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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_AUDIO_AUDIO_BUFFER_SOURCE_NODE_H_
#define COBALT_AUDIO_AUDIO_BUFFER_SOURCE_NODE_H_
#include <vector>
#include "cobalt/audio/audio_buffer.h"
#include "cobalt/audio/audio_node.h"
#include "cobalt/base/tokens.h"
#if defined(COBALT_MEDIA_SOURCE_2016)
#include "cobalt/media/base/shell_audio_bus.h"
#else // defined(COBALT_MEDIA_SOURCE_2016)
#include "media/base/shell_audio_bus.h"
#endif // defined(COBALT_MEDIA_SOURCE_2016)
namespace cobalt {
namespace audio {
// This represents an audio source from an in-memory audio asset in an
// AudioBuffer. It is useful for playing short audio assets which require a high
// degree of scheduling flexibility (can playback in rhythmically perfect ways).
// https://www.w3.org/TR/webaudio/#AudioBufferSourceNode
class AudioBufferSourceNode : public AudioNode {
#if defined(COBALT_MEDIA_SOURCE_2016)
typedef media::ShellAudioBus ShellAudioBus;
#else // defined(COBALT_MEDIA_SOURCE_2016)
typedef ::media::ShellAudioBus ShellAudioBus;
#endif // defined(COBALT_MEDIA_SOURCE_2016)
public:
explicit AudioBufferSourceNode(AudioContext* context);
// Web API: AudioBufferSourceNode
//
// Represents the audio asset to be played.
const scoped_refptr<AudioBuffer>& buffer() const { return buffer_; }
void set_buffer(const scoped_refptr<AudioBuffer>& buffer);
// The Start method is used to schedule a sound to playback at an exact time.
// The parameters are used to define the time to start playing based on the
// context's timeline. (0 or a time less than the context's current time means
// "now"). The parameters are in seconds.
void Start(double when, double offset,
script::ExceptionState* exception_state);
void Start(double when, double offset, double duration,
script::ExceptionState* exception_state);
// The Stop method is used to schedule a sound to stop playback at an exact
// time. |when| is the time to stop playing based on the context's timeline.
// (0 or a time less than the context's current time means "now").
// If it hasn't been set explicitly, then the sound will not stop playing
// or will stop when the end of the AudioBuffer has been reached.
// The parameter is in seconds.
void Stop(double when, script::ExceptionState* exception_state);
// A property used to set the EventHandler for the ended event that is
// dispatched to AudioBufferSourceNode node types. When the playback of the
// buffer for an AudioBufferSourceNode is finished, an event of type Event
// will be dispatched to the event handler.
const EventListenerScriptValue* onended() const {
return GetAttributeEventListener(base::Tokens::ended());
}
void set_onended(const EventListenerScriptValue& event_listener) {
SetAttributeEventListener(base::Tokens::ended(), event_listener);
}
scoped_ptr<ShellAudioBus> PassAudioBusFromSource(
int32 number_of_frames, SampleType sample_type) OVERRIDE;
DEFINE_WRAPPABLE_TYPE(AudioBufferSourceNode);
protected:
~AudioBufferSourceNode() OVERRIDE;
private:
enum State {
kNone,
kStarted,
kStoped,
};
scoped_refptr<AudioBuffer> buffer_;
State state_;
// |read_index_| is a sample-frame index into out buffer representing the
// current playback position.
int32 read_index_;
DISALLOW_COPY_AND_ASSIGN(AudioBufferSourceNode);
};
} // namespace audio
} // namespace cobalt
#endif // COBALT_AUDIO_AUDIO_BUFFER_SOURCE_NODE_H_