| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_SEQUENCE_CHECKER_H_ |
| #define BASE_SEQUENCE_CHECKER_H_ |
| |
| #include "base/base_export.h" |
| #include "base/dcheck_is_on.h" |
| #include "base/sequence_checker_impl.h" |
| |
| // SequenceChecker is a helper class used to help verify that some methods of a |
| // class are called sequentially (for thread-safety). It supports thread safety |
| // annotations (see base/thread_annotations.h). |
| // |
| // Use the macros below instead of the SequenceChecker directly so that the |
| // unused member doesn't result in an extra byte (four when padded) per |
| // instance in production. |
| // |
| // This class is much prefered to ThreadChecker for thread-safety checks. |
| // ThreadChecker should only be used for classes that are truly thread-affine |
| // (use thread-local-storage or a third-party API that does). |
| // |
| // Debugging: |
| // If SequenceChecker::EnableStackLogging() is called beforehand, then when |
| // SequenceChecker fails, in addition to crashing with a stack trace of where |
| // the violation occurred, it will also dump a stack trace of where the |
| // checker was bound to a sequence. |
| // |
| // Usage: |
| // class MyClass { |
| // public: |
| // MyClass() { |
| // // Detaching on construction is necessary for objects that are |
| // // constructed on one sequence and forever after used from another |
| // // sequence. |
| // DETACH_FROM_SEQUENCE(my_sequence_checker_); |
| // } |
| // |
| // ~MyClass() { |
| // // SequenceChecker doesn't automatically check it's destroyed on origin |
| // // sequence for the same reason it's sometimes detached in the |
| // // constructor. It's okay to destroy off sequence if the owner |
| // // otherwise knows usage on the associated sequence is done. If you're |
| // // not detaching in the constructor, you probably want to explicitly |
| // // check in the destructor. |
| // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); |
| // } |
| // void MyMethod() { |
| // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); |
| // ... (do stuff) ... |
| // MyOtherMethod(); |
| // } |
| // |
| // void MyOtherMethod() |
| // VALID_CONTEXT_REQUIRED(my_sequence_checker_) { |
| // foo_ = 42; |
| // } |
| // |
| // private: |
| // // GUARDED_BY_CONTEXT() enforces that this member is only |
| // // accessed from a scope that invokes DCHECK_CALLED_ON_VALID_SEQUENCE() |
| // // or from a function annotated with VALID_CONTEXT_REQUIRED(). A |
| // // DCHECK build will not compile if the member is accessed and these |
| // // conditions are not met. |
| // int foo_ GUARDED_BY_CONTEXT(my_sequence_checker_); |
| // |
| // SEQUENCE_CHECKER(my_sequence_checker_); |
| // } |
| |
| #define SEQUENCE_CHECKER_INTERNAL_CONCAT2(a, b) a##b |
| #define SEQUENCE_CHECKER_INTERNAL_CONCAT(a, b) \ |
| SEQUENCE_CHECKER_INTERNAL_CONCAT2(a, b) |
| #define SEQUENCE_CHECKER_INTERNAL_UID(prefix) \ |
| SEQUENCE_CHECKER_INTERNAL_CONCAT(prefix, __LINE__) |
| |
| #if DCHECK_IS_ON() |
| #define SEQUENCE_CHECKER(name) base::SequenceChecker name |
| #define DCHECK_CALLED_ON_VALID_SEQUENCE(name, ...) \ |
| base::ScopedValidateSequenceChecker SEQUENCE_CHECKER_INTERNAL_UID( \ |
| scoped_validate_sequence_checker_)(name, ##__VA_ARGS__) |
| #define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence() |
| #else // DCHECK_IS_ON() |
| // A no-op expansion that can be followed by a semicolon at class level. |
| #define SEQUENCE_CHECKER(name) static_assert(true, "") |
| #define DCHECK_CALLED_ON_VALID_SEQUENCE(name, ...) EAT_CHECK_STREAM_PARAMS() |
| #define DETACH_FROM_SEQUENCE(name) |
| #endif // DCHECK_IS_ON() |
| |
| namespace base { |
| |
| // Do nothing implementation, for use in release mode. |
| // |
| // Note: You should almost always use the SequenceChecker class (through the |
| // above macros) to get the right version for your build configuration. |
| // Note: This is marked with "context" capability in order to support |
| // thread_annotations.h. |
| class THREAD_ANNOTATION_ATTRIBUTE__(capability("context")) |
| SequenceCheckerDoNothing { |
| public: |
| static void EnableStackLogging() {} |
| |
| SequenceCheckerDoNothing() = default; |
| |
| // Moving between matching sequences is allowed to help classes with |
| // SequenceCheckers that want a default move-construct/assign. |
| SequenceCheckerDoNothing(SequenceCheckerDoNothing&& other) = default; |
| SequenceCheckerDoNothing& operator=(SequenceCheckerDoNothing&& other) = |
| default; |
| SequenceCheckerDoNothing(const SequenceCheckerDoNothing&) = delete; |
| SequenceCheckerDoNothing& operator=(const SequenceCheckerDoNothing&) = delete; |
| |
| [[nodiscard]] bool CalledOnValidSequence(void* = nullptr) const { |
| return true; |
| } |
| void DetachFromSequence() {} |
| }; |
| |
| #if DCHECK_IS_ON() |
| using SequenceChecker = SequenceCheckerImpl; |
| #else |
| using SequenceChecker = SequenceCheckerDoNothing; |
| #endif // DCHECK_IS_ON() |
| |
| #if DCHECK_IS_ON() |
| class BASE_EXPORT SCOPED_LOCKABLE ScopedValidateSequenceChecker { |
| public: |
| explicit ScopedValidateSequenceChecker(const SequenceChecker& checker) |
| EXCLUSIVE_LOCK_FUNCTION(checker); |
| ~ScopedValidateSequenceChecker() UNLOCK_FUNCTION(); |
| }; |
| #endif |
| |
| } // namespace base |
| |
| #endif // BASE_SEQUENCE_CHECKER_H_ |