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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_EXTENSION_GRAPHICS_H_
#define COBALT_EXTENSION_GRAPHICS_H_
#include <stdint.h>
#include "starboard/configuration.h"
#ifdef __cplusplus
extern "C" {
#endif
#define kCobaltExtensionGraphicsName \
"dev.cobalt.extension.Graphics"
typedef struct CobaltExtensionGraphicsApi {
// Name should be the string kCobaltExtensionGraphicsName.
// This helps to validate that the extension API is correct.
const char* name;
// This specifies the version of the API that is implemented.
uint32_t version;
// The fields below this point were added in version 1 or later.
// Get the maximum time between rendered frames. This value can be dynamic
// and is queried periodically. This can be used to force the rasterizer to
// present a new frame even if nothing has changed visually. Due to the
// imprecision of thread scheduling, it may be necessary to specify a lower
// interval time to ensure frames aren't skipped when the throttling logic
// is executed a little too early. Return a negative number if frames should
// only be presented when something changes (i.e. there is no maximum frame
// interval).
// NOTE: The gyp variable 'cobalt_minimum_frame_time_in_milliseconds' takes
// precedence over this. For example, if the minimum frame time is 8ms and
// the maximum frame interval is 0ms, then the renderer will target 125 fps.
float (*GetMaximumFrameIntervalInMilliseconds)();
// The fields below this point were added in version 2 or later.
// Allow throttling of the frame rate. This is expressed in terms of
// milliseconds and can be a floating point number. Keep in mind that
// swapping frames may take some additional processing time, so it may be
// better to specify a lower delay. For example, '33' instead of '33.33'
// for 30 Hz refresh.
float (*GetMinimumFrameIntervalInMilliseconds)();
// The fields below this point were added in version 3 or later.
// Get whether the renderer should support 360 degree video or not.
bool (*IsMapToMeshEnabled)();
} CobaltExtensionGraphicsApi;
#ifdef __cplusplus
} // extern "C"
#endif
#endif // COBALT_EXTENSION_GRAPHICS_H_