blob: 56d32c32d870d08b2e5035fd12e41b7c20e08cb5 [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform float uGradientYCoordFS_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main() {
vec4 output_Stage0;
{
// Stage 0: Radial Gradient
vec2 coord = vec2(length(vMatrixCoord_Stage0), uGradientYCoordFS_Stage0);
output_Stage0 = (vColor * texture2D(uSampler0_Stage0, coord));
}
gl_FragColor = output_Stage0;
}