| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/egl/draw_rect_linear_gradient.h" |
| |
| #include <GLES2/gl2.h> |
| #include <algorithm> |
| |
| #include "cobalt/math/transform_2d.h" |
| #include "cobalt/renderer/backend/egl/utils.h" |
| #include "egl/generated_shader_impl.h" |
| #include "starboard/log.h" |
| #include "starboard/memory.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| namespace { |
| size_t MaxVertsNeededForAlignedGradient( |
| const render_tree::LinearGradientBrush& brush) { |
| // Triangle strip for an axis-aligned rectangle. Two vertices are required |
| // per color stop in addition to possible start and/or end vertices. |
| return 4 + 2 * brush.color_stops().size(); |
| } |
| } |
| |
| DrawRectLinearGradient::DrawRectLinearGradient(GraphicsState* graphics_state, |
| const BaseState& base_state, |
| const math::RectF& rect, |
| const render_tree::LinearGradientBrush& brush) |
| : DrawObject(base_state), |
| transform_(math::Matrix3F::Identity()), |
| include_scissor_(rect), |
| vertex_buffer_(nullptr) { |
| attributes_.reserve(MaxVertsNeededForAlignedGradient(brush)); |
| |
| if (brush.IsHorizontal()) { |
| AddRectWithHorizontalGradient( |
| rect, brush.source(), brush.dest(), brush.color_stops()); |
| } else if (brush.IsVertical()) { |
| AddRectWithVerticalGradient( |
| rect, brush.source(), brush.dest(), brush.color_stops()); |
| } else { |
| AddRectWithAngledGradient(rect, brush); |
| } |
| graphics_state->ReserveVertexData( |
| attributes_.size() * sizeof(VertexAttributes)); |
| } |
| |
| void DrawRectLinearGradient::ExecuteUpdateVertexBuffer( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| vertex_buffer_ = graphics_state->AllocateVertexData( |
| attributes_.size() * sizeof(VertexAttributes)); |
| SbMemoryCopy(vertex_buffer_, &attributes_[0], |
| attributes_.size() * sizeof(VertexAttributes)); |
| } |
| |
| void DrawRectLinearGradient::ExecuteRasterize( |
| GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) { |
| ShaderProgram<ShaderVertexColorOffset, |
| ShaderFragmentColorInclude>* program; |
| program_manager->GetProgram(&program); |
| graphics_state->UseProgram(program->GetHandle()); |
| graphics_state->UpdateClipAdjustment( |
| program->GetVertexShader().u_clip_adjustment()); |
| graphics_state->UpdateTransformMatrix( |
| program->GetVertexShader().u_view_matrix(), |
| base_state_.transform); |
| graphics_state->Scissor(base_state_.scissor.x(), base_state_.scissor.y(), |
| base_state_.scissor.width(), base_state_.scissor.height()); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_position(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, position)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_color(), 4, GL_UNSIGNED_BYTE, GL_TRUE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, color)); |
| graphics_state->VertexAttribPointer( |
| program->GetVertexShader().a_offset(), 2, GL_FLOAT, GL_FALSE, |
| sizeof(VertexAttributes), vertex_buffer_ + |
| offsetof(VertexAttributes, offset)); |
| graphics_state->VertexAttribFinish(); |
| |
| float include[4] = { |
| include_scissor_.x(), |
| include_scissor_.y(), |
| include_scissor_.right(), |
| include_scissor_.bottom() |
| }; |
| GL_CALL(glUniform4fv(program->GetFragmentShader().u_include(), 1, include)); |
| |
| GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, attributes_.size())); |
| } |
| |
| base::TypeId DrawRectLinearGradient::GetTypeId() const { |
| return ShaderProgram<ShaderVertexColorOffset, |
| ShaderFragmentColorInclude>::GetTypeId(); |
| } |
| |
| void DrawRectLinearGradient::AddRectWithHorizontalGradient( |
| const math::RectF& rect, const math::PointF& source, |
| const math::PointF& dest, const render_tree::ColorStopList& color_stops) { |
| size_t num_colors = color_stops.size(); |
| float start = source.x(); |
| float length = dest.x() - source.x(); |
| float position = color_stops[0].position * length + start; |
| uint32_t color32 = GetGLColor(color_stops[0]); |
| |
| // Draw a horizontal triangle strip. |
| if (length >= 0.0f) { |
| if (position > rect.x()) { |
| AddVertex(rect.x(), rect.y(), color32); |
| AddVertex(rect.x(), rect.bottom(), color32); |
| } |
| } else if (position < rect.right()) { |
| AddVertex(rect.right(), rect.y(), color32); |
| AddVertex(rect.right(), rect.bottom(), color32); |
| } |
| |
| for (size_t i = 0; i < num_colors; ++i) { |
| position = color_stops[i].position * length + start; |
| color32 = GetGLColor(color_stops[i]); |
| AddVertex(position, rect.y(), color32); |
| AddVertex(position, rect.bottom(), color32); |
| } |
| |
| if (length >= 0.0f) { |
| if (position < rect.right()) { |
| AddVertex(rect.right(), rect.y(), color32); |
| AddVertex(rect.right(), rect.bottom(), color32); |
| } |
| } else if (position > rect.x()) { |
| AddVertex(rect.x(), rect.y(), color32); |
| AddVertex(rect.x(), rect.bottom(), color32); |
| } |
| } |
| |
| void DrawRectLinearGradient::AddRectWithVerticalGradient( |
| const math::RectF& rect, const math::PointF& source, |
| const math::PointF& dest, const render_tree::ColorStopList& color_stops) { |
| size_t num_colors = color_stops.size(); |
| float start = source.y(); |
| float length = dest.y() - source.y(); |
| float position = color_stops[0].position * length + start; |
| uint32_t color32 = GetGLColor(color_stops[0]); |
| |
| // Draw a vertical triangle strip. |
| if (length >= 0) { |
| if (position > rect.y()) { |
| AddVertex(rect.x(), rect.y(), color32); |
| AddVertex(rect.right(), rect.y(), color32); |
| } |
| } else if (position < rect.bottom()) { |
| AddVertex(rect.x(), rect.bottom(), color32); |
| AddVertex(rect.right(), rect.bottom(), color32); |
| } |
| |
| for (size_t i = 0; i < num_colors; ++i) { |
| position = color_stops[i].position * length + start; |
| color32 = GetGLColor(color_stops[i]); |
| AddVertex(rect.x(), position, color32); |
| AddVertex(rect.right(), position, color32); |
| } |
| |
| if (length >= 0) { |
| if (position < rect.bottom()) { |
| AddVertex(rect.x(), rect.bottom(), color32); |
| AddVertex(rect.right(), rect.bottom(), color32); |
| } |
| } else if (position > rect.y()) { |
| AddVertex(rect.x(), rect.y(), color32); |
| AddVertex(rect.right(), rect.y(), color32); |
| } |
| } |
| |
| void DrawRectLinearGradient::AddRectWithAngledGradient( |
| const math::RectF& rect, const render_tree::LinearGradientBrush& brush) { |
| // Use an inclusive scissor stencil to draw within the desired area. Then |
| // draw a rect with horizontal gradient that will be rotated to cover the |
| // desired rect with angled gradient. This is not as efficient as calculating |
| // a triangle strip to describe the rect with angled gradient, but is simpler. |
| |
| // Calculate the angle needed to rotate a horizontal gradient into the |
| // angled gradient. (Flip vertical distance because the input coordinate |
| // system's origin is at the top-left.) |
| float gradient_angle = atan2(brush.source().y() - brush.dest().y(), |
| brush.dest().x() - brush.source().x()); |
| transform_ = math::RotateMatrix(gradient_angle); |
| |
| // Calculate the endpoints for the horizontal gradient that, when rotated |
| // by gradient_angle, will turn into the original angled gradient. |
| math::Matrix3F inverse_transform = math::RotateMatrix(-gradient_angle); |
| math::PointF mapped_source(inverse_transform * brush.source()); |
| math::PointF mapped_dest(inverse_transform * brush.dest()); |
| SB_DCHECK(mapped_source.x() <= mapped_dest.x()); |
| |
| // Calculate a rect large enough that, when rotated by gradient_angle, it |
| // will contain the original rect. |
| math::RectF mapped_rect = inverse_transform.MapRect(rect); |
| |
| AddRectWithHorizontalGradient(mapped_rect, mapped_source, mapped_dest, |
| brush.color_stops()); |
| } |
| |
| uint32_t DrawRectLinearGradient::GetGLColor( |
| const render_tree::ColorStop& color_stop) { |
| return GetGLRGBA(GetDrawColor(color_stop.color) * base_state_.opacity); |
| } |
| |
| void DrawRectLinearGradient::AddVertex(float x, float y, uint32_t color) { |
| math::PointF position = transform_ * math::PointF(x, y); |
| VertexAttributes attributes = { |
| { position.x(), position.y() }, |
| { position.x(), position.y() }, |
| color |
| }; |
| attributes_.push_back(attributes); |
| } |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |