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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTypes_DEFINED
#define GrTypes_DEFINED
#include "include/core/SkMath.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GrConfig.h"
#include "include/private/SkMacros.h"
class GrBackendSemaphore;
class SkImage;
class SkSurface;
////////////////////////////////////////////////////////////////////////////////
/**
* Defines overloaded bitwise operators to make it easier to use an enum as a
* bitfield.
*/
#define GR_MAKE_BITFIELD_OPS(X) \
inline X operator |(X a, X b) { \
return (X) (+a | +b); \
} \
inline X& operator |=(X& a, X b) { \
return (a = a | b); \
} \
inline X operator &(X a, X b) { \
return (X) (+a & +b); \
} \
inline X& operator &=(X& a, X b) { \
return (a = a & b); \
} \
template <typename T> \
inline X operator &(T a, X b) { \
return (X) (+a & +b); \
} \
template <typename T> \
inline X operator &(X a, T b) { \
return (X) (+a & +b); \
} \
#define GR_DECL_BITFIELD_OPS_FRIENDS(X) \
friend X operator |(X a, X b); \
friend X& operator |=(X& a, X b); \
\
friend X operator &(X a, X b); \
friend X& operator &=(X& a, X b); \
\
template <typename T> \
friend X operator &(T a, X b); \
\
template <typename T> \
friend X operator &(X a, T b); \
/**
* Wraps a C++11 enum that we use as a bitfield, and enables a limited amount of
* masking with type safety. Instantiated with the ~ operator.
*/
template<typename TFlags> class GrTFlagsMask {
public:
constexpr explicit GrTFlagsMask(TFlags value) : GrTFlagsMask(static_cast<int>(value)) {}
constexpr explicit GrTFlagsMask(int value) : fValue(value) {}
constexpr int value() const { return fValue; }
private:
const int fValue;
};
// Or-ing a mask always returns another mask.
template<typename TFlags> constexpr GrTFlagsMask<TFlags> operator|(GrTFlagsMask<TFlags> a,
GrTFlagsMask<TFlags> b) {
return GrTFlagsMask<TFlags>(a.value() | b.value());
}
template<typename TFlags> constexpr GrTFlagsMask<TFlags> operator|(GrTFlagsMask<TFlags> a,
TFlags b) {
return GrTFlagsMask<TFlags>(a.value() | static_cast<int>(b));
}
template<typename TFlags> constexpr GrTFlagsMask<TFlags> operator|(TFlags a,
GrTFlagsMask<TFlags> b) {
return GrTFlagsMask<TFlags>(static_cast<int>(a) | b.value());
}
template<typename TFlags> inline GrTFlagsMask<TFlags>& operator|=(GrTFlagsMask<TFlags>& a,
GrTFlagsMask<TFlags> b) {
return (a = a | b);
}
// And-ing two masks returns another mask; and-ing one with regular flags returns flags.
template<typename TFlags> constexpr GrTFlagsMask<TFlags> operator&(GrTFlagsMask<TFlags> a,
GrTFlagsMask<TFlags> b) {
return GrTFlagsMask<TFlags>(a.value() & b.value());
}
template<typename TFlags> constexpr TFlags operator&(GrTFlagsMask<TFlags> a, TFlags b) {
return static_cast<TFlags>(a.value() & static_cast<int>(b));
}
template<typename TFlags> constexpr TFlags operator&(TFlags a, GrTFlagsMask<TFlags> b) {
return static_cast<TFlags>(static_cast<int>(a) & b.value());
}
template<typename TFlags> inline TFlags& operator&=(TFlags& a, GrTFlagsMask<TFlags> b) {
return (a = a & b);
}
/**
* Defines bitwise operators that make it possible to use an enum class as a
* basic bitfield.
*/
#define GR_MAKE_BITFIELD_CLASS_OPS(X) \
constexpr GrTFlagsMask<X> operator~(X a) { \
return GrTFlagsMask<X>(~static_cast<int>(a)); \
} \
constexpr X operator|(X a, X b) { \
return static_cast<X>(static_cast<int>(a) | static_cast<int>(b)); \
} \
inline X& operator|=(X& a, X b) { \
return (a = a | b); \
} \
constexpr bool operator&(X a, X b) { \
return SkToBool(static_cast<int>(a) & static_cast<int>(b)); \
} \
#define GR_DECL_BITFIELD_CLASS_OPS_FRIENDS(X) \
friend constexpr GrTFlagsMask<X> operator ~(X); \
friend constexpr X operator |(X, X); \
friend X& operator |=(X&, X); \
friend constexpr bool operator &(X, X)
////////////////////////////////////////////////////////////////////////////////
// compile time versions of min/max
#define GR_CT_MAX(a, b) (((b) < (a)) ? (a) : (b))
#define GR_CT_MIN(a, b) (((b) < (a)) ? (b) : (a))
/**
* divide, rounding up
*/
static inline CONSTEXPR int32_t GrIDivRoundUp(int x, int y) {
SkASSERT(y > 0);
return (x + (y-1)) / y;
}
static inline constexpr uint32_t GrUIDivRoundUp(uint32_t x, uint32_t y) {
return (x + (y-1)) / y;
}
static inline constexpr size_t GrSizeDivRoundUp(size_t x, size_t y) { return (x + (y - 1)) / y; }
/**
* align up
*/
static inline constexpr uint32_t GrUIAlignUp(uint32_t x, uint32_t alignment) {
return GrUIDivRoundUp(x, alignment) * alignment;
}
static inline constexpr size_t GrSizeAlignUp(size_t x, size_t alignment) {
return GrSizeDivRoundUp(x, alignment) * alignment;
}
/**
* amount of pad needed to align up
*/
static inline constexpr uint32_t GrUIAlignUpPad(uint32_t x, uint32_t alignment) {
return (alignment - x % alignment) % alignment;
}
static inline constexpr size_t GrSizeAlignUpPad(size_t x, size_t alignment) {
return (alignment - x % alignment) % alignment;
}
/**
* align down
*/
static inline constexpr uint32_t GrUIAlignDown(uint32_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
static inline constexpr size_t GrSizeAlignDown(size_t x, uint32_t alignment) {
return (x / alignment) * alignment;
}
///////////////////////////////////////////////////////////////////////////////
/**
* Possible 3D APIs that may be used by Ganesh.
*/
enum class GrBackendApi : unsigned {
kMetal,
kDawn,
kOpenGL,
kVulkan,
/**
* Mock is a backend that does not draw anything. It is used for unit tests
* and to measure CPU overhead.
*/
kMock,
/**
* Added here to support the legacy GrBackend enum value and clients who referenced it using
* GrBackend::kOpenGL_GrBackend.
*/
kOpenGL_GrBackend = kOpenGL,
};
/**
* Previously the above enum was not an enum class but a normal enum. To support the legacy use of
* the enum values we define them below so that no clients break.
*/
typedef GrBackendApi GrBackend;
static constexpr GrBackendApi kMetal_GrBackend = GrBackendApi::kMetal;
static constexpr GrBackendApi kVulkan_GrBackend = GrBackendApi::kVulkan;
static constexpr GrBackendApi kMock_GrBackend = GrBackendApi::kMock;
///////////////////////////////////////////////////////////////////////////////
/**
* Used to say whether a texture has mip levels allocated or not.
*/
enum class GrMipMapped : bool {
kNo = false,
kYes = true
};
/*
* Can a GrBackendObject be rendered to?
*/
enum class GrRenderable : bool {
kNo = false,
kYes = true
};
/*
* Used to say whether texture is backed by protected memory.
*/
enum class GrProtected : bool {
kNo = false,
kYes = true
};
///////////////////////////////////////////////////////////////////////////////
/**
* GPU SkImage and SkSurfaces can be stored such that (0, 0) in texture space may correspond to
* either the top-left or bottom-left content pixel.
*/
enum GrSurfaceOrigin : int {
kTopLeft_GrSurfaceOrigin,
kBottomLeft_GrSurfaceOrigin,
};
/**
* A GrContext's cache of backend context state can be partially invalidated.
* These enums are specific to the GL backend and we'd add a new set for an alternative backend.
*/
enum GrGLBackendState {
kRenderTarget_GrGLBackendState = 1 << 0,
// Also includes samplers bound to texture units.
kTextureBinding_GrGLBackendState = 1 << 1,
// View state stands for scissor and viewport
kView_GrGLBackendState = 1 << 2,
kBlend_GrGLBackendState = 1 << 3,
kMSAAEnable_GrGLBackendState = 1 << 4,
kVertex_GrGLBackendState = 1 << 5,
kStencil_GrGLBackendState = 1 << 6,
kPixelStore_GrGLBackendState = 1 << 7,
kProgram_GrGLBackendState = 1 << 8,
kFixedFunction_GrGLBackendState = 1 << 9,
kMisc_GrGLBackendState = 1 << 10,
kPathRendering_GrGLBackendState = 1 << 11,
kALL_GrGLBackendState = 0xffff
};
/**
* This value translates to reseting all the context state for any backend.
*/
static const uint32_t kAll_GrBackendState = 0xffffffff;
enum GrFlushFlags {
kNone_GrFlushFlags = 0,
// flush will wait till all submitted GPU work is finished before returning.
kSyncCpu_GrFlushFlag = 0x1,
};
typedef void* GrGpuFinishedContext;
typedef void (*GrGpuFinishedProc)(GrGpuFinishedContext finishedContext);
/**
* Struct to supply options to flush calls.
*
* After issuing all commands, fNumSemaphore semaphores will be signaled by the gpu. The client
* passes in an array of fNumSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's
* can be either initialized or not. If they are initialized, the backend uses the passed in
* semaphore. If it is not initialized, a new semaphore is created and the GrBackendSemaphore
* object is initialized with that semaphore.
*
* The client will own and be responsible for deleting the underlying semaphores that are stored
* and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
* themselves can be deleted as soon as this function returns.
*
* If a finishedProc is provided, the finishedProc will be called when all work submitted to the gpu
* from this flush call and all previous flush calls has finished on the GPU. If the flush call
* fails due to an error and nothing ends up getting sent to the GPU, the finished proc is called
* immediately.
*/
struct GrFlushInfo {
GrFlushFlags fFlags = kNone_GrFlushFlags;
int fNumSemaphores = 0;
GrBackendSemaphore* fSignalSemaphores = nullptr;
GrGpuFinishedProc fFinishedProc = nullptr;
GrGpuFinishedContext fFinishedContext = nullptr;
};
/**
* Enum used as return value when flush with semaphores so the client knows whether the semaphores
* were submitted to GPU or not.
*/
enum class GrSemaphoresSubmitted : bool {
kNo = false,
kYes = true
};
/**
* Array of SkImages and SkSurfaces which Skia will prepare for external use when passed into a
* flush call on GrContext. All the SkImages and SkSurfaces must be GPU backed.
*
* If fPrepareSurfaceForPresent is not nullptr, then it must be an array the size of fNumSurfaces.
* Each entry in the array corresponds to the SkSurface at the same index in the fSurfaces array. If
* an entry is true, then that surface will be prepared for both external use and present.
*
* Currently this only has an effect if the backend API is Vulkan. In this case, all the underlying
* VkImages associated with the SkImages and SkSurfaces will be transitioned into the VkQueueFamily
* in which they were originally wrapped or created with. This allows a client to wrap a VkImage
* from a queue which is different from the graphics queue and then have Skia transition it back to
* that queue without needing to delete the SkImage or SkSurface. If the an SkSurface is also
* flagged to be prepared for present, then its VkImageLayout will be set to
* VK_IMAGE_LAYOUT_PRESENT_SRC_KHR if the VK_KHR_swapchain extension has been enabled for the
* GrContext and the original queue is not VK_QUEUE_FAMILY_EXTERNAL or VK_QUEUE_FAMILY_FOREIGN_EXT.
*
* If an SkSurface or SkImage is used again, it will be transitioned back to the graphics queue and
* whatever layout is needed for its use.
*/
struct GrPrepareForExternalIORequests {
int fNumImages = 0;
SkImage** fImages = nullptr;
int fNumSurfaces = 0;
SkSurface** fSurfaces = nullptr;
bool* fPrepareSurfaceForPresent = nullptr;
bool hasRequests() const { return fNumImages || fNumSurfaces; }
};
#endif