blob: b62aa93cde887b28b9be966fe165d65f9c9b9460 [file] [log] [blame]
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INVALIDATED_SLOTS_INL_H
#define V8_INVALIDATED_SLOTS_INL_H
#include <map>
#include "src/allocation.h"
#include "src/heap/invalidated-slots.h"
#include "src/heap/spaces.h"
#include "src/objects-body-descriptors-inl.h"
#include "src/objects-body-descriptors.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
bool InvalidatedSlotsFilter::IsValid(Address slot) {
#ifdef DEBUG
DCHECK_LT(slot, sentinel_);
// Slots must come in non-decreasing order.
DCHECK_LE(last_slot_, slot);
last_slot_ = slot;
#endif
while (slot >= invalidated_end_) {
++iterator_;
if (iterator_ != iterator_end_) {
// Invalidated ranges must not overlap.
DCHECK_LE(invalidated_end_, iterator_->first->address());
invalidated_start_ = iterator_->first->address();
invalidated_end_ = invalidated_start_ + iterator_->second;
invalidated_object_ = nullptr;
invalidated_object_size_ = 0;
} else {
invalidated_start_ = sentinel_;
invalidated_end_ = sentinel_;
}
}
// Now the invalidated region ends after the slot.
if (slot < invalidated_start_) {
// The invalidated region starts after the slot.
return true;
}
// The invalidated region includes the slot.
// Ask the object if the slot is valid.
if (invalidated_object_ == nullptr) {
invalidated_object_ = HeapObject::FromAddress(invalidated_start_);
invalidated_object_size_ =
invalidated_object_->SizeFromMap(invalidated_object_->map());
}
int offset = static_cast<int>(slot - invalidated_start_);
DCHECK_GT(offset, 0);
DCHECK_LE(invalidated_object_size_,
static_cast<int>(invalidated_end_ - invalidated_start_));
if (offset >= invalidated_object_size_) {
// A new object could have been allocated during evacuation in the free
// space outside the object. Since objects are not invalidated in GC pause
// we can return true here.
return true;
}
return invalidated_object_->IsValidSlot(offset);
}
} // namespace internal
} // namespace v8
#endif // V8_INVALIDATED_SLOTS_INL_H