| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/gl/GrGLTypes.h" |
| |
| #ifndef GrGLTypesPriv_DEFINED |
| #define GrGLTypesPriv_DEFINED |
| |
| static constexpr int kGrGLFormatCount = static_cast<int>(GrGLFormat::kLast) + 1; |
| |
| class GrGLTextureParameters : public SkNVRefCnt<GrGLTextureParameters> { |
| public: |
| // We currently consider texture parameters invalid on all textures |
| // GrContext::resetContext(). We use this type to track whether instances of |
| // GrGLTextureParameters were updated before or after the most recent resetContext(). At 10 |
| // resets / frame and 60fps a 64bit timestamp will overflow in about a billion years. |
| // TODO: Require clients to use GrBackendTexture::glTextureParametersModified() to invalidate |
| // texture parameters and get rid of timestamp checking. |
| using ResetTimestamp = uint64_t; |
| |
| // This initializes the params to have an expired timestamp. They'll be considered invalid the |
| // first time the texture is used unless set() is called. |
| GrGLTextureParameters() = default; |
| |
| // This is texture parameter state that is overridden when a non-zero sampler object is bound. |
| struct SamplerOverriddenState { |
| SamplerOverriddenState(); |
| void invalidate(); |
| |
| GrGLenum fMinFilter; |
| GrGLenum fMagFilter; |
| GrGLenum fWrapS; |
| GrGLenum fWrapT; |
| GrGLfloat fMinLOD; |
| GrGLfloat fMaxLOD; |
| // We always want the border color to be transparent black, so no need to store 4 floats. |
| // Just track if it's been invalidated and no longer the default |
| bool fBorderColorInvalid; |
| }; |
| |
| // Texture parameter state that is not overridden by a bound sampler object. |
| struct NonsamplerState { |
| NonsamplerState(); |
| void invalidate(); |
| |
| uint32_t fSwizzleKey; |
| GrGLint fBaseMipMapLevel; |
| GrGLint fMaxMipMapLevel; |
| }; |
| |
| void invalidate(); |
| |
| ResetTimestamp resetTimestamp() const { return fResetTimestamp; } |
| const SamplerOverriddenState& samplerOverriddenState() const { return fSamplerOverriddenState; } |
| const NonsamplerState& nonsamplerState() const { return fNonsamplerState; } |
| |
| // SamplerOverriddenState is optional because we don't track it when we're using sampler |
| // objects. |
| void set(const SamplerOverriddenState* samplerState, |
| const NonsamplerState& nonsamplerState, |
| ResetTimestamp currTimestamp); |
| |
| private: |
| static constexpr ResetTimestamp kExpiredTimestamp = 0; |
| |
| SamplerOverriddenState fSamplerOverriddenState; |
| NonsamplerState fNonsamplerState; |
| ResetTimestamp fResetTimestamp = kExpiredTimestamp; |
| }; |
| |
| class GrGLBackendTextureInfo { |
| public: |
| GrGLBackendTextureInfo(const GrGLTextureInfo& info, GrGLTextureParameters* params) |
| : fInfo(info), fParams(params) {} |
| GrGLBackendTextureInfo(const GrGLBackendTextureInfo&) = delete; |
| GrGLBackendTextureInfo& operator=(const GrGLBackendTextureInfo&) = delete; |
| const GrGLTextureInfo& info() const { return fInfo; } |
| GrGLTextureParameters* parameters() const { return fParams; } |
| sk_sp<GrGLTextureParameters> refParameters() const { return sk_ref_sp(fParams); } |
| |
| void cleanup(); |
| void assign(const GrGLBackendTextureInfo&, bool thisIsValid); |
| |
| private: |
| GrGLTextureInfo fInfo; |
| GrGLTextureParameters* fParams; |
| }; |
| |
| #endif |