blob: b1e6b70ed7c48f7fac546ffccbfad9ee6ff3a68e [file] [log] [blame]
// Copyright 2014 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "cobalt/layout/box.h"
#include <algorithm>
#include <limits>
#include "base/logging.h"
#include "cobalt/base/polymorphic_downcast.h"
#include "cobalt/cssom/integer_value.h"
#include "cobalt/cssom/keyword_value.h"
#include "cobalt/cssom/length_value.h"
#include "cobalt/cssom/number_value.h"
#include "cobalt/cssom/property_list_value.h"
#include "cobalt/cssom/shadow_value.h"
#include "cobalt/cssom/transform_function_list_value.h"
#include "cobalt/dom/serializer.h"
#include "cobalt/layout/container_box.h"
#include "cobalt/layout/render_tree_animations.h"
#include "cobalt/layout/size_layout_unit.h"
#include "cobalt/layout/used_style.h"
#include "cobalt/math/rect_f.h"
#include "cobalt/math/transform_2d.h"
#include "cobalt/math/vector2d.h"
#include "cobalt/math/vector2d_f.h"
#include "cobalt/render_tree/border.h"
#include "cobalt/render_tree/brush.h"
#include "cobalt/render_tree/color_rgba.h"
#include "cobalt/render_tree/filter_node.h"
#include "cobalt/render_tree/matrix_transform_node.h"
#include "cobalt/render_tree/rect_node.h"
#include "cobalt/render_tree/rect_shadow_node.h"
#include "cobalt/render_tree/rounded_corners.h"
#include "cobalt/render_tree/shadow.h"
using cobalt::render_tree::Border;
using cobalt::render_tree::Brush;
using cobalt::render_tree::CompositionNode;
using cobalt::render_tree::FilterNode;
using cobalt::render_tree::MatrixTransformNode;
using cobalt::render_tree::OpacityFilter;
using cobalt::render_tree::RectNode;
using cobalt::render_tree::RoundedCorners;
using cobalt::render_tree::ViewportFilter;
using cobalt::render_tree::animations::Animation;
using cobalt::render_tree::animations::AnimateNode;
namespace cobalt {
namespace layout {
Box::Box(const scoped_refptr<cssom::CSSComputedStyleDeclaration>&
css_computed_style_declaration,
UsedStyleProvider* used_style_provider,
LayoutStatTracker* layout_stat_tracker)
: css_computed_style_declaration_(css_computed_style_declaration),
used_style_provider_(used_style_provider),
layout_stat_tracker_(layout_stat_tracker),
parent_(NULL),
draw_order_position_in_stacking_context_(0) {
DCHECK(animations());
DCHECK(used_style_provider_);
layout_stat_tracker_->OnBoxCreated();
#ifdef _DEBUG
margin_box_offset_from_containing_block_.SetVector(LayoutUnit(),
LayoutUnit());
static_position_offset_from_parent_.SetVector(LayoutUnit(), LayoutUnit());
static_position_offset_from_containing_block_to_parent_.SetVector(
LayoutUnit(), LayoutUnit());
margin_insets_.SetInsets(LayoutUnit(), LayoutUnit(), LayoutUnit(),
LayoutUnit());
border_insets_.SetInsets(LayoutUnit(), LayoutUnit(), LayoutUnit(),
LayoutUnit());
padding_insets_.SetInsets(LayoutUnit(), LayoutUnit(), LayoutUnit(),
LayoutUnit());
content_size_.SetSize(LayoutUnit(), LayoutUnit());
#endif // _DEBUG
}
Box::~Box() { layout_stat_tracker_->OnBoxDestroyed(); }
bool Box::IsPositioned() const {
return computed_style()->position() != cssom::KeywordValue::GetStatic();
}
bool Box::IsTransformed() const {
return computed_style()->transform() != cssom::KeywordValue::GetNone();
}
bool Box::IsAbsolutelyPositioned() const {
return computed_style()->position() == cssom::KeywordValue::GetAbsolute() ||
computed_style()->position() == cssom::KeywordValue::GetFixed();
}
void Box::UpdateSize(const LayoutParams& layout_params) {
if (ValidateUpdateSizeInputs(layout_params)) {
return;
}
// If this point is reached, then the size of the box is being re-calculated.
layout_stat_tracker_->OnUpdateSize();
UpdateBorders();
UpdatePaddings(layout_params);
UpdateContentSizeAndMargins(layout_params);
// After a size update, this portion of the render tree must be updated, so
// invalidate any cached render tree nodes.
InvalidateRenderTreeNodesOfBoxAndAncestors();
}
bool Box::ValidateUpdateSizeInputs(const LayoutParams& params) {
if (last_update_size_params_ && params == *last_update_size_params_) {
return true;
} else {
last_update_size_params_ = params;
return false;
}
}
void Box::InvalidateUpdateSizeInputsOfBox() {
last_update_size_params_ = base::nullopt;
}
void Box::InvalidateUpdateSizeInputsOfBoxAndAncestors() {
InvalidateUpdateSizeInputsOfBox();
if (parent_) {
parent_->InvalidateUpdateSizeInputsOfBoxAndAncestors();
}
}
Vector2dLayoutUnit Box::GetContainingBlockOffsetFromRoot(
bool transform_forms_root) const {
if (!parent_) {
return Vector2dLayoutUnit();
}
const ContainerBox* containing_block = GetContainingBlock();
return containing_block->GetContentBoxOffsetFromRoot(transform_forms_root) +
GetContainingBlockOffsetFromItsContentBox(containing_block);
}
Vector2dLayoutUnit Box::GetContainingBlockOffsetFromItsContentBox(
const ContainerBox* containing_block) const {
DCHECK(containing_block == GetContainingBlock());
// If the box is absolutely positioned, then its containing block is formed by
// the padding box instead of the content box, as described in
// http://www.w3.org/TR/CSS21/visudet.html#containing-block-details.
// NOTE: While not explicitly stated in the spec, which specifies that the
// containing block of a 'fixed' position element must always be the viewport,
// all major browsers use the padding box of a transformed ancestor as the
// containing block for 'fixed' position elements.
return IsAbsolutelyPositioned()
? -containing_block->GetContentBoxOffsetFromPaddingBox()
: Vector2dLayoutUnit();
}
void Box::SetStaticPositionLeftFromParent(LayoutUnit left) {
if (left != static_position_offset_from_parent_.x()) {
static_position_offset_from_parent_.set_x(left);
// Invalidate the size if the static position offset changes, as the
// positioning for absolutely positioned elements is handled within the size
// update.
InvalidateUpdateSizeInputsOfBox();
}
}
void Box::SetStaticPositionLeftFromContainingBlockToParent(LayoutUnit left) {
if (left != static_position_offset_from_containing_block_to_parent_.x()) {
static_position_offset_from_containing_block_to_parent_.set_x(left);
// Invalidate the size if the static position offset changes, as the
// positioning for absolutely positioned elements is handled within the size
// update.
InvalidateUpdateSizeInputsOfBox();
}
}
LayoutUnit Box::GetStaticPositionLeft() const {
DCHECK(IsAbsolutelyPositioned());
return static_position_offset_from_parent_.x() +
static_position_offset_from_containing_block_to_parent_.x();
}
void Box::SetStaticPositionTopFromParent(LayoutUnit top) {
if (top != static_position_offset_from_parent_.y()) {
static_position_offset_from_parent_.set_y(top);
// Invalidate the size if the static position offset changes, as the
// positioning for absolutely positioned elements is handled within the size
// update.
InvalidateUpdateSizeInputsOfBox();
}
}
void Box::SetStaticPositionTopFromContainingBlockToParent(LayoutUnit top) {
if (top != static_position_offset_from_containing_block_to_parent_.y()) {
static_position_offset_from_containing_block_to_parent_.set_y(top);
// Invalidate the size if the static position offset changes, as the
// positioning for absolutely positioned elements is handled within the size
// update.
InvalidateUpdateSizeInputsOfBox();
}
}
LayoutUnit Box::GetStaticPositionTop() const {
DCHECK(IsAbsolutelyPositioned());
return static_position_offset_from_parent_.y() +
static_position_offset_from_containing_block_to_parent_.y();
}
void Box::InvalidateCrossReferencesOfBoxAndAncestors() {
if (parent_) {
parent_->InvalidateCrossReferencesOfBoxAndAncestors();
}
}
void Box::InvalidateRenderTreeNodesOfBoxAndAncestors() {
cached_render_tree_node_info_ = base::nullopt;
if (parent_) {
parent_->InvalidateRenderTreeNodesOfBoxAndAncestors();
}
}
LayoutUnit Box::GetMarginBoxWidth() const {
return margin_left() + GetBorderBoxWidth() + margin_right();
}
LayoutUnit Box::GetMarginBoxHeight() const {
return margin_top() + GetBorderBoxHeight() + margin_bottom();
}
Vector2dLayoutUnit Box::GetMarginBoxOffsetFromRoot(
bool transform_forms_root) const {
Vector2dLayoutUnit containing_block_offset_from_root =
(!transform_forms_root || !IsTransformed())
? GetContainingBlockOffsetFromRoot(transform_forms_root)
: Vector2dLayoutUnit();
return containing_block_offset_from_root +
margin_box_offset_from_containing_block();
}
LayoutUnit Box::GetMarginBoxRightEdgeOffsetFromContainingBlock() const {
return left() + GetMarginBoxWidth();
}
LayoutUnit Box::GetMarginBoxBottomEdgeOffsetFromContainingBlock() const {
return top() + GetMarginBoxHeight();
}
LayoutUnit Box::GetMarginBoxStartEdgeOffsetFromContainingBlock(
BaseDirection base_direction) const {
return base_direction == kRightToLeftBaseDirection
? GetMarginBoxRightEdgeOffsetFromContainingBlock()
: left();
}
LayoutUnit Box::GetMarginBoxEndEdgeOffsetFromContainingBlock(
BaseDirection base_direction) const {
return base_direction == kRightToLeftBaseDirection
? left()
: GetMarginBoxRightEdgeOffsetFromContainingBlock();
}
RectLayoutUnit Box::GetBorderBoxFromRoot(bool transform_forms_root) const {
Vector2dLayoutUnit border_box_offset =
GetBorderBoxOffsetFromRoot(transform_forms_root);
return RectLayoutUnit(border_box_offset.x(), border_box_offset.y(),
GetBorderBoxWidth(), GetBorderBoxHeight());
}
RectLayoutUnit Box::GetTransformedBorderBoxFromRoot() const {
// Initialize the box corners to the border box.
RectLayoutUnit border_box =
GetBorderBoxFromRoot(true /*transform_forms_root*/);
std::vector<math::Vector2dF> box_corners;
box_corners.push_back(
math::Vector2dF(border_box.x().toFloat(), border_box.y().toFloat()));
box_corners.push_back(
math::Vector2dF((border_box.x() + border_box.width()).toFloat(),
border_box.y().toFloat()));
box_corners.push_back(
math::Vector2dF(border_box.x().toFloat(),
(border_box.y() + border_box.height()).toFloat()));
box_corners.push_back(
math::Vector2dF((border_box.x() + border_box.width()).toFloat(),
(border_box.y() + border_box.height()).toFloat()));
// Update the coordinates of the 4 corners by walking up to root and removing
// any transforms that have been applied.
for (const Box* check_box = this; check_box != NULL;
check_box = check_box->GetContainingBlock()) {
check_box->ApplyTransformActionToCoordinates(kExitTransform, &box_corners);
}
// Generate the new box from the min and max values of all of the corners.
math::Vector2dF& current_corner = box_corners[0];
math::Vector2dF min_corner(current_corner);
math::Vector2dF max_corner(current_corner);
for (size_t i = 1; i < 4; ++i) {
current_corner = box_corners[i];
min_corner.SetToMin(current_corner);
max_corner.SetToMax(current_corner);
}
return RectLayoutUnit(LayoutUnit(min_corner.x()), LayoutUnit(min_corner.y()),
LayoutUnit(max_corner.x() - min_corner.x()),
LayoutUnit(max_corner.y() - min_corner.y()));
}
LayoutUnit Box::GetBorderBoxWidth() const {
return border_left_width() + GetPaddingBoxWidth() + border_right_width();
}
LayoutUnit Box::GetBorderBoxHeight() const {
return border_top_width() + GetPaddingBoxHeight() + border_bottom_width();
}
SizeLayoutUnit Box::GetBorderBoxSize() const {
return SizeLayoutUnit(GetBorderBoxWidth(), GetBorderBoxHeight());
}
Vector2dLayoutUnit Box::GetBorderBoxOffsetFromRoot(
bool transform_forms_root) const {
return GetMarginBoxOffsetFromRoot(transform_forms_root) +
GetBorderBoxOffsetFromMarginBox();
}
Vector2dLayoutUnit Box::GetBorderBoxOffsetFromMarginBox() const {
return Vector2dLayoutUnit(margin_left(), margin_top());
}
LayoutUnit Box::GetPaddingBoxWidth() const {
return padding_left() + width() + padding_right();
}
LayoutUnit Box::GetPaddingBoxHeight() const {
return padding_top() + height() + padding_bottom();
}
SizeLayoutUnit Box::GetPaddingBoxSize() const {
return SizeLayoutUnit(GetPaddingBoxWidth(), GetPaddingBoxHeight());
}
Vector2dLayoutUnit Box::GetPaddingBoxOffsetFromRoot(
bool transform_forms_root) const {
return GetBorderBoxOffsetFromRoot(transform_forms_root) +
GetPaddingBoxOffsetFromBorderBox();
}
Vector2dLayoutUnit Box::GetPaddingBoxOffsetFromBorderBox() const {
return Vector2dLayoutUnit(border_left_width(), border_top_width());
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromRoot(
bool transform_forms_root) const {
return GetMarginBoxOffsetFromRoot(transform_forms_root) +
GetContentBoxOffsetFromMarginBox();
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromMarginBox() const {
return Vector2dLayoutUnit(GetContentBoxLeftEdgeOffsetFromMarginBox(),
GetContentBoxTopEdgeOffsetFromMarginBox());
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromBorderBox() const {
return Vector2dLayoutUnit(border_left_width() + padding_left(),
border_top_width() + padding_top());
}
LayoutUnit Box::GetContentBoxLeftEdgeOffsetFromMarginBox() const {
return margin_left() + border_left_width() + padding_left();
}
LayoutUnit Box::GetContentBoxTopEdgeOffsetFromMarginBox() const {
return margin_top() + border_top_width() + padding_top();
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromContainingBlockContentBox(
const ContainerBox* containing_block) const {
return GetContainingBlockOffsetFromItsContentBox(containing_block) +
GetContentBoxOffsetFromContainingBlock();
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromContainingBlock() const {
return Vector2dLayoutUnit(GetContentBoxLeftEdgeOffsetFromContainingBlock(),
GetContentBoxTopEdgeOffsetFromContainingBlock());
}
LayoutUnit Box::GetContentBoxLeftEdgeOffsetFromContainingBlock() const {
return left() + GetContentBoxLeftEdgeOffsetFromMarginBox();
}
LayoutUnit Box::GetContentBoxTopEdgeOffsetFromContainingBlock() const {
return top() + GetContentBoxTopEdgeOffsetFromMarginBox();
}
LayoutUnit Box::GetContentBoxStartEdgeOffsetFromContainingBlock(
BaseDirection base_direction) const {
return base_direction == kRightToLeftBaseDirection
? GetContentBoxLeftEdgeOffsetFromContainingBlock() + width()
: GetContentBoxLeftEdgeOffsetFromContainingBlock();
}
LayoutUnit Box::GetContentBoxEndEdgeOffsetFromContainingBlock(
BaseDirection base_direction) const {
return base_direction == kRightToLeftBaseDirection
? GetContentBoxLeftEdgeOffsetFromContainingBlock()
: GetContentBoxLeftEdgeOffsetFromContainingBlock() + width();
}
Vector2dLayoutUnit Box::GetContentBoxOffsetFromPaddingBox() const {
return Vector2dLayoutUnit(padding_left(), padding_top());
}
LayoutUnit Box::GetInlineLevelBoxHeight() const { return GetMarginBoxHeight(); }
LayoutUnit Box::GetInlineLevelTopMargin() const { return LayoutUnit(); }
void Box::TryPlaceEllipsisOrProcessPlacedEllipsis(
BaseDirection base_direction, LayoutUnit desired_offset,
bool* is_placement_requirement_met, bool* is_placed,
LayoutUnit* placed_offset) {
// Ellipsis placement should only occur in inline level boxes.
DCHECK(GetLevel() == kInlineLevel);
// Check for whether this box or a previous box meets the placement
// requirement that the first character or atomic inline-level element on a
// line must appear before the ellipsis
// (https://www.w3.org/TR/css3-ui/#propdef-text-overflow).
// NOTE: 'Meet' is used in this context to to indicate that either this box or
// a previous box within the line fulfilled the placement requirement.
// 'Fulfill' only refers to the specific box and does not take into account
// previous boxes within the line.
bool box_meets_placement_requirement =
*is_placement_requirement_met ||
DoesFulfillEllipsisPlacementRequirement();
// If the box was already placed or meets the placement requirement and the
// desired offset comes before the margin box's end edge, then set the flag
// indicating that DoPlaceEllipsisOrProcessPlacedEllipsis() should be called.
bool should_place_ellipsis_or_process_placed_ellipsis;
if (*is_placed) {
should_place_ellipsis_or_process_placed_ellipsis = true;
} else if (box_meets_placement_requirement) {
LayoutUnit end_offset =
GetMarginBoxEndEdgeOffsetFromContainingBlock(base_direction);
should_place_ellipsis_or_process_placed_ellipsis =
base_direction == kRightToLeftBaseDirection
? desired_offset >= end_offset
: desired_offset <= end_offset;
} else {
should_place_ellipsis_or_process_placed_ellipsis = false;
}
// If the flag is set, call DoPlaceEllipsisOrProcessPlacedEllipsis(), which
// handles both determining the actual placement position and updating the
// ellipsis-related box state. While the box meeting the placement requirement
// is included in the initial check, it is not included in
// DoPlaceEllipsisOrProcessPlacedEllipsis(), as
// DoPlaceEllipsisOrProcessPlacedEllipsis() needs to know whether or not the
// placement requirement was met in a previous box.
if (should_place_ellipsis_or_process_placed_ellipsis) {
DoPlaceEllipsisOrProcessPlacedEllipsis(base_direction, desired_offset,
is_placement_requirement_met,
is_placed, placed_offset);
}
// Update |is_placement_requirement_met| with whether or not this box met
// the placement requirement, so that later boxes will know that they don't
// need to fulfill it themselves.
*is_placement_requirement_met = box_meets_placement_requirement;
}
void Box::AddBoxAndDescendantsToDrawOrderInStackingContext(
ContainerBox* stacking_context) {
DCHECK(stacking_context == GetStackingContext());
draw_order_position_in_stacking_context_ =
stacking_context->AddToDrawOrderInThisStackingContext();
}
void Box::RenderAndAnimate(
CompositionNode::Builder* parent_content_node_builder,
const math::Vector2dF& offset_from_parent_node,
ContainerBox* stacking_context) {
DCHECK(stacking_context);
math::Vector2dF border_box_offset(left().toFloat() + margin_left().toFloat(),
top().toFloat() + margin_top().toFloat());
border_box_offset += offset_from_parent_node;
// If there's a pre-existing cached render tree node that is located at the
// border box offset, then simply use it. The only work that needs to be done
// is adding the box and any ancestors that are contained within the stacking
// context to the draw order of the stacking context.
if (cached_render_tree_node_info_ &&
cached_render_tree_node_info_->offset_ == border_box_offset) {
if (cached_render_tree_node_info_->node_) {
parent_content_node_builder->AddChild(
cached_render_tree_node_info_->node_);
}
AddBoxAndDescendantsToDrawOrderInStackingContext(stacking_context);
return;
}
draw_order_position_in_stacking_context_ =
stacking_context->AddToDrawOrderInThisStackingContext();
// If this point is reached, then the pre-existing cached render tree node is
// not being used.
layout_stat_tracker_->OnRenderAndAnimate();
// Initialize the cached render tree node with the border box offset.
cached_render_tree_node_info_ = CachedRenderTreeNodeInfo(border_box_offset);
float opacity = base::polymorphic_downcast<const cssom::NumberValue*>(
computed_style()->opacity().get())
->value();
bool opacity_animated =
animations()->IsPropertyAnimated(cssom::kOpacityProperty);
if (opacity <= 0.0f && !opacity_animated) {
// If the box has 0 opacity, and opacity is not animated, then we do not
// need to proceed any farther, the box is invisible.
return;
}
// If a box is hidden by an ellipsis, then it and its children are hidden:
// Implementations must hide characters and atomic inline-level elements at
// the applicable edge(s) of the line as necessary to fit the ellipsis.
// https://www.w3.org/TR/css3-ui/#propdef-text-overflow
if (IsHiddenByEllipsis()) {
return;
}
render_tree::CompositionNode::Builder border_node_builder(border_box_offset);
AnimateNode::Builder animate_node_builder;
UsedBorderRadiusProvider border_radius_provider(GetBorderBoxSize());
computed_style()->border_radius()->Accept(&border_radius_provider);
// If we have rounded corners and a non-zero border, then we need to compute
// the "inner" rounded corners, as the ones specified by CSS apply to the
// outer border edge.
base::optional<RoundedCorners> padding_rounded_corners_if_different;
if (border_radius_provider.rounded_corners() && !border_insets_.zero()) {
padding_rounded_corners_if_different =
border_radius_provider.rounded_corners()->Inset(math::InsetsF(
border_insets_.left().toFloat(), border_insets_.top().toFloat(),
border_insets_.right().toFloat(),
border_insets_.bottom().toFloat()));
}
const base::optional<RoundedCorners>& padding_rounded_corners =
padding_rounded_corners_if_different
? padding_rounded_corners_if_different
: border_radius_provider.rounded_corners();
// The painting order is:
// - background color.
// - background image.
// - border.
// https://www.w3.org/TR/CSS21/zindex.html
//
// TODO: Fully implement the stacking algorithm:
// https://www.w3.org/TR/CSS21/visuren.html#z-index and
// https://www.w3.org/TR/CSS21/zindex.html.
// When an element has visibility:hidden, the generated box is invisible
// (fully transparent, nothing is drawn), but still affects layout.
// Furthermore, descendants of the element will be visible if they have
// 'visibility: visible'.
// https://www.w3.org/TR/CSS21/visufx.html#propdef-visibility
bool box_is_visible =
computed_style()->visibility() == cssom::KeywordValue::GetVisible();
if (box_is_visible) {
RenderAndAnimateBackgroundImageResult background_image_result =
RenderAndAnimateBackgroundImage(padding_rounded_corners);
// If the background image is opaque, then it will occlude the background
// color and so we do not need to render the background color.
if (!background_image_result.is_opaque) {
RenderAndAnimateBackgroundColor(
padding_rounded_corners, &border_node_builder, &animate_node_builder);
}
if (background_image_result.node) {
border_node_builder.AddChild(background_image_result.node);
}
RenderAndAnimateBorder(border_radius_provider.rounded_corners(),
&border_node_builder, &animate_node_builder);
RenderAndAnimateBoxShadow(border_radius_provider.rounded_corners(),
&border_node_builder, &animate_node_builder);
}
const bool overflow_hidden =
computed_style()->overflow() == cssom::KeywordValue::GetHidden();
bool overflow_hidden_needs_to_be_applied = overflow_hidden;
// If the outline is absent or transparent, there is no need to render it.
bool outline_is_visible =
box_is_visible &&
(computed_style()->outline_style() != cssom::KeywordValue::GetNone() &&
computed_style()->outline_style() != cssom::KeywordValue::GetHidden() &&
(animations()->IsPropertyAnimated(cssom::kOutlineColorProperty) ||
GetUsedColor(computed_style()->outline_color()).a() != 0.0f));
// In order to avoid the creation of a superfluous CompositionNode, we first
// check to see if there is a need to distinguish between content and
// background.
if (!overflow_hidden ||
(!outline_is_visible &&
computed_style()->box_shadow() == cssom::KeywordValue::GetNone() &&
border_insets_.zero())) {
// If there's no reason to distinguish between content and background,
// just add them all to the same composition node.
RenderAndAnimateContent(&border_node_builder, stacking_context);
} else {
CompositionNode::Builder content_node_builder;
// Otherwise, deal with content specifically so that we can apply overflow:
// hidden to the content but not the background.
RenderAndAnimateContent(&content_node_builder, stacking_context);
if (!content_node_builder.children().empty()) {
border_node_builder.AddChild(RenderAndAnimateOverflow(
padding_rounded_corners,
new CompositionNode(content_node_builder.Pass()),
&animate_node_builder, math::Vector2dF(0, 0)));
}
// We've already applied overflow hidden, no need to apply it again later.
overflow_hidden_needs_to_be_applied = false;
}
if (outline_is_visible) {
RenderAndAnimateOutline(&border_node_builder, &animate_node_builder);
}
if (!border_node_builder.children().empty()) {
scoped_refptr<render_tree::Node> border_node =
new CompositionNode(border_node_builder.Pass());
if (overflow_hidden_needs_to_be_applied) {
border_node =
RenderAndAnimateOverflow(padding_rounded_corners, border_node,
&animate_node_builder, border_box_offset);
}
border_node = RenderAndAnimateOpacity(border_node, &animate_node_builder,
opacity, opacity_animated);
border_node = RenderAndAnimateTransform(border_node, &animate_node_builder,
border_box_offset);
cached_render_tree_node_info_->node_ =
animate_node_builder.empty()
? border_node
: scoped_refptr<render_tree::Node>(
new AnimateNode(animate_node_builder, border_node));
parent_content_node_builder->AddChild(cached_render_tree_node_info_->node_);
}
}
Box::RenderSequence Box::GetRenderSequence() const {
std::vector<size_t> render_sequence;
const Box* ancestor_box = this;
const Box* box = NULL;
while (ancestor_box && (box != ancestor_box)) {
box = ancestor_box;
if (box->cached_render_tree_node_info_) {
render_sequence.push_back(box->draw_order_position_in_stacking_context_);
ancestor_box = box->GetStackingContext();
}
}
return render_sequence;
}
bool Box::IsRenderedLater(RenderSequence render_sequence,
RenderSequence other_render_sequence) {
for (size_t step = 1; step <= render_sequence.size(); ++step) {
if (other_render_sequence.size() < step) {
return true;
}
size_t idx = render_sequence.size() - step;
size_t other_idx = other_render_sequence.size() - step;
if (render_sequence[idx] != other_render_sequence[other_idx]) {
return render_sequence[idx] > other_render_sequence[other_idx];
}
}
return false;
}
AnonymousBlockBox* Box::AsAnonymousBlockBox() { return NULL; }
const AnonymousBlockBox* Box::AsAnonymousBlockBox() const { return NULL; }
ContainerBox* Box::AsContainerBox() { return NULL; }
const ContainerBox* Box::AsContainerBox() const { return NULL; }
TextBox* Box::AsTextBox() { return NULL; }
const TextBox* Box::AsTextBox() const { return NULL; }
#ifdef COBALT_BOX_DUMP_ENABLED
void Box::SetGeneratingNode(dom::Node* generating_node) {
std::stringstream stream;
dom::Serializer html_serializer(&stream);
html_serializer.SerializeSelfOnly(generating_node);
generating_html_ = stream.str();
}
void Box::DumpWithIndent(std::ostream* stream, int indent) const {
if (!generating_html_.empty()) {
DumpIndent(stream, indent);
*stream << "# " << generating_html_ << "\n";
}
DumpIndent(stream, indent);
DumpClassName(stream);
DumpProperties(stream);
*stream << "\n";
static const int INDENT_SIZE = 2;
DumpChildrenWithIndent(stream, indent + INDENT_SIZE);
}
#endif // COBALT_BOX_DUMP_ENABLED
namespace {
void PopulateBaseStyleForBackgroundNode(
const scoped_refptr<const cssom::CSSComputedStyleData>& source_style,
const scoped_refptr<cssom::CSSComputedStyleData>& destination_style) {
// NOTE: Properties set by PopulateBaseStyleForBackgroundNode() should match
// the properties used by SetupBackgroundNodeFromStyle().
destination_style->set_background_color(source_style->background_color());
}
void SetupBackgroundNodeFromStyle(
const base::optional<RoundedCorners>& rounded_corners,
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
RectNode::Builder* rect_node_builder) {
rect_node_builder->background_brush =
scoped_ptr<render_tree::Brush>(new render_tree::SolidColorBrush(
GetUsedColor(style->background_color())));
if (rounded_corners) {
rect_node_builder->rounded_corners =
scoped_ptr<RoundedCorners>(new RoundedCorners(
rounded_corners->Normalize(rect_node_builder->rect)));
}
}
bool IsBorderStyleNoneOrHidden(
const scoped_refptr<cssom::PropertyValue>& border_style) {
if (border_style == cssom::KeywordValue::GetNone() ||
border_style == cssom::KeywordValue::GetHidden()) {
return true;
}
return false;
}
render_tree::BorderStyle GetRenderTreeBorderStyle(
const scoped_refptr<cssom::PropertyValue>& border_style) {
render_tree::BorderStyle render_tree_border_style =
render_tree::kBorderStyleNone;
if (!IsBorderStyleNoneOrHidden(border_style)) {
DCHECK_EQ(border_style, cssom::KeywordValue::GetSolid());
render_tree_border_style = render_tree::kBorderStyleSolid;
}
return render_tree_border_style;
}
Border CreateBorderFromStyle(
const scoped_refptr<const cssom::CSSComputedStyleData>& style) {
render_tree::BorderSide left(
GetUsedNonNegativeLength(style->border_left_width()).toFloat(),
GetRenderTreeBorderStyle(style->border_left_style()),
GetUsedColor(style->border_left_color()));
render_tree::BorderSide right(
GetUsedNonNegativeLength(style->border_right_width()).toFloat(),
GetRenderTreeBorderStyle(style->border_right_style()),
GetUsedColor(style->border_right_color()));
render_tree::BorderSide top(
GetUsedNonNegativeLength(style->border_top_width()).toFloat(),
GetRenderTreeBorderStyle(style->border_top_style()),
GetUsedColor(style->border_top_color()));
render_tree::BorderSide bottom(
GetUsedNonNegativeLength(style->border_bottom_width()).toFloat(),
GetRenderTreeBorderStyle(style->border_bottom_style()),
GetUsedColor(style->border_bottom_color()));
return Border(left, right, top, bottom);
}
void PopulateBaseStyleForBorderNode(
const scoped_refptr<const cssom::CSSComputedStyleData>& source_style,
const scoped_refptr<cssom::CSSComputedStyleData>& destination_style) {
// NOTE: Properties set by PopulateBaseStyleForBorderNode() should match the
// properties used by SetupBorderNodeFromStyle().
// Left
destination_style->set_border_left_width(source_style->border_left_width());
destination_style->set_border_left_style(source_style->border_left_style());
destination_style->set_border_left_color(source_style->border_left_color());
// Right
destination_style->set_border_right_width(source_style->border_right_width());
destination_style->set_border_right_style(source_style->border_right_style());
destination_style->set_border_right_color(source_style->border_right_color());
// Top
destination_style->set_border_top_width(source_style->border_top_width());
destination_style->set_border_top_style(source_style->border_top_style());
destination_style->set_border_top_color(source_style->border_top_color());
// Bottom
destination_style->set_border_bottom_width(
source_style->border_bottom_width());
destination_style->set_border_bottom_style(
source_style->border_bottom_style());
destination_style->set_border_bottom_color(
source_style->border_bottom_color());
}
void SetupBorderNodeFromStyle(
const base::optional<RoundedCorners>& rounded_corners,
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
RectNode::Builder* rect_node_builder) {
rect_node_builder->border =
scoped_ptr<Border>(new Border(CreateBorderFromStyle(style)));
if (rounded_corners) {
rect_node_builder->rounded_corners =
scoped_ptr<RoundedCorners>(new RoundedCorners(
rounded_corners->Normalize(rect_node_builder->rect)));
}
}
void PopulateBaseStyleForOutlineNode(
const scoped_refptr<const cssom::CSSComputedStyleData>& source_style,
const scoped_refptr<cssom::CSSComputedStyleData>& destination_style) {
// NOTE: Properties set by PopulateBaseStyleForOutlineNode() should match the
// properties used by SetupOutlineNodeFromStyle().
destination_style->set_outline_width(source_style->outline_width());
destination_style->set_outline_style(source_style->outline_style());
destination_style->set_outline_color(source_style->outline_color());
}
void SetupOutlineNodeFromStyleWithOutset(
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
RectNode::Builder* rect_node_builder, float outset_width) {
rect_node_builder->rect.Outset(outset_width, outset_width);
if (outset_width != 0) {
rect_node_builder->border =
scoped_ptr<Border>(new Border(render_tree::BorderSide(
outset_width, GetRenderTreeBorderStyle(style->outline_style()),
GetUsedColor(style->outline_color()))));
}
}
void SetupOutlineNodeFromStyle(
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
RectNode::Builder* rect_node_builder) {
SetupOutlineNodeFromStyleWithOutset(
style, rect_node_builder,
GetUsedNonNegativeLength(style->outline_width()).toFloat());
}
} // namespace
bool Box::HasNonZeroMarginOrBorderOrPadding() const {
return width() != GetMarginBoxWidth() || height() != GetMarginBoxHeight();
}
#ifdef COBALT_BOX_DUMP_ENABLED
void Box::DumpIndent(std::ostream* stream, int indent) const {
while (indent--) {
*stream << " ";
}
}
void Box::DumpProperties(std::ostream* stream) const {
*stream << "left=" << left() << " "
<< "top=" << top() << " "
<< "width=" << width() << " "
<< "height=" << height() << " ";
*stream << "margin=" << margin_insets_.ToString() << " ";
*stream << "border_width=" << border_insets_.ToString() << " ";
*stream << "padding=" << padding_insets_.ToString() << " ";
*stream << "baseline=" << GetBaselineOffsetFromTopMarginEdge() << " ";
}
void Box::DumpChildrenWithIndent(std::ostream* /*stream*/,
int /*indent*/) const {}
#endif // COBALT_BOX_DUMP_ENABLED
const ContainerBox* Box::GetAbsoluteContainingBlock() const {
// If the element has 'position: absolute', the containing block is
// established by the nearest ancestor with a 'position' of 'absolute',
// 'relative' or 'fixed'.
if (!parent_) return AsContainerBox();
ContainerBox* containing_block = parent_;
while (!containing_block->IsContainingBlockForPositionAbsoluteElements()) {
containing_block = containing_block->parent_;
}
return containing_block;
}
const ContainerBox* Box::GetFixedContainingBlock() const {
// If the element has 'position: fixed', the containing block is established
// by the viewport in the case of continuous media or the page area in the
// case of paged media.
// Transformed elements also act as a containing block for fixed positioned
// descendants, as described at the bottom of this section:
// https://www.w3.org/TR/css-transforms-1/#transform-rendering.
if (!parent_) return AsContainerBox();
ContainerBox* containing_block = parent_;
while (!containing_block->IsContainingBlockForPositionFixedElements()) {
containing_block = containing_block->parent_;
}
return containing_block;
}
const ContainerBox* Box::GetContainingBlock() const {
// Establish the containing block, as described in
// http://www.w3.org/TR/CSS21/visudet.html#containing-block-details.
if (computed_style()->position() == cssom::KeywordValue::GetAbsolute()) {
return GetAbsoluteContainingBlock();
} else if (computed_style()->position() == cssom::KeywordValue::GetFixed()) {
return GetFixedContainingBlock();
}
// If the element's position is "relative" or "static", the containing
// block is formed by the content edge of the nearest block container
// ancestor box.
return parent_;
}
const ContainerBox* Box::GetStackingContext() const {
if (!parent_) return AsContainerBox();
// If the box is an in-flow, non-positioned element, then simply return the
// parent as the stacking context.
// https://www.w3.org/TR/CSS21/visuren.html#z-index
if (!IsPositioned() && !IsStackingContext()) {
return parent_;
}
ContainerBox* ancestor = parent_;
while (!ancestor->IsStackingContext()) {
ancestor = ancestor->parent_;
}
return ancestor;
}
int Box::GetZIndex() const {
if (computed_style()->z_index() == cssom::KeywordValue::GetAuto()) {
return 0;
} else {
return base::polymorphic_downcast<cssom::IntegerValue*>(
computed_style()->z_index().get())->value();
}
}
bool Box::IsUnderCoordinate(const Vector2dLayoutUnit& coordinate) const {
RectLayoutUnit rect = GetBorderBoxFromRoot(true /*transform_forms_root*/);
bool res =
coordinate.x() >= rect.x() && coordinate.x() <= rect.x() + rect.width() &&
coordinate.y() >= rect.y() && coordinate.y() <= rect.y() + rect.height();
return res;
}
void Box::UpdateCrossReferencesOfContainerBox(
ContainerBox* source_box, RelationshipToBox nearest_containing_block,
RelationshipToBox nearest_absolute_containing_block,
RelationshipToBox nearest_fixed_containing_block,
RelationshipToBox nearest_stacking_context,
StackingContextContainerBoxStack* stacking_context_container_box_stack) {
const scoped_refptr<cssom::PropertyValue>& position_property =
computed_style()->position();
const bool is_positioned =
position_property != cssom::KeywordValue::GetStatic();
RelationshipToBox my_nearest_containing_block = nearest_containing_block;
// Establish the containing block, as described in
// http://www.w3.org/TR/CSS21/visudet.html#containing-block-details.
// Containing blocks only matter for descendant positioned boxes.
if (is_positioned) {
if (position_property == cssom::KeywordValue::GetFixed()) {
// If the element has 'position: fixed', the containing block is
// established by the viewport in the case of continuous media or the page
// area in the case of paged media.
my_nearest_containing_block = nearest_fixed_containing_block;
} else if (position_property == cssom::KeywordValue::GetAbsolute()) {
// If the element has 'position: absolute', the containing block is
// established by the nearest ancestor with a 'position' of 'absolute',
// 'relative' or 'fixed'.
my_nearest_containing_block = nearest_absolute_containing_block;
}
// Otherwise, the element's position is "relative"; the containing block is
// formed by the content edge of the nearest block container ancestor box,
// which is the initial value of |my_nearest_containing_block|.
if (my_nearest_containing_block == kIsBox) {
source_box->AddContainingBlockChild(this);
}
}
// Establish the stacking context, as described in
// https://www.w3.org/TR/CSS21/visuren.html#z-index,
// https://www.w3.org/TR/css3-color/#transparency, and
// https://www.w3.org/TR/css3-transforms/#transform-rendering.
// Stacking contexts only matter for descendant positioned boxes and child
// stacking contexts.
if (nearest_stacking_context == kIsBox &&
(is_positioned || IsStackingContext())) {
// Fixed position elements cannot have a containing block that is not also
// a stacking context, so it is impossible for it to have a containing
// block that is closer than the stacking context, although it can be
// further away.
DCHECK(my_nearest_containing_block != kIsBoxDescendant ||
position_property != cssom::KeywordValue::GetFixed());
// Default to using the stacking context itself as the nearest usable child
// container. However, this may change if a usable container is found
// further down in the container stack.
ContainerBox* nearest_usable_child_container = source_box;
RelationshipToBox containing_block_relationship_to_child_container =
my_nearest_containing_block;
ContainingBlocksWithOverflowHidden overflow_hidden_to_apply;
int z_index = GetZIndex();
// If a fixed position box is encountered that has a z-index of 0, then
// all of the containers within the current container stack are no longer
// usable as child containers. The reason for this is that the fixed
// position box is being added directly to the stacking context and will
// resultantly be drawn after all of the boxes in the current container
// stack. Given that subsequent boxes with a z-index of 0 should be drawn
// after this fixed position box, using any boxes within the current
// container stack will produce an incorrect draw order.
if (position_property == cssom::KeywordValue::GetFixed() && z_index == 0) {
for (StackingContextContainerBoxStack::iterator iter =
stacking_context_container_box_stack->begin();
iter != stacking_context_container_box_stack->end(); ++iter) {
iter->is_usable_as_child_container = false;
}
} else if (my_nearest_containing_block == kIsBoxDescendant) {
bool passed_my_containing_block = false;
bool next_containing_block_requires_absolute_containing_block =
position_property == cssom::KeywordValue::GetAbsolute();
// Walk up the container box stack looking for two things:
// 1. The nearest usable child container (meaning that it guarantees the
// proper draw order).
// 2. All containing blocks with overflow hidden that are passed during
// the walk. Because the box is being added to a child container
// higher in the tree than these blocks, the box's nodes will not be
// descendants of those containing blocks in the render tree and the
// overflow hidden from them will need to be applied manually.
for (StackingContextContainerBoxStack::reverse_iterator iter =
stacking_context_container_box_stack->rbegin();
iter != stacking_context_container_box_stack->rend(); ++iter) {
// Only check for a usable child container if the z_index is 0. If it
// is not, then the stacking context must be used.
if (z_index == 0 && iter->is_usable_as_child_container) {
DCHECK(iter->is_absolute_containing_block);
nearest_usable_child_container = iter->container_box;
containing_block_relationship_to_child_container =
passed_my_containing_block ? kIsBoxDescendant : kIsBox;
break;
}
// Check for the current container box being the next containing block
// in the walk. If it is, then this box's containing block is guaranteed
// to have been passed during the walk (since it'll be the first
// containing block encountered); additionally, the ancestor containing
// block can potentially apply overflow hidden to this box.
if (iter->is_absolute_containing_block ||
!next_containing_block_requires_absolute_containing_block) {
passed_my_containing_block = true;
next_containing_block_requires_absolute_containing_block =
iter->has_absolute_position;
if (iter->has_overflow_hidden) {
overflow_hidden_to_apply.push_back(iter->container_box);
}
}
}
// Reverse the containing blocks with overflow hidden, so that they'll
// start with the ones nearest to the child container.
std::reverse(overflow_hidden_to_apply.begin(),
overflow_hidden_to_apply.end());
}
nearest_usable_child_container->AddStackingContextChild(
this, z_index, containing_block_relationship_to_child_container,
overflow_hidden_to_apply);
}
}
void Box::UpdateBorders() {
if (IsBorderStyleNoneOrHidden(computed_style()->border_left_style()) &&
IsBorderStyleNoneOrHidden(computed_style()->border_top_style()) &&
IsBorderStyleNoneOrHidden(computed_style()->border_right_style()) &&
IsBorderStyleNoneOrHidden(computed_style()->border_bottom_style())) {
border_insets_ = InsetsLayoutUnit();
return;
}
border_insets_.SetInsets(GetUsedBorderLeft(computed_style()),
GetUsedBorderTop(computed_style()),
GetUsedBorderRight(computed_style()),
GetUsedBorderBottom(computed_style()));
}
void Box::UpdatePaddings(const LayoutParams& layout_params) {
padding_insets_.SetInsets(
GetUsedPaddingLeft(computed_style(), layout_params.containing_block_size),
GetUsedPaddingTop(computed_style(), layout_params.containing_block_size),
GetUsedPaddingRight(computed_style(),
layout_params.containing_block_size),
GetUsedPaddingBottom(computed_style(),
layout_params.containing_block_size));
}
namespace {
// Returns a matrix representing the transform on the object induced by its
// CSS transform style property. If the object does not have a transform
// style property set, this will be the identity matrix. Otherwise, it is
// calculated from the property value and returned. The transform-origin
// style property will also be taken into account, and therefore the laid
// out size of the object is also required in order to resolve a
// percentage-based transform-origin.
math::Matrix3F GetCSSTransform(
cssom::PropertyValue* transform_property_value,
cssom::PropertyValue* transform_origin_property_value,
const math::RectF& used_rect) {
if (transform_property_value == cssom::KeywordValue::GetNone()) {
return math::Matrix3F::Identity();
}
math::Matrix3F css_transform_matrix =
GetTransformMatrix(transform_property_value).ToMatrix3F(used_rect.size());
// Apply the CSS transformations, taking into account the CSS
// transform-origin property.
math::Vector2dF origin =
GetTransformOrigin(used_rect, transform_origin_property_value);
return math::TranslateMatrix(origin.x(), origin.y()) * css_transform_matrix *
math::TranslateMatrix(-origin.x(), -origin.y());
}
void PopulateBaseStyleForMatrixTransformNode(
const scoped_refptr<const cssom::CSSComputedStyleData>& source_style,
const scoped_refptr<cssom::CSSComputedStyleData>& destination_style) {
// NOTE: Properties set by PopulateBaseStyleForMatrixTransformNode() should
// match the properties used by
// SetupMatrixTransformNodeFromCSSSStyleTransform().
destination_style->set_transform(source_style->transform());
destination_style->set_transform_origin(source_style->transform_origin());
}
// Used within the animation callback for CSS transforms. This will set the
// transform of a single-child matrix transform node to that specified by the
// CSS transform of the provided CSS Style Declaration.
void SetupMatrixTransformNodeFromCSSSStyleTransform(
const math::RectF& used_rect,
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
MatrixTransformNode::Builder* transform_node_builder) {
transform_node_builder->transform =
GetCSSTransform(style->transform(), style->transform_origin(), used_rect);
}
void PopulateBaseStyleForFilterNode(
const scoped_refptr<const cssom::CSSComputedStyleData>& source_style,
const scoped_refptr<cssom::CSSComputedStyleData>& destination_style) {
// NOTE: Properties set by PopulateBaseStyleForFilterNode() should match the
// properties used by SetupFilterNodeFromStyle().
destination_style->set_opacity(source_style->opacity());
}
void SetupFilterNodeFromStyle(
const scoped_refptr<const cssom::CSSComputedStyleData>& style,
FilterNode::Builder* filter_node_builder) {
float opacity = base::polymorphic_downcast<const cssom::NumberValue*>(
style->opacity().get())->value();
if (opacity < 1.0f) {
filter_node_builder->opacity_filter.emplace(std::max(0.0f, opacity));
} else {
// If opacity is 1, then no opacity filter should be applied, so the
// source render tree should appear fully opaque.
filter_node_builder->opacity_filter = base::nullopt;
}
}
bool AreAllBordersTransparent(
const scoped_refptr<const cssom::CSSComputedStyleData>& style) {
return (GetUsedColor(style->border_left_color()).a() == 0.0f) &&
(GetUsedColor(style->border_right_color()).a() == 0.0f) &&
(GetUsedColor(style->border_top_color()).a() == 0.0f) &&
(GetUsedColor(style->border_bottom_color()).a() == 0.0f);
}
bool HasAnimatedBorder(const web_animations::AnimationSet* animation_set) {
return animation_set->IsPropertyAnimated(cssom::kBorderTopColorProperty) ||
animation_set->IsPropertyAnimated(cssom::kBorderRightColorProperty) ||
animation_set->IsPropertyAnimated(cssom::kBorderBottomColorProperty) ||
animation_set->IsPropertyAnimated(cssom::kBorderLeftColorProperty);
}
bool HasAnimatedOutline(const web_animations::AnimationSet* animation_set) {
return animation_set->IsPropertyAnimated(cssom::kOutlineColorProperty) ||
animation_set->IsPropertyAnimated(cssom::kOutlineWidthProperty);
}
} // namespace
void Box::RenderAndAnimateBoxShadow(
const base::optional<RoundedCorners>& rounded_corners,
CompositionNode::Builder* border_node_builder,
AnimateNode::Builder* animate_node_builder) {
UNREFERENCED_PARAMETER(animate_node_builder);
if (computed_style()->box_shadow() != cssom::KeywordValue::GetNone()) {
const cssom::PropertyListValue* box_shadow_list =
base::polymorphic_downcast<const cssom::PropertyListValue*>(
computed_style()->box_shadow().get());
for (size_t i = 0; i < box_shadow_list->value().size(); ++i) {
// According to the spec, shadows are layered front to back, so we render
// each shadow in reverse list order.
// https://www.w3.org/TR/2014/CR-css3-background-20140909/#shadow-layers
size_t shadow_index = box_shadow_list->value().size() - i - 1;
const cssom::ShadowValue* shadow_value =
base::polymorphic_downcast<const cssom::ShadowValue*>(
box_shadow_list->value()[shadow_index].get());
// Since most of a Gaussian fits within 3 standard deviations from the
// mean, we setup here the Gaussian blur sigma to be a third of the blur
// radius.
float shadow_blur_sigma =
shadow_value->blur_radius()
? GetUsedLength(shadow_value->blur_radius()).toFloat() / 3.0f
: 0;
// Setup the spread radius, defaulting it to 0 if it was never specified.
float spread_radius =
shadow_value->spread_radius()
? GetUsedLength(shadow_value->spread_radius()).toFloat()
: 0;
// Setup our shadow parameters.
render_tree::Shadow shadow(
math::Vector2dF(GetUsedLength(shadow_value->offset_x()).toFloat(),
GetUsedLength(shadow_value->offset_y()).toFloat()),
shadow_blur_sigma, GetUsedColor(shadow_value->color()));
math::SizeF shadow_rect_size =
shadow_value->has_inset() ? GetPaddingBoxSize() : GetBorderBoxSize();
// Inset nodes apply within the border, starting at the padding box.
math::PointF rect_offset =
shadow_value->has_inset()
? math::PointF(border_left_width().toFloat(),
border_top_width().toFloat())
: math::PointF();
render_tree::RectShadowNode::Builder shadow_builder(
math::RectF(rect_offset, shadow_rect_size), shadow,
shadow_value->has_inset(), spread_radius);
if (rounded_corners) {
shadow_builder.rounded_corners = rounded_corners->Normalize(
shadow_builder.rect);
}
// Finally, create our shadow node.
scoped_refptr<render_tree::RectShadowNode> shadow_node(
new render_tree::RectShadowNode(shadow_builder));
border_node_builder->AddChild(shadow_node);
}
}
}
namespace {
bool AllBorderSidesShareSameProperties(const Border& border) {
return border.left == border.top && border.left == border.right &&
border.left == border.bottom;
}
} // namespace
void Box::RenderAndAnimateBorder(
const base::optional<RoundedCorners>& rounded_corners,
CompositionNode::Builder* border_node_builder,
AnimateNode::Builder* animate_node_builder) {
bool has_animated_border = HasAnimatedBorder(animations());
// If the border is absent or all borders are transparent, there is no need
// to render border.
if (border_insets_.zero() ||
(!has_animated_border && AreAllBordersTransparent(computed_style()))) {
return;
}
math::RectF rect(GetBorderBoxSize());
RectNode::Builder rect_node_builder(rect);
SetupBorderNodeFromStyle(rounded_corners, computed_style(),
&rect_node_builder);
if (rounded_corners &&
!AllBorderSidesShareSameProperties(*rect_node_builder.border)) {
LOG(WARNING)
<< "Cobalt does not support rounded corners borders whose edges do not "
"all share the same properties.";
return;
}
scoped_refptr<RectNode> border_node(new RectNode(rect_node_builder.Pass()));
border_node_builder->AddChild(border_node);
if (has_animated_border) {
AddAnimations<RectNode>(
base::Bind(&PopulateBaseStyleForBorderNode),
base::Bind(&SetupBorderNodeFromStyle, rounded_corners),
*css_computed_style_declaration(), border_node, animate_node_builder);
}
}
void Box::RenderAndAnimateOutline(CompositionNode::Builder* border_node_builder,
AnimateNode::Builder* animate_node_builder) {
math::RectF rect(GetBorderBoxSize());
RectNode::Builder rect_node_builder(rect);
bool has_animated_outline = HasAnimatedOutline(animations());
if (has_animated_outline) {
SetupOutlineNodeFromStyleWithOutset(computed_style(), &rect_node_builder,
0);
} else {
SetupOutlineNodeFromStyle(computed_style(), &rect_node_builder);
}
scoped_refptr<RectNode> outline_node(new RectNode(rect_node_builder.Pass()));
border_node_builder->AddChild(outline_node);
if (has_animated_outline) {
AddAnimations<RectNode>(base::Bind(&PopulateBaseStyleForOutlineNode),
base::Bind(&SetupOutlineNodeFromStyle),
*css_computed_style_declaration(), outline_node,
animate_node_builder);
}
}
void Box::RenderAndAnimateBackgroundColor(
const base::optional<RoundedCorners>& rounded_corners,
render_tree::CompositionNode::Builder* border_node_builder,
AnimateNode::Builder* animate_node_builder) {
// Only create the RectNode if the background color is not the initial value
// (which we know is transparent) and not transparent. If it's animated,
// add it no matter what since its value may change over time to be
// non-transparent.
bool background_color_transparent =
GetUsedColor(computed_style()->background_color()).a() == 0.0f;
bool background_color_animated =
animations()->IsPropertyAnimated(cssom::kBackgroundColorProperty);
if (!background_color_transparent || background_color_animated) {
RectNode::Builder rect_node_builder(
math::RectF(math::PointF(border_left_width().toFloat(),
border_top_width().toFloat()),
GetPaddingBoxSize()),
scoped_ptr<Brush>());
SetupBackgroundNodeFromStyle(rounded_corners, computed_style(),
&rect_node_builder);
if (!rect_node_builder.rect.IsEmpty()) {
scoped_refptr<RectNode> rect_node(new RectNode(rect_node_builder.Pass()));
border_node_builder->AddChild(rect_node);
// TODO: Investigate if we could pass css_computed_style_declaration_
// instead here.
if (background_color_animated) {
AddAnimations<RectNode>(
base::Bind(&PopulateBaseStyleForBackgroundNode),
base::Bind(&SetupBackgroundNodeFromStyle, rounded_corners),
*css_computed_style_declaration(), rect_node, animate_node_builder);
}
}
}
}
Box::RenderAndAnimateBackgroundImageResult Box::RenderAndAnimateBackgroundImage(
const base::optional<RoundedCorners>& rounded_corners) {
RenderAndAnimateBackgroundImageResult result;
// We track a single render tree node because most of the time there will only
// be one. If there is more, we set |single_node| to NULL and instead
// populate |composition|. The code here tries to avoid using CompositionNode
// if possible to avoid constructing an std::vector.
scoped_refptr<render_tree::Node> single_node = NULL;
base::optional<CompositionNode::Builder> composition;
result.is_opaque = false;
math::RectF image_frame(
math::PointF(border_left_width().toFloat(), border_top_width().toFloat()),
GetPaddingBoxSize());
cssom::PropertyListValue* property_list =
base::polymorphic_downcast<cssom::PropertyListValue*>(
computed_style()->background_image().get());
// The farthest image is added to |composition_node_builder| first.
for (cssom::PropertyListValue::Builder::const_reverse_iterator
image_iterator = property_list->value().rbegin();
image_iterator != property_list->value().rend(); ++image_iterator) {
// Skip this image if it is specified as none.
if (*image_iterator == cssom::KeywordValue::GetNone()) {
continue;
}
UsedBackgroundNodeProvider background_node_provider(
image_frame, computed_style()->background_size(),
computed_style()->background_position(),
computed_style()->background_repeat(), used_style_provider_);
(*image_iterator)->Accept(&background_node_provider);
scoped_refptr<render_tree::Node> background_node =
background_node_provider.background_node();
if (background_node) {
if (rounded_corners) {
// Apply rounded viewport filter to the background image.
FilterNode::Builder filter_node_builder(background_node);
filter_node_builder.viewport_filter =
ViewportFilter(image_frame,
rounded_corners->Normalize(image_frame));
background_node = new FilterNode(filter_node_builder);
}
// If any of the background image layers are opaque, we set that the
// background image is opaque. This is used to avoid setting up the
// background color if the background image is just going to cover it
// anyway.
result.is_opaque |= background_node_provider.is_opaque();
// If this is not the first node to return, then our |single_node|
// shortcut won't work, copy that single node into |composition| before
// continuing.
if (single_node) {
composition.emplace();
composition->AddChild(single_node);
single_node = NULL;
}
if (!composition) {
single_node = background_node;
} else {
composition->AddChild(background_node);
}
}
}
if (single_node) {
result.node = single_node;
} else if (composition) {
result.node = new CompositionNode(composition->Pass());
}
return result;
}
scoped_refptr<render_tree::Node> Box::RenderAndAnimateOpacity(
const scoped_refptr<render_tree::Node>& border_node,
AnimateNode::Builder* animate_node_builder, float opacity,
bool opacity_animated) {
if (opacity < 1.0f || opacity_animated) {
FilterNode::Builder filter_node_builder(border_node);
if (opacity < 1.0f) {
filter_node_builder.opacity_filter.emplace(std::max(0.0f, opacity));
}
scoped_refptr<FilterNode> filter_node = new FilterNode(filter_node_builder);
if (opacity_animated) {
// Possibly setup an animation for opacity.
AddAnimations<FilterNode>(base::Bind(&PopulateBaseStyleForFilterNode),
base::Bind(&SetupFilterNodeFromStyle),
*css_computed_style_declaration(), filter_node,
animate_node_builder);
}
return filter_node;
}
return border_node;
}
scoped_refptr<render_tree::Node> Box::RenderAndAnimateOverflow(
const scoped_refptr<render_tree::Node>& content_node,
const math::Vector2dF& border_offset) {
UsedBorderRadiusProvider border_radius_provider(GetBorderBoxSize());
computed_style()->border_radius()->Accept(&border_radius_provider);
base::optional<RoundedCorners> padding_rounded_corners_if_different;
if (border_radius_provider.rounded_corners() && !border_insets_.zero()) {
padding_rounded_corners_if_different =
border_radius_provider.rounded_corners()->Inset(math::InsetsF(
border_insets_.left().toFloat(), border_insets_.top().toFloat(),
border_insets_.right().toFloat(),
border_insets_.bottom().toFloat()));
}
const base::optional<RoundedCorners>& padding_rounded_corners =
padding_rounded_corners_if_different
? padding_rounded_corners_if_different
: border_radius_provider.rounded_corners();
return RenderAndAnimateOverflow(padding_rounded_corners, content_node, NULL,
border_offset);
}
scoped_refptr<render_tree::Node> Box::RenderAndAnimateOverflow(
const base::optional<render_tree::RoundedCorners>& rounded_corners,
const scoped_refptr<render_tree::Node>& content_node,
AnimateNode::Builder* /* animate_node_builder */,
const math::Vector2dF& border_node_offset) {
DCHECK_EQ(computed_style()->overflow(), cssom::KeywordValue::GetHidden());
// The "overflow" property specifies whether a box is clipped to its padding
// edge. Use a render_tree viewport filter to implement it.
// Note that while it is unintuitive that we clip to the padding box and
// not the content box, this behavior is consistent with Chrome and IE.
// https://www.w3.org/TR/CSS21/visufx.html#overflow
math::SizeF padding_size = GetPaddingBoxSize();
FilterNode::Builder filter_node_builder(content_node);
filter_node_builder.viewport_filter = ViewportFilter(
math::RectF(border_node_offset.x() + border_left_width().toFloat(),
border_node_offset.y() + border_top_width().toFloat(),
padding_size.width(), padding_size.height()));
if (rounded_corners) {
filter_node_builder.viewport_filter->set_rounded_corners(
rounded_corners->Normalize(
filter_node_builder.viewport_filter->viewport()));
}
return scoped_refptr<render_tree::Node>(new FilterNode(filter_node_builder));
}
scoped_refptr<render_tree::Node> Box::RenderAndAnimateTransform(
const scoped_refptr<render_tree::Node>& border_node,
AnimateNode::Builder* animate_node_builder,
const math::Vector2dF& border_node_offset) {
if (IsTransformable() &&
animations()->IsPropertyAnimated(cssom::kTransformProperty)) {
// If the CSS transform is animated, we cannot flatten it into the layout
// transform, thus we create a new matrix transform node to separate it and
// animate that node only.
scoped_refptr<MatrixTransformNode> css_transform_node =
new MatrixTransformNode(border_node, math::Matrix3F::Identity());
// Specifically animate only the matrix transform node with the CSS
// transform.
AddAnimations<MatrixTransformNode>(
base::Bind(&PopulateBaseStyleForMatrixTransformNode),
base::Bind(&SetupMatrixTransformNodeFromCSSSStyleTransform,
math::RectF(PointAtOffsetFromOrigin(border_node_offset),
GetBorderBoxSize())),
*css_computed_style_declaration(), css_transform_node,
animate_node_builder);
return css_transform_node;
}
if (IsTransformed()) {
math::Matrix3F matrix = GetCSSTransform(
computed_style()->transform(), computed_style()->transform_origin(),
math::RectF(PointAtOffsetFromOrigin(border_node_offset),
GetBorderBoxSize()));
if (matrix.IsIdentity()) {
return border_node;
} else {
// Combine layout transform and CSS transform.
return new MatrixTransformNode(border_node, matrix);
}
}
return border_node;
}
// Based on https://www.w3.org/TR/CSS21/visudet.html#blockwidth.
void Box::UpdateHorizontalMarginsAssumingBlockLevelInFlowBox(
LayoutUnit containing_block_width, LayoutUnit border_box_width,
const base::optional<LayoutUnit>& possibly_overconstrained_margin_left,
const base::optional<LayoutUnit>& possibly_overconstrained_margin_right) {
base::optional<LayoutUnit> maybe_margin_left =
possibly_overconstrained_margin_left;
base::optional<LayoutUnit> maybe_margin_right =
possibly_overconstrained_margin_right;
// If "border-left-width" + "padding-left" + "width" + "padding-right" +
// "border-right-width" (plus any of "margin-left" or "margin-right" that are
// not "auto") is larger than the width of the containing block, then any
// "auto" values for "margin-left" or "margin-right" are, for the following
// rules, treated as zero.
if (maybe_margin_left.value_or(LayoutUnit()) + border_box_width +
maybe_margin_right.value_or(LayoutUnit()) >
containing_block_width) {
maybe_margin_left = maybe_margin_left.value_or(LayoutUnit());
maybe_margin_right = maybe_margin_right.value_or(LayoutUnit());
}
if (maybe_margin_left) {
// If all of the above have a computed value other than "auto", the values
// are said to be "over-constrained" and the specified value of
// "margin-right" is ignored and the value is calculated so as to make
// the equality true.
//
// If there is exactly one value specified as "auto", its used value
// follows from the equality.
set_margin_left(*maybe_margin_left);
set_margin_right(containing_block_width - *maybe_margin_left -
border_box_width);
} else if (maybe_margin_right) {
// If there is exactly one value specified as "auto", its used value
// follows from the equality.
set_margin_left(containing_block_width - border_box_width -
*maybe_margin_right);
set_margin_right(*maybe_margin_right);
} else {
// If both "margin-left" and "margin-right" are "auto", their used values
// are equal.
LayoutUnit horizontal_margin =
(containing_block_width - border_box_width) / 2;
set_margin_left(horizontal_margin);
set_margin_right(horizontal_margin);
}
}
void Box::ApplyTransformActionToCoordinate(TransformAction action,
math::Vector2dF* coordinate) const {
std::vector<math::Vector2dF> coordinate_vector;
coordinate_vector.push_back(*coordinate);
ApplyTransformActionToCoordinates(action, &coordinate_vector);
*coordinate = coordinate_vector[0];
}
void Box::ApplyTransformActionToCoordinates(
TransformAction action, std::vector<math::Vector2dF>* coordinates) const {
const scoped_refptr<cssom::PropertyValue>& transform =
computed_style()->transform();
if (transform == cssom::KeywordValue::GetNone()) {
return;
}
// The border box offset is calculated in two steps because we want to
// stop at the second transform and not the first (which is this box).
Vector2dLayoutUnit containing_block_offset_from_root =
GetContainingBlockOffsetFromRoot(true /*transform_forms_root*/);
Vector2dLayoutUnit border_box_offset_from_root =
(containing_block_offset_from_root +
margin_box_offset_from_containing_block() +
GetBorderBoxOffsetFromMarginBox());
// Transform the coordinates.
math::Matrix3F matrix =
GetCSSTransform(transform, computed_style()->transform_origin(),
math::RectF(border_box_offset_from_root.x().toFloat(),
border_box_offset_from_root.y().toFloat(),
GetBorderBoxWidth().toFloat(),
GetBorderBoxHeight().toFloat()));
if (!matrix.IsIdentity()) {
if (action == kEnterTransform) {
matrix = matrix.Inverse();
}
for (std::vector<math::Vector2dF>::iterator coordinate_iter =
coordinates->begin();
coordinate_iter != coordinates->end(); ++coordinate_iter) {
math::Vector2dF& coordinate = *coordinate_iter;
math::PointF transformed_point =
matrix * math::PointF(coordinate.x(), coordinate.y());
coordinate.set_x(transformed_point.x());
coordinate.set_y(transformed_point.y());
}
}
// The transformed box forms a new coordinate system and its containing
// block's offset is the origin within it. Update the coordinates for their
// new origin.
math::Vector2dF containing_block_offset_from_root_as_float(
containing_block_offset_from_root.x().toFloat(),
containing_block_offset_from_root.y().toFloat());
for (std::vector<math::Vector2dF>::iterator coordinate_iter =
coordinates->begin();
coordinate_iter != coordinates->end(); ++coordinate_iter) {
math::Vector2dF& coordinate = *coordinate_iter;
if (action == kEnterTransform) {
coordinate -= containing_block_offset_from_root_as_float;
} else {
coordinate += containing_block_offset_from_root_as_float;
}
}
}
} // namespace layout
} // namespace cobalt