| // Copyright 2012 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| // Simple framework for running the benchmark suites and | |
| // computing a score based on the timing measurements. | |
| // A benchmark has a name (string) and a function that will be run to | |
| // do the performance measurement. The optional setup and tearDown | |
| // arguments are functions that will be invoked before and after | |
| // running the benchmark, but the running time of these functions will | |
| // not be accounted for in the benchmark score. | |
| function Benchmark(name, run, setup, tearDown) { | |
| this.name = name; | |
| this.run = run; | |
| this.Setup = setup ? setup : function() { }; | |
| this.TearDown = tearDown ? tearDown : function() { }; | |
| } | |
| // Benchmark results hold the benchmark and the measured time used to | |
| // run the benchmark. The benchmark score is computed later once a | |
| // full benchmark suite has run to completion. | |
| function BenchmarkResult(benchmark, time) { | |
| this.benchmark = benchmark; | |
| this.time = time; | |
| } | |
| // Automatically convert results to numbers. Used by the geometric | |
| // mean computation. | |
| BenchmarkResult.prototype.valueOf = function() { | |
| return this.time; | |
| } | |
| // Suites of benchmarks consist of a name and the set of benchmarks in | |
| // addition to the reference timing that the final score will be based | |
| // on. This way, all scores are relative to a reference run and higher | |
| // scores implies better performance. | |
| function BenchmarkSuite(name, reference, benchmarks) { | |
| this.name = name; | |
| this.reference = reference; | |
| this.benchmarks = benchmarks; | |
| BenchmarkSuite.suites.push(this); | |
| } | |
| // Keep track of all declared benchmark suites. | |
| BenchmarkSuite.suites = []; | |
| // Scores are not comparable across versions. Bump the version if | |
| // you're making changes that will affect that scores, e.g. if you add | |
| // a new benchmark or change an existing one. | |
| BenchmarkSuite.version = '7'; | |
| // To make the benchmark results predictable, we replace Math.random | |
| // with a 100% deterministic alternative. | |
| Math.random = (function() { | |
| var seed = 49734321; | |
| return function() { | |
| // Robert Jenkins' 32 bit integer hash function. | |
| seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; | |
| seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; | |
| seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; | |
| seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; | |
| seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; | |
| seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; | |
| return (seed & 0xfffffff) / 0x10000000; | |
| }; | |
| })(); | |
| // Runs all registered benchmark suites and optionally yields between | |
| // each individual benchmark to avoid running for too long in the | |
| // context of browsers. Once done, the final score is reported to the | |
| // runner. | |
| BenchmarkSuite.RunSuites = function(runner) { | |
| var continuation = null; | |
| var suites = BenchmarkSuite.suites; | |
| var length = suites.length; | |
| BenchmarkSuite.scores = []; | |
| var index = 0; | |
| function RunStep() { | |
| while (continuation || index < length) { | |
| if (continuation) { | |
| continuation = continuation(); | |
| } else { | |
| var suite = suites[index++]; | |
| if (runner.NotifyStart) runner.NotifyStart(suite.name); | |
| continuation = suite.RunStep(runner); | |
| } | |
| if (continuation && typeof window != 'undefined' && window.setTimeout) { | |
| window.setTimeout(RunStep, 25); | |
| return; | |
| } | |
| } | |
| if (runner.NotifyScore) { | |
| var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); | |
| var formatted = BenchmarkSuite.FormatScore(100 * score); | |
| runner.NotifyScore(formatted); | |
| } | |
| } | |
| RunStep(); | |
| } | |
| // Counts the total number of registered benchmarks. Useful for | |
| // showing progress as a percentage. | |
| BenchmarkSuite.CountBenchmarks = function() { | |
| var result = 0; | |
| var suites = BenchmarkSuite.suites; | |
| for (var i = 0; i < suites.length; i++) { | |
| result += suites[i].benchmarks.length; | |
| } | |
| return result; | |
| } | |
| // Computes the geometric mean of a set of numbers. | |
| BenchmarkSuite.GeometricMean = function(numbers) { | |
| var log = 0; | |
| for (var i = 0; i < numbers.length; i++) { | |
| log += Math.log(numbers[i]); | |
| } | |
| return Math.pow(Math.E, log / numbers.length); | |
| } | |
| // Converts a score value to a string with at least three significant | |
| // digits. | |
| BenchmarkSuite.FormatScore = function(value) { | |
| if (value > 100) { | |
| return value.toFixed(0); | |
| } else { | |
| return value.toPrecision(3); | |
| } | |
| } | |
| // Notifies the runner that we're done running a single benchmark in | |
| // the benchmark suite. This can be useful to report progress. | |
| BenchmarkSuite.prototype.NotifyStep = function(result) { | |
| this.results.push(result); | |
| if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name); | |
| } | |
| // Notifies the runner that we're done with running a suite and that | |
| // we have a result which can be reported to the user if needed. | |
| BenchmarkSuite.prototype.NotifyResult = function() { | |
| var mean = BenchmarkSuite.GeometricMean(this.results); | |
| var score = this.reference / mean; | |
| BenchmarkSuite.scores.push(score); | |
| if (this.runner.NotifyResult) { | |
| var formatted = BenchmarkSuite.FormatScore(100 * score); | |
| this.runner.NotifyResult(this.name, formatted); | |
| } | |
| } | |
| // Notifies the runner that running a benchmark resulted in an error. | |
| BenchmarkSuite.prototype.NotifyError = function(error) { | |
| if (this.runner.NotifyError) { | |
| this.runner.NotifyError(this.name, error); | |
| } | |
| if (this.runner.NotifyStep) { | |
| this.runner.NotifyStep(this.name); | |
| } | |
| } | |
| // Runs a single benchmark for at least a second and computes the | |
| // average time it takes to run a single iteration. | |
| BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) { | |
| function Measure(data) { | |
| var elapsed = 0; | |
| var start = new Date(); | |
| for (var n = 0; elapsed < 1000; n++) { | |
| benchmark.run(); | |
| elapsed = new Date() - start; | |
| } | |
| if (data != null) { | |
| data.runs += n; | |
| data.elapsed += elapsed; | |
| } | |
| } | |
| if (data == null) { | |
| // Measure the benchmark once for warm up and throw the result | |
| // away. Return a fresh data object. | |
| Measure(null); | |
| return { runs: 0, elapsed: 0 }; | |
| } else { | |
| Measure(data); | |
| // If we've run too few iterations, we continue for another second. | |
| if (data.runs < 32) return data; | |
| var usec = (data.elapsed * 1000) / data.runs; | |
| this.NotifyStep(new BenchmarkResult(benchmark, usec)); | |
| return null; | |
| } | |
| } | |
| // This function starts running a suite, but stops between each | |
| // individual benchmark in the suite and returns a continuation | |
| // function which can be invoked to run the next benchmark. Once the | |
| // last benchmark has been executed, null is returned. | |
| BenchmarkSuite.prototype.RunStep = function(runner) { | |
| this.results = []; | |
| this.runner = runner; | |
| var length = this.benchmarks.length; | |
| var index = 0; | |
| var suite = this; | |
| var data; | |
| // Run the setup, the actual benchmark, and the tear down in three | |
| // separate steps to allow the framework to yield between any of the | |
| // steps. | |
| function RunNextSetup() { | |
| if (index < length) { | |
| try { | |
| suite.benchmarks[index].Setup(); | |
| } catch (e) { | |
| suite.NotifyError(e); | |
| return null; | |
| } | |
| return RunNextBenchmark; | |
| } | |
| suite.NotifyResult(); | |
| return null; | |
| } | |
| function RunNextBenchmark() { | |
| try { | |
| data = suite.RunSingleBenchmark(suite.benchmarks[index], data); | |
| } catch (e) { | |
| suite.NotifyError(e); | |
| return null; | |
| } | |
| // If data is null, we're done with this benchmark. | |
| return (data == null) ? RunNextTearDown : RunNextBenchmark(); | |
| } | |
| function RunNextTearDown() { | |
| try { | |
| suite.benchmarks[index++].TearDown(); | |
| } catch (e) { | |
| suite.NotifyError(e); | |
| return null; | |
| } | |
| return RunNextSetup; | |
| } | |
| // Start out running the setup. | |
| return RunNextSetup(); | |
| } |