| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkMultiPictureDraw_DEFINED |
| #define SkMultiPictureDraw_DEFINED |
| |
| #include "include/core/SkMatrix.h" |
| #include "include/private/SkTDArray.h" |
| |
| class SkCanvas; |
| class SkPaint; |
| class SkPicture; |
| |
| /** \class SkMultiPictureDraw |
| |
| The MultiPictureDraw object accepts several picture/canvas pairs and |
| then attempts to optimally draw the pictures into the canvases, sharing |
| as many resources as possible. |
| */ |
| class SK_API SkMultiPictureDraw { |
| public: |
| /** |
| * Create an object to optimize the drawing of multiple pictures. |
| * @param reserve Hint for the number of add calls expected to be issued |
| */ |
| SkMultiPictureDraw(int reserve = 0); |
| ~SkMultiPictureDraw() { this->reset(); } |
| |
| /** |
| * Add a canvas/picture pair for later rendering. |
| * @param canvas the canvas in which to draw picture |
| * @param picture the picture to draw into canvas |
| * @param matrix if non-NULL, applied to the CTM when drawing |
| * @param paint if non-NULL, draw picture to a temporary buffer |
| * and then apply the paint when the result is drawn |
| */ |
| void add(SkCanvas* canvas, |
| const SkPicture* picture, |
| const SkMatrix* matrix = nullptr, |
| const SkPaint* paint = nullptr); |
| |
| /** |
| * Perform all the previously added draws. This will reset the state |
| * of this object. If flush is true, all canvases are flushed after |
| * draw. |
| */ |
| void draw(bool flush = false); |
| |
| /** |
| * Abandon all buffered draws and reset to the initial state. |
| */ |
| void reset(); |
| |
| private: |
| struct DrawData { |
| SkCanvas* fCanvas; |
| const SkPicture* fPicture; // reffed |
| SkMatrix fMatrix; |
| SkPaint* fPaint; // owned |
| |
| void init(SkCanvas*, const SkPicture*, const SkMatrix*, const SkPaint*); |
| void draw(); |
| |
| static void Reset(SkTDArray<DrawData>&); |
| }; |
| |
| SkTDArray<DrawData> fThreadSafeDrawData; |
| SkTDArray<DrawData> fGPUDrawData; |
| }; |
| |
| #endif |