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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// SendTo is largely tested with ReceiveFrom, so look there for more invovled
// tests.
#include <utility>
#include "starboard/memory.h"
#include "starboard/nplb/socket_helpers.h"
#include "starboard/socket.h"
#include "starboard/thread.h"
#include "starboard/time.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace nplb {
namespace {
class PairSbSocketSendToTest
: public ::testing::TestWithParam<
std::pair<SbSocketAddressType, SbSocketAddressType> > {
public:
SbSocketAddressType GetServerAddressType() { return GetParam().first; }
SbSocketAddressType GetClientAddressType() { return GetParam().second; }
};
// Thread entry point to continuously write to a socket that is expected to
// be closed on another thread.
void* SendToServerSocketEntryPoint(void* trio_as_void_ptr) {
ConnectedTrio* trio = static_cast<ConnectedTrio*>(trio_as_void_ptr);
// The contents of this buffer are inconsequential.
const size_t kBufSize = 1024;
char* send_buf = new char[kBufSize];
SbMemorySet(send_buf, 0, kBufSize);
// Continue sending to the socket until it fails to send. It's expected that
// SbSocketSendTo will fail when the server socket closes, but the application
// should
// not terminate.
SbTime start = SbTimeGetNow();
SbTime now = start;
SbTime kTimeout = kSbTimeSecond;
int result = 0;
while (result >= 0 && (now - start < kTimeout)) {
result = SbSocketSendTo(trio->server_socket, send_buf, kBufSize, NULL);
now = SbTimeGetNow();
}
delete[] send_buf;
return NULL;
}
TEST(SbSocketSendToTest, RainyDayInvalidSocket) {
char buf[16];
int result = SbSocketSendTo(NULL, buf, sizeof(buf), NULL);
EXPECT_EQ(-1, result);
}
TEST_P(PairSbSocketSendToTest, RainyDaySendToClosedSocket) {
ConnectedTrio trio =
CreateAndConnect(GetServerAddressType(), GetClientAddressType(),
GetPortNumberForTests(), kSocketTimeout);
EXPECT_NE(trio.client_socket, kSbSocketInvalid);
EXPECT_NE(trio.server_socket, kSbSocketInvalid);
EXPECT_NE(trio.listen_socket, kSbSocketInvalid);
// We don't need the listen socket, so close it.
EXPECT_TRUE(SbSocketDestroy(trio.listen_socket));
// Start a thread to write to the client socket.
const bool kJoinable = true;
SbThread send_thread = SbThreadCreate(
0, kSbThreadNoPriority, kSbThreadNoAffinity, kJoinable, "SendToTest",
SendToServerSocketEntryPoint, static_cast<void*>(&trio));
// Close the client, which should cause writes to the server socket to fail.
EXPECT_TRUE(SbSocketDestroy(trio.client_socket));
// Wait for the thread to exit and check the last socket error.
void* thread_result;
EXPECT_TRUE(SbThreadJoin(send_thread, &thread_result));
// Check that the server_socket failed, as expected.
EXPECT_EQ(SbSocketGetLastError(trio.server_socket), kSbSocketErrorFailed);
// Clean up the server socket.
EXPECT_TRUE(SbSocketDestroy(trio.server_socket));
}
#if SB_HAS(IPV6)
INSTANTIATE_TEST_CASE_P(
SbSocketAddressTypes,
PairSbSocketSendToTest,
::testing::Values(
std::make_pair(kSbSocketAddressTypeIpv4, kSbSocketAddressTypeIpv4),
std::make_pair(kSbSocketAddressTypeIpv6, kSbSocketAddressTypeIpv6),
std::make_pair(kSbSocketAddressTypeIpv6, kSbSocketAddressTypeIpv4)));
#else
INSTANTIATE_TEST_CASE_P(
SbSocketAddressTypes,
PairSbSocketSendToTest,
::testing::Values(std::make_pair(kSbSocketAddressTypeIpv4,
kSbSocketAddressTypeIpv4)));
#endif
} // namespace
} // namespace nplb
} // namespace starboard