blob: df9428bd908a3b13c39de23d73bc2115d47a61f8 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
varying vec4 vColor;
varying vec2 vtextureCoords_Stage0;
void main()
{
vec4 output_Stage0;
{
// Stage 0: Texture
output_Stage0 = texture2D(uSampler0_Stage0, vtextureCoords_Stage0).aaaa;
}
gl_FragColor = (vColor * output_Stage0);
}