,
Value* result) {
result->node = BUILD(TableSize, imm.index);
}
void TableFill(FullDecoder* decoder, const TableIndexImmediate<validate>& imm,
const Value& start, const Value& value, const Value& count) {
BUILD(TableFill, imm.index, start.node, value.node, count.node);
}
void StructNewWithRtt(FullDecoder* decoder,
const StructIndexImmediate<validate>& imm,
const Value& rtt, const Value args[], Value* result) {
uint32_t field_count = imm.struct_type->field_count();
base::SmallVector<TFNode*, 16> arg_nodes(field_count);
for (uint32_t i = 0; i < field_count; i++) {
arg_nodes[i] = args[i].node;
}
result->node = BUILD(StructNewWithRtt, imm.index, imm.struct_type, rtt.node,
VectorOf(arg_nodes));
}
void StructNewDefault(FullDecoder* decoder,
const StructIndexImmediate<validate>& imm,
const Value& rtt, Value* result) {
uint32_t field_count = imm.struct_type->field_count();
base::SmallVector<TFNode*, 16> arg_nodes(field_count);
for (uint32_t i = 0; i < field_count; i++) {
arg_nodes[i] = DefaultValue(imm.struct_type->field(i));
}
result->node = BUILD(StructNewWithRtt, imm.index, imm.struct_type, rtt.node,
VectorOf(arg_nodes));
}
void StructGet(FullDecoder* decoder, const Value& struct_object,
const FieldIndexImmediate<validate>& field, bool is_signed,
Value* result) {
CheckForNull null_check = struct_object.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
result->node =
BUILD(StructGet, struct_object.node, field.struct_index.struct_type,
field.index, null_check, is_signed, decoder->position());
}
void StructSet(FullDecoder* decoder, const Value& struct_object,
const FieldIndexImmediate<validate>& field,
const Value& field_value) {
CheckForNull null_check = struct_object.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
BUILD(StructSet, struct_object.node, field.struct_index.struct_type,
field.index, field_value.node, null_check, decoder->position());
}
void ArrayNewWithRtt(FullDecoder* decoder,
const ArrayIndexImmediate<validate>& imm,
const Value& length, const Value& initial_value,
const Value& rtt, Value* result) {
result->node = BUILD(ArrayNewWithRtt, imm.index, imm.array_type,
length.node, initial_value.node, rtt.node);
}
void ArrayNewDefault(FullDecoder* decoder,
const ArrayIndexImmediate<validate>& imm,
const Value& length, const Value& rtt, Value* result) {
TFNode* initial_value = DefaultValue(imm.array_type->element_type());
result->node = BUILD(ArrayNewWithRtt, imm.index, imm.array_type,
length.node, initial_value, rtt.node);
}
void ArrayGet(FullDecoder* decoder, const Value& array_obj,
const ArrayIndexImmediate<validate>& imm, const Value& index,
bool is_signed, Value* result) {
CheckForNull null_check = array_obj.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
result->node = BUILD(ArrayGet, array_obj.node, imm.array_type, index.node,
null_check, is_signed, decoder->position());
}
void ArraySet(FullDecoder* decoder, const Value& array_obj,
const ArrayIndexImmediate<validate>& imm, const Value& index,
const Value& value) {
CheckForNull null_check = array_obj.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
BUILD(ArraySet, array_obj.node, imm.array_type, index.node, value.node,
null_check, decoder->position());
}
void ArrayLen(FullDecoder* decoder, const Value& array_obj, Value* result) {
result->node = BUILD(ArrayLen, array_obj.node, decoder->position());
}
void I31New(FullDecoder* decoder, const Value& input, Value* result) {
result->node = BUILD(I31New, input.node);
}
void I31GetS(FullDecoder* decoder, const Value& input, Value* result) {
result->node = BUILD(I31GetS, input.node);
}
void I31GetU(FullDecoder* decoder, const Value& input, Value* result) {
result->node = BUILD(I31GetU, input.node);
}
void RttCanon(FullDecoder* decoder, const HeapTypeImmediate<validate>& imm,
Value* result) {
result->node = BUILD(RttCanon, imm.type);
}
void RttSub(FullDecoder* decoder, const HeapTypeImmediate<validate>& imm,
const Value& parent, Value* result) {
result->node = BUILD(RttSub, imm.type, parent.node);
}
void RefTest(FullDecoder* decoder, const Value& object, const Value& rtt,
Value* result) {
using CheckForI31 = compiler::WasmGraphBuilder::CheckForI31;
using RttIsI31 = compiler::WasmGraphBuilder::RttIsI31;
CheckForNull null_check = object.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
CheckForI31 i31_check =
IsSubtypeOf(kWasmI31Ref, object.type, decoder->module_)
? CheckForI31::kWithI31Check
: CheckForI31::kNoI31Check;
RttIsI31 rtt_is_i31 = rtt.type.heap_representation() == HeapType::kI31
? RttIsI31::kRttIsI31
: RttIsI31::kRttIsNotI31;
result->node = BUILD(RefTest, object.node, rtt.node, null_check, i31_check,
rtt_is_i31);
}
void RefCast(FullDecoder* decoder, const Value& object, const Value& rtt,
Value* result) {
using CheckForI31 = compiler::WasmGraphBuilder::CheckForI31;
using RttIsI31 = compiler::WasmGraphBuilder::RttIsI31;
CheckForNull null_check = object.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
CheckForI31 i31_check =
IsSubtypeOf(kWasmI31Ref, object.type, decoder->module_)
? CheckForI31::kWithI31Check
: CheckForI31::kNoI31Check;
RttIsI31 rtt_is_i31 = rtt.type.heap_representation() == HeapType::kI31
? RttIsI31::kRttIsI31
: RttIsI31::kRttIsNotI31;
result->node = BUILD(RefCast, object.node, rtt.node, null_check, i31_check,
rtt_is_i31, decoder->position());
}
void BrOnCast(FullDecoder* decoder, const Value& object, const Value& rtt,
Value* value_on_branch, uint32_t depth) {
using CheckForI31 = compiler::WasmGraphBuilder::CheckForI31;
using RttIsI31 = compiler::WasmGraphBuilder::RttIsI31;
CheckForNull null_check = object.type.is_nullable()
? CheckForNull::kWithNullCheck
: CheckForNull::kWithoutNullCheck;
CheckForI31 i31_check =
IsSubtypeOf(kWasmI31Ref, object.type, decoder->module_)
? CheckForI31::kWithI31Check
: CheckForI31::kNoI31Check;
RttIsI31 rtt_is_i31 = rtt.type.heap_representation() == HeapType::kI31
? RttIsI31::kRttIsI31
: RttIsI31::kRttIsNotI31;
SsaEnv* match_env = Split(decoder->zone(), ssa_env_);
SsaEnv* no_match_env = Steal(decoder->zone(), ssa_env_);
no_match_env->SetNotMerged();
BUILD(BrOnCast, object.node, rtt.node, null_check, i31_check, rtt_is_i31,
&match_env->control, &match_env->effect, &no_match_env->control,
&no_match_env->effect);
builder_->SetControl(no_match_env->control);
SetEnv(match_env);
value_on_branch->node = object.node;
BrOrRet(decoder, depth);
SetEnv(no_match_env);
}
void PassThrough(FullDecoder* decoder, const Value& from, Value* to) {
to->node = from.node;
}
private:
SsaEnv* ssa_env_ = nullptr;
compiler::WasmGraphBuilder* builder_;
uint32_t current_catch_ = kNullCatch;
TFNode* effect() { return builder_->effect(); }
TFNode* control() { return builder_->control(); }
TryInfo* current_try_info(FullDecoder* decoder) {
return decoder->control_at(decoder->control_depth() - 1 - current_catch_)
->try_info;
}
void GetNodes(TFNode** nodes, Value* values, size_t count) {
for (size_t i = 0; i < count; ++i) {
nodes[i] = values[i].node;
}
}
void GetNodes(TFNode** nodes, Vector<Value> values) {
GetNodes(nodes, values.begin(), values.size());
}
void SetEnv(SsaEnv* env) {
if (FLAG_trace_wasm_decoder) {
char state = 'X';
if (env) {
switch (env->state) {
case SsaEnv::kReached:
state = 'R';
break;
case SsaEnv::kUnreachable:
state = 'U';
break;
case SsaEnv::kMerged:
state = 'M';
break;
case SsaEnv::kControlEnd:
state = 'E';
break;
}
}
PrintF("{set_env = %p, state = %c", env, state);
if (env && env->control) {
PrintF(", control = ");
compiler::WasmGraphBuilder::PrintDebugName(env->control);
}
PrintF("}\n");
}
if (ssa_env_) {
ssa_env_->control = control();
ssa_env_->effect = effect();
}
ssa_env_ = env;
builder_->SetEffectControl(env->effect, env->control);
builder_->set_instance_cache(&env->instance_cache);
}
TFNode* CheckForException(FullDecoder* decoder, TFNode* node) {
if (node == nullptr) return nullptr;
const bool inside_try_scope = current_catch_ != kNullCatch;
if (!inside_try_scope) return node;
TFNode* if_success = nullptr;
TFNode* if_exception = nullptr;
if (!builder_->ThrowsException(node, &if_success, &if_exception)) {
return node;
}
SsaEnv* success_env = Steal(decoder->zone(), ssa_env_);
success_env->control = if_success;
SsaEnv* exception_env = Split(decoder->zone(), success_env);
exception_env->control = if_exception;
exception_env->effect = if_exception;
SetEnv(exception_env);
TryInfo* try_info = current_try_info(decoder);
Goto(decoder, try_info->catch_env);
if (try_info->exception == nullptr) {
DCHECK_EQ(SsaEnv::kReached, try_info->catch_env->state);
try_info->exception = if_exception;
} else {
DCHECK_EQ(SsaEnv::kMerged, try_info->catch_env->state);
try_info->exception = builder_->CreateOrMergeIntoPhi(
MachineRepresentation::kWord32, try_info->catch_env->control,
try_info->exception, if_exception);
}
SetEnv(success_env);
return node;
}
TFNode* DefaultValue(ValueType type) {
DCHECK(type.is_defaultable());
switch (type.kind()) {
case ValueType::kI8:
case ValueType::kI16:
case ValueType::kI32:
return builder_->Int32Constant(0);
case ValueType::kI64:
return builder_->Int64Constant(0);
case ValueType::kF32:
return builder_->Float32Constant(0);
case ValueType::kF64:
return builder_->Float64Constant(0);
case ValueType::kS128:
return builder_->S128Zero();
case ValueType::kOptRef:
return builder_->RefNull();
case ValueType::kRtt:
case ValueType::kStmt:
case ValueType::kBottom:
case ValueType::kRef:
UNREACHABLE();
}
}
void MergeValuesInto(FullDecoder* decoder, Control* c, Merge<Value>* merge,
Value* values) {
DCHECK(merge == &c->start_merge || merge == &c->end_merge);
SsaEnv* target = c->end_env;
const bool first = target->state == SsaEnv::kUnreachable;
Goto(decoder, target);
if (merge->arity == 0) return;
for (uint32_t i = 0; i < merge->arity; ++i) {
Value& val = values[i];
Value& old = (*merge)[i];
DCHECK_NOT_NULL(val.node);
DCHECK(val.type == kWasmBottom || val.type.machine_representation() ==
old.type.machine_representation());
old.node = first ? val.node
: builder_->CreateOrMergeIntoPhi(
old.type.machine_representation(), target->control,
old.node, val.node);
}
}
void MergeValuesInto(FullDecoder* decoder, Control* c, Merge<Value>* merge) {
#ifdef DEBUG
uint32_t avail =
decoder->stack_size() - decoder->control_at(0)->stack_depth;
DCHECK_GE(avail, merge->arity);
#endif
Value* stack_values =
merge->arity > 0 ? decoder->stack_value(merge->arity) : nullptr;
MergeValuesInto(decoder, c, merge, stack_values);
}
void Goto(FullDecoder* decoder, SsaEnv* to) {
DCHECK_NOT_NULL(to);
switch (to->state) {
case SsaEnv::kUnreachable: { // Overwrite destination.
to->state = SsaEnv::kReached;
to->locals = ssa_env_->locals;
to->control = control();
to->effect = effect();
to->instance_cache = ssa_env_->instance_cache;
break;
}
case SsaEnv::kReached: { // Create a new merge.
to->state = SsaEnv::kMerged;
// Merge control.
TFNode* controls[] = {to->control, control()};
TFNode* merge = builder_->Merge(2, controls);
to->control = merge;
// Merge effects.
TFNode* old_effect = effect();
if (old_effect != to->effect) {
TFNode* inputs[] = {to->effect, old_effect, merge};
to->effect = builder_->EffectPhi(2, inputs);
}
// Merge SSA values.
for (int i = decoder->num_locals() - 1; i >= 0; i--) {
TFNode* a = to->locals[i];
TFNode* b = ssa_env_->locals[i];
if (a != b) {
TFNode* inputs[] = {a, b, merge};
to->locals[i] = builder_->Phi(decoder->local_type(i), 2, inputs);
}
}
// Start a new merge from the instance cache.
builder_->NewInstanceCacheMerge(&to->instance_cache,
&ssa_env_->instance_cache, merge);
break;
}
case SsaEnv::kMerged: {
TFNode* merge = to->control;
// Extend the existing merge control node.
builder_->AppendToMerge(merge, control());
// Merge effects.
to->effect =
builder_->CreateOrMergeIntoEffectPhi(merge, to->effect, effect());
// Merge locals.
for (int i = decoder->num_locals() - 1; i >= 0; i--) {
to->locals[i] = builder_->CreateOrMergeIntoPhi(
decoder->local_type(i).machine_representation(), merge,
to->locals[i], ssa_env_->locals[i]);
}
// Merge the instance caches.
builder_->MergeInstanceCacheInto(&to->instance_cache,
&ssa_env_->instance_cache, merge);
break;
}
default:
UNREACHABLE();
}
return ssa_env_->Kill();
}
void PrepareForLoop(FullDecoder* decoder) {
ssa_env_->state = SsaEnv::kMerged;
builder_->SetControl(builder_->Loop(control()));
TFNode* effect_inputs[] = {effect(), control()};
builder_->SetEffect(builder_->EffectPhi(1, effect_inputs));
builder_->TerminateLoop(effect(), control());
// The '+ 1' here is to be able to set the instance cache as assigned.
BitVector* assigned = WasmDecoder<validate>::AnalyzeLoopAssignment(
decoder, decoder->pc(), decoder->num_locals() + 1, decoder->zone());
if (decoder->failed()) return;
DCHECK_NOT_NULL(assigned);
// Only introduce phis for variables assigned in this loop.
int instance_cache_index = decoder->num_locals();
for (int i = decoder->num_locals() - 1; i >= 0; i--) {
if (!assigned->Contains(i)) continue;
TFNode* inputs[] = {ssa_env_->locals[i], control()};
ssa_env_->locals[i] = builder_->Phi(decoder->local_type(i), 1, inputs);
}
// Introduce phis for instance cache pointers if necessary.
if (assigned->Contains(instance_cache_index)) {
builder_->PrepareInstanceCacheForLoop(&ssa_env_->instance_cache,
control());
}
SetEnv(Split(decoder->zone(), ssa_env_));
builder_->StackCheck(decoder->position());
}
// Create a complete copy of {from}.
SsaEnv* Split(Zone* zone, SsaEnv* from) {
DCHECK_NOT_NULL(from);
if (from == ssa_env_) {
ssa_env_->control = control();
ssa_env_->effect = effect();
}
SsaEnv* result = zone->New<SsaEnv>(*from);
result->state = SsaEnv::kReached;
return result;
}
// Create a copy of {from} that steals its state and leaves {from}
// unreachable.
SsaEnv* Steal(Zone* zone, SsaEnv* from) {
DCHECK_NOT_NULL(from);
if (from == ssa_env_) {
ssa_env_->control = control();
ssa_env_->effect = effect();
}
SsaEnv* result = zone->New<SsaEnv>(std::move(*from));
result->state = SsaEnv::kReached;
return result;
}
// Create an unreachable environment.
SsaEnv* UnreachableEnv(Zone* zone) {
return zone->New<SsaEnv>(zone, SsaEnv::kUnreachable, nullptr, nullptr, 0);
}
void DoCall(FullDecoder* decoder, CallMode call_mode, uint32_t table_index,
CheckForNull null_check, TFNode* caller_node,
const FunctionSig* sig, uint32_t sig_index, const Value args[],
Value returns[]) {
size_t param_count = sig->parameter_count();
size_t return_count = sig->return_count();
base::SmallVector<TFNode*, 16> arg_nodes(param_count + 1);
base::SmallVector<TFNode*, 1> return_nodes(return_count);
arg_nodes[0] = caller_node;
for (size_t i = 0; i < param_count; ++i) {
arg_nodes[i + 1] = args[i].node;
}
switch (call_mode) {
case kIndirect:
BUILD(CallIndirect, table_index, sig_index, VectorOf(arg_nodes),
VectorOf(return_nodes), decoder->position());
break;
case kDirect:
BUILD(CallDirect, sig_index, VectorOf(arg_nodes),
VectorOf(return_nodes), decoder->position());
break;
case kRef:
BUILD(CallRef, sig_index, VectorOf(arg_nodes), VectorOf(return_nodes),
null_check, decoder->position());
break;
}
for (size_t i = 0; i < return_count; ++i) {
returns[i].node = return_nodes[i];
}
// The invoked function could have used grow_memory, so we need to
// reload mem_size and mem_start.
LoadContextIntoSsa(ssa_env_);
}
void DoReturnCall(FullDecoder* decoder, CallMode call_mode,
uint32_t table_index, CheckForNull null_check,
TFNode* index_node, const FunctionSig* sig,
uint32_t sig_index, const Value args[]) {
size_t arg_count = sig->parameter_count();
base::SmallVector<TFNode*, 16> arg_nodes(arg_count + 1);
arg_nodes[0] = index_node;
for (size_t i = 0; i < arg_count; ++i) {
arg_nodes[i + 1] = args[i].node;
}
switch (call_mode) {
case kIndirect:
BUILD(ReturnCallIndirect, table_index, sig_index, VectorOf(arg_nodes),
decoder->position());
break;
case kDirect:
BUILD(ReturnCall, sig_index, VectorOf(arg_nodes), decoder->position());
break;
case kRef:
BUILD(ReturnCallRef, sig_index, VectorOf(arg_nodes), null_check,
decoder->position());
}
}
};
} // namespace
DecodeResult BuildTFGraph(AccountingAllocator* allocator,
const WasmFeatures& enabled, const WasmModule* module,
compiler::WasmGraphBuilder* builder,
WasmFeatures* detected, const FunctionBody& body,
compiler::NodeOriginTable* node_origins) {
Zone zone(allocator, ZONE_NAME);
WasmFullDecoder<Decoder::kFullValidation, WasmGraphBuildingInterface> decoder(
&zone, module, enabled, detected, body, builder);
if (node_origins) {
builder->AddBytecodePositionDecorator(node_origins, &decoder);
}
decoder.Decode();
if (node_origins) {
builder->RemoveBytecodePositionDecorator();
}
return decoder.toResult(nullptr);
}
#undef BUILD
} // namespace wasm
} // namespace internal
} // namespace v8