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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_DEBUG_DEBUG_INTERFACE_H_
#define V8_DEBUG_DEBUG_INTERFACE_H_
#include "include/v8-inspector.h"
#include "include/v8-util.h"
#include "include/v8.h"
#include "src/common/globals.h"
#include "src/debug/interface-types.h"
namespace v8 {
namespace internal {
struct CoverageBlock;
struct CoverageFunction;
struct CoverageScript;
struct TypeProfileEntry;
struct TypeProfileScript;
class Coverage;
class PostponeInterruptsScope;
class Script;
class TypeProfile;
} // namespace internal
namespace debug {
void SetContextId(Local<Context> context, int id);
int GetContextId(Local<Context> context);
void SetInspector(Isolate* isolate, v8_inspector::V8Inspector*);
v8_inspector::V8Inspector* GetInspector(Isolate* isolate);
// Schedule a debugger break to happen when function is called inside given
// isolate.
V8_EXPORT_PRIVATE void SetBreakOnNextFunctionCall(Isolate* isolate);
// Remove scheduled debugger break in given isolate if it has not
// happened yet.
V8_EXPORT_PRIVATE void ClearBreakOnNextFunctionCall(Isolate* isolate);
/**
* Returns array of internal properties specific to the value type. Result has
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
* will be allocated in the current context.
*/
MaybeLocal<Array> GetInternalProperties(Isolate* isolate, Local<Value> value);
/**
* Returns array of private fields specific to the value type. Result has
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
* will be allocated in the current context.
*/
V8_EXPORT_PRIVATE MaybeLocal<Array> GetPrivateFields(Local<Context> context,
Local<Object> value);
/**
* Forwards to v8::Object::CreationContext, but with special handling for
* JSGlobalProxy objects.
*/
Local<Context> GetCreationContext(Local<Object> value);
enum ExceptionBreakState {
NoBreakOnException = 0,
BreakOnUncaughtException = 1,
BreakOnAnyException = 2
};
/**
* Defines if VM will pause on exceptions or not.
* If BreakOnAnyExceptions is set then VM will pause on caught and uncaught
* exception, if BreakOnUncaughtException is set then VM will pause only on
* uncaught exception, otherwise VM won't stop on any exception.
*/
void ChangeBreakOnException(Isolate* isolate, ExceptionBreakState state);
void RemoveBreakpoint(Isolate* isolate, BreakpointId id);
void SetBreakPointsActive(Isolate* isolate, bool is_active);
enum StepAction {
StepOut = 0, // Step out of the current function.
StepNext = 1, // Step to the next statement in the current function.
StepIn = 2 // Step into new functions invoked or the next statement
// in the current function.
};
void PrepareStep(Isolate* isolate, StepAction action);
void ClearStepping(Isolate* isolate);
V8_EXPORT_PRIVATE void BreakRightNow(Isolate* isolate);
bool AllFramesOnStackAreBlackboxed(Isolate* isolate);
class Script;
struct LiveEditResult {
enum Status {
OK,
COMPILE_ERROR,
BLOCKED_BY_RUNNING_GENERATOR,
BLOCKED_BY_FUNCTION_ABOVE_BREAK_FRAME,
BLOCKED_BY_FUNCTION_BELOW_NON_DROPPABLE_FRAME,
BLOCKED_BY_ACTIVE_FUNCTION,
BLOCKED_BY_NEW_TARGET_IN_RESTART_FRAME,
FRAME_RESTART_IS_NOT_SUPPORTED
};
Status status = OK;
bool stack_changed = false;
// Available only for OK.
v8::Local<v8::debug::Script> script;
// Fields below are available only for COMPILE_ERROR.
v8::Local<v8::String> message;
int line_number = -1;
int column_number = -1;
};
/**
* Native wrapper around v8::internal::Script object.
*/
class V8_EXPORT_PRIVATE Script {
public:
v8::Isolate* GetIsolate() const;
ScriptOriginOptions OriginOptions() const;
bool WasCompiled() const;
bool IsEmbedded() const;
int Id() const;
int LineOffset() const;
int ColumnOffset() const;
std::vector<int> LineEnds() const;
MaybeLocal<String> Name() const;
MaybeLocal<String> SourceURL() const;
MaybeLocal<String> SourceMappingURL() const;
Maybe<int> ContextId() const;
MaybeLocal<String> Source() const;
bool IsWasm() const;
bool IsModule() const;
bool GetPossibleBreakpoints(
const debug::Location& start, const debug::Location& end,
bool restrict_to_function,
std::vector<debug::BreakLocation>* locations) const;
int GetSourceOffset(const debug::Location& location) const;
v8::debug::Location GetSourceLocation(int offset) const;
bool SetScriptSource(v8::Local<v8::String> newSource, bool preview,
LiveEditResult* result) const;
bool SetBreakpoint(v8::Local<v8::String> condition, debug::Location* location,
BreakpointId* id) const;
bool SetBreakpointOnScriptEntry(BreakpointId* id) const;
};
// Specialization for wasm Scripts.
class WasmScript : public Script {
public:
static WasmScript* Cast(Script* script);
int NumFunctions() const;
int NumImportedFunctions() const;
std::pair<int, int> GetFunctionRange(int function_index) const;
debug::WasmDisassembly DisassembleFunction(int function_index) const;
uint32_t GetFunctionHash(int function_index);
};
V8_EXPORT_PRIVATE void GetLoadedScripts(
Isolate* isolate,
PersistentValueVector<Script>& scripts); // NOLINT(runtime/references)
MaybeLocal<UnboundScript> CompileInspectorScript(Isolate* isolate,
Local<String> source);
enum ExceptionType { kException, kPromiseRejection };
class DebugDelegate {
public:
virtual ~DebugDelegate() = default;
virtual void ScriptCompiled(v8::Local<Script> script, bool is_live_edited,
bool has_compile_error) {}
// |inspector_break_points_hit| contains id of breakpoints installed with
// debug::Script::SetBreakpoint API.
virtual void BreakProgramRequested(
v8::Local<v8::Context> paused_context,
const std::vector<debug::BreakpointId>& inspector_break_points_hit) {}
virtual void ExceptionThrown(v8::Local<v8::Context> paused_context,
v8::Local<v8::Value> exception,
v8::Local<v8::Value> promise, bool is_uncaught,
ExceptionType exception_type) {}
virtual bool IsFunctionBlackboxed(v8::Local<debug::Script> script,
const debug::Location& start,
const debug::Location& end) {
return false;
}
};
V8_EXPORT_PRIVATE void SetDebugDelegate(Isolate* isolate,
DebugDelegate* listener);
class AsyncEventDelegate {
public:
virtual ~AsyncEventDelegate() = default;
virtual void AsyncEventOccurred(debug::DebugAsyncActionType type, int id,
bool is_blackboxed) = 0;
};
void SetAsyncEventDelegate(Isolate* isolate, AsyncEventDelegate* delegate);
void ResetBlackboxedStateCache(Isolate* isolate,
v8::Local<debug::Script> script);
int EstimatedValueSize(Isolate* isolate, v8::Local<v8::Value> value);
enum Builtin { kStringToLowerCase };
Local<Function> GetBuiltin(Isolate* isolate, Builtin builtin);
V8_EXPORT_PRIVATE void SetConsoleDelegate(Isolate* isolate,
ConsoleDelegate* delegate);
int GetStackFrameId(v8::Local<v8::StackFrame> frame);
v8::Local<v8::StackTrace> GetDetailedStackTrace(Isolate* isolate,
v8::Local<v8::Object> error);
/**
* Native wrapper around v8::internal::JSGeneratorObject object.
*/
class GeneratorObject {
public:
v8::MaybeLocal<debug::Script> Script();
v8::Local<v8::Function> Function();
debug::Location SuspendedLocation();
bool IsSuspended();
static v8::Local<debug::GeneratorObject> Cast(v8::Local<v8::Value> value);
};
/*
* Provide API layer between inspector and code coverage.
*/
class V8_EXPORT_PRIVATE Coverage {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Coverage);
// Forward declarations.
class ScriptData;
class FunctionData;
class V8_EXPORT_PRIVATE BlockData {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(BlockData);
int StartOffset() const;
int EndOffset() const;
uint32_t Count() const;
private:
explicit BlockData(i::CoverageBlock* block,
std::shared_ptr<i::Coverage> coverage)
: block_(block), coverage_(std::move(coverage)) {}
i::CoverageBlock* block_;
std::shared_ptr<i::Coverage> coverage_;
friend class v8::debug::Coverage::FunctionData;
};
class V8_EXPORT_PRIVATE FunctionData {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(FunctionData);
int StartOffset() const;
int EndOffset() const;
uint32_t Count() const;
MaybeLocal<String> Name() const;
size_t BlockCount() const;
bool HasBlockCoverage() const;
BlockData GetBlockData(size_t i) const;
private:
explicit FunctionData(i::CoverageFunction* function,
std::shared_ptr<i::Coverage> coverage)
: function_(function), coverage_(std::move(coverage)) {}
i::CoverageFunction* function_;
std::shared_ptr<i::Coverage> coverage_;
friend class v8::debug::Coverage::ScriptData;
};
class V8_EXPORT_PRIVATE ScriptData {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData);
Local<debug::Script> GetScript() const;
size_t FunctionCount() const;
FunctionData GetFunctionData(size_t i) const;
private:
explicit ScriptData(size_t index, std::shared_ptr<i::Coverage> c);
i::CoverageScript* script_;
std::shared_ptr<i::Coverage> coverage_;
friend class v8::debug::Coverage;
};
static Coverage CollectPrecise(Isolate* isolate);
static Coverage CollectBestEffort(Isolate* isolate);
static void SelectMode(Isolate* isolate, CoverageMode mode);
size_t ScriptCount() const;
ScriptData GetScriptData(size_t i) const;
bool IsEmpty() const { return coverage_ == nullptr; }
private:
explicit Coverage(std::shared_ptr<i::Coverage> coverage)
: coverage_(std::move(coverage)) {}
std::shared_ptr<i::Coverage> coverage_;
};
/*
* Provide API layer between inspector and type profile.
*/
class V8_EXPORT_PRIVATE TypeProfile {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(TypeProfile);
class ScriptData; // Forward declaration.
class V8_EXPORT_PRIVATE Entry {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(Entry);
int SourcePosition() const;
std::vector<MaybeLocal<String>> Types() const;
private:
explicit Entry(const i::TypeProfileEntry* entry,
std::shared_ptr<i::TypeProfile> type_profile)
: entry_(entry), type_profile_(std::move(type_profile)) {}
const i::TypeProfileEntry* entry_;
std::shared_ptr<i::TypeProfile> type_profile_;
friend class v8::debug::TypeProfile::ScriptData;
};
class V8_EXPORT_PRIVATE ScriptData {
public:
MOVE_ONLY_NO_DEFAULT_CONSTRUCTOR(ScriptData);
Local<debug::Script> GetScript() const;
std::vector<Entry> Entries() const;
private:
explicit ScriptData(size_t index,
std::shared_ptr<i::TypeProfile> type_profile);
i::TypeProfileScript* script_;
std::shared_ptr<i::TypeProfile> type_profile_;
friend class v8::debug::TypeProfile;
};
static TypeProfile Collect(Isolate* isolate);
static void SelectMode(Isolate* isolate, TypeProfileMode mode);
size_t ScriptCount() const;
ScriptData GetScriptData(size_t i) const;
private:
explicit TypeProfile(std::shared_ptr<i::TypeProfile> type_profile)
: type_profile_(std::move(type_profile)) {}
std::shared_ptr<i::TypeProfile> type_profile_;
};
class V8_EXPORT_PRIVATE ScopeIterator {
public:
static std::unique_ptr<ScopeIterator> CreateForFunction(
v8::Isolate* isolate, v8::Local<v8::Function> func);
static std::unique_ptr<ScopeIterator> CreateForGeneratorObject(
v8::Isolate* isolate, v8::Local<v8::Object> generator);
ScopeIterator() = default;
virtual ~ScopeIterator() = default;
enum ScopeType {
ScopeTypeGlobal = 0,
ScopeTypeLocal,
ScopeTypeWith,
ScopeTypeClosure,
ScopeTypeCatch,
ScopeTypeBlock,
ScopeTypeScript,
ScopeTypeEval,
ScopeTypeModule
};
virtual bool Done() = 0;
virtual void Advance() = 0;
virtual ScopeType GetType() = 0;
virtual v8::Local<v8::Object> GetObject() = 0;
virtual v8::Local<v8::Value> GetFunctionDebugName() = 0;
virtual int GetScriptId() = 0;
virtual bool HasLocationInfo() = 0;
virtual debug::Location GetStartLocation() = 0;
virtual debug::Location GetEndLocation() = 0;
virtual bool SetVariableValue(v8::Local<v8::String> name,
v8::Local<v8::Value> value) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ScopeIterator);
};
class V8_EXPORT_PRIVATE StackTraceIterator {
public:
static std::unique_ptr<StackTraceIterator> Create(Isolate* isolate,
int index = 0);
StackTraceIterator() = default;
virtual ~StackTraceIterator() = default;
virtual bool Done() const = 0;
virtual void Advance() = 0;
virtual int GetContextId() const = 0;
virtual v8::MaybeLocal<v8::Value> GetReceiver() const = 0;
virtual v8::Local<v8::Value> GetReturnValue() const = 0;
virtual v8::Local<v8::String> GetFunctionDebugName() const = 0;
virtual v8::Local<v8::debug::Script> GetScript() const = 0;
virtual debug::Location GetSourceLocation() const = 0;
virtual v8::Local<v8::Function> GetFunction() const = 0;
virtual std::unique_ptr<ScopeIterator> GetScopeIterator() const = 0;
virtual bool Restart() = 0;
virtual v8::MaybeLocal<v8::Value> Evaluate(v8::Local<v8::String> source,
bool throw_on_side_effect) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(StackTraceIterator);
};
class QueryObjectPredicate {
public:
virtual ~QueryObjectPredicate() = default;
virtual bool Filter(v8::Local<v8::Object> object) = 0;
};
void QueryObjects(v8::Local<v8::Context> context,
QueryObjectPredicate* predicate,
v8::PersistentValueVector<v8::Object>* objects);
void GlobalLexicalScopeNames(v8::Local<v8::Context> context,
v8::PersistentValueVector<v8::String>* names);
void SetReturnValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
enum class NativeAccessorType {
None = 0,
HasGetter = 1 << 0,
HasSetter = 1 << 1
};
int64_t GetNextRandomInt64(v8::Isolate* isolate);
V8_EXPORT_PRIVATE v8::MaybeLocal<v8::Value> EvaluateGlobal(
v8::Isolate* isolate, v8::Local<v8::String> source,
bool throw_on_side_effect);
int GetDebuggingId(v8::Local<v8::Function> function);
bool SetFunctionBreakpoint(v8::Local<v8::Function> function,
v8::Local<v8::String> condition, BreakpointId* id);
v8::Platform* GetCurrentPlatform();
class PostponeInterruptsScope {
public:
explicit PostponeInterruptsScope(v8::Isolate* isolate);
~PostponeInterruptsScope();
private:
std::unique_ptr<i::PostponeInterruptsScope> scope_;
};
class WeakMap : public v8::Object {
public:
V8_EXPORT_PRIVATE V8_WARN_UNUSED_RESULT v8::MaybeLocal<v8::Value> Get(
v8::Local<v8::Context> context, v8::Local<v8::Value> key);
V8_EXPORT_PRIVATE V8_WARN_UNUSED_RESULT v8::MaybeLocal<WeakMap> Set(
v8::Local<v8::Context> context, v8::Local<v8::Value> key,
v8::Local<v8::Value> value);
V8_EXPORT_PRIVATE static Local<WeakMap> New(v8::Isolate* isolate);
V8_INLINE static WeakMap* Cast(Value* obj);
private:
WeakMap();
};
struct PropertyDescriptor {
bool enumerable : 1;
bool has_enumerable : 1;
bool configurable : 1;
bool has_configurable : 1;
bool writable : 1;
bool has_writable : 1;
v8::Local<v8::Value> value;
v8::Local<v8::Value> get;
v8::Local<v8::Value> set;
};
class PropertyIterator {
public:
static std::unique_ptr<PropertyIterator> Create(v8::Local<v8::Object> object);
virtual ~PropertyIterator() = default;
virtual bool Done() const = 0;
virtual void Advance() = 0;
virtual v8::Local<v8::Name> name() const = 0;
virtual bool is_native_accessor() = 0;
virtual bool has_native_getter() = 0;
virtual bool has_native_setter() = 0;
virtual Maybe<PropertyAttribute> attributes() = 0;
virtual Maybe<PropertyDescriptor> descriptor() = 0;
virtual bool is_own() = 0;
virtual bool is_array_index() = 0;
};
} // namespace debug
} // namespace v8
#endif // V8_DEBUG_DEBUG_INTERFACE_H_