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// Copyright 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_EGL_DISPLAY_H_
#define COBALT_RENDERER_BACKEND_EGL_DISPLAY_H_
#include <EGL/egl.h>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "cobalt/renderer/backend/display.h"
#include "cobalt/renderer/backend/graphics_system.h"
namespace cobalt {
namespace renderer {
namespace backend {
class RenderTarget;
class DisplayEGL : public Display {
public:
// A native window handle is passed in to use as the render target.
DisplayEGL(EGLDisplay display, EGLConfig config,
EGLNativeWindowType window_handle);
scoped_refptr<RenderTarget> GetRenderTarget() override;
private:
scoped_refptr<RenderTarget> render_target_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_EGL_DISPLAY_H_