| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkYUVAIndex_DEFINED |
| #define SkYUVAIndex_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkTypes.h" |
| |
| /** \struct SkYUVAIndex |
| Describes from which image source and which channel to read each individual YUVA plane. |
| |
| SkYUVAIndex contains a index for which image source to read from and a enum for which channel |
| to read from. |
| */ |
| struct SK_API SkYUVAIndex { |
| bool operator==(const SkYUVAIndex& that) const { |
| return this->fIndex == that.fIndex && this->fChannel == that.fChannel; |
| } |
| |
| bool operator!=(const SkYUVAIndex& that) const { |
| return !(*this == that); |
| } |
| |
| // Index in the array of SkYUVAIndex |
| // TODO: rename as Component |
| enum Index { |
| kY_Index = 0, |
| kU_Index = 1, |
| kV_Index = 2, |
| kA_Index = 3, |
| |
| kLast_Index = kA_Index |
| }; |
| static constexpr int kIndexCount = kLast_Index + 1; |
| |
| /** The index is a number between -1..3 which defines which image source to read from, where -1 |
| * means the image source doesn't exist. The assumption is we will always have image sources for |
| * each of YUV planes, but optionally have image source for A plane. */ |
| int fIndex; |
| /** The channel describes from which channel to read the info from. Currently we only deal with |
| * YUV and NV12 and channel info is ignored. */ |
| SkColorChannel fChannel; |
| |
| static bool AreValidIndices(const SkYUVAIndex yuvaIndices[4], int* numPlanes) { |
| // Note that 'numPlanes' is always filled in even if the indices are not valid. |
| // This means it can always be used to process the backing resources (but be careful |
| // of empty intervening slots). |
| int maxSlotUsed = -1; |
| bool used[4] = { false, false, false, false }; |
| bool valid = true; |
| for (int i = 0; i < 4; ++i) { |
| if (yuvaIndices[i].fIndex < 0) { |
| if (SkYUVAIndex::kA_Index != i) { |
| valid = false; // only the 'A' plane can be omitted |
| } |
| } else if (yuvaIndices[i].fIndex > 3) { |
| valid = false; // A maximum of four input textures is allowed |
| } else { |
| maxSlotUsed = SkTMax(yuvaIndices[i].fIndex, maxSlotUsed); |
| used[i] = true; |
| } |
| } |
| |
| // All the used slots should be packed starting at 0 with no gaps |
| for (int i = 0; i <= maxSlotUsed; ++i) { |
| if (!used[i]) { |
| valid = false; |
| } |
| } |
| |
| *numPlanes = maxSlotUsed + 1; |
| return valid; |
| } |
| }; |
| |
| #endif |