| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDeferredDisplayListRecorder_DEFINED |
| #define SkDeferredDisplayListRecorder_DEFINED |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurfaceCharacterization.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/SkDeferredDisplayList.h" |
| |
| class GrBackendFormat; |
| class GrBackendTexture; |
| class GrContext; |
| class SkCanvas; |
| class SkImage; |
| class SkPromiseImageTexture; |
| class SkSurface; |
| struct SkYUVAIndex; |
| struct SkYUVASizeInfo; |
| |
| /* |
| * This class is intended to be used as: |
| * Get an SkSurfaceCharacterization representing the intended gpu-backed destination SkSurface |
| * Create one of these (an SkDDLMaker) on the stack |
| * Get the canvas and render into it |
| * Snap off and hold on to an SkDeferredDisplayList |
| * Once your app actually needs the pixels, call SkSurface::draw(SkDeferredDisplayList*) |
| * |
| * This class never accesses the GPU but performs all the cpu work it can. It |
| * is thread-safe (i.e., one can break a scene into tiles and perform their cpu-side |
| * work in parallel ahead of time). |
| */ |
| class SK_API SkDeferredDisplayListRecorder { |
| public: |
| SkDeferredDisplayListRecorder(const SkSurfaceCharacterization&); |
| ~SkDeferredDisplayListRecorder(); |
| |
| const SkSurfaceCharacterization& characterization() const { |
| return fCharacterization; |
| } |
| |
| // The backing canvas will become invalid (and this entry point will return |
| // null) once 'detach' is called. |
| // Note: ownership of the SkCanvas is not transferred via this call. |
| SkCanvas* getCanvas(); |
| |
| std::unique_ptr<SkDeferredDisplayList> detach(); |
| |
| using PromiseImageTextureContext = void*; |
| using PromiseImageTextureFulfillProc = |
| sk_sp<SkPromiseImageTexture> (*)(PromiseImageTextureContext); |
| using PromiseImageTextureReleaseProc = void (*)(PromiseImageTextureContext); |
| using PromiseImageTextureDoneProc = void (*)(PromiseImageTextureContext); |
| |
| enum class PromiseImageApiVersion { kLegacy, kNew }; |
| |
| /** |
| Create a new SkImage that is very similar to an SkImage created by MakeFromTexture. The |
| difference is that the caller need not have created the texture nor populated it with the |
| image pixel data. Moreover, the SkImage may be created on a thread as the creation of the |
| image does not require access to the backend API or GrContext. Instead of passing a |
| GrBackendTexture the client supplies a description of the texture consisting of |
| GrBackendFormat, width, height, and GrMipMapped state. The resulting SkImage can be drawn |
| to a SkDeferredDisplayListRecorder or directly to a GPU-backed SkSurface. |
| |
| When the actual texture is required to perform a backend API draw, textureFulfillProc will |
| be called to receive a GrBackendTexture. The properties of the GrBackendTexture must match |
| those set during the SkImage creation, and it must refer to a valid existing texture in the |
| backend API context/device, and be populated with the image pixel data. The texture contents |
| cannot be modified until textureReleaseProc is called. The texture cannot be deleted until |
| textureDoneProc is called. |
| |
| When all the following are true: |
| * the promise SkImage is deleted, |
| * any SkDeferredDisplayLists that recorded draws referencing the image are deleted, |
| * and all draws referencing the texture have been flushed (via GrContext::flush or |
| SkSurface::flush) |
| the textureReleaseProc is called. When the following additional constraint is met |
| * the texture is safe to delete in the underlying API |
| the textureDoneProc is called. For some APIs (e.g. GL) the two states are equivalent. |
| However, for others (e.g. Vulkan) they are not as it is not legal to delete a texture until |
| the GPU work referencing it has completed. |
| |
| There is at most one call to each of textureFulfillProc, textureReleaseProc, and |
| textureDoneProc. textureDoneProc is always called even if image creation fails or if the |
| image is never fulfilled (e.g. it is never drawn or all draws are clipped out). If |
| textureFulfillProc is called then textureReleaseProc will always be called even if |
| textureFulfillProc failed. |
| |
| If 'version' is set to kLegacy then the textureReleaseProc call is delayed until the |
| conditions for textureDoneProc are met and then they are both called. |
| |
| This call is only valid if the SkDeferredDisplayListRecorder is backed by a GPU context. |
| |
| @param backendFormat format of promised gpu texture |
| @param width width of promised gpu texture |
| @param height height of promised gpu texture |
| @param mipMapped mip mapped state of promised gpu texture |
| @param origin one of: kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin |
| @param colorType one of: kUnknown_SkColorType, kAlpha_8_SkColorType, |
| kRGB_565_SkColorType, kARGB_4444_SkColorType, |
| kRGBA_8888_SkColorType, kBGRA_8888_SkColorType, |
| kGray_8_SkColorType, kRGBA_F16_SkColorType |
| @param alphaType one of: kUnknown_SkAlphaType, kOpaque_SkAlphaType, |
| kPremul_SkAlphaType, kUnpremul_SkAlphaType |
| @param colorSpace range of colors; may be nullptr |
| @param textureFulfillProc function called to get actual gpu texture |
| @param textureReleaseProc function called when texture can be released |
| @param textureDoneProc function called when we will no longer call textureFulfillProc |
| @param textureContext state passed to textureFulfillProc and textureReleaseProc |
| @param version controls when textureReleaseProc is called |
| @return created SkImage, or nullptr |
| */ |
| sk_sp<SkImage> makePromiseTexture( |
| const GrBackendFormat& backendFormat, |
| int width, |
| int height, |
| GrMipMapped mipMapped, |
| GrSurfaceOrigin origin, |
| SkColorType colorType, |
| SkAlphaType alphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContext, |
| PromiseImageApiVersion version = PromiseImageApiVersion::kLegacy); |
| |
| /** |
| This entry point operates like 'makePromiseTexture' but it is used to construct a SkImage |
| from YUV[A] data. The source data may be planar (i.e. spread across multiple textures). In |
| the extreme Y, U, V, and A are all in different planes and thus the image is specified by |
| four textures. 'yuvaIndices' specifies the mapping from texture color channels to Y, U, V, |
| and possibly A components. It therefore indicates how many unique textures compose the full |
| image. Separate textureFulfillProc, textureReleaseProc, and textureDoneProc calls are made |
| for each texture and each texture has its own PromiseImageTextureContext. 'yuvFormats', |
| 'yuvaSizes', and 'textureContexts' have one entry for each of the up to four textures, as |
| indicated by 'yuvaIndices'. |
| */ |
| sk_sp<SkImage> makeYUVAPromiseTexture( |
| SkYUVColorSpace yuvColorSpace, |
| const GrBackendFormat yuvaFormats[], |
| const SkISize yuvaSizes[], |
| const SkYUVAIndex yuvaIndices[4], |
| int imageWidth, |
| int imageHeight, |
| GrSurfaceOrigin imageOrigin, |
| sk_sp<SkColorSpace> imageColorSpace, |
| PromiseImageTextureFulfillProc textureFulfillProc, |
| PromiseImageTextureReleaseProc textureReleaseProc, |
| PromiseImageTextureDoneProc textureDoneProc, |
| PromiseImageTextureContext textureContexts[], |
| PromiseImageApiVersion version = PromiseImageApiVersion::kLegacy); |
| |
| private: |
| bool init(); |
| |
| const SkSurfaceCharacterization fCharacterization; |
| |
| #if SK_SUPPORT_GPU |
| sk_sp<GrContext> fContext; |
| sk_sp<SkDeferredDisplayList::LazyProxyData> fLazyProxyData; |
| sk_sp<SkSurface> fSurface; |
| #endif |
| }; |
| |
| #endif |