| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDrawable_DEFINED |
| #define SkDrawable_DEFINED |
| |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkScalar.h" |
| |
| class GrBackendDrawableInfo; |
| class SkCanvas; |
| class SkMatrix; |
| class SkPicture; |
| enum class GrBackendApi : unsigned; |
| struct SkRect; |
| |
| /** |
| * Base-class for objects that draw into SkCanvas. |
| * |
| * The object has a generation ID, which is guaranteed to be unique across all drawables. To |
| * allow for clients of the drawable that may want to cache the results, the drawable must |
| * change its generation ID whenever its internal state changes such that it will draw differently. |
| */ |
| class SK_API SkDrawable : public SkFlattenable { |
| public: |
| /** |
| * Draws into the specified content. The drawing sequence will be balanced upon return |
| * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, |
| * and the current matrix and clip settings will not be changed. |
| */ |
| void draw(SkCanvas*, const SkMatrix* = nullptr); |
| void draw(SkCanvas*, SkScalar x, SkScalar y); |
| |
| /** |
| * When using the GPU backend it is possible for a drawable to execute using the underlying 3D |
| * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend |
| * is deferred so the handler will be given access to the 3D API at the correct point in the |
| * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is |
| * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at |
| * the time of the snap. |
| * |
| * When the GPU backend flushes to the 3D API it will call the draw method on the |
| * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for |
| * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains |
| * information about the current state of 3D API which the caller must respect. See |
| * GrBackendDrawableInfo for more specific details on what information is sent and the |
| * requirements for different 3D APIs. |
| * |
| * Additionaly there may be a slight delay from when the drawable adds its commands to when |
| * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is |
| * required to keep any resources that are used by its added commands alive and valid until |
| * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then |
| * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the |
| * signal to the drawable that the commands have all been submitted. Different 3D APIs may have |
| * additional requirements for certain resources which require waiting for the GPU to finish |
| * all work on those resources before reusing or deleting them. In this case, the drawable can |
| * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work |
| * has completed. |
| * |
| * Currently this is only supported for the GPU Vulkan backend. |
| */ |
| |
| class GpuDrawHandler { |
| public: |
| virtual ~GpuDrawHandler() {} |
| |
| virtual void draw(const GrBackendDrawableInfo&) {} |
| }; |
| |
| /** |
| * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is |
| * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU |
| * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip |
| * bounds and imageInfo of the target buffer are passed in as inputs. |
| */ |
| std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, |
| const SkMatrix& matrix, |
| const SkIRect& clipBounds, |
| const SkImageInfo& bufferInfo) { |
| return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); |
| } |
| |
| SkPicture* newPictureSnapshot(); |
| |
| /** |
| * Return a unique value for this instance. If two calls to this return the same value, |
| * it is presumed that calling the draw() method will render the same thing as well. |
| * |
| * Subclasses that change their state should call notifyDrawingChanged() to ensure that |
| * a new value will be returned the next time it is called. |
| */ |
| uint32_t getGenerationID(); |
| |
| /** |
| * Return the (conservative) bounds of what the drawable will draw. If the drawable can |
| * change what it draws (e.g. animation or in response to some external change), then this |
| * must return a bounds that is always valid for all possible states. |
| */ |
| SkRect getBounds(); |
| |
| /** |
| * Calling this invalidates the previous generation ID, and causes a new one to be computed |
| * the next time getGenerationID() is called. Typically this is called by the object itself, |
| * in response to its internal state changing. |
| */ |
| void notifyDrawingChanged(); |
| |
| static SkFlattenable::Type GetFlattenableType() { |
| return kSkDrawable_Type; |
| } |
| |
| SkFlattenable::Type getFlattenableType() const override { |
| return kSkDrawable_Type; |
| } |
| |
| static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, |
| const SkDeserialProcs* procs = nullptr) { |
| return sk_sp<SkDrawable>(static_cast<SkDrawable*>( |
| SkFlattenable::Deserialize( |
| kSkDrawable_Type, data, size, procs).release())); |
| } |
| |
| Factory getFactory() const override { return nullptr; } |
| const char* getTypeName() const override { return nullptr; } |
| |
| protected: |
| SkDrawable(); |
| |
| virtual SkRect onGetBounds() = 0; |
| virtual void onDraw(SkCanvas*) = 0; |
| |
| virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, |
| const SkIRect& /*clipBounds*/, |
| const SkImageInfo&) { |
| return nullptr; |
| } |
| |
| // TODO: Delete this once Android gets updated to take the clipBounds version above. |
| virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { |
| return nullptr; |
| } |
| |
| /** |
| * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses |
| * may override if they have a more efficient way to return a picture for the current state |
| * of their drawable. Note: this picture must draw the same as what would be drawn from |
| * onDraw(). |
| */ |
| virtual SkPicture* onNewPictureSnapshot(); |
| |
| private: |
| int32_t fGenerationID; |
| }; |
| |
| #endif |