| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkColorFilter_DEFINED |
| #define SkColorFilter_DEFINED |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkRefCnt.h" |
| |
| class GrColorInfo; |
| class GrFragmentProcessor; |
| class GrRecordingContext; |
| class SkBitmap; |
| class SkColorMatrix; |
| class SkColorSpace; |
| struct SkStageRec; |
| class SkString; |
| |
| /** |
| * ColorFilters are optional objects in the drawing pipeline. When present in |
| * a paint, they are called with the "src" colors, and return new colors, which |
| * are then passed onto the next stage (either ImageFilter or Xfermode). |
| * |
| * All subclasses are required to be reentrant-safe : it must be legal to share |
| * the same instance between several threads. |
| */ |
| class SK_API SkColorFilter : public SkFlattenable { |
| public: |
| // DEPRECATED. skbug.com/8941 |
| |
| bool asColorMode(SkColor* color, SkBlendMode* mode) const { |
| return this->onAsAColorMode(color, mode); |
| } |
| |
| /** If the filter can be represented by a source color plus Mode, this |
| * returns true, and sets (if not NULL) the color and mode appropriately. |
| * If not, this returns false and ignores the parameters. |
| */ |
| bool asAColorMode(SkColor* color, SkBlendMode* mode) const { |
| return this->onAsAColorMode(color, mode); |
| } |
| |
| /** If the filter can be represented by a 5x4 matrix, this |
| * returns true, and sets the matrix appropriately. |
| * If not, this returns false and ignores the parameter. |
| */ |
| bool asAColorMatrix(float matrix[20]) const { |
| return this->onAsAColorMatrix(matrix); |
| } |
| |
| bool appendStages(const SkStageRec& rec, bool shaderIsOpaque) const; |
| |
| enum Flags { |
| /** If set the filter methods will not change the alpha channel of the colors. |
| */ |
| kAlphaUnchanged_Flag = 1 << 0, |
| }; |
| |
| /** Returns the flags for this filter. Override in subclasses to return custom flags. |
| */ |
| virtual uint32_t getFlags() const { return 0; } |
| |
| SkColor filterColor(SkColor) const; |
| |
| /** |
| * Converts the src color (in src colorspace), into the dst colorspace, |
| * then applies this filter to it, returning the filtered color in the dst colorspace. |
| */ |
| SkColor4f filterColor4f(const SkColor4f& srcColor, SkColorSpace* srcCS, |
| SkColorSpace* dstCS) const; |
| |
| /** Construct a colorfilter whose effect is to first apply the inner filter and then apply |
| * this filter, applied to the output of the inner filter. |
| * |
| * result = this(inner(...)) |
| * |
| * Due to internal limits, it is possible that this will return NULL, so the caller must |
| * always check. |
| */ |
| sk_sp<SkColorFilter> makeComposed(sk_sp<SkColorFilter> inner) const; |
| |
| #if SK_SUPPORT_GPU |
| /** |
| * A subclass may implement this factory function to work with the GPU backend. It returns |
| * a GrFragmentProcessor that implemets the color filter in GPU shader code. |
| * |
| * The fragment processor receives a premultiplied input color and produces a premultiplied |
| * output color. |
| * |
| * A null return indicates that the color filter isn't implemented for the GPU backend. |
| */ |
| virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor( |
| GrRecordingContext*, const GrColorInfo& dstColorInfo) const; |
| #endif |
| |
| bool affectsTransparentBlack() const { |
| return this->filterColor(SK_ColorTRANSPARENT) != SK_ColorTRANSPARENT; |
| } |
| |
| static void RegisterFlattenables(); |
| |
| static SkFlattenable::Type GetFlattenableType() { |
| return kSkColorFilter_Type; |
| } |
| |
| SkFlattenable::Type getFlattenableType() const override { |
| return kSkColorFilter_Type; |
| } |
| |
| static sk_sp<SkColorFilter> Deserialize(const void* data, size_t size, |
| const SkDeserialProcs* procs = nullptr) { |
| return sk_sp<SkColorFilter>(static_cast<SkColorFilter*>( |
| SkFlattenable::Deserialize( |
| kSkColorFilter_Type, data, size, procs).release())); |
| } |
| |
| protected: |
| SkColorFilter() {} |
| |
| virtual bool onAsAColorMatrix(float[20]) const; |
| virtual bool onAsAColorMode(SkColor* color, SkBlendMode* bmode) const; |
| |
| private: |
| /* |
| * Returns 1 if this is a single filter (not a composition of other filters), otherwise it |
| * reutrns the number of leaf-node filters in a composition. This should be the same value |
| * as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter. |
| * |
| * e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4 |
| */ |
| virtual int privateComposedFilterCount() const { return 1; } |
| |
| virtual bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const = 0; |
| |
| friend class SkComposeColorFilter; |
| |
| typedef SkFlattenable INHERITED; |
| }; |
| |
| class SK_API SkColorFilters { |
| public: |
| static sk_sp<SkColorFilter> Compose(sk_sp<SkColorFilter> outer, sk_sp<SkColorFilter> inner) { |
| return outer ? outer->makeComposed(inner) : inner; |
| } |
| static sk_sp<SkColorFilter> Blend(SkColor c, SkBlendMode mode); |
| static sk_sp<SkColorFilter> Matrix(const SkColorMatrix&); |
| static sk_sp<SkColorFilter> Matrix(const float rowMajor[20]); |
| |
| // A version of Matrix which operates in HSLA space instead of RGBA. |
| // I.e. HSLA-to-RGBA(Matrix(RGBA-to-HSLA(input))). |
| static sk_sp<SkColorFilter> HSLAMatrix(const float rowMajor[20]); |
| |
| static sk_sp<SkColorFilter> LinearToSRGBGamma(); |
| static sk_sp<SkColorFilter> SRGBToLinearGamma(); |
| static sk_sp<SkColorFilter> Lerp(float t, sk_sp<SkColorFilter> dst, sk_sp<SkColorFilter> src); |
| |
| private: |
| SkColorFilters() = delete; |
| }; |
| |
| #endif |