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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REGEXP_REGEXP_PARSER_H_
#define V8_REGEXP_REGEXP_PARSER_H_
#include "src/objects/js-regexp.h"
#include "src/objects/objects.h"
#include "src/regexp/regexp-ast.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
struct RegExpCompileData;
// A BufferedZoneList is an automatically growing list, just like (and backed
// by) a ZoneList, that is optimized for the case of adding and removing
// a single element. The last element added is stored outside the backing list,
// and if no more than one element is ever added, the ZoneList isn't even
// allocated.
// Elements must not be nullptr pointers.
template <typename T, int initial_size>
class BufferedZoneList {
public:
BufferedZoneList() : list_(nullptr), last_(nullptr) {}
// Adds element at end of list. This element is buffered and can
// be read using last() or removed using RemoveLast until a new Add or until
// RemoveLast or GetList has been called.
void Add(T* value, Zone* zone) {
if (last_ != nullptr) {
if (list_ == nullptr) {
list_ = new (zone) ZoneList<T*>(initial_size, zone);
}
list_->Add(last_, zone);
}
last_ = value;
}
T* last() {
DCHECK(last_ != nullptr);
return last_;
}
T* RemoveLast() {
DCHECK(last_ != nullptr);
T* result = last_;
if ((list_ != nullptr) && (list_->length() > 0))
last_ = list_->RemoveLast();
else
last_ = nullptr;
return result;
}
T* Get(int i) {
DCHECK((0 <= i) && (i < length()));
if (list_ == nullptr) {
DCHECK_EQ(0, i);
return last_;
} else {
if (i == list_->length()) {
DCHECK(last_ != nullptr);
return last_;
} else {
return list_->at(i);
}
}
}
void Clear() {
list_ = nullptr;
last_ = nullptr;
}
int length() {
int length = (list_ == nullptr) ? 0 : list_->length();
return length + ((last_ == nullptr) ? 0 : 1);
}
ZoneList<T*>* GetList(Zone* zone) {
if (list_ == nullptr) {
list_ = new (zone) ZoneList<T*>(initial_size, zone);
}
if (last_ != nullptr) {
list_->Add(last_, zone);
last_ = nullptr;
}
return list_;
}
private:
ZoneList<T*>* list_;
T* last_;
};
// Accumulates RegExp atoms and assertions into lists of terms and alternatives.
class RegExpBuilder : public ZoneObject {
public:
RegExpBuilder(Zone* zone, JSRegExp::Flags flags);
void AddCharacter(uc16 character);
void AddUnicodeCharacter(uc32 character);
void AddEscapedUnicodeCharacter(uc32 character);
// "Adds" an empty expression. Does nothing except consume a
// following quantifier
void AddEmpty();
void AddCharacterClass(RegExpCharacterClass* cc);
void AddCharacterClassForDesugaring(uc32 c);
void AddAtom(RegExpTree* tree);
void AddTerm(RegExpTree* tree);
void AddAssertion(RegExpTree* tree);
void NewAlternative(); // '|'
bool AddQuantifierToAtom(int min, int max,
RegExpQuantifier::QuantifierType type);
void FlushText();
RegExpTree* ToRegExp();
JSRegExp::Flags flags() const { return flags_; }
void set_flags(JSRegExp::Flags flags) { flags_ = flags; }
bool ignore_case() const { return (flags_ & JSRegExp::kIgnoreCase) != 0; }
bool multiline() const { return (flags_ & JSRegExp::kMultiline) != 0; }
bool dotall() const { return (flags_ & JSRegExp::kDotAll) != 0; }
private:
static const uc16 kNoPendingSurrogate = 0;
void AddLeadSurrogate(uc16 lead_surrogate);
void AddTrailSurrogate(uc16 trail_surrogate);
void FlushPendingSurrogate();
void FlushCharacters();
void FlushTerms();
bool NeedsDesugaringForUnicode(RegExpCharacterClass* cc);
bool NeedsDesugaringForIgnoreCase(uc32 c);
Zone* zone() const { return zone_; }
bool unicode() const { return (flags_ & JSRegExp::kUnicode) != 0; }
Zone* zone_;
bool pending_empty_;
JSRegExp::Flags flags_;
ZoneList<uc16>* characters_;
uc16 pending_surrogate_;
BufferedZoneList<RegExpTree, 2> terms_;
BufferedZoneList<RegExpTree, 2> text_;
BufferedZoneList<RegExpTree, 2> alternatives_;
#ifdef DEBUG
enum { ADD_NONE, ADD_CHAR, ADD_TERM, ADD_ASSERT, ADD_ATOM } last_added_;
#define LAST(x) last_added_ = x;
#else
#define LAST(x)
#endif
};
class V8_EXPORT_PRIVATE RegExpParser {
public:
RegExpParser(FlatStringReader* in, Handle<String>* error,
JSRegExp::Flags flags, Isolate* isolate, Zone* zone);
static bool ParseRegExp(Isolate* isolate, Zone* zone, FlatStringReader* input,
JSRegExp::Flags flags, RegExpCompileData* result);
RegExpTree* ParsePattern();
RegExpTree* ParseDisjunction();
RegExpTree* ParseGroup();
// Parses a {...,...} quantifier and stores the range in the given
// out parameters.
bool ParseIntervalQuantifier(int* min_out, int* max_out);
// Parses and returns a single escaped character. The character
// must not be 'b' or 'B' since they are usually handle specially.
uc32 ParseClassCharacterEscape();
// Checks whether the following is a length-digit hexadecimal number,
// and sets the value if it is.
bool ParseHexEscape(int length, uc32* value);
bool ParseUnicodeEscape(uc32* value);
bool ParseUnlimitedLengthHexNumber(int max_value, uc32* value);
bool ParsePropertyClassName(std::vector<char>* name_1,
std::vector<char>* name_2);
bool AddPropertyClassRange(ZoneList<CharacterRange>* add_to, bool negate,
const std::vector<char>& name_1,
const std::vector<char>& name_2);
RegExpTree* GetPropertySequence(const std::vector<char>& name_1);
RegExpTree* ParseCharacterClass(const RegExpBuilder* state);
uc32 ParseOctalLiteral();
// Tries to parse the input as a back reference. If successful it
// stores the result in the output parameter and returns true. If
// it fails it will push back the characters read so the same characters
// can be reparsed.
bool ParseBackReferenceIndex(int* index_out);
// Parse inside a class. Either add escaped class to the range, or return
// false and pass parsed single character through |char_out|.
void ParseClassEscape(ZoneList<CharacterRange>* ranges, Zone* zone,
bool add_unicode_case_equivalents, uc32* char_out,
bool* is_class_escape);
char ParseClassEscape();
RegExpTree* ReportError(Vector<const char> message);
void Advance();
void Advance(int dist);
void Reset(int pos);
// Reports whether the pattern might be used as a literal search string.
// Only use if the result of the parse is a single atom node.
bool simple();
bool contains_anchor() { return contains_anchor_; }
void set_contains_anchor() { contains_anchor_ = true; }
int captures_started() { return captures_started_; }
int position() { return next_pos_ - 1; }
bool failed() { return failed_; }
// The Unicode flag can't be changed using in-regexp syntax, so it's OK to
// just read the initial flag value here.
bool unicode() const { return (top_level_flags_ & JSRegExp::kUnicode) != 0; }
static bool IsSyntaxCharacterOrSlash(uc32 c);
static const int kMaxCaptures = 1 << 16;
static const uc32 kEndMarker = (1 << 21);
private:
enum SubexpressionType {
INITIAL,
CAPTURE, // All positive values represent captures.
POSITIVE_LOOKAROUND,
NEGATIVE_LOOKAROUND,
GROUPING
};
class RegExpParserState : public ZoneObject {
public:
// Push a state on the stack.
RegExpParserState(RegExpParserState* previous_state,
SubexpressionType group_type,
RegExpLookaround::Type lookaround_type,
int disjunction_capture_index,
const ZoneVector<uc16>* capture_name,
JSRegExp::Flags flags, Zone* zone)
: previous_state_(previous_state),
builder_(new (zone) RegExpBuilder(zone, flags)),
group_type_(group_type),
lookaround_type_(lookaround_type),
disjunction_capture_index_(disjunction_capture_index),
capture_name_(capture_name) {}
// Parser state of containing expression, if any.
RegExpParserState* previous_state() const { return previous_state_; }
bool IsSubexpression() { return previous_state_ != nullptr; }
// RegExpBuilder building this regexp's AST.
RegExpBuilder* builder() const { return builder_; }
// Type of regexp being parsed (parenthesized group or entire regexp).
SubexpressionType group_type() const { return group_type_; }
// Lookahead or Lookbehind.
RegExpLookaround::Type lookaround_type() const { return lookaround_type_; }
// Index in captures array of first capture in this sub-expression, if any.
// Also the capture index of this sub-expression itself, if group_type
// is CAPTURE.
int capture_index() const { return disjunction_capture_index_; }
// The name of the current sub-expression, if group_type is CAPTURE. Only
// used for named captures.
const ZoneVector<uc16>* capture_name() const { return capture_name_; }
bool IsNamedCapture() const { return capture_name_ != nullptr; }
// Check whether the parser is inside a capture group with the given index.
bool IsInsideCaptureGroup(int index);
// Check whether the parser is inside a capture group with the given name.
bool IsInsideCaptureGroup(const ZoneVector<uc16>* name);
private:
// Linked list implementation of stack of states.
RegExpParserState* const previous_state_;
// Builder for the stored disjunction.
RegExpBuilder* const builder_;
// Stored disjunction type (capture, look-ahead or grouping), if any.
const SubexpressionType group_type_;
// Stored read direction.
const RegExpLookaround::Type lookaround_type_;
// Stored disjunction's capture index (if any).
const int disjunction_capture_index_;
// Stored capture name (if any).
const ZoneVector<uc16>* const capture_name_;
};
// Return the 1-indexed RegExpCapture object, allocate if necessary.
RegExpCapture* GetCapture(int index);
// Creates a new named capture at the specified index. Must be called exactly
// once for each named capture. Fails if a capture with the same name is
// encountered.
bool CreateNamedCaptureAtIndex(const ZoneVector<uc16>* name, int index);
// Parses the name of a capture group (?<name>pattern). The name must adhere
// to IdentifierName in the ECMAScript standard.
const ZoneVector<uc16>* ParseCaptureGroupName();
bool ParseNamedBackReference(RegExpBuilder* builder,
RegExpParserState* state);
RegExpParserState* ParseOpenParenthesis(RegExpParserState* state);
// After the initial parsing pass, patch corresponding RegExpCapture objects
// into all RegExpBackReferences. This is done after initial parsing in order
// to avoid complicating cases in which references comes before the capture.
void PatchNamedBackReferences();
Handle<FixedArray> CreateCaptureNameMap();
// Returns true iff the pattern contains named captures. May call
// ScanForCaptures to look ahead at the remaining pattern.
bool HasNamedCaptures();
Isolate* isolate() { return isolate_; }
Zone* zone() const { return zone_; }
uc32 current() { return current_; }
bool has_more() { return has_more_; }
bool has_next() { return next_pos_ < in()->length(); }
uc32 Next();
template <bool update_position>
uc32 ReadNext();
FlatStringReader* in() { return in_; }
void ScanForCaptures();
struct RegExpCaptureNameLess {
bool operator()(const RegExpCapture* lhs, const RegExpCapture* rhs) const {
DCHECK_NOT_NULL(lhs);
DCHECK_NOT_NULL(rhs);
return *lhs->name() < *rhs->name();
}
};
Isolate* isolate_;
Zone* zone_;
Handle<String>* error_;
ZoneList<RegExpCapture*>* captures_;
ZoneSet<RegExpCapture*, RegExpCaptureNameLess>* named_captures_;
ZoneList<RegExpBackReference*>* named_back_references_;
FlatStringReader* in_;
uc32 current_;
// These are the flags specified outside the regexp syntax ie after the
// terminating '/' or in the second argument to the constructor. The current
// flags are stored on the RegExpBuilder.
JSRegExp::Flags top_level_flags_;
int next_pos_;
int captures_started_;
int capture_count_; // Only valid after we have scanned for captures.
bool has_more_;
bool simple_;
bool contains_anchor_;
bool is_scanned_for_captures_;
bool has_named_captures_; // Only valid after we have scanned for captures.
bool failed_;
};
} // namespace internal
} // namespace v8
#endif // V8_REGEXP_REGEXP_PARSER_H_