| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_NATIVE_LIBRARY_H_ |
| #define BASE_NATIVE_LIBRARY_H_ |
| |
| // This file defines a cross-platform "NativeLibrary" type which represents |
| // a loadable module. |
| |
| #include <string> |
| |
| #include "base/base_export.h" |
| #include "base/files/file_path.h" |
| #include "base/strings/string_piece.h" |
| #include "build/build_config.h" |
| |
| #if !defined(STARBOARD) |
| |
| #if BUILDFLAG(IS_WIN) |
| #include <windows.h> |
| #elif BUILDFLAG(IS_APPLE) |
| #import <CoreFoundation/CoreFoundation.h> |
| #endif // OS_* |
| |
| namespace base { |
| |
| #if BUILDFLAG(IS_WIN) |
| using NativeLibrary = HMODULE; |
| #elif BUILDFLAG(IS_APPLE) |
| enum NativeLibraryType { |
| BUNDLE, |
| DYNAMIC_LIB |
| }; |
| enum NativeLibraryObjCStatus { |
| OBJC_UNKNOWN, |
| OBJC_PRESENT, |
| OBJC_NOT_PRESENT, |
| }; |
| struct NativeLibraryStruct { |
| NativeLibraryType type; |
| NativeLibraryObjCStatus objc_status; |
| union { |
| CFBundleRef bundle; |
| void* dylib; |
| }; |
| }; |
| using NativeLibrary = NativeLibraryStruct*; |
| #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) |
| using NativeLibrary = void*; |
| #endif // OS_* |
| |
| struct BASE_EXPORT NativeLibraryLoadError { |
| #if BUILDFLAG(IS_WIN) |
| NativeLibraryLoadError() : code(0) {} |
| #endif // BUILDFLAG(IS_WIN) |
| |
| // Returns a string representation of the load error. |
| std::string ToString() const; |
| |
| #if BUILDFLAG(IS_WIN) |
| DWORD code; |
| #elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA) |
| std::string message; |
| #endif // BUILDFLAG(IS_WIN) |
| }; |
| |
| struct BASE_EXPORT NativeLibraryOptions { |
| // If |true|, a loaded library is required to prefer local symbol resolution |
| // before considering global symbols. Note that this is already the default |
| // behavior on most systems. Setting this to |false| does not guarantee the |
| // inverse, i.e., it does not force a preference for global symbols over local |
| // ones. |
| bool prefer_own_symbols = false; |
| }; |
| |
| // Loads a native library from disk. Release it with UnloadNativeLibrary when |
| // you're done. Returns NULL on failure. |
| // If |error| is not NULL, it may be filled in on load error. |
| BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path, |
| NativeLibraryLoadError* error); |
| |
| #if BUILDFLAG(IS_WIN) |
| // Loads a native library from the system directory using the appropriate flags. |
| // The function first checks to see if the library is already loaded and will |
| // get a handle if so. This method results in a lock that may block the calling |
| // thread. |
| BASE_EXPORT NativeLibrary |
| LoadSystemLibrary(FilePath::StringPieceType name, |
| NativeLibraryLoadError* error = nullptr); |
| |
| // Gets the module handle for the specified system library and pins it to |
| // ensure it never gets unloaded. If the module is not loaded, it will first |
| // call LoadSystemLibrary to load it. If the module cannot be pinned, this |
| // method returns null and includes the error. This method results in a lock |
| // that may block the calling thread. |
| BASE_EXPORT NativeLibrary |
| PinSystemLibrary(FilePath::StringPieceType name, |
| NativeLibraryLoadError* error = nullptr); |
| #endif |
| |
| // Loads a native library from disk. Release it with UnloadNativeLibrary when |
| // you're done. Returns NULL on failure. |
| // If |error| is not NULL, it may be filled in on load error. |
| BASE_EXPORT NativeLibrary LoadNativeLibraryWithOptions( |
| const FilePath& library_path, |
| const NativeLibraryOptions& options, |
| NativeLibraryLoadError* error); |
| |
| // Unloads a native library. |
| BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library); |
| |
| // Gets a function pointer from a native library. |
| BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, |
| StringPiece name); |
| |
| // Returns the full platform-specific name for a native library. |name| must be |
| // ASCII. This is also the default name for the output of a gn |shared_library| |
| // target. See tools/gn/docs/reference.md#shared_library. |
| // For example for "mylib", it returns: |
| // - "mylib.dll" on Windows |
| // - "libmylib.so" on Linux |
| // - "libmylib.dylib" on Mac |
| BASE_EXPORT std::string GetNativeLibraryName(StringPiece name); |
| |
| // Returns the full platform-specific name for a gn |loadable_module| target. |
| // See tools/gn/docs/reference.md#loadable_module |
| // The returned name is the same as GetNativeLibraryName() on all platforms |
| // except for Mac where for "mylib" it returns "mylib.so". |
| BASE_EXPORT std::string GetLoadableModuleName(StringPiece name); |
| |
| } // namespace base |
| |
| #endif // !defined(STARBOARD) |
| #endif // BASE_NATIVE_LIBRARY_H_ |