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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TEST_TEST_SUITE_H_
#define BASE_TEST_TEST_SUITE_H_
// Defines a basic test suite framework for running gtest based tests. You can
// instantiate this class in your main function and call its Run method to run
// any gtest based tests that are linked into your executable.
#include <memory>
#include "base/at_exit.h"
#include "base/check.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/string_piece.h"
#include "base/tracing_buildflags.h"
#include "build/build_config.h"
#if BUILDFLAG(ENABLE_BASE_TRACING)
#include "base/test/trace_to_file.h"
#endif // BUILDFLAG(ENABLE_BASE_TRACING)
namespace logging {
class ScopedLogAssertHandler;
}
namespace testing {
class TestInfo;
}
namespace base {
class XmlUnitTestResultPrinter;
// Instantiates TestSuite, runs it and returns exit code.
int RunUnitTestsUsingBaseTestSuite(int argc, char** argv);
class TestSuite {
public:
// Match function used by the GetTestCount method.
typedef bool (*TestMatch)(const testing::TestInfo&);
TestSuite(int argc, char** argv);
#if BUILDFLAG(IS_WIN)
TestSuite(int argc, wchar_t** argv);
#endif // BUILDFLAG(IS_WIN)
TestSuite(const TestSuite&) = delete;
TestSuite& operator=(const TestSuite&) = delete;
virtual ~TestSuite();
int Run();
// Disables checks for thread and process priority at the beginning and end of
// each test. Most tests should not use this.
void DisableCheckForThreadAndProcessPriority();
// Disables checks for certain global objects being leaked across tests.
void DisableCheckForLeakedGlobals();
protected:
// By default fatal log messages (e.g. from DCHECKs) result in error dialogs
// which gum up buildbots. Use a minimalistic assert handler which just
// terminates the process.
void UnitTestAssertHandler(const char* file,
int line,
const base::StringPiece summary,
const base::StringPiece stack_trace);
// Disable crash dialogs so that it doesn't gum up the buildbot
virtual void SuppressErrorDialogs();
// Override these for custom initialization and shutdown handling. Use these
// instead of putting complex code in your constructor/destructor.
virtual void Initialize();
virtual void Shutdown();
// Make sure that we setup an AtExitManager so Singleton objects will be
// destroyed.
std::unique_ptr<base::AtExitManager> at_exit_manager_;
private:
void AddTestLauncherResultPrinter();
void InitializeFromCommandLine(int argc, char** argv);
#if BUILDFLAG(IS_WIN)
void InitializeFromCommandLine(int argc, wchar_t** argv);
#endif // BUILDFLAG(IS_WIN)
// Basic initialization for the test suite happens here.
void PreInitialize();
#if BUILDFLAG(ENABLE_BASE_TRACING)
test::TraceToFile trace_to_file_;
#endif // BUILDFLAG(ENABLE_BASE_TRACING)
bool initialized_command_line_ = false;
raw_ptr<XmlUnitTestResultPrinter, DanglingUntriaged> printer_ = nullptr;
std::unique_ptr<logging::ScopedLogAssertHandler> assert_handler_;
bool check_for_leaked_globals_ = true;
bool check_for_thread_and_process_priority_ = true;
bool is_initialized_ = false;
};
} // namespace base
#endif // BASE_TEST_TEST_SUITE_H_