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// Copyright 2020 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_DOM_LOTTIE_FRAME_CUSTOM_EVENT_H_
#define COBALT_DOM_LOTTIE_FRAME_CUSTOM_EVENT_H_
#include <memory>
#include <string>
#include "cobalt/dom/event.h"
#include "cobalt/dom/lottie_frame_custom_event_detail.h"
namespace cobalt {
namespace dom {
// Lottie frame events carry custom data about the frame rendered and how far
// the animation has played.
// https://lottiefiles.github.io/lottie-player/events.html
class LottieFrameCustomEvent : public Event {
public:
explicit LottieFrameCustomEvent(const std::string& type) : Event(type) {}
LottieFrameCustomEvent(const std::string& type, const EventInit& init_dict)
: Event(type, init_dict) {}
void set_detail(const LottieFrameCustomEventDetail& detail) {
detail_ = detail;
}
const LottieFrameCustomEventDetail& detail() const { return detail_; }
DEFINE_WRAPPABLE_TYPE(LottieFrameCustomEvent);
protected:
~LottieFrameCustomEvent() override {}
LottieFrameCustomEventDetail detail_;
};
} // namespace dom
} // namespace cobalt
#endif // COBALT_DOM_LOTTIE_FRAME_CUSTOM_EVENT_H_