| // Copyright 2008 the V8 project authors. All rights reserved. | |
| // Copyright 1996 John Maloney and Mario Wolczko. | |
| // This program is free software; you can redistribute it and/or modify | |
| // it under the terms of the GNU General Public License as published by | |
| // the Free Software Foundation; either version 2 of the License, or | |
| // (at your option) any later version. | |
| // | |
| // This program is distributed in the hope that it will be useful, | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| // GNU General Public License for more details. | |
| // | |
| // You should have received a copy of the GNU General Public License | |
| // along with this program; if not, write to the Free Software | |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| // This implementation of the DeltaBlue benchmark is derived | |
| // from the Smalltalk implementation by John Maloney and Mario | |
| // Wolczko. Some parts have been translated directly, whereas | |
| // others have been modified more aggresively to make it feel | |
| // more like a JavaScript program. | |
| var DeltaBlue = new BenchmarkSuite('DeltaBlue', 66118, [ | |
| new Benchmark('DeltaBlue', deltaBlue) | |
| ]); | |
| /** | |
| * A JavaScript implementation of the DeltaBlue constraint-solving | |
| * algorithm, as described in: | |
| * | |
| * "The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver" | |
| * Bjorn N. Freeman-Benson and John Maloney | |
| * January 1990 Communications of the ACM, | |
| * also available as University of Washington TR 89-08-06. | |
| * | |
| * Beware: this benchmark is written in a grotesque style where | |
| * the constraint model is built by side-effects from constructors. | |
| * I've kept it this way to avoid deviating too much from the original | |
| * implementation. | |
| */ | |
| /* --- O b j e c t M o d e l --- */ | |
| Object.prototype.inheritsFrom = function (shuper) { | |
| function Inheriter() { } | |
| Inheriter.prototype = shuper.prototype; | |
| this.prototype = new Inheriter(); | |
| this.superConstructor = shuper; | |
| } | |
| function OrderedCollection() { | |
| this.elms = new Array(); | |
| } | |
| OrderedCollection.prototype.add = function (elm) { | |
| this.elms.push(elm); | |
| } | |
| OrderedCollection.prototype.at = function (index) { | |
| return this.elms[index]; | |
| } | |
| OrderedCollection.prototype.size = function () { | |
| return this.elms.length; | |
| } | |
| OrderedCollection.prototype.removeFirst = function () { | |
| return this.elms.pop(); | |
| } | |
| OrderedCollection.prototype.remove = function (elm) { | |
| var index = 0, skipped = 0; | |
| for (var i = 0; i < this.elms.length; i++) { | |
| var value = this.elms[i]; | |
| if (value != elm) { | |
| this.elms[index] = value; | |
| index++; | |
| } else { | |
| skipped++; | |
| } | |
| } | |
| for (var i = 0; i < skipped; i++) | |
| this.elms.pop(); | |
| } | |
| /* --- * | |
| * S t r e n g t h | |
| * --- */ | |
| /** | |
| * Strengths are used to measure the relative importance of constraints. | |
| * New strengths may be inserted in the strength hierarchy without | |
| * disrupting current constraints. Strengths cannot be created outside | |
| * this class, so pointer comparison can be used for value comparison. | |
| */ | |
| function Strength(strengthValue, name) { | |
| this.strengthValue = strengthValue; | |
| this.name = name; | |
| } | |
| Strength.stronger = function (s1, s2) { | |
| return s1.strengthValue < s2.strengthValue; | |
| } | |
| Strength.weaker = function (s1, s2) { | |
| return s1.strengthValue > s2.strengthValue; | |
| } | |
| Strength.weakestOf = function (s1, s2) { | |
| return this.weaker(s1, s2) ? s1 : s2; | |
| } | |
| Strength.strongest = function (s1, s2) { | |
| return this.stronger(s1, s2) ? s1 : s2; | |
| } | |
| Strength.prototype.nextWeaker = function () { | |
| switch (this.strengthValue) { | |
| case 0: return Strength.STRONG_PREFERRED; | |
| case 1: return Strength.PREFERRED; | |
| case 2: return Strength.STRONG_DEFAULT; | |
| case 3: return Strength.NORMAL; | |
| case 4: return Strength.WEAK_DEFAULT; | |
| case 5: return Strength.WEAKEST; | |
| } | |
| } | |
| // Strength constants. | |
| Strength.REQUIRED = new Strength(0, "required"); | |
| Strength.STRONG_PREFERRED = new Strength(1, "strongPreferred"); | |
| Strength.PREFERRED = new Strength(2, "preferred"); | |
| Strength.STRONG_DEFAULT = new Strength(3, "strongDefault"); | |
| Strength.NORMAL = new Strength(4, "normal"); | |
| Strength.WEAK_DEFAULT = new Strength(5, "weakDefault"); | |
| Strength.WEAKEST = new Strength(6, "weakest"); | |
| /* --- * | |
| * C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * An abstract class representing a system-maintainable relationship | |
| * (or "constraint") between a set of variables. A constraint supplies | |
| * a strength instance variable; concrete subclasses provide a means | |
| * of storing the constrained variables and other information required | |
| * to represent a constraint. | |
| */ | |
| function Constraint(strength) { | |
| this.strength = strength; | |
| } | |
| /** | |
| * Activate this constraint and attempt to satisfy it. | |
| */ | |
| Constraint.prototype.addConstraint = function () { | |
| this.addToGraph(); | |
| planner.incrementalAdd(this); | |
| } | |
| /** | |
| * Attempt to find a way to enforce this constraint. If successful, | |
| * record the solution, perhaps modifying the current dataflow | |
| * graph. Answer the constraint that this constraint overrides, if | |
| * there is one, or nil, if there isn't. | |
| * Assume: I am not already satisfied. | |
| */ | |
| Constraint.prototype.satisfy = function (mark) { | |
| this.chooseMethod(mark); | |
| if (!this.isSatisfied()) { | |
| if (this.strength == Strength.REQUIRED) | |
| alert("Could not satisfy a required constraint!"); | |
| return null; | |
| } | |
| this.markInputs(mark); | |
| var out = this.output(); | |
| var overridden = out.determinedBy; | |
| if (overridden != null) overridden.markUnsatisfied(); | |
| out.determinedBy = this; | |
| if (!planner.addPropagate(this, mark)) | |
| alert("Cycle encountered"); | |
| out.mark = mark; | |
| return overridden; | |
| } | |
| Constraint.prototype.destroyConstraint = function () { | |
| if (this.isSatisfied()) planner.incrementalRemove(this); | |
| else this.removeFromGraph(); | |
| } | |
| /** | |
| * Normal constraints are not input constraints. An input constraint | |
| * is one that depends on external state, such as the mouse, the | |
| * keybord, a clock, or some arbitraty piece of imperative code. | |
| */ | |
| Constraint.prototype.isInput = function () { | |
| return false; | |
| } | |
| /* --- * | |
| * U n a r y C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * Abstract superclass for constraints having a single possible output | |
| * variable. | |
| */ | |
| function UnaryConstraint(v, strength) { | |
| UnaryConstraint.superConstructor.call(this, strength); | |
| this.myOutput = v; | |
| this.satisfied = false; | |
| this.addConstraint(); | |
| } | |
| UnaryConstraint.inheritsFrom(Constraint); | |
| /** | |
| * Adds this constraint to the constraint graph | |
| */ | |
| UnaryConstraint.prototype.addToGraph = function () { | |
| this.myOutput.addConstraint(this); | |
| this.satisfied = false; | |
| } | |
| /** | |
| * Decides if this constraint can be satisfied and records that | |
| * decision. | |
| */ | |
| UnaryConstraint.prototype.chooseMethod = function (mark) { | |
| this.satisfied = (this.myOutput.mark != mark) | |
| && Strength.stronger(this.strength, this.myOutput.walkStrength); | |
| } | |
| /** | |
| * Returns true if this constraint is satisfied in the current solution. | |
| */ | |
| UnaryConstraint.prototype.isSatisfied = function () { | |
| return this.satisfied; | |
| } | |
| UnaryConstraint.prototype.markInputs = function (mark) { | |
| // has no inputs | |
| } | |
| /** | |
| * Returns the current output variable. | |
| */ | |
| UnaryConstraint.prototype.output = function () { | |
| return this.myOutput; | |
| } | |
| /** | |
| * Calculate the walkabout strength, the stay flag, and, if it is | |
| * 'stay', the value for the current output of this constraint. Assume | |
| * this constraint is satisfied. | |
| */ | |
| UnaryConstraint.prototype.recalculate = function () { | |
| this.myOutput.walkStrength = this.strength; | |
| this.myOutput.stay = !this.isInput(); | |
| if (this.myOutput.stay) this.execute(); // Stay optimization | |
| } | |
| /** | |
| * Records that this constraint is unsatisfied | |
| */ | |
| UnaryConstraint.prototype.markUnsatisfied = function () { | |
| this.satisfied = false; | |
| } | |
| UnaryConstraint.prototype.inputsKnown = function () { | |
| return true; | |
| } | |
| UnaryConstraint.prototype.removeFromGraph = function () { | |
| if (this.myOutput != null) this.myOutput.removeConstraint(this); | |
| this.satisfied = false; | |
| } | |
| /* --- * | |
| * S t a y C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * Variables that should, with some level of preference, stay the same. | |
| * Planners may exploit the fact that instances, if satisfied, will not | |
| * change their output during plan execution. This is called "stay | |
| * optimization". | |
| */ | |
| function StayConstraint(v, str) { | |
| StayConstraint.superConstructor.call(this, v, str); | |
| } | |
| StayConstraint.inheritsFrom(UnaryConstraint); | |
| StayConstraint.prototype.execute = function () { | |
| // Stay constraints do nothing | |
| } | |
| /* --- * | |
| * E d i t C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * A unary input constraint used to mark a variable that the client | |
| * wishes to change. | |
| */ | |
| function EditConstraint(v, str) { | |
| EditConstraint.superConstructor.call(this, v, str); | |
| } | |
| EditConstraint.inheritsFrom(UnaryConstraint); | |
| /** | |
| * Edits indicate that a variable is to be changed by imperative code. | |
| */ | |
| EditConstraint.prototype.isInput = function () { | |
| return true; | |
| } | |
| EditConstraint.prototype.execute = function () { | |
| // Edit constraints do nothing | |
| } | |
| /* --- * | |
| * B i n a r y C o n s t r a i n t | |
| * --- */ | |
| var Direction = new Object(); | |
| Direction.NONE = 0; | |
| Direction.FORWARD = 1; | |
| Direction.BACKWARD = -1; | |
| /** | |
| * Abstract superclass for constraints having two possible output | |
| * variables. | |
| */ | |
| function BinaryConstraint(var1, var2, strength) { | |
| BinaryConstraint.superConstructor.call(this, strength); | |
| this.v1 = var1; | |
| this.v2 = var2; | |
| this.direction = Direction.NONE; | |
| this.addConstraint(); | |
| } | |
| BinaryConstraint.inheritsFrom(Constraint); | |
| /** | |
| * Decides if this constraint can be satisfied and which way it | |
| * should flow based on the relative strength of the variables related, | |
| * and record that decision. | |
| */ | |
| BinaryConstraint.prototype.chooseMethod = function (mark) { | |
| if (this.v1.mark == mark) { | |
| this.direction = (this.v2.mark != mark && Strength.stronger(this.strength, this.v2.walkStrength)) | |
| ? Direction.FORWARD | |
| : Direction.NONE; | |
| } | |
| if (this.v2.mark == mark) { | |
| this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v1.walkStrength)) | |
| ? Direction.BACKWARD | |
| : Direction.NONE; | |
| } | |
| if (Strength.weaker(this.v1.walkStrength, this.v2.walkStrength)) { | |
| this.direction = Strength.stronger(this.strength, this.v1.walkStrength) | |
| ? Direction.BACKWARD | |
| : Direction.NONE; | |
| } else { | |
| this.direction = Strength.stronger(this.strength, this.v2.walkStrength) | |
| ? Direction.FORWARD | |
| : Direction.BACKWARD | |
| } | |
| } | |
| /** | |
| * Add this constraint to the constraint graph | |
| */ | |
| BinaryConstraint.prototype.addToGraph = function () { | |
| this.v1.addConstraint(this); | |
| this.v2.addConstraint(this); | |
| this.direction = Direction.NONE; | |
| } | |
| /** | |
| * Answer true if this constraint is satisfied in the current solution. | |
| */ | |
| BinaryConstraint.prototype.isSatisfied = function () { | |
| return this.direction != Direction.NONE; | |
| } | |
| /** | |
| * Mark the input variable with the given mark. | |
| */ | |
| BinaryConstraint.prototype.markInputs = function (mark) { | |
| this.input().mark = mark; | |
| } | |
| /** | |
| * Returns the current input variable | |
| */ | |
| BinaryConstraint.prototype.input = function () { | |
| return (this.direction == Direction.FORWARD) ? this.v1 : this.v2; | |
| } | |
| /** | |
| * Returns the current output variable | |
| */ | |
| BinaryConstraint.prototype.output = function () { | |
| return (this.direction == Direction.FORWARD) ? this.v2 : this.v1; | |
| } | |
| /** | |
| * Calculate the walkabout strength, the stay flag, and, if it is | |
| * 'stay', the value for the current output of this | |
| * constraint. Assume this constraint is satisfied. | |
| */ | |
| BinaryConstraint.prototype.recalculate = function () { | |
| var ihn = this.input(), out = this.output(); | |
| out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); | |
| out.stay = ihn.stay; | |
| if (out.stay) this.execute(); | |
| } | |
| /** | |
| * Record the fact that this constraint is unsatisfied. | |
| */ | |
| BinaryConstraint.prototype.markUnsatisfied = function () { | |
| this.direction = Direction.NONE; | |
| } | |
| BinaryConstraint.prototype.inputsKnown = function (mark) { | |
| var i = this.input(); | |
| return i.mark == mark || i.stay || i.determinedBy == null; | |
| } | |
| BinaryConstraint.prototype.removeFromGraph = function () { | |
| if (this.v1 != null) this.v1.removeConstraint(this); | |
| if (this.v2 != null) this.v2.removeConstraint(this); | |
| this.direction = Direction.NONE; | |
| } | |
| /* --- * | |
| * S c a l e C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * Relates two variables by the linear scaling relationship: "v2 = | |
| * (v1 * scale) + offset". Either v1 or v2 may be changed to maintain | |
| * this relationship but the scale factor and offset are considered | |
| * read-only. | |
| */ | |
| function ScaleConstraint(src, scale, offset, dest, strength) { | |
| this.direction = Direction.NONE; | |
| this.scale = scale; | |
| this.offset = offset; | |
| ScaleConstraint.superConstructor.call(this, src, dest, strength); | |
| } | |
| ScaleConstraint.inheritsFrom(BinaryConstraint); | |
| /** | |
| * Adds this constraint to the constraint graph. | |
| */ | |
| ScaleConstraint.prototype.addToGraph = function () { | |
| ScaleConstraint.superConstructor.prototype.addToGraph.call(this); | |
| this.scale.addConstraint(this); | |
| this.offset.addConstraint(this); | |
| } | |
| ScaleConstraint.prototype.removeFromGraph = function () { | |
| ScaleConstraint.superConstructor.prototype.removeFromGraph.call(this); | |
| if (this.scale != null) this.scale.removeConstraint(this); | |
| if (this.offset != null) this.offset.removeConstraint(this); | |
| } | |
| ScaleConstraint.prototype.markInputs = function (mark) { | |
| ScaleConstraint.superConstructor.prototype.markInputs.call(this, mark); | |
| this.scale.mark = this.offset.mark = mark; | |
| } | |
| /** | |
| * Enforce this constraint. Assume that it is satisfied. | |
| */ | |
| ScaleConstraint.prototype.execute = function () { | |
| if (this.direction == Direction.FORWARD) { | |
| this.v2.value = this.v1.value * this.scale.value + this.offset.value; | |
| } else { | |
| this.v1.value = (this.v2.value - this.offset.value) / this.scale.value; | |
| } | |
| } | |
| /** | |
| * Calculate the walkabout strength, the stay flag, and, if it is | |
| * 'stay', the value for the current output of this constraint. Assume | |
| * this constraint is satisfied. | |
| */ | |
| ScaleConstraint.prototype.recalculate = function () { | |
| var ihn = this.input(), out = this.output(); | |
| out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength); | |
| out.stay = ihn.stay && this.scale.stay && this.offset.stay; | |
| if (out.stay) this.execute(); | |
| } | |
| /* --- * | |
| * E q u a l i t y C o n s t r a i n t | |
| * --- */ | |
| /** | |
| * Constrains two variables to have the same value. | |
| */ | |
| function EqualityConstraint(var1, var2, strength) { | |
| EqualityConstraint.superConstructor.call(this, var1, var2, strength); | |
| } | |
| EqualityConstraint.inheritsFrom(BinaryConstraint); | |
| /** | |
| * Enforce this constraint. Assume that it is satisfied. | |
| */ | |
| EqualityConstraint.prototype.execute = function () { | |
| this.output().value = this.input().value; | |
| } | |
| /* --- * | |
| * V a r i a b l e | |
| * --- */ | |
| /** | |
| * A constrained variable. In addition to its value, it maintain the | |
| * structure of the constraint graph, the current dataflow graph, and | |
| * various parameters of interest to the DeltaBlue incremental | |
| * constraint solver. | |
| **/ | |
| function Variable(name, initialValue) { | |
| this.value = initialValue || 0; | |
| this.constraints = new OrderedCollection(); | |
| this.determinedBy = null; | |
| this.mark = 0; | |
| this.walkStrength = Strength.WEAKEST; | |
| this.stay = true; | |
| this.name = name; | |
| } | |
| /** | |
| * Add the given constraint to the set of all constraints that refer | |
| * this variable. | |
| */ | |
| Variable.prototype.addConstraint = function (c) { | |
| this.constraints.add(c); | |
| } | |
| /** | |
| * Removes all traces of c from this variable. | |
| */ | |
| Variable.prototype.removeConstraint = function (c) { | |
| this.constraints.remove(c); | |
| if (this.determinedBy == c) this.determinedBy = null; | |
| } | |
| /* --- * | |
| * P l a n n e r | |
| * --- */ | |
| /** | |
| * The DeltaBlue planner | |
| */ | |
| function Planner() { | |
| this.currentMark = 0; | |
| } | |
| /** | |
| * Attempt to satisfy the given constraint and, if successful, | |
| * incrementally update the dataflow graph. Details: If satifying | |
| * the constraint is successful, it may override a weaker constraint | |
| * on its output. The algorithm attempts to resatisfy that | |
| * constraint using some other method. This process is repeated | |
| * until either a) it reaches a variable that was not previously | |
| * determined by any constraint or b) it reaches a constraint that | |
| * is too weak to be satisfied using any of its methods. The | |
| * variables of constraints that have been processed are marked with | |
| * a unique mark value so that we know where we've been. This allows | |
| * the algorithm to avoid getting into an infinite loop even if the | |
| * constraint graph has an inadvertent cycle. | |
| */ | |
| Planner.prototype.incrementalAdd = function (c) { | |
| var mark = this.newMark(); | |
| var overridden = c.satisfy(mark); | |
| while (overridden != null) | |
| overridden = overridden.satisfy(mark); | |
| } | |
| /** | |
| * Entry point for retracting a constraint. Remove the given | |
| * constraint and incrementally update the dataflow graph. | |
| * Details: Retracting the given constraint may allow some currently | |
| * unsatisfiable downstream constraint to be satisfied. We therefore collect | |
| * a list of unsatisfied downstream constraints and attempt to | |
| * satisfy each one in turn. This list is traversed by constraint | |
| * strength, strongest first, as a heuristic for avoiding | |
| * unnecessarily adding and then overriding weak constraints. | |
| * Assume: c is satisfied. | |
| */ | |
| Planner.prototype.incrementalRemove = function (c) { | |
| var out = c.output(); | |
| c.markUnsatisfied(); | |
| c.removeFromGraph(); | |
| var unsatisfied = this.removePropagateFrom(out); | |
| var strength = Strength.REQUIRED; | |
| do { | |
| for (var i = 0; i < unsatisfied.size(); i++) { | |
| var u = unsatisfied.at(i); | |
| if (u.strength == strength) | |
| this.incrementalAdd(u); | |
| } | |
| strength = strength.nextWeaker(); | |
| } while (strength != Strength.WEAKEST); | |
| } | |
| /** | |
| * Select a previously unused mark value. | |
| */ | |
| Planner.prototype.newMark = function () { | |
| return ++this.currentMark; | |
| } | |
| /** | |
| * Extract a plan for resatisfaction starting from the given source | |
| * constraints, usually a set of input constraints. This method | |
| * assumes that stay optimization is desired; the plan will contain | |
| * only constraints whose output variables are not stay. Constraints | |
| * that do no computation, such as stay and edit constraints, are | |
| * not included in the plan. | |
| * Details: The outputs of a constraint are marked when it is added | |
| * to the plan under construction. A constraint may be appended to | |
| * the plan when all its input variables are known. A variable is | |
| * known if either a) the variable is marked (indicating that has | |
| * been computed by a constraint appearing earlier in the plan), b) | |
| * the variable is 'stay' (i.e. it is a constant at plan execution | |
| * time), or c) the variable is not determined by any | |
| * constraint. The last provision is for past states of history | |
| * variables, which are not stay but which are also not computed by | |
| * any constraint. | |
| * Assume: sources are all satisfied. | |
| */ | |
| Planner.prototype.makePlan = function (sources) { | |
| var mark = this.newMark(); | |
| var plan = new Plan(); | |
| var todo = sources; | |
| while (todo.size() > 0) { | |
| var c = todo.removeFirst(); | |
| if (c.output().mark != mark && c.inputsKnown(mark)) { | |
| plan.addConstraint(c); | |
| c.output().mark = mark; | |
| this.addConstraintsConsumingTo(c.output(), todo); | |
| } | |
| } | |
| return plan; | |
| } | |
| /** | |
| * Extract a plan for resatisfying starting from the output of the | |
| * given constraints, usually a set of input constraints. | |
| */ | |
| Planner.prototype.extractPlanFromConstraints = function (constraints) { | |
| var sources = new OrderedCollection(); | |
| for (var i = 0; i < constraints.size(); i++) { | |
| var c = constraints.at(i); | |
| if (c.isInput() && c.isSatisfied()) | |
| // not in plan already and eligible for inclusion | |
| sources.add(c); | |
| } | |
| return this.makePlan(sources); | |
| } | |
| /** | |
| * Recompute the walkabout strengths and stay flags of all variables | |
| * downstream of the given constraint and recompute the actual | |
| * values of all variables whose stay flag is true. If a cycle is | |
| * detected, remove the given constraint and answer | |
| * false. Otherwise, answer true. | |
| * Details: Cycles are detected when a marked variable is | |
| * encountered downstream of the given constraint. The sender is | |
| * assumed to have marked the inputs of the given constraint with | |
| * the given mark. Thus, encountering a marked node downstream of | |
| * the output constraint means that there is a path from the | |
| * constraint's output to one of its inputs. | |
| */ | |
| Planner.prototype.addPropagate = function (c, mark) { | |
| var todo = new OrderedCollection(); | |
| todo.add(c); | |
| while (todo.size() > 0) { | |
| var d = todo.removeFirst(); | |
| if (d.output().mark == mark) { | |
| this.incrementalRemove(c); | |
| return false; | |
| } | |
| d.recalculate(); | |
| this.addConstraintsConsumingTo(d.output(), todo); | |
| } | |
| return true; | |
| } | |
| /** | |
| * Update the walkabout strengths and stay flags of all variables | |
| * downstream of the given constraint. Answer a collection of | |
| * unsatisfied constraints sorted in order of decreasing strength. | |
| */ | |
| Planner.prototype.removePropagateFrom = function (out) { | |
| out.determinedBy = null; | |
| out.walkStrength = Strength.WEAKEST; | |
| out.stay = true; | |
| var unsatisfied = new OrderedCollection(); | |
| var todo = new OrderedCollection(); | |
| todo.add(out); | |
| while (todo.size() > 0) { | |
| var v = todo.removeFirst(); | |
| for (var i = 0; i < v.constraints.size(); i++) { | |
| var c = v.constraints.at(i); | |
| if (!c.isSatisfied()) | |
| unsatisfied.add(c); | |
| } | |
| var determining = v.determinedBy; | |
| for (var i = 0; i < v.constraints.size(); i++) { | |
| var next = v.constraints.at(i); | |
| if (next != determining && next.isSatisfied()) { | |
| next.recalculate(); | |
| todo.add(next.output()); | |
| } | |
| } | |
| } | |
| return unsatisfied; | |
| } | |
| Planner.prototype.addConstraintsConsumingTo = function (v, coll) { | |
| var determining = v.determinedBy; | |
| var cc = v.constraints; | |
| for (var i = 0; i < cc.size(); i++) { | |
| var c = cc.at(i); | |
| if (c != determining && c.isSatisfied()) | |
| coll.add(c); | |
| } | |
| } | |
| /* --- * | |
| * P l a n | |
| * --- */ | |
| /** | |
| * A Plan is an ordered list of constraints to be executed in sequence | |
| * to resatisfy all currently satisfiable constraints in the face of | |
| * one or more changing inputs. | |
| */ | |
| function Plan() { | |
| this.v = new OrderedCollection(); | |
| } | |
| Plan.prototype.addConstraint = function (c) { | |
| this.v.add(c); | |
| } | |
| Plan.prototype.size = function () { | |
| return this.v.size(); | |
| } | |
| Plan.prototype.constraintAt = function (index) { | |
| return this.v.at(index); | |
| } | |
| Plan.prototype.execute = function () { | |
| for (var i = 0; i < this.size(); i++) { | |
| var c = this.constraintAt(i); | |
| c.execute(); | |
| } | |
| } | |
| /* --- * | |
| * M a i n | |
| * --- */ | |
| /** | |
| * This is the standard DeltaBlue benchmark. A long chain of equality | |
| * constraints is constructed with a stay constraint on one end. An | |
| * edit constraint is then added to the opposite end and the time is | |
| * measured for adding and removing this constraint, and extracting | |
| * and executing a constraint satisfaction plan. There are two cases. | |
| * In case 1, the added constraint is stronger than the stay | |
| * constraint and values must propagate down the entire length of the | |
| * chain. In case 2, the added constraint is weaker than the stay | |
| * constraint so it cannot be accommodated. The cost in this case is, | |
| * of course, very low. Typical situations lie somewhere between these | |
| * two extremes. | |
| */ | |
| function chainTest(n) { | |
| planner = new Planner(); | |
| var prev = null, first = null, last = null; | |
| // Build chain of n equality constraints | |
| for (var i = 0; i <= n; i++) { | |
| var name = "v" + i; | |
| var v = new Variable(name); | |
| if (prev != null) | |
| new EqualityConstraint(prev, v, Strength.REQUIRED); | |
| if (i == 0) first = v; | |
| if (i == n) last = v; | |
| prev = v; | |
| } | |
| new StayConstraint(last, Strength.STRONG_DEFAULT); | |
| var edit = new EditConstraint(first, Strength.PREFERRED); | |
| var edits = new OrderedCollection(); | |
| edits.add(edit); | |
| var plan = planner.extractPlanFromConstraints(edits); | |
| for (var i = 0; i < 100; i++) { | |
| first.value = i; | |
| plan.execute(); | |
| if (last.value != i) | |
| alert("Chain test failed."); | |
| } | |
| } | |
| /** | |
| * This test constructs a two sets of variables related to each | |
| * other by a simple linear transformation (scale and offset). The | |
| * time is measured to change a variable on either side of the | |
| * mapping and to change the scale and offset factors. | |
| */ | |
| function projectionTest(n) { | |
| planner = new Planner(); | |
| var scale = new Variable("scale", 10); | |
| var offset = new Variable("offset", 1000); | |
| var src = null, dst = null; | |
| var dests = new OrderedCollection(); | |
| for (var i = 0; i < n; i++) { | |
| src = new Variable("src" + i, i); | |
| dst = new Variable("dst" + i, i); | |
| dests.add(dst); | |
| new StayConstraint(src, Strength.NORMAL); | |
| new ScaleConstraint(src, scale, offset, dst, Strength.REQUIRED); | |
| } | |
| change(src, 17); | |
| if (dst.value != 1170) alert("Projection 1 failed"); | |
| change(dst, 1050); | |
| if (src.value != 5) alert("Projection 2 failed"); | |
| change(scale, 5); | |
| for (var i = 0; i < n - 1; i++) { | |
| if (dests.at(i).value != i * 5 + 1000) | |
| alert("Projection 3 failed"); | |
| } | |
| change(offset, 2000); | |
| for (var i = 0; i < n - 1; i++) { | |
| if (dests.at(i).value != i * 5 + 2000) | |
| alert("Projection 4 failed"); | |
| } | |
| } | |
| function change(v, newValue) { | |
| var edit = new EditConstraint(v, Strength.PREFERRED); | |
| var edits = new OrderedCollection(); | |
| edits.add(edit); | |
| var plan = planner.extractPlanFromConstraints(edits); | |
| for (var i = 0; i < 10; i++) { | |
| v.value = newValue; | |
| plan.execute(); | |
| } | |
| edit.destroyConstraint(); | |
| } | |
| // Global variable holding the current planner. | |
| var planner = null; | |
| function deltaBlue() { | |
| chainTest(100); | |
| projectionTest(100); | |
| } |