| // Copyright 2013 the V8 project authors. All rights reserved. | |
| // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions | |
| // are met: | |
| // 1. Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // 2. Redistributions in binary form must reproduce the above copyright | |
| // notice, this list of conditions and the following disclaimer in the | |
| // documentation and/or other materials provided with the distribution. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY | |
| // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | |
| // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
| // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| description( | |
| "Tests loop codegen when the condition is a logical node." | |
| ); | |
| function while_or_eq() | |
| { | |
| var a = 0; | |
| while (a == 0 || a == 0) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_or_eq()"); | |
| function while_or_neq() | |
| { | |
| var a = 0; | |
| while (a != 1 || a != 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_or_neq()"); | |
| function while_or_less() | |
| { | |
| var a = 0; | |
| while (a < 1 || a < 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_or_less()"); | |
| function while_or_lesseq() | |
| { | |
| var a = 0; | |
| while (a <= 1 || a <= 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_or_lesseq()"); | |
| function while_and_eq() | |
| { | |
| var a = 0; | |
| while (a == 0 && a == 0) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_and_eq()"); | |
| function while_and_neq() | |
| { | |
| var a = 0; | |
| while (a != 1 && a != 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_and_neq()"); | |
| function while_and_less() | |
| { | |
| var a = 0; | |
| while (a < 1 && a < 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_and_less()"); | |
| function while_and_lesseq() | |
| { | |
| var a = 0; | |
| while (a <= 1 && a <= 1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("while_and_lesseq()"); | |
| function for_or_eq() | |
| { | |
| for (var a = 0; a == 0 || a == 0; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_or_eq()"); | |
| function for_or_neq() | |
| { | |
| for (var a = 0; a != 1 || a != 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_or_neq()"); | |
| function for_or_less() | |
| { | |
| for (var a = 0; a < 1 || a < 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_or_less()"); | |
| function for_or_lesseq() | |
| { | |
| for (var a = 0; a <= 1 || a <= 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_or_lesseq()"); | |
| function for_and_eq() | |
| { | |
| for (var a = 0; a == 0 && a == 0; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_and_eq()"); | |
| function for_and_neq() | |
| { | |
| for (var a = 0; a != 1 && a != 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_and_neq()"); | |
| function for_and_less() | |
| { | |
| for (var a = 0; a < 1 && a < 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_and_less()"); | |
| function for_and_lesseq() | |
| { | |
| for (var a = 0; a <= 1 && a <= 1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("for_and_lesseq()"); | |
| function dowhile_or_eq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a == 0 || a == 0) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_or_eq()"); | |
| function dowhile_or_neq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a != 1 || a != 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_or_neq()"); | |
| function dowhile_or_less() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a < 1 || a < 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_or_less()"); | |
| function dowhile_or_lesseq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a <= 1 || a <= 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_or_lesseq()"); | |
| function dowhile_and_eq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a == 0 && a == 0) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_and_eq()"); | |
| function dowhile_and_neq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a != 1 && a != 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_and_neq()"); | |
| function dowhile_and_less() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a < 1 && a < 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_and_less()"); | |
| function dowhile_and_lesseq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (a <= 1 && a <= 1) | |
| return false; | |
| } | |
| shouldBeTrue("dowhile_and_lesseq()"); | |
| function while_not_or_eq() | |
| { | |
| var a = 0; | |
| while (!(a == 0 || a == 0)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_or_eq()"); | |
| function while_not_or_neq() | |
| { | |
| var a = 0; | |
| while (!(a != 1 || a != 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_or_neq()"); | |
| function while_not_or_less() | |
| { | |
| var a = 0; | |
| while (!(a < 1 || a < 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_or_less()"); | |
| function while_not_or_lesseq() | |
| { | |
| var a = 0; | |
| while (!(a <= 1 || a <= 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_or_lesseq()"); | |
| function while_not_and_eq() | |
| { | |
| var a = 0; | |
| while (!(a == 0 && a == 0)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_and_eq()"); | |
| function while_not_and_neq() | |
| { | |
| var a = 0; | |
| while (!(a != 1 && a != 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_and_neq()"); | |
| function while_not_and_less() | |
| { | |
| var a = 0; | |
| while (!(a < 1 && a < 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_and_less()"); | |
| function while_not_and_lesseq() | |
| { | |
| var a = 0; | |
| while (!(a <= 1 && a <= 1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("while_not_and_lesseq()"); | |
| function for_not_or_eq() | |
| { | |
| for (var a = 0; !(a == 0 || a == 0); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_or_eq()"); | |
| function for_not_or_neq() | |
| { | |
| for (var a = 0; !(a != 1 || a != 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_or_neq()"); | |
| function for_not_or_less() | |
| { | |
| for (var a = 0; !(a < 1 || a < 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_or_less()"); | |
| function for_not_or_lesseq() | |
| { | |
| for (var a = 0; !(a <= 1 || a <= 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_or_lesseq()"); | |
| function for_not_and_eq() | |
| { | |
| for (var a = 0; !(a == 0 && a == 0); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_and_eq()"); | |
| function for_not_and_neq() | |
| { | |
| for (var a = 0; !(a != 1 && a != 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_and_neq()"); | |
| function for_not_and_less() | |
| { | |
| for (var a = 0; !(a < 1 && a < 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_and_less()"); | |
| function for_not_and_lesseq() | |
| { | |
| for (var a = 0; !(a <= 1 && a <= 1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("for_not_and_lesseq()"); | |
| function dowhile_not_or_eq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a == 0 || a == 0)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_or_eq()"); | |
| function dowhile_not_or_neq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a != 1 || a != 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_or_neq()"); | |
| function dowhile_not_or_less() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a < 1 || a < 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_or_less()"); | |
| function dowhile_not_or_lesseq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a <= 1 || a <= 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_or_lesseq()"); | |
| function dowhile_not_and_eq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a == 0 && a == 0)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_and_eq()"); | |
| function dowhile_not_and_neq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a != 1 && a != 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_and_neq()"); | |
| function dowhile_not_and_less() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a < 1 && a < 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_and_less()"); | |
| function dowhile_not_and_lesseq() | |
| { | |
| var a = 0; | |
| var i = 0; | |
| do { | |
| if (i > 0) | |
| return true; | |
| i++; | |
| } while (!(a <= 1 && a <= 1)) | |
| return false; | |
| } | |
| shouldBeFalse("dowhile_not_and_lesseq()"); | |
| function float_while_or_eq() | |
| { | |
| var a = 0.1; | |
| while (a == 0.1 || a == 0.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_or_eq()"); | |
| function float_while_or_neq() | |
| { | |
| var a = 0.1; | |
| while (a != 1.1 || a != 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_or_neq()"); | |
| function float_while_or_less() | |
| { | |
| var a = 0.1; | |
| while (a < 1.1 || a < 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_or_less()"); | |
| function float_while_or_lesseq() | |
| { | |
| var a = 0.1; | |
| while (a <= 1.1 || a <= 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_or_lesseq()"); | |
| function float_while_and_eq() | |
| { | |
| var a = 0.1; | |
| while (a == 0.1 && a == 0.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_and_eq()"); | |
| function float_while_and_neq() | |
| { | |
| var a = 0.1; | |
| while (a != 1.1 && a != 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_and_neq()"); | |
| function float_while_and_less() | |
| { | |
| var a = 0.1; | |
| while (a < 1.1 && a < 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_and_less()"); | |
| function float_while_and_lesseq() | |
| { | |
| var a = 0.1; | |
| while (a <= 1.1 && a <= 1.1) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_while_and_lesseq()"); | |
| function float_for_or_eq() | |
| { | |
| for (var a = 0.1; a == 0.1 || a == 0.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_or_eq()"); | |
| function float_for_or_neq() | |
| { | |
| for (var a = 0.1; a != 1.1 || a != 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_or_neq()"); | |
| function float_for_or_less() | |
| { | |
| for (var a = 0.1; a < 1.1 || a < 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_or_less()"); | |
| function float_for_or_lesseq() | |
| { | |
| for (var a = 0.1; a <= 1.1 || a <= 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_or_lesseq()"); | |
| function float_for_and_eq() | |
| { | |
| for (var a = 0.1; a == 0.1 && a == 0.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_and_eq()"); | |
| function float_for_and_neq() | |
| { | |
| for (var a = 0.1; a != 1.1 && a != 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_and_neq()"); | |
| function float_for_and_less() | |
| { | |
| for (var a = 0.1; a < 1.1 && a < 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_and_less()"); | |
| function float_for_and_lesseq() | |
| { | |
| for (var a = 0.1; a <= 1.1 && a <= 1.1; ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeTrue("float_for_and_lesseq()"); | |
| function float_dowhile_or_eq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a == 0.1 || a == 0.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_or_eq()"); | |
| function float_dowhile_or_neq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a != 1.1 || a != 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_or_neq()"); | |
| function float_dowhile_or_less() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a < 1.1 || a < 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_or_less()"); | |
| function float_dowhile_or_lesseq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a <= 1.1 || a <= 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_or_lesseq()"); | |
| function float_dowhile_and_eq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a == 0.1 && a == 0.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_and_eq()"); | |
| function float_dowhile_and_neq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a != 1.1 && a != 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_and_neq()"); | |
| function float_dowhile_and_less() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a < 1.1 && a < 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_and_less()"); | |
| function float_dowhile_and_lesseq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (a <= 1.1 && a <= 1.1) | |
| return false; | |
| } | |
| shouldBeTrue("float_dowhile_and_lesseq()"); | |
| function float_while_not_or_eq() | |
| { | |
| var a = 0.1; | |
| while (!(a == 0.1 || a == 0.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_or_eq()"); | |
| function float_while_not_or_neq() | |
| { | |
| var a = 0.1; | |
| while (!(a != 1.1 || a != 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_or_neq()"); | |
| function float_while_not_or_less() | |
| { | |
| var a = 0.1; | |
| while (!(a < 1.1 || a < 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_or_less()"); | |
| function float_while_not_or_lesseq() | |
| { | |
| var a = 0.1; | |
| while (!(a <= 1.1 || a <= 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_or_lesseq()"); | |
| function float_while_not_and_eq() | |
| { | |
| var a = 0.1; | |
| while (!(a == 0.1 && a == 0.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_and_eq()"); | |
| function float_while_not_and_neq() | |
| { | |
| var a = 0.1; | |
| while (!(a != 1.1 && a != 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_and_neq()"); | |
| function float_while_not_and_less() | |
| { | |
| var a = 0.1; | |
| while (!(a < 1.1 && a < 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_and_less()"); | |
| function float_while_not_and_lesseq() | |
| { | |
| var a = 0.1; | |
| while (!(a <= 1.1 && a <= 1.1)) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_while_not_and_lesseq()"); | |
| function float_for_not_or_eq() | |
| { | |
| for (var a = 0.1; !(a == 0.1 || a == 0.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_or_eq()"); | |
| function float_for_not_or_neq() | |
| { | |
| for (var a = 0.1; !(a != 1.1 || a != 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_or_neq()"); | |
| function float_for_not_or_less() | |
| { | |
| for (var a = 0.1; !(a < 1.1 || a < 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_or_less()"); | |
| function float_for_not_or_lesseq() | |
| { | |
| for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_or_lesseq()"); | |
| function float_for_not_and_eq() | |
| { | |
| for (var a = 0.1; !(a == 0.1 && a == 0.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_and_eq()"); | |
| function float_for_not_and_neq() | |
| { | |
| for (var a = 0.1; !(a != 1.1 && a != 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_and_neq()"); | |
| function float_for_not_and_less() | |
| { | |
| for (var a = 0.1; !(a < 1.1 && a < 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_and_less()"); | |
| function float_for_not_and_lesseq() | |
| { | |
| for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) | |
| return true; | |
| return false; | |
| } | |
| shouldBeFalse("float_for_not_and_lesseq()"); | |
| function float_dowhile_not_or_eq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a == 0.1 || a == 0.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_or_eq()"); | |
| function float_dowhile_not_or_neq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a != 1.1 || a != 1.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_or_neq()"); | |
| function float_dowhile_not_or_less() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a < 1.1 || a < 1.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_or_less()"); | |
| function float_dowhile_not_or_lesseq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a <= 1.1 || a <= 1.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_or_lesseq()"); | |
| function float_dowhile_not_and_eq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a == 0.1 && a == 0.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_and_eq()"); | |
| function float_dowhile_not_and_neq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a != 1.1 && a != 1.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_and_neq()"); | |
| function float_dowhile_not_and_less() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a < 1.1 && a < 1.1)) | |
| return false; | |
| } | |
| shouldBeFalse("float_dowhile_not_and_less()"); | |
| function float_dowhile_not_and_lesseq() | |
| { | |
| var a = 0.1; | |
| var i = 0.1; | |
| do { | |
| if (i > 0.1) | |
| return true; | |
| i++; | |
| } while (!(a <= 1.1 && a <= 1.1)) | |
| return false; | |
| } |