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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_
#define V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_
namespace v8 {
namespace internal {
namespace compiler {
// PPC-specific opcodes that specify which assembly sequence to emit.
// Most opcodes specify a single instruction.
#define TARGET_ARCH_OPCODE_LIST(V) \
V(PPC_And) \
V(PPC_AndComplement) \
V(PPC_Or) \
V(PPC_OrComplement) \
V(PPC_Xor) \
V(PPC_ShiftLeft32) \
V(PPC_ShiftLeft64) \
V(PPC_ShiftLeftPair) \
V(PPC_ShiftRight32) \
V(PPC_ShiftRight64) \
V(PPC_ShiftRightPair) \
V(PPC_ShiftRightAlg32) \
V(PPC_ShiftRightAlg64) \
V(PPC_ShiftRightAlgPair) \
V(PPC_RotRight32) \
V(PPC_RotRight64) \
V(PPC_Not) \
V(PPC_RotLeftAndMask32) \
V(PPC_RotLeftAndClear64) \
V(PPC_RotLeftAndClearLeft64) \
V(PPC_RotLeftAndClearRight64) \
V(PPC_Add32) \
V(PPC_Add64) \
V(PPC_AddWithOverflow32) \
V(PPC_AddPair) \
V(PPC_AddDouble) \
V(PPC_Sub) \
V(PPC_SubWithOverflow32) \
V(PPC_SubPair) \
V(PPC_SubDouble) \
V(PPC_Mul32) \
V(PPC_Mul32WithHigh32) \
V(PPC_Mul64) \
V(PPC_MulHigh32) \
V(PPC_MulHighU32) \
V(PPC_MulPair) \
V(PPC_MulDouble) \
V(PPC_Div32) \
V(PPC_Div64) \
V(PPC_DivU32) \
V(PPC_DivU64) \
V(PPC_DivDouble) \
V(PPC_Mod32) \
V(PPC_Mod64) \
V(PPC_ModU32) \
V(PPC_ModU64) \
V(PPC_ModDouble) \
V(PPC_Neg) \
V(PPC_NegDouble) \
V(PPC_SqrtDouble) \
V(PPC_FloorDouble) \
V(PPC_CeilDouble) \
V(PPC_TruncateDouble) \
V(PPC_RoundDouble) \
V(PPC_MaxDouble) \
V(PPC_MinDouble) \
V(PPC_AbsDouble) \
V(PPC_Cntlz32) \
V(PPC_Cntlz64) \
V(PPC_Popcnt32) \
V(PPC_Popcnt64) \
V(PPC_Cmp32) \
V(PPC_Cmp64) \
V(PPC_CmpDouble) \
V(PPC_Tst32) \
V(PPC_Tst64) \
V(PPC_Push) \
V(PPC_PushFrame) \
V(PPC_StoreToStackSlot) \
V(PPC_ExtendSignWord8) \
V(PPC_ExtendSignWord16) \
V(PPC_ExtendSignWord32) \
V(PPC_Uint32ToUint64) \
V(PPC_Int64ToInt32) \
V(PPC_Int64ToFloat32) \
V(PPC_Int64ToDouble) \
V(PPC_Uint64ToFloat32) \
V(PPC_Uint64ToDouble) \
V(PPC_Int32ToFloat32) \
V(PPC_Int32ToDouble) \
V(PPC_Uint32ToFloat32) \
V(PPC_Uint32ToDouble) \
V(PPC_Float32ToDouble) \
V(PPC_Float64SilenceNaN) \
V(PPC_DoubleToInt32) \
V(PPC_DoubleToUint32) \
V(PPC_DoubleToInt64) \
V(PPC_DoubleToUint64) \
V(PPC_DoubleToFloat32) \
V(PPC_DoubleExtractLowWord32) \
V(PPC_DoubleExtractHighWord32) \
V(PPC_DoubleInsertLowWord32) \
V(PPC_DoubleInsertHighWord32) \
V(PPC_DoubleConstruct) \
V(PPC_BitcastInt32ToFloat32) \
V(PPC_BitcastFloat32ToInt32) \
V(PPC_BitcastInt64ToDouble) \
V(PPC_BitcastDoubleToInt64) \
V(PPC_LoadWordS8) \
V(PPC_LoadWordU8) \
V(PPC_LoadWordS16) \
V(PPC_LoadWordU16) \
V(PPC_LoadWordS32) \
V(PPC_LoadWordU32) \
V(PPC_LoadWord64) \
V(PPC_LoadFloat32) \
V(PPC_LoadDouble) \
V(PPC_StoreWord8) \
V(PPC_StoreWord16) \
V(PPC_StoreWord32) \
V(PPC_StoreWord64) \
V(PPC_StoreFloat32) \
V(PPC_StoreDouble)
// Addressing modes represent the "shape" of inputs to an instruction.
// Many instructions support multiple addressing modes. Addressing modes
// are encoded into the InstructionCode of the instruction and tell the
// code generator after register allocation which assembler method to call.
//
// We use the following local notation for addressing modes:
//
// R = register
// O = register or stack slot
// D = double register
// I = immediate (handle, external, int32)
// MRI = [register + immediate]
// MRR = [register + register]
#define TARGET_ADDRESSING_MODE_LIST(V) \
V(MRI) /* [%r0 + K] */ \
V(MRR) /* [%r0 + %r1] */
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_PPC_INSTRUCTION_CODES_PPC_H_