| //===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef liblldb_UniqueCStringMap_h_ |
| #define liblldb_UniqueCStringMap_h_ |
| |
| // C Includes |
| // C++ Includes |
| #include <algorithm> |
| #include <vector> |
| |
| // Other libraries and framework includes |
| // Project includes |
| #include "lldb/Utility/ConstString.h" |
| #include "lldb/Utility/RegularExpression.h" |
| |
| namespace lldb_private { |
| |
| //---------------------------------------------------------------------- |
| // Templatized uniqued string map. |
| // |
| // This map is useful for mapping unique C string names to values of type T. |
| // Each "const char *" name added must be unique for a given |
| // C string value. ConstString::GetCString() can provide such strings. |
| // Any other string table that has guaranteed unique values can also be used. |
| //---------------------------------------------------------------------- |
| template <typename T> class UniqueCStringMap { |
| public: |
| struct Entry { |
| Entry() {} |
| |
| Entry(ConstString cstr) : cstring(cstr), value() {} |
| |
| Entry(ConstString cstr, const T &v) : cstring(cstr), value(v) {} |
| |
| // This is only for uniqueness, not lexicographical ordering, so we can |
| // just compare pointers. |
| bool operator<(const Entry &rhs) const { |
| return cstring.GetCString() < rhs.cstring.GetCString(); |
| } |
| |
| ConstString cstring; |
| T value; |
| }; |
| |
| //------------------------------------------------------------------ |
| // Call this function multiple times to add a bunch of entries to this map, |
| // then later call UniqueCStringMap<T>::Sort() before doing any searches by |
| // name. |
| //------------------------------------------------------------------ |
| void Append(ConstString unique_cstr, const T &value) { |
| m_map.push_back(typename UniqueCStringMap<T>::Entry(unique_cstr, value)); |
| } |
| |
| void Append(const Entry &e) { m_map.push_back(e); } |
| |
| void Clear() { m_map.clear(); } |
| |
| //------------------------------------------------------------------ |
| // Call this function to always keep the map sorted when putting entries into |
| // the map. |
| //------------------------------------------------------------------ |
| void Insert(ConstString unique_cstr, const T &value) { |
| typename UniqueCStringMap<T>::Entry e(unique_cstr, value); |
| m_map.insert(std::upper_bound(m_map.begin(), m_map.end(), e), e); |
| } |
| |
| void Insert(const Entry &e) { |
| m_map.insert(std::upper_bound(m_map.begin(), m_map.end(), e), e); |
| } |
| |
| //------------------------------------------------------------------ |
| // Get an entries by index in a variety of forms. |
| // |
| // The caller is responsible for ensuring that the collection does not change |
| // during while using the returned values. |
| //------------------------------------------------------------------ |
| bool GetValueAtIndex(uint32_t idx, T &value) const { |
| if (idx < m_map.size()) { |
| value = m_map[idx].value; |
| return true; |
| } |
| return false; |
| } |
| |
| ConstString GetCStringAtIndexUnchecked(uint32_t idx) const { |
| return m_map[idx].cstring; |
| } |
| |
| // Use this function if you have simple types in your map that you can easily |
| // copy when accessing values by index. |
| T GetValueAtIndexUnchecked(uint32_t idx) const { return m_map[idx].value; } |
| |
| // Use this function if you have complex types in your map that you don't |
| // want to copy when accessing values by index. |
| const T &GetValueRefAtIndexUnchecked(uint32_t idx) const { |
| return m_map[idx].value; |
| } |
| |
| ConstString GetCStringAtIndex(uint32_t idx) const { |
| return ((idx < m_map.size()) ? m_map[idx].cstring : ConstString()); |
| } |
| |
| //------------------------------------------------------------------ |
| // Find the value for the unique string in the map. |
| // |
| // Return the value for \a unique_cstr if one is found, return \a fail_value |
| // otherwise. This method works well for simple type |
| // T values and only if there is a sensible failure value that can |
| // be returned and that won't match any existing values. |
| //------------------------------------------------------------------ |
| T Find(ConstString unique_cstr, T fail_value) const { |
| Entry search_entry(unique_cstr); |
| const_iterator end = m_map.end(); |
| const_iterator pos = std::lower_bound(m_map.begin(), end, search_entry); |
| if (pos != end) { |
| if (pos->cstring == unique_cstr) |
| return pos->value; |
| } |
| return fail_value; |
| } |
| |
| //------------------------------------------------------------------ |
| // Get a pointer to the first entry that matches "name". nullptr will be |
| // returned if there is no entry that matches "name". |
| // |
| // The caller is responsible for ensuring that the collection does not change |
| // during while using the returned pointer. |
| //------------------------------------------------------------------ |
| const Entry *FindFirstValueForName(ConstString unique_cstr) const { |
| Entry search_entry(unique_cstr); |
| const_iterator end = m_map.end(); |
| const_iterator pos = std::lower_bound(m_map.begin(), end, search_entry); |
| if (pos != end && pos->cstring == unique_cstr) |
| return &(*pos); |
| return nullptr; |
| } |
| |
| //------------------------------------------------------------------ |
| // Get a pointer to the next entry that matches "name" from a previously |
| // returned Entry pointer. nullptr will be returned if there is no subsequent |
| // entry that matches "name". |
| // |
| // The caller is responsible for ensuring that the collection does not change |
| // during while using the returned pointer. |
| //------------------------------------------------------------------ |
| const Entry *FindNextValueForName(const Entry *entry_ptr) const { |
| if (!m_map.empty()) { |
| const Entry *first_entry = &m_map[0]; |
| const Entry *after_last_entry = first_entry + m_map.size(); |
| const Entry *next_entry = entry_ptr + 1; |
| if (first_entry <= next_entry && next_entry < after_last_entry) { |
| if (next_entry->cstring == entry_ptr->cstring) |
| return next_entry; |
| } |
| } |
| return nullptr; |
| } |
| |
| size_t GetValues(ConstString unique_cstr, std::vector<T> &values) const { |
| const size_t start_size = values.size(); |
| |
| Entry search_entry(unique_cstr); |
| const_iterator pos, end = m_map.end(); |
| for (pos = std::lower_bound(m_map.begin(), end, search_entry); pos != end; |
| ++pos) { |
| if (pos->cstring == unique_cstr) |
| values.push_back(pos->value); |
| else |
| break; |
| } |
| |
| return values.size() - start_size; |
| } |
| |
| size_t GetValues(const RegularExpression ®ex, |
| std::vector<T> &values) const { |
| const size_t start_size = values.size(); |
| |
| const_iterator pos, end = m_map.end(); |
| for (pos = m_map.begin(); pos != end; ++pos) { |
| if (regex.Execute(pos->cstring.GetCString())) |
| values.push_back(pos->value); |
| } |
| |
| return values.size() - start_size; |
| } |
| |
| //------------------------------------------------------------------ |
| // Get the total number of entries in this map. |
| //------------------------------------------------------------------ |
| size_t GetSize() const { return m_map.size(); } |
| |
| //------------------------------------------------------------------ |
| // Returns true if this map is empty. |
| //------------------------------------------------------------------ |
| bool IsEmpty() const { return m_map.empty(); } |
| |
| //------------------------------------------------------------------ |
| // Reserve memory for at least "n" entries in the map. This is useful to call |
| // when you know you will be adding a lot of entries using |
| // UniqueCStringMap::Append() (which should be followed by a call to |
| // UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert(). |
| //------------------------------------------------------------------ |
| void Reserve(size_t n) { m_map.reserve(n); } |
| |
| //------------------------------------------------------------------ |
| // Sort the unsorted contents in this map. A typical code flow would be: |
| // size_t approximate_num_entries = .... |
| // UniqueCStringMap<uint32_t> my_map; |
| // my_map.Reserve (approximate_num_entries); |
| // for (...) |
| // { |
| // my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...))); |
| // } |
| // my_map.Sort(); |
| //------------------------------------------------------------------ |
| void Sort() { std::sort(m_map.begin(), m_map.end()); } |
| |
| //------------------------------------------------------------------ |
| // Since we are using a vector to contain our items it will always double its |
| // memory consumption as things are added to the vector, so if you intend to |
| // keep a UniqueCStringMap around and have a lot of entries in the map, you |
| // will want to call this function to create a new vector and copy _only_ the |
| // exact size needed as part of the finalization of the string map. |
| //------------------------------------------------------------------ |
| void SizeToFit() { |
| if (m_map.size() < m_map.capacity()) { |
| collection temp(m_map.begin(), m_map.end()); |
| m_map.swap(temp); |
| } |
| } |
| |
| size_t Erase(ConstString unique_cstr) { |
| size_t num_removed = 0; |
| Entry search_entry(unique_cstr); |
| iterator end = m_map.end(); |
| iterator begin = m_map.begin(); |
| iterator lower_pos = std::lower_bound(begin, end, search_entry); |
| if (lower_pos != end) { |
| if (lower_pos->cstring == unique_cstr) { |
| iterator upper_pos = std::upper_bound(lower_pos, end, search_entry); |
| if (lower_pos == upper_pos) { |
| m_map.erase(lower_pos); |
| num_removed = 1; |
| } else { |
| num_removed = std::distance(lower_pos, upper_pos); |
| m_map.erase(lower_pos, upper_pos); |
| } |
| } |
| } |
| return num_removed; |
| } |
| |
| protected: |
| typedef std::vector<Entry> collection; |
| typedef typename collection::iterator iterator; |
| typedef typename collection::const_iterator const_iterator; |
| collection m_map; |
| }; |
| |
| } // namespace lldb_private |
| |
| #endif // liblldb_UniqueCStringMap_h_ |