| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkLumaColorFilter_DEFINED |
| #define SkLumaColorFilter_DEFINED |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkRefCnt.h" |
| |
| class SkRasterPipeline; |
| |
| /** |
| * SkLumaColorFilter multiplies the luma of its input into the alpha channel, |
| * and sets the red, green, and blue channels to zero. |
| * |
| * SkLumaColorFilter(r,g,b,a) = {0,0,0, a * luma(r,g,b)} |
| * |
| * This is similar to a luminanceToAlpha feColorMatrix, |
| * but note how this filter folds in the previous alpha, |
| * something an feColorMatrix cannot do. |
| * |
| * feColorMatrix(luminanceToAlpha; r,g,b,a) = {0,0,0, luma(r,g,b)} |
| * |
| * (Despite its name, an feColorMatrix using luminanceToAlpha does |
| * actually compute luma, a dot-product of gamma-encoded color channels, |
| * not luminance, a dot-product of linear color channels. So at least |
| * SkLumaColorFilter and feColorMatrix+luminanceToAlpha agree there.) |
| */ |
| |
| #include "include/core/SkFlattenable.h" |
| |
| class SK_API SkLumaColorFilter : public SkColorFilter { |
| public: |
| static sk_sp<SkColorFilter> Make(); |
| |
| #if SK_SUPPORT_GPU |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(GrRecordingContext*, |
| const GrColorInfo&) const override; |
| #endif |
| |
| protected: |
| void flatten(SkWriteBuffer&) const override; |
| |
| private: |
| SK_FLATTENABLE_HOOKS(SkLumaColorFilter) |
| |
| SkLumaColorFilter(); |
| bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override; |
| |
| typedef SkColorFilter INHERITED; |
| }; |
| |
| #endif |