blob: 23b2339f66d0741c60a362b99663330e247366af [file] [log] [blame]
// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/shared/starboard/player/filter/video_frame_cadence_pattern_generator.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
namespace filter {
namespace testing {
namespace {
static const int kTimesToIterate = 20000;
TEST(VideoFrameCadencePatternGeneratorTest, 120fpsFrameRateOn60fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(60);
generator.UpdateFrameRate(120);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 0);
generator.AdvanceToNextFrame();
}
}
TEST(VideoFrameCadencePatternGeneratorTest, 60fpsFrameRateOn60fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(60);
generator.UpdateFrameRate(60);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1);
generator.AdvanceToNextFrame();
}
}
TEST(VideoFrameCadencePatternGeneratorTest, 30fpsFrameRateOn60fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(60);
generator.UpdateFrameRate(30);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2);
generator.AdvanceToNextFrame();
}
}
TEST(VideoFrameCadencePatternGeneratorTest, 30fpsFrameRateOn30fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(30);
generator.UpdateFrameRate(30);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 1);
generator.AdvanceToNextFrame();
}
}
TEST(VideoFrameCadencePatternGeneratorTest, 25fpsFrameRateOn60fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(60);
generator.UpdateFrameRate(25);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2);
generator.AdvanceToNextFrame();
}
}
TEST(VideoFrameCadencePatternGeneratorTest, 24fpsFrameRateOn60fpsRefreshRate) {
VideoFrameCadencePatternGenerator generator;
generator.UpdateRefreshRateAndMaybeReset(60);
generator.UpdateFrameRate(24);
for (int i = 0; i < kTimesToIterate; ++i) {
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 3);
generator.AdvanceToNextFrame();
ASSERT_EQ(generator.GetNumberOfTimesCurrentFrameDisplays(), 2);
generator.AdvanceToNextFrame();
}
}
} // namespace
} // namespace testing
} // namespace filter
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard