| // Copyright 2009 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
| // * Redistributions of source code must retain the above copyright | |
| // notice, this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
| // contributors may be used to endorse or promote products derived | |
| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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| /** | |
| * Constructs a Splay tree. A splay tree is a self-balancing binary | |
| * search tree with the additional property that recently accessed | |
| * elements are quick to access again. It performs basic operations | |
| * such as insertion, look-up and removal in O(log(n)) amortized time. | |
| * | |
| * @constructor | |
| */ | |
| function SplayTree() { | |
| }; | |
| /** | |
| * Pointer to the root node of the tree. | |
| * | |
| * @type {SplayTree.Node} | |
| * @private | |
| */ | |
| SplayTree.prototype.root_ = null; | |
| /** | |
| * @return {boolean} Whether the tree is empty. | |
| */ | |
| SplayTree.prototype.isEmpty = function() { | |
| return !this.root_; | |
| }; | |
| /** | |
| * Inserts a node into the tree with the specified key and value if | |
| * the tree does not already contain a node with the specified key. If | |
| * the value is inserted, it becomes the root of the tree. | |
| * | |
| * @param {number} key Key to insert into the tree. | |
| * @param {*} value Value to insert into the tree. | |
| */ | |
| SplayTree.prototype.insert = function(key, value) { | |
| if (this.isEmpty()) { | |
| this.root_ = new SplayTree.Node(key, value); | |
| return; | |
| } | |
| // Splay on the key to move the last node on the search path for | |
| // the key to the root of the tree. | |
| this.splay_(key); | |
| if (this.root_.key == key) { | |
| return; | |
| } | |
| var node = new SplayTree.Node(key, value); | |
| if (key > this.root_.key) { | |
| node.left = this.root_; | |
| node.right = this.root_.right; | |
| this.root_.right = null; | |
| } else { | |
| node.right = this.root_; | |
| node.left = this.root_.left; | |
| this.root_.left = null; | |
| } | |
| this.root_ = node; | |
| }; | |
| /** | |
| * Removes a node with the specified key from the tree if the tree | |
| * contains a node with this key. The removed node is returned. If the | |
| * key is not found, an exception is thrown. | |
| * | |
| * @param {number} key Key to find and remove from the tree. | |
| * @return {SplayTree.Node} The removed node. | |
| */ | |
| SplayTree.prototype.remove = function(key) { | |
| if (this.isEmpty()) { | |
| throw Error('Key not found: ' + key); | |
| } | |
| this.splay_(key); | |
| if (this.root_.key != key) { | |
| throw Error('Key not found: ' + key); | |
| } | |
| var removed = this.root_; | |
| if (!this.root_.left) { | |
| this.root_ = this.root_.right; | |
| } else { | |
| var right = this.root_.right; | |
| this.root_ = this.root_.left; | |
| // Splay to make sure that the new root has an empty right child. | |
| this.splay_(key); | |
| // Insert the original right child as the right child of the new | |
| // root. | |
| this.root_.right = right; | |
| } | |
| return removed; | |
| }; | |
| /** | |
| * Returns the node having the specified key or null if the tree doesn't contain | |
| * a node with the specified key. | |
| * | |
| * @param {number} key Key to find in the tree. | |
| * @return {SplayTree.Node} Node having the specified key. | |
| */ | |
| SplayTree.prototype.find = function(key) { | |
| if (this.isEmpty()) { | |
| return null; | |
| } | |
| this.splay_(key); | |
| return this.root_.key == key ? this.root_ : null; | |
| }; | |
| /** | |
| * @return {SplayTree.Node} Node having the minimum key value. | |
| */ | |
| SplayTree.prototype.findMin = function() { | |
| if (this.isEmpty()) { | |
| return null; | |
| } | |
| var current = this.root_; | |
| while (current.left) { | |
| current = current.left; | |
| } | |
| return current; | |
| }; | |
| /** | |
| * @return {SplayTree.Node} Node having the maximum key value. | |
| */ | |
| SplayTree.prototype.findMax = function(opt_startNode) { | |
| if (this.isEmpty()) { | |
| return null; | |
| } | |
| var current = opt_startNode || this.root_; | |
| while (current.right) { | |
| current = current.right; | |
| } | |
| return current; | |
| }; | |
| /** | |
| * @return {SplayTree.Node} Node having the maximum key value that | |
| * is less or equal to the specified key value. | |
| */ | |
| SplayTree.prototype.findGreatestLessThan = function(key) { | |
| if (this.isEmpty()) { | |
| return null; | |
| } | |
| // Splay on the key to move the node with the given key or the last | |
| // node on the search path to the top of the tree. | |
| this.splay_(key); | |
| // Now the result is either the root node or the greatest node in | |
| // the left subtree. | |
| if (this.root_.key <= key) { | |
| return this.root_; | |
| } else if (this.root_.left) { | |
| return this.findMax(this.root_.left); | |
| } else { | |
| return null; | |
| } | |
| }; | |
| /** | |
| * @return {Array<*>} An array containing all the values of tree's nodes paired | |
| * with keys. | |
| */ | |
| SplayTree.prototype.exportKeysAndValues = function() { | |
| var result = []; | |
| this.traverse_(function(node) { result.push([node.key, node.value]); }); | |
| return result; | |
| }; | |
| /** | |
| * @return {Array<*>} An array containing all the values of tree's nodes. | |
| */ | |
| SplayTree.prototype.exportValues = function() { | |
| var result = []; | |
| this.traverse_(function(node) { result.push(node.value); }); | |
| return result; | |
| }; | |
| /** | |
| * Perform the splay operation for the given key. Moves the node with | |
| * the given key to the top of the tree. If no node has the given | |
| * key, the last node on the search path is moved to the top of the | |
| * tree. This is the simplified top-down splaying algorithm from: | |
| * "Self-adjusting Binary Search Trees" by Sleator and Tarjan | |
| * | |
| * @param {number} key Key to splay the tree on. | |
| * @private | |
| */ | |
| SplayTree.prototype.splay_ = function(key) { | |
| if (this.isEmpty()) { | |
| return; | |
| } | |
| // Create a dummy node. The use of the dummy node is a bit | |
| // counter-intuitive: The right child of the dummy node will hold | |
| // the L tree of the algorithm. The left child of the dummy node | |
| // will hold the R tree of the algorithm. Using a dummy node, left | |
| // and right will always be nodes and we avoid special cases. | |
| var dummy, left, right; | |
| dummy = left = right = new SplayTree.Node(null, null); | |
| var current = this.root_; | |
| while (true) { | |
| if (key < current.key) { | |
| if (!current.left) { | |
| break; | |
| } | |
| if (key < current.left.key) { | |
| // Rotate right. | |
| var tmp = current.left; | |
| current.left = tmp.right; | |
| tmp.right = current; | |
| current = tmp; | |
| if (!current.left) { | |
| break; | |
| } | |
| } | |
| // Link right. | |
| right.left = current; | |
| right = current; | |
| current = current.left; | |
| } else if (key > current.key) { | |
| if (!current.right) { | |
| break; | |
| } | |
| if (key > current.right.key) { | |
| // Rotate left. | |
| var tmp = current.right; | |
| current.right = tmp.left; | |
| tmp.left = current; | |
| current = tmp; | |
| if (!current.right) { | |
| break; | |
| } | |
| } | |
| // Link left. | |
| left.right = current; | |
| left = current; | |
| current = current.right; | |
| } else { | |
| break; | |
| } | |
| } | |
| // Assemble. | |
| left.right = current.left; | |
| right.left = current.right; | |
| current.left = dummy.right; | |
| current.right = dummy.left; | |
| this.root_ = current; | |
| }; | |
| /** | |
| * Performs a preorder traversal of the tree. | |
| * | |
| * @param {function(SplayTree.Node)} f Visitor function. | |
| * @private | |
| */ | |
| SplayTree.prototype.traverse_ = function(f) { | |
| var nodesToVisit = [this.root_]; | |
| while (nodesToVisit.length > 0) { | |
| var node = nodesToVisit.shift(); | |
| if (node == null) { | |
| continue; | |
| } | |
| f(node); | |
| nodesToVisit.push(node.left); | |
| nodesToVisit.push(node.right); | |
| } | |
| }; | |
| /** | |
| * Constructs a Splay tree node. | |
| * | |
| * @param {number} key Key. | |
| * @param {*} value Value. | |
| */ | |
| SplayTree.Node = function(key, value) { | |
| this.key = key; | |
| this.value = value; | |
| }; | |
| /** | |
| * @type {SplayTree.Node} | |
| */ | |
| SplayTree.Node.prototype.left = null; | |
| /** | |
| * @type {SplayTree.Node} | |
| */ | |
| SplayTree.Node.prototype.right = null; |