| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |
| #define COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |
| |
| #include "cobalt/dom/pointer_event_init.h" |
| #include "cobalt/dom/wheel_event_init.h" |
| #include "cobalt/input/camera_3d.h" |
| #include "cobalt/input/input_poller.h" |
| #include "cobalt/input/key_event_handler.h" |
| |
| namespace cobalt { |
| |
| // Forward-declaring SystemWindow here, as some implementations (e.g. consoles) |
| // will never need to know about the class. |
| namespace system_window { |
| class SystemWindow; |
| } |
| |
| namespace input { |
| |
| typedef base::Callback<void(base::Token type, const dom::PointerEventInit&)> |
| PointerEventCallback; |
| |
| typedef base::Callback<void(base::Token type, const dom::WheelEventInit&)> |
| WheelEventCallback; |
| |
| // InputDeviceManager listens to events from platform-specific input devices |
| // and maps them to platform-independent keyboard key events. |
| class InputDeviceManager { |
| public: |
| // Creates an instance using a SystemWindow parameter. |
| // This allows us to hook up keyboard events on desktop systems. |
| static scoped_ptr<InputDeviceManager> CreateFromWindow( |
| const KeyboardEventCallback& keyboard_event_callback, |
| const PointerEventCallback& pointer_event_callback, |
| const WheelEventCallback& wheel_event_callback, |
| system_window::SystemWindow* system_window); |
| |
| virtual ~InputDeviceManager() {} |
| |
| scoped_refptr<InputPoller> input_poller() { return input_poller_; } |
| scoped_refptr<Camera3D> camera_3d() { return camera_3d_; } |
| |
| protected: |
| InputDeviceManager() {} |
| |
| // Used for polling the input outside of InputDeviceManager. |
| scoped_refptr<InputPoller> input_poller_; |
| |
| // Used for holding the 3D camera state. |
| scoped_refptr<Camera3D> camera_3d_; |
| }; |
| |
| } // namespace input |
| } // namespace cobalt |
| |
| #endif // COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |